My first day thoughts of Halo 5’s Firefight official post beta release.

WZ FF banner MSG

So Warzone Firefight finally dropped yesterday. It’s a whopping 7GB download. For me it downloaded pretty quick.

I had a minor glitch in that I couldn’t choose the WASP. I had to restart my XBOX One to get it to work. (SO do that if it doesn’t work for you)

Anyway, as soon as this dropped, I immediately got into Firefight. Now at first the REQs weren’t available. It took about an hour or two. Once they were there to get though, I bought them all. I had saved up more than 500K REQ Points. So I was set. Continue reading

More Firefight Pics and video!

IGN just released a video on some of the new stuff coming to Firefight. It heavily features the new vehicles.

Here are some key screenshot from the video:

Here are four successive pan shots of the Gruntbuster (Yes, I know it’s the Goblin, but I like my name better, LOL).Gruntbuster Pan_SM

Here we see the Goblin charging right at us, with the Wasp coming in for the kill as well.Wasp N Gruntbuster Continue reading


This is a reblog from Halo Waypoint:


warzone-ff_promo main

Amidst the countless hours spent playing Halo in its myriad of forms, there are several moments that tend to stand out among the rest. Late night campaign runs, last second flag-caps, hilarious custom Forge fests, and many, many more. Holding a particularly special place in this upper echelon of experiences is a brilliant gem in the Halo crown: Firefight. Like the franchise itself, Firefight has grown and evolved – from its sweaty palms-inducing, survival-focused origins in Halo 3: ODST to the frenetic and fast paced enemy onslaughts of its Halo: Reach incarnation. Whether it was running laps in a Prowler in Lost Platoon or holding the line in Alpha Site, eliminating Elite Generals in Glacier or the Viva Piñata-palooza of Gruntpocalypse – for millions of us, Firefight is a mode that’s offered many a memory.

HFFL: Heh, I can agree with this. Firefight holds a special place in my Halo heart. I spent countless hours playing it. First in Halo 3 ODST, then more so in Halo Reach. In Reach, it was a game type I could just go into and have fun with or without friends. If no-one was on to game, I’d typically go into Firefight and destroy hundreds of Covenant.

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Halo 5 Warzone Firefight Gameplay Preview

This is a reblog from IGN:

Firefight. The word brings back intense memories for Halo players like me, who spent hours and hours fighting off wave after wave of Covenant forces when the mode was first introduced back in Halo 3: ODST. I was in college then, and much of what I remember about my nights and weekends were those times when, side by side with my roommates on the couch, we vigorously cursed the endless enemy AI or celebrated our momentary victories over the alien threat with high fives and an inordinate amount of yelling. Continue reading

Firefight Gameplay World Premiere Promo

If you’re like me, you are pretty excited for Halo 5’s Warzone Firefight.

I’ve long been a fan of Firefight from the days of Halo 3 ODST to Reach. I am SO happy it’s making a return to Halo, even if it’s a bit different than we’ve had before.

Here’s the promo for Warzone Firefight:

Also, there will be a LIFESTREAM today at 6pm EST / 3pm PST. It’s expected that we will learn yet more about what Warzone Firefight has to offer, and details about the beta of it.

Warzone Turbo NOW LIVE!

This is an AWESOME reblog from Halo Waypoint!


This morning, a special little game mode we like to call Warzone Turbo landed on the matchmaking shores of Halo 5: Guardians. What is this “Warzone Turbo” thing? We thought you’d never ask! Actually, we knew you would – which is why we grabbed Lead Multiplayer Designer Lawrence Metten to give you the inside scoop.

Warzone Turbo is fiesta-esque mayhem on a gigantic scale, where you are instantly placed at Level 9 as soon as your Home Base is secure, and are imbued with near-instantaneous energy regeneration. Everything is fair game as players have access to their entire REQ inventory for the full duration of the match. 

Funny enough, originally we had no plans to ever release Warzone Turbo. We created the game type at the request of our test team so that they could more efficiently test Warzone features and functionality without having to wait to level up or refill energy. Then one day we made the “mistake” of giving the mode a whirl during our afternoon studio playtest. It was incredibly chaotic and surprisingly a ton of fun to play, which inevitably led to a long and drawn out internal discussion that went something like this:   

“Should we ship this?”

“We can’t not ship this!”

After a bit of extra polish, a couple tuning tweaks, and a handful of scattered adjustments later and Warzone Turbo is ready for your enjoyment. I look forward to jumping into the playlist and joining the pandemonium with you all this weekend! 

Couldn’t have said it better ourselves, Lawrence. Warzone Turbo is available now until Monday morning, April 4th, so make sure you take part in the furious fracas while you can! And be sure to let us know what you think about Warzone Turbo in this dedicated feedback thread on Waypoint’s forums.

We’ll see you online, Spartans!

HFFL: Okay…I know what I”m doing all weekend!

First Look at Warzone Firefight in Halo 5: Guardians

This is a reblog form XBOX Wire:

Since it was first announced last month that Player vs. Environment (PvE) combat would return to the Halo franchise in the form of Warzone Firefight, fans have been eagerly waiting to get a glimpse of how the all-new experience would look in Halo 5: Guardians. The wait is finally over as the world premiere of Warzone Firefight gameplay made its debut during the Halo World Championship 2016 Finals!

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