Canon Fodder Issue 96: The Art of War(s)

This is a reblog from Halo Waypoint:


canonfodder-1-18-17-b6fbefdc141f4cd292d763bfde6e1746Greetings, and welcome back to the first Canon Fodder of 2017! It’s been a while since we last met like this, with understandable cause of course – with the Halo Wars 2 Blitz Beta nigh upon us, and the full game launch itself barely a month away, the studio has been abuzz with activity on a myriad of fronts.

With these things in mind, we thought it prudent to kick this year off the right way – with a salvo of salivation-inducing sweetness that we hope will satisfy the many lore-leaning fans who love to linger around these parts. We’ve got awesome new Halo Wars 2 Blitz art, an in-depth look at some rad new recent additions to the Halo: Ground Command arsenal thanks to fellow 343 lore liaison Kenneth Peters, cool community contributions, and more. Shall we begin? Continue reading

Community Update: RTX 2016 Recap


Welcome back, friends. Since we last spoke, the Warzone Firefight release has reached your consoles, we’ve traveled to the heart of Texas, and we’re now back in the studio preparing for what’s next. Perhaps the “what’s next” list may be of great interest to you.

This week, the Warzone team pushed out an update to fix the “back button” scoreboard and PGCR (post game carnage report) sorting, and they’re also hard at work on further updates to Warzone Firefight. As we speak, teams are looking at all of the data and feedback you’ve generated so far, and evaluating as they work towards future updates for the mode. While we don’t have a final ETA just yet, you can rest assured that work is well underway, and that you’ll be hearing about more details soon. Oh, and fixes for Tidal lighting are being worked on, too.

HFFL: Oh good, regarding Tidal. It takes an inordinate amount of time to bake lighting. If you are going to forge on Tidal, I HIGHLY suggest SAVING your game before baking lighting. The game can lag out before doing so. It’s happened to me and a few others I know of. 

We’ve been thrilled about the incredible amount of new players who jumped into Halo 5 during the free play period, and hope many of you stick around (one of us! one of us!). As we mentioned last night, we’ve also been ecstatic to see the number of monthly Halo 5 players increasing month over month over the past few months. This is pretty special to see, and I’m looking forward to plenty more gaming with you this summer. Speaking of, we’ve seen many inquiries about what’s to come for Halo 5. We’re glad you’re asking. While you won’t be seeing updates every month moving forward, nor updates the size of the Warzone Firefight release, we’re happy to let you know that there’s still more on the way. Things we have yet to talk about or discuss. Things that I have seen, and I think you will like. These and more are in the works, so in short, there is indeed more to come. Rest easy.

HFFL: Cool. Glad to know there is more on the way. We’ve gotten plenty already. More than enough, IMO. SO anything from this point forward is a huge heap of icing on the cake, so-to-speak.

Next up, let’s catch up on a few different topics, starting with RTX and the cool things we brought there. Grim’s got the details.

RTX 2016

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Canon Fodder: Crown Jul

This is a reblog from Halo Waypoint:


Howdy, Halo lovers. Thanks for joining us for another week of your favorite service for story-centric snippets. Last issue was a lovely load of lore lovin’, continuing the Firefight-focused fiction feast. This time around we’re playing a bit of catch-up after an incredibly busy few weeks, but we’ve still got some pretty cool things to talk about that we think you’ll enjoy. Also, props to Halo Waypoint community member Nihilus Shadow for the epic highlight shot of the Didact’s Hand (though maybe not quite as good as this one) used as this week’s feature image. And with that, let’s dive in!


canonfodder-7-8-16-adee61e09aa243f3add8b121c4f5a56cOne of the sweet little surprises that awaited players diving into Halo 5: Guardians for the most recent release was the (re)appearance of a well-known Sangheili warlord. There were no doubt plenty of surprised  lore aficionados when Jul ‘Mdama’s name was called out for the first time in Warzone within the Attack on Sanctum scenario, as the challenging Boss he is. While this is the first time players have had the opportunity to tackle the resurgent Covenant leader in-game, it’s certainly not the first time he’s left his mark on Halo hearts. Jul first appeared in Karen Traviss’ Halo: Glasslands and would go on to feature prominently in her Kilo-5 trilogy, revealing the ugly underbelly of interspecies post-war politics. Continue reading

Community Update: Warzone Firefight Preview

This is a reblog from Halo Waypoint, added commentary by my in BLUE I will also specifically bold certain points in the article in GREEN as a point of focus to take note of:


Welcome to the Warzone Firefight preview, friends. Next Wednesday, the newest Halo 5 content release will arrive, and it’s bringing a bunch of friends with it. Between new maps, the Warzone Firefight game mode, Campaign Score Attack, new vehicles and REQs, new enemies, a new Forge canvas, and plenty more, it includes a ton of goodness that we hope you’re excited to jump into when it drops on June 29.

To get you ready for Halo 5’s biggest release yet, we’ve prepared this Community Update with extensive developer commentary on a few of the things you’ll find next week. Additionally, the live stream team is hard at work putting the finishing touches on next week’s show, which will take place on Tuesday, June 28 at 2 P.M. PT sharp. Don’t be late.

Today, we’ll hear from designers, developers, and artists on some of the things they’ve built for you, plus a bit more. Let’s get into it. Also, if you haven’t yet caught the full REQ Reveal for Warzone Firefight, you can catch it here.



Since beta, the Warzone Firefight team has been reviewing your feedback and putting in the time to make updates before the final release. To get the details, I chatted with the some of the folks who are doing said hard work. Take it away, guys.


If you’re not familiar with Warzone Firefight (What’s wrong with you? 😊), it’s our brand-new 8-player Co-op mode where you and your Spartan squad must overcome 5 rounds of increasingly difficult objectives to rack up huge scores and emerge victorious. If you are familiar with Warzone Firefight, then chances are you participated in our pre-release beta back in April. And believe me, you were not alone. We were blown away by the community response to beta. Whether internal telemetry, community forum posts or social media replies, we gathered a treasure trove of information and used that data to update and improve the entire Warzone Firefight experience. Your participation and subsequent feedback helped to inform our work for the June release. What’s changed since then you ask? (Even if you didn’t I’m going to tell you anyway because that’s why I’m here).

Continue reading

Canon Fodder: Surface Features

This is a reblog from Halo Waypoint:


Greetings, fiction-followers, and thanks for tuning in for another edition of your favorite Halo story corner. Last time we met, we recapped the story of the original Halo Wars for, you know, no good reason at all. And this week has been pretty quiet on all fronts, really. Not a whole lot going on, not a bunch to talk about. I mean, other than E3, Halo Wars 2, and Warzone Firefight fiction. But other than that, nothing. Promise.


Okay I lied. So this week, the Halo heavy hitting came from the hallowed halls of the 2016 Xbox E3 presence, and the initial salvo was provided in unsurprisingly spectacular fashion with a new cinematic trailer courtesy of our friends and partners at Blur Studio. If you haven’t seen it yet, watch it right meow. If you have already seen it, you know you want to watch it again. I’ll wait, promise. In fact, I’m probably watching it again myself right this very moment. We’re one and the same, you and I.

Community Update: Warzone Firefight Sneak Peak

This is a reblog from Halo Waypoint: 

We have returned from the annual pilgrimage of E3. In mostly one piece. Over the past four days, thousands of players stopped by the Halo Wars 2 booth to get hands-on with PC and Xbox One, and many more of you have joined the Halo Wars 2 beta, which still has a few days remaining. In fact, to thank you for your playtime, patience, and enthusiasm, we’ll be extending the Halo Wars 2 Beta on Xbox One through Wednesday, June 22. We hope you’re able to get a few extra battles in.

I myself am looking forward to spending some time at home with Deathmatch, which just released today in beta. Grim will be talking a bit more about Halo Wars 2 later on in today’s blog.

halowars2-players-e3-6c99f8a6e0034e889773188edde38cbf Continue reading

Canon Fodder: Local Units

This is a reblog from Halo Waypoint: 



Welcome back, canonballers, thanks for stopping by! Last issue, we knocked out some more Hog Wild REQ fiction, and sat down with new-to-Halo author John Jackson Miller, who is contributing stories for both Halo: Fractures and Halo: Tales From Slipspace. After a week break to gather our strength – and sanity – we’re back and in full E3-prep mode.

As it’s no real secret that we’ll be showcasing the long-anticipated sequel to a certain Halo real-time strategy title on the expo’s show floor, we thought it might be prudent to take a quick look back at the story of the original Halo Wars, and set the stage for what might be next for the UNSC Spirit of Fire and her crew. Feel up to a stroll down memory lane? I thought so… Continue reading

Community Update: All Units

This is a reblog from Halo Waypoint:

The pre-E3 Community Update is a ritual. It is a calm before the storm. By the time you read this, many from the 343 and Xbox team will already be down in Los Angeles preparing for the ceremonious week ahead. Others will soon follow. Like many before it, this one will be a brief update that will ensure you’re ready for the week ahead. I’ve also spent some time this past week with devs that you have yet to hear from in a weekly update, and we spoke about a specific something they’ve been working on. All that and more today. Cue cool music.

E3 2016halo-wars-2-e3-b6a30995e3054a67a064772748f8f327

It is time. Booths are being built, stages are being lit, and tens of thousands of gaming fans, media, and devs are en route to Southern California for the biggest week in games. We’re on our way, too, and we hope we run into many of you there. Whether you’ll be joining us on the show floor or watching from home, here’s all of the info you need to know. Continue reading

Community Update: Hints and Heroes

This is a reblog from Halo Waypoint: 


Welcome back to another edition of the Halo Community Update. We’ve got a quick blog this week, as teams across the studio are preparing for a very busy June – including the Warzone Firefight release as well as gaming industry events, expositions, and exciting endeavors. Today, we’ll talk Pro League goodness as well as some new happenings. Shall we?

In less than a week, we’ll be heading out to the annual games festival known as E3, where we hope to see and hang out with many of you. Drop me a line on Twitter if you’ll be in town. We’re hoping for some quality time with friends both old and new, a week of sunshine, and that you like what you see from the show. Continue reading

Canon Fodder: Driving Force

This is a reblog from Halo Waypoint:


Greetings, story-seekers! Welcome back to another lovingly crafted edition of your favorite fiction feature. This week, we’ve got even more Hog Wild lore-lovin’ on tap, as well as a virtual sit-down with a new name in the Halo story stable, John Jackson Miller. Intrigued? Then by all means, read on, friends!FARAWAY FICTION


Over the past couple of issues, we’ve shed some light on a couple of exciting new story sources for Halo fans coming up later this year – Halo: Fractures, a new short-story anthology, and Halo: Tales from Slipspace, the aforementioned graphic novel collection. Both books include some particularly intriguing new names within the Halo writers realm, and over the next few months we thought it might be fun to get to know a few of them a bit better in order to whet community appetites. Keen-eyed Canon Fodder followers might likely have noticed why Mr. John Jackson Miller made a logical first choice to start off these familiarization exercises, as he’s written stories for both upcoming products. Using the power of the internet, I sat down with the tri-monickered man to get an idea about where he’s been, and what makes him excited about leaving his own mark on the Halo universe.

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Community Update: Hog Wild REQ Drop

This is a reblog from Halo Waypoint: (Apologies for the late posting of this, family stuff takes precedence)

Welcome back! ¡Bienvenidos! Вітаємо!

This week, we’ve got a quick blog showcasing the full suite of Hog Wild REQs, and a bit more. Onwards!

Teams across the studio are preparing for the upcoming Hog Wild REQ Drop, the Warzone Firefight release, and even goodness that lies beyond. The Halo Wars 2 team is anxiously gearing up for E3, where the game will indeed be playable. There’s also – well, I can’t talk about more just yet. To stay out of trouble, let’s get right into the Hog Wild REQ Drop.

HFFL: Goodness that lies beyond, huh? Let’s hope that means more free DLC!


h5-guardians-hog-wild-vis-id-horiz2-dd0ca21120ef458488346ba5d3896a8a Continue reading

Canon Fodder: Tales and Stingers

This is a reblog from Halo Waypoint:


canonfodder-5-20-16-027d706f06834c9f8fe53b9d12642650You just keep coming back, don’t you? Well, while you’re here, let’s talk some story-related Halo goodness! In case you missed it, last week we officially announced Halo: Fractures, and gave fans some of the first details on the upcoming short-story anthology novel, which lands on September 20, 2016 and is available for pre-order here. This week we’ve got a look at the cover art from Halo: Tales from Slipspace, as well as an exclusive look at one of the interior pages from the anthology-style graphic novel that drops later this year, and a peek at some Hog Wild fiction. Let’s waste no time and take a look! See a bigger fuller version of the image above at the end of this article. Continue reading

Community Update: A Whole New Level

The is a reblog from Halo Waypoint:

Welcome back, faithful readers. Today, we talk Infection, future content releases, Forge, HCS Pro League, and more. Let us begin.

Over the past week, we’ve been monitoring your feedback on Memories of Reach, keeping a close eye on data from Infection, matchmaking search preferences, and more. Teams across the studio are diligently gathering feedback on their respective updates, and preparing for ones that are yet to come, which we’ll talk just a bit about today. To start, we’ll talk about Forging ahead. Specifically, to Windows 10. Continue reading

Canon Fodder: The Write Stuff

This is a reblog from Halo Waypoint: 


Welcome back, Fodder faithful; can you believe it’s been 75 issues already? Last week we dropped new knowledge on armor and weapons from the brand new Memories of Reach content release for Halo 5: Guardians, and dropped a deep lore bomb on the community’s most curious by revealing the long-lost missing pages from Halsey’s Personal Journal.  If you missed it then, get in there and rectify that situation, Spartan! As for this week, while I don’t have any diamonds on hand – as is customary for such an anniversary – I do have something that many Halo lore lovers might consider almost as valuable: brand new info on some fabulous new fiction.Fracts of Life


Back in 2009, Halo fans around the world – including your humble messenger – devoured their respective copies of Halo: Evolutions. Showcasing “essential tales of the Halo universe,” the acclaimed anthology featured a wonderful collection of stories from a variety of passionate authors tackling a wide range of narrative corners. From “Headhunters” and “The Return,” to “Human Weakness” and “The Impossible Life & Possible Death of Preston J Cole,” many of these stories quickly began to rank among fans’ favorites. With this in mind, 343 Industries and Simon & Schuster are extremely excited to announce a brand new anthology novel, Halo: Fractures.

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Canon Fodder: Noble Intentions

This is a reblog from HalWaypoint: 



Hello fair folk of fiction fancy, and welcome back to our humble lair of lore. Last week, we began our celebration of the upcoming Memories of Reach content release by digging into some of the deeper lore surrounding the hallowed Halsey’s Journal, as well as pull the icy curtain back on the fictional context for the upcoming Arena multiplayer map, Stasis.

This week, we’re going to explore a bit into how a familiar Noble narrative is weaving its influence into your Halo 5: Guardians experience very soon. And for the particularly ravenous Fodder folk, we might just have a little something… extra. Read on! Continue reading