Spartan Ops Episode 8 “Expendable” trailer.

Hmm, Halsey isn’t expendable. So I wonder then about the title? Is someone important going to die in this episode?

Oh My GAWD. I have a guess as to what happens in this episode! SARAH PALMER DIES! Master Chief then comes back to the Infinity and takes over as new Commander of the Spartans!

GAWD! I HOPE this is what happens. WHile I’d like to see Palmer character fleshed out more so that I could actually start to like her, having Master Chief back and in charge is WAY more appealing to me.

Color me this #5: Seraph Concept #2

Here’s the latest Halo concept art to color in. It’s the second in a series of three concept Covenant Seraphs.

This one isn’t quite as sleek as last week’s concept. However it’s front cockpit are is more reminiscent of traditional Covenant design.

Here’s the sketch to color in.

Seraph Concept 2

 

Normally I wait until after I’ve posted this to start coloring in the sketch myself. However, I had some time overnight and haven’t been to bed yet, so I figured I’d do this as well as work on Spartan Ops Episode 7’s comic book.

So here’s what I came up with and yes, I’m keeping the general color scheme going from concept Seraph to the next:

Seraph Concept 2 for article BG

And without the background:

Seraph Concept 2 for article noBG

 

As you can see, the addition of the background helped to hide some of the jagged edges of the sketch itself. So when sketching, keep that in mind if you know you’ll be adding a background. Many of the most popular concept artist out there add some form of background to their work. Usually in the form of an area filled in with black marker. This is to help with depth and yes…to hide some of those not so clean edges. Though they may not tell you that. LOL.

I hope you like what I came up with. Now please feel free to download the sketch for yourself. If you color it in, please forward me the digital file or scan of it so I can show it off here on the blog.

-Sal

 

 

Spartan Ops Episode 6 comic book! SCATTERED

Whoops here it is. After several weeks off due to the tournament, Spartan Ops is back! Not only that, now I’m able to make the comic books again! I had an issue with uploading images to my blog due to a recent upgrade. That’s been fixed and now I can finally present to you, Spartan Ops Episode 6: Scattered, in comic book form!

I love making these and hope you enjoy reading them. Please feel free to download the images. If you do repost or relink them, please give me credit as “Designed by Sal Salerno of HaloFanForLife.com.”

And again, I’d love to hear your comments on this episode and comic book. Reply here or e-mail me at sal@ halofanforlife.com and I’ll be sure and get those comments in the Episode 7’s comic book, which I’m already working on!

-Sal

War Games daily challenges: 1-28-13

Strangely the weekly challenges aren’t showing up on Waypoint ATM. So I can’t bring you those just yet. In the meantime though here are the daily challenges.

WarGames 012813

 

A pass for me. Unfortunately 343 has decided to not allow the Grav Hammer to count as CQC kills. WHAT? REALLY? Yeah, I know, right?

Just another small fail…come on 343 get your act together. I really REALLY want to believe in you. But even these little screw ups just don’t cut it. Sigh.

Spartan Ops episode 7 is out!

It was released a little early. At like 2am EST. I’ve already watched it twice and played through it tiwce. It’s FAN-FREAKIN’ TASTIC! While the video part ends rather abruptly, that keeps you wanting more.

In the meantime the 5 chapters are quite fun. I don’t want to spoil it. Let’s just say you’re not going to be on Requiem for a little bit of time.

The chapters increase in enemies, or at least they feel like they do. But it’s not just one big firefight each mission. There are clear objectives. While there is repetitiveness in the latter chapters, it’s still quite a blast (pun fully intended) to play through them.

Here’s the vid for Episode 7 “Invasion” on Waypoint.

-Sal

 

Griffball is LIVE and here are the details!

I’ve got word Griffball is LIVE.

Here are the details of the playlist per HaloWaypoint’s post:

Setting Grifball  Grifball Pro
Game Settings
Score to Win 5 1
Time Limit 12 Minutes 3 Minutes
Lives per Round Unlimited Unlimited
Rounds 1 5
Grifball Options
Automatic Pickup Enabled Disabled
Ball Arm Time Instant Instant
Ball Fuse Time 5 Seconds Instant
Ball Reset Time 15 Seconds 30 Seconds
General Settings
Friendly Fire Enabled Enabled
Betrayal Booting Disabled Disabled
Team Changing Not Allowed Not Allowed
Loadout Usage Game Loadouts Game Loadouts
Respawn Settings
Respawn Time 3 Seconds 3 Seconds
Suicide Penaty None None
Betrayal Penalty None None
Death Cam Disabled Disabled
Base Player Traits
Shields and Health
Damage Resist 90% 50%
Shield Multiplier 100% 0%
Shield Recharge R 200% Default
Shield Recharge W Default Default
Weapons and Damage
Damage Modifier 200% 1.5
Grenade Count No Grenades No Grenades
Infinite Ammo Enabled Enabled
Weapon Pickup Disabled Disabled
Equipment
Armor Ability None None
Ability Usage Unchanged Unchanged
Tactical Package None None
Support Upgrade Dexterity Dexterity
Sensor Mode Player Movement Player Movement
Sensor Range 25 Meters 25 Meters
Movement
Player Speed 100 100
Jump Height 100 100
Player Gravity 75 75
Fall Damage 100% 100%
Appearance
Active Camo Off Off
Waypoint Visible to Allies Visible to Allies
Visual Effect Unchanged Unchanged
Grif Traits

Shields and Health
Damage Resist 200% 200%
Shield Multiplier 2x 2x
Shield Recharge R Base Base
Shield Recharge W Base Base
Weapons and Damage
Damage Mod 300 300
Melee Modifier Unchanged Unchanged
Infinite Ammo Enabled Enabled
Equipment
Ability Usage Disabled Disabled
Sensor Range 25 Meters 25 Meters
Movement
Player Speed 170 170
Jump Height 110 110
Player Gravity 75 75
Fall Damage Base Base
Appearance
Visual Effect Overshield Overshield

Check out the link above for pics of the new Griffball courts!

-Sal

War Games daily challenges: 1-27-13

Whew after a week’s frustration with the recent upgrade to my site, I’m finally back to being able to directly upload images to my site. So I can now get back to bringing you the Halo 4 challenges.

Here are the challenges for 1/27/13.

WarGames 012713

 

Man, I wish Griffball were here for the first one. That would be extremely easy. Well, looks like Flood is the playlist of the day. You shouldn’t have much trouble getting both challenges in that playlist what with the shotgun and Flood “Sword” arm.

Update on Seraph Concept art.

Every Wednesday I post a piece of concept art as seen in the Art of Halo books. This past week I introduced one of three concept Seraph concepts.

Here’s the original:

Seraph Concept 1

 

Usually I post within an hour or so a color rendering of the sketch that I did. This was a little backlogged due to Spartan Ops having a new episode and my working on the comic book. However, I finally had some time to finish this color rendering and here’s what I came up with, both with and without a background:

Seraph Concept 1 for article Seraph Concept 1 for article noBG

 

Bah, I forgot to add some effects to the cyan balls in front. Ah well, I still think it looks pretty cool with color added. Against a black background (with subtle stars) it looks even better, IMO.

So did any of you color this in? I’d love to see what you come up with.

Look for the Color me this article every Wednesday with a new sketch and please feel free to send me your color renderings to [email protected]. Anyone submitting a color rendering will have their’s posted on the site!

-Sal

Almost there! Spartan Ops Episode 6 comic book!

Taking a little longer than expected, but for good reason. I just finished the layout completely. All graphics are in! Eh, but now I need to add all the text in. I’ll do that tomorrow and should have it ready some time mid-day. I had to really decide what panels I was going to cut out here. I wanted to keep them all but realized some where a little repetitive, so some cuts had to be made. Pacing is just as important in comic books as it is in an animated or filmed production.

-Sal

Competitive playlist update!

matchmaking updates

 

BS Angel posted this yesterday. While much of the news is good there are some things that caught my attention that are slightly disappointing.

Not having your matchmaking rank clearly visible IN-GAME is not just annoying, it makes it much more difficult to check your progression through the competitive ranks. Having to check Waypoint for this is a huge step back. I know they have an app for this. Really? While I don’t know the actual percentage of gamers who check their profiles through their phones, I’d have to guess it’s a pretty low percentage. I don’t want to do something through my cell phone that I was able to do in Halo 3. A game might I add that came out 5+ years ago. 343, I love ya and really do want you to succeed. But these failings of core game mechanics are hurting not only you, but Halo 4’s population and popularity as well. You can’t deny that. It’s not just me saying it. It’s other community blogs and websites, it’s the throngs of forum posters on your own forums.

Let’s just take a quick look though at some of the early details (that may change), Pros and Cons:
4v4: Pro: we have a party size! Con: It’s limited to 4v4 and no BTB. Maybe
Pre-set game loadouts: Pro: Yeah, we all start out equal. Con: Some slight variance would be okay.
Forced respawn timers: Pro: YES! Con: none
No instant respawn: Pro: YES! Con: can’t get back into the acton more quickly, but this is okay by me.
Ordnance on re-supply timers: Pro: Holy heck YES! Con: Noobs will complain they can get these weapons because “try hards” are always getting them. Sorry, but for competitive playlist this is a must. Teamwork SHOULD be rewarded in this case.
Join-in-progress off: Pro: Oh sweet Mary mother of God, they finally heard our cries! Con: Why can we no haz in all multiplayer? Or at least an option to not Join In Progress.
No split-screen play: Pro: You’ve got the whole screen to yourself. Con: No screen peeking (which I think is a good thing), but what if you’ve got a friend over? They can’t play on their gamertag with you on your XBOX in the competitive playlists.
Friendly fire on: Pro: well nothing really, just standard fair. Con: Um, watch your back teammate! LOL
Max part size 4 with big party matching enforced: Pro: Should make this more competitive as people usually in teams are either more skilled and/or have tactics set-up. Con: Might take longer for randoms to be matched up.
No guests allowed: Pro: You won’t have to deal with random bad players (or conversely awesome players masquerading as guests); Con: You buds can’t play with you on your XBOX.

Most of these details I’m perfectly fine with. THey are what we expected Halo 4 to be from the start. It’s a bit mind boggling why it’s taking so long for them to be put in the game in the first place.

My biggest disappointment is that most of these won’t be implemented in the casual playlists as well. The two BIGGEST for me being:

Ordnance on re-supply timers
Join-in-progress off

I really absolutely believe that if these two things where put into casual matchmaking as well that you’d see a LOT MORE happy Halo 4 gamers. Those two alone would help to bring the game play back to Halo normal standards.

We can only hope that the Halo community makes their collective voices heard and that 343 will make these changes to all of matchmaking across the board. Not just because we want it, but because it’s better for the overall game play, longevity of the game, and replayability of the game.

You can make your opinion heard here at the thread she posted in.

-Sal

Halo Out and COD In at Major League Gaming, but Why?

This article from Forbes by contributor Paul Tassi explains in part why Halo is out of MLG.  After the text below, I add my own commentary about a portion of what is stated in the article.

Text taken directly from link:

Today we got word that confirmed what most already knew, with Halo 4 now dropping out of rotation as an eSport in MLG’s Winter season, Call of Duty: Black Ops 2 would likely be in.

That is in fact the case, and it’s odd as the two games have generally been featured side-by-side for a while, at  least in their past iterations. Halo has been an MLG staple for years now and many are wondering why it would be left out in the cold  while Call of Duty stays.

There’s no official comment from Major League Gaming as to why Halo has been dropped, though it’s been mentioned that Microsoft signed an exclusive dealwith Virgin Gaming giving them access to the game over MLG. But that’s likely not the only reason. In reality, competitive Halo just isn’t what it used to be.

Recently, Halo games have become increasingly less viable as a competitive title at the highest levels. Starting with Reach, the inclusion of armor abilities like jetpack and armor lock changed the game in fundamental ways that were too big to ignore.

Halo 4 went a step further. Though they scaled back a few of the armor abilities, they still exist and mess around with pivotaly important parts of competitive Halo like line of sight. At top levels, players used to know where anyone could be on a map, where they could hit them from, and where they were likely to run to, but give them a jetpack and suddenly all that knowledge goes out the window.

The real problem with Halo 4 is that it introduced more randomness than ever into multiplayer gameplay. That might be perfectly fun for regular players, many of whom were proud to announce “Halo was back!” with last year’s new game, but it’s vastly different from how Halo used to function for pros. Everyone formerly had the exact same loadout to start with, and everyone knew exactly where the best weapons were scattered around the map, along with how often they respawned.

All of that is gone in Halo 4. Loadouts are completely customizable with no way of knowing what kit your opponent has. Secondary weapons have proven overpowered with one being the equivalent of a pocket shotgun from the start. But most disruptive has been the fact that now weapon drops only exist in the levels as random occurrences. You cannot predict where and when these items will appear, but they can dramatically swing things in the favor of whichever team is lucky enough to be near them.

The game also introduced killstreaks, not necessarily a bad idea unto itself, but worthless for competitive play as the available weapons you’re allowed to call in are also random. You might get five kills and be offered a plasma grenade or a speed boost, while your opponent might get a one-hit kill sniper rifle or a world-destroying rocket launcher for the same amount of kills.

All of this works fine for normal players, and Halo 4 multiplayer is a  decent amount of fun. But at the highest levels of competition, you cannot have that much randomness in a game. And without easy ways to revert things back to the way they used to be, there’s really no getting around this for competitive players. That’s why there really isn’t all the much of a competitive Halo 4 scene period, as its players have moved on to other titles. With all this in mind, it absolutely makes sense for MLG to drop Halo.

Randomness just doesn’t work at the highest level of skill in a game, any game. Imagine if in soccer players were randomly granted a free penalty kick once per game, or if in baseball it sometimes took four strikes to be out. A level playing field with universal rules is necessary, and Halo lost that with a myriad of changes. It still might be a good game, but it’s no longer a viable eSport in its current form.

Why is Call of Duty sticking around? Well, that’s where barely changing over the years works to its benefit. The updates to Call of Duty have largely been cosmetic. There are new guns, levels, killstreaks, perks and so on, but relatively little about core gameplay has changed, at least not to the degree which has happened with Halo. Pro COD players take a month or so to adjust to the new tweaks each year, and don’t miss a beat most of the time. But Halo  players found they couldn’t do the same with new iterations of the game.

Black Ops II joins League of Legends and one unannounced title for the Winter MLG season. It’s sad to see Halo go, but perhaps it may someday rise again on the pro circuit.

End Copy/Paste

Now I’m no fan of MLG, however there were some points in the article that struck home with me.

“Everyone formerly had the exact same loadout to start with, and everyone knew exactly where the best weapons were scattered around the map, along with how often they respawned.”

This by and far is the statement that sums up most people’s displeasure with Halo 4. It IS the core of what Halo gameplay is all about. Halo 4 completely changed that. There is now way too much randomness and it hurts not just those MLGers, but even less competitive folks like myself. I absolutely hate getting rocketed out of no where. I’ve said before, power weapons should be a TIMED MAP SPAWN ONLY weapon. This is part is why I don’t play anywhere near as much multiplayer (War Games) as I have in past Halo titles.

Such randomness takes away tactics. Yes, I get that 343 wants even noobs to have a chance. Um, hello, with respect 343 (and I mean that), Halo has never been about noobs. Reach helped noobs with some of the armor abilities. However, power weapons still had specific locations and specific times when they would spawn. This creates tactics. Knowing when and where to be for power weapons sets a team up for a better chance of winning. It creates an atmosphere of teamwork. It brings friends together to play for fun, as a team, use tactics, and win.

Halo 4’s randomness with power weapons, especially as PERSONAL ordnance drops practically kills those things. Is this just something I’ve made up? No way! I’ve been playing Halo for many years now. I’ve played with many friends and gaming groups in a team atmosphere. While I’m just an above average player, I knew when and where power weapons would drop. I’d call them out and as a team we’d descend upon those locations. We had certain tactics for certain maps that worked a vast majority of the time. This enabled us to win.

Okay, so what is 343 doing then address these concerns? They are finally making a ranked playlist with power weapons drops, NO Join-In-Progess and some other important tweaks.

Say um, could you do that to regular matchmaking too? I don’t really want to HAVE to go into Ranked playlists to play Halo in the gameplay style that it’s been known for ALL THESE YEARS. ‘Fess up 343, you kinda screwed up Halo’s gameplay. You have the tools to fix it. DO that across the board and I think you won’t just see the game population decrease, you’ll see people come back. Maybe MLG will care again, maybe they won’t. As for me and my circle of friends, we’d welcome these changes to all of War Games, not just ranked playlists.

Respectfully,
Sal

I know I’ve been quiet today, but…

I’ve been working hard to get the Spartan Ops Episode 6 comic book done. I’m about 75% of the way done with it. It’s going to be about 28 pages. I’ve changed some graphics and am looking to have a somewhat different look for the Spartan Ops comics going forward.

This is a learning process for me and you folks get to benefit from seeing what it was from the beginning up until now and in the future.

Thanks for your patience and I’ll have some stuff to blog tomorrow, and maybe just maybe Episode 6’s comic will be done. Maybe….LOL

-Sal

Color me this #4: Seraph concept #1

Here’s the latest Halo concept art to color in. It’s a concept Covenant Seraph.

This concept will be the first of three Seraph concepts. It’s a sleek design that bears little resemblance to the actual in-game ship. Though wouldn’t this be cool to fly around in? Hmm, maybe in a future Halo title???

Concept Seraph #1

Here’s the link to a much larger version of this concept art:

Seraph Concept #1

Now let’s see what you can come up with!

-Sal

Halo 4 Emblem Generator!

Thanks to Furiousn00b for creating a Halo 4 emblem generator!

http://furiousn00b.com/halo4emblems/index.php

This even includes all of the commendation emblems that we all don’t have yet. Nice to see what they will look like ahead of time.

-Sal