Marty O’Donnell fired from Bungie???


I just heard this, this morning when I got on the net. Marty O’Donnell, yes THAT Marty, was fired from Bungie! I’m just absolutely STUNNED by this. As most of you know he composed the music for all of the Halo games before Halo 4, except Halo Wars.

Here’s Marty’s tweet about it:
Marty Tweet

Bungie’s Deej had this to say on Bungie’s official site:Bungie fires Marty-Official

343 better hire him. It would be a monumental mistake for them not to. I mean really, who wouldn’t want to see him back holding the reigns of the Halo music again?

Even if Marty doesn’t come back to Halo, we Halo fans need to support him. Without him, Halo would not have had the epic musical score that it had (pre-Halo 4).

If you’ve got a twitter account, use the hashtag #Standbymarty Let’s get that trending folks!!!

More on this as I can find out. Stay Tuned!


New background for HFFL. LOTS of visuals. What do you think of it?

I was motivated today to make a “Halo Legacy” background. I wanted to show some of the vital elements of each Halo game. Since I knew I was limited in space, I really had to be picky about what images made it in.

I know it’s a bit busy with graphics. That’s deliberate though. I wanted to create a background that had lots of visuals for people to look through. My small hope is that they’ll spend some time enjoying looking at each graphic and identifying each character and remember good times playing the games.


Halo Wars and Reach on SALE!

Okay, yes, both games have been out for a few years. However, if you’ve either never played either games, or would like to have it digitally so you don’t have to worry about losing your disc, then NOW is the time to buy!

Halo Wars is on sale for the LOW price of $4.94!!
Here it is on the marketplace: Halo Wars SALE-HFFL wmYou can buy that here:

Halo Reach is on sale for $9.89. A pretty decent price if you ask me.\
Here is that one on the marketplace: Halo Reach SALE-HFFL wmAnd here’s the link to it online:

or of course you can buy either/both through your XBOX 360.

I’m not sure how long the sale is for, so get it while you can!


Awesome custom resized Halo Mega Bloks Brute Chieftan!

My friend and fellow Halo Mega Bloks collector “Yrkane” customized one of his Halo Mega Bloks Brute Chieftans to be taller. It’s MUCH more in scale with the human minifies now.

His words about his custom are below:

BC no Hammer

He came out great, the pose-ability added by the CoD arms is too fun.

BC Hammer upBC Hammer down

The upper and lower arm armor is removeable, just hollowed out pieces; I tried to emulate the upcoming revised figures armor.

BC Hammer and pointing

I can’t wait for the official MEGA version.

HFFL: Finally, here is a comparison shot of his custom next to another untouched Halo Mega Bloks Chieftan: 

BC COMPHFFL: I’d say that’s damn fine work there! The extension of the limbs and the added teeth really make this figure SO much better. I hope Mega Brands takes a hint from this wonderful custom and gives us Brutes (and Elites for that matter) in the taller, better articulated variety.

A Legendary tattoo to speak of!

My friend “Dijabouti” told me a few weeks ago that he was thinking about getting a tattoo. Not just any old tattoo, but a Halo one. After doing his research and finding a reputable tattoo artist, he selected the Legendary symbol. The classic Elite one, not the Forerunner one from halo 4.

Below is the result of that:

Dijabouti Legendary tattoo
I have to say that is one kick-ass tattoo! The lines are down well and the shading is impeccable.This was Dij’s first tattoo. I wonder if he’ll get any more now based on his experience and the fantastic outcome?

Do YOU have any halo tattoos you’d like to share with me? If so, send me an e-mail with either .jgp or .png attachments of your tattoos to: and I’ll feature them here.

I have to say, i’m a bit jealous of Dij right now. I’ve never been one for tattoos on myself, but this one is making me think twice…



The Halo Bulletin 4-10-14

This is a reblog of this week’s bulletin. My thoughts will be highlighted in BLUE along the way.halobulletinheader_4-9_800-763e23a58bac477e8da958aa94c655c9

Last week, a strange package arrived at the studio. Actually, similar to last time, it was more like a normal box and not very suspicious, but the contents were far from ordinary. Shortly after its arrival, bs angel walked over to my desk with quite a surprise. In her hands she held a battle damaged Noble Six helmet, modeled after the Mortal Dictata cover. It was sent over by” target=”_blank”>Jim from Stony Props, and it is absolutely incredible.


HFFL: Wow, this is impressive. Why can’t these be made available to fans? I’d LOVE to own an official Halo helmet prop. (Assuming I could afford one of course.)


Creations like this bring us big smiles (as you can clearly see above – under the helmet, Laskan has a huge smile on his face), and we’d like to thank Jim for sending over this masterpiece, as well as each and every one of you who have ever shared your community creations with us. Not only are they super awesome, but when designers, testers, artists and producers see these creations, whether on a forum or inside the studio, it reminds us how talented and special the fans of this franchise are, and why we get to do what we do every day. Also, it’s been really fun wearing this helmet around the studio every day, and I don’t anticipate that getting old any time soon.

This week we have lots to talk about – a new Matchmaking playlist, an upcoming 1 vs. 1 tournament, a Halo: Spartan Assault update and more. Let’s get into it!

Matchmaking Playlist Update


This coming Monday, we have a brand new playlist premiering: Ninja Assassins! We’ve been playtesting the game type over the past few weeks, and it requires stealth, precision, patience, and a whole lotta Thrustin’.

Ninja Assassins is an 8-player Free-for-All game type that features Spartans decked out in custom armor, equipped with Energy Swords and Sniper Rifles, and outfitted with the Thruster Pack. Motion tracker is disabled, and ten points are awarded for each kill. Watch your back, though, because if you manage to sneak in an assassination, it will net you 30 points – the equivalent of three kills. During each life, you’ll level up – this is accomplished by getting kills in succession. One kill will bring you to level 1, two kills for level 2, and if you manage to get three kills in a row, you’ll be at level 3 – here are the details and attributes of each level:

Ninja Level 1
Shields recharge at a faster rate (2x)
Assassinations performed at a faster rate (2x)

Ninja Level 2
Shields recharge at a faster rate (2x)
Shields recharge sooner than normal (after 3 seconds)
Assassinations performed at a faster rate (3x)

Ninja Level 3
Shields recharge at a faster rate (2x)
Shields recharge sooner than normal (after 2 seconds)
Assassinations performed at a faster rate (4x)
Unlimited Thruster Pack energy

HFFL: Wow, okay, this sounds extremely cool! I stink at assassinations, but I’m going to gov ethos a go. Also, I’m VERY happy to see that there is indeed a “tiered” system for kills. I suggested something like this months ago. Not for assassinations, but rather weapon drops. In fact, here are the two articles I wrote as such: (posted 1/24/14) and (posted 5/15/13)

While not the same as players attribute adjustments, I wonder if this is possible?

Ninja Assassins will be available as our featured playlist through April 28.

Big Team Battle Refresh

We know many of you are suckers for 8 vs. 8 vehicular combat, and this is probably part of the reason why Halo 4’s Big Team Battle typically holds the number one spot across all playlists. We’re actively adding to the playlist (including recently added Big Team Snipers) and this week, we’re back with more maps and game types in order to keep the experience fresh and new. Here’s what’s coming on Monday:

Neutral Flag

Nothing says “Tug O’ War” more than Neutral Flag. The game type will be played on the following maps:

• Ragnarok
• Exile
• Longbow

We also added two brand new community maps with help from the Community Cartographers. The maps are:

Excavation by Flying Shoe ILR


Excavation is a rotationally symmetrical map set in an abandoned mining area. The most important asset on Excavation is the Mantis, which is a powerful tool for controlling various parts of the map.

Panic Station by The Psycho Duck


Panic Station is a large map with vertical gameplay elements. This map provides unprecedented freedom for Warthog and vehicle play while still offering plenty of options to players on foot.

The new maps and Neutral Flag will be available in Big Team Battle on Monday morning – hop in and check ‘em out!

HFFL: More objective based gameplay in BTB is fantastic for me. Neutral Flag can be fun, especially if you’re got a cohesive team that makes great call-outs and moves with the objective as necessary. I’ll be looking forward to playing these additional game types and maps.

Community Choice: Proving Ground


Last week, we asked which objective game type you wanted to see included next into the Proving Ground playlist, and Oddball edged out Capture the Flag to win the community vote. As a result, Oddball will also be available as an option in Proving Ground on Monday. We’ve got more planned for this playlist, so be sure to get in on the action, which features Battle Rifles starts, and no Armor Abilities or Personal Ordnance.

HFFL: Are any of you playing in the Proving Ground playlist? I stay away from it as it’s WAY to competitive for me. Or rather I should say chock full of skilled players who are better than me and I know I won’t get an evenly matched game, due to the ALWAYS low population of this playlist. Whew, a mouthful…. You get the idea.

Team Slayer Top 200: Season 2 Final Rankings

Last week, we posted the final rankings for Season 2 of the Team Slayer Top 200. As we mentioned at the beginning of this past season, we’ve been keeping an eye on the leaderboard for players using exploits to make their way to the top, and have removed any suspicious players from the leaderboard. Below, you’ll find a preview of the top ten players:


We’d like to congratulate these players who battled with integrity and determination. To see the full Top 200, head top-200-season-2-final-standings” target=”_blank”>here. To see the latest Proving Ground standings, head top-200-4-7-14″ target=”_blank”>here.

Community Meld Coming to Halo: Spartan Assault

Over the past few weeks, we have been working with the Xbox team to integrate the Community Meld, a new Xbox One feature that you may have seen on Killer Instinct, into Halo: Spartan Assault.

We’re excited about the potential of the Community Meld and want to let you in on how we’re thinking about this feature for our games. You shouldn’t have to leave the game to get the latest news and information about new products and more. We realize that you don’t always want to open up a website on your laptop or mobile device, and that it might be easier to skim through news and upcoming projects and watch new videos right in the game itself. As more news is released this year, we are excited to bring you details about future projects, game updates, and all the latest information in the Community Meld.

The feature will launch for Halo: Spartan Assault on April 15. Here’s a preview of the Community Meld below:


Halo Waypoint Store Weekend Sale

From April 10-14, we’re having a sale at the Halo Waypoint store! All tees will be discounted to $15, and all hoodies will be dropped to $45. Head over to” target=”_blank”>the official store this weekend to pick up some apparel!

Beyond Entertainment Spring Showdown


Our friends over at Beyond Entertainment have announced their Spring Showdown Halo 4 1v1 tournament! The free-to-enter tournament will use the official Halo 4 Global Championship settings and be played on Haven, Skyline, and Onyx. The tournament is limited to US residents and will run on April 26. We’ve teamed up with Beyond Entertainment to provide some prizes for the event, including a Polk Audio Melee Gaming Headset and more for first place.

Screenshot Spotlight: Pink

Last week, we turned the spotlight on grenades. Take a gander at the following Pink screenshots, and maybe even find inspiration to make your own.

Screenshot spotlight PINK_smHFFL: Of the ones shown, I like “Colorful” by Azpekt297.

For your chance at being in the next spotlight, take a screenshot on the map Adrift and then tag it with “Adrift” and “Halo Waypoint,” and maybe, just maybe, yours will be featured in the next Halo Bulletin!

And with that, this week’s Bulletin comes to a close.
Until next week,

To see the bulletin on the official site, go HERE.

The Science of Halo, Fact VS Fiction: Railguns

I happened upon some amazing news about a new Railgun that the U.S. military is testing. I had known that railgun technology had been around for a few years, but now it’s on the brink of actual use and not in the development stage.

During this article we’ll explore the fiction side of Railguns and their tech in the Halo universe, versus the real-world application of this technology, as well as their similarities and differences.

Disclaimer: I’m not a scientist or engineer. I may state some things incorrectly.

Now on with the article!



The railgun in Halo was introduced to us in Halo 4. Let’s not mistake this with the MAC (Magnetic Accelerated Cannon) on starships, nor the gauss cannon found on some Warthogs.

The Asymmetric Recoilless Carbine-920 or Railgun is a “compact-channel linear accelerator that fires a high-explosive round at incredible speed, delivering kinetic and explosive force to both hard and soft targets alike”.  Alternately, it can also be described as an electro-magnetic projectile weapon.

Some technical specs for the Railgun are: 
Manufacturer: Acheron Security
Ammunition Type: M645 FTP-HE 16 mm x 65 mm
Ammunition Size: 16mm x 65mm
Length: 110.8 centimetres (43.6 in)
Height: 31.9 centimetres (12.6 in)
Width: 7.4 centimetres (2.9 in)
Weight: 14.9 kilograms (33 lb)
Charge Time: 2 seconds, lesser charge time will cause less damage

The Halo 4 Railgun has no zoom feature while shooting. The projectile follows along dual channels (metal “rails”). These are charged by an electric current that flows through the magnetic rails. This interaction is what fires the projectile at high speed.

Though the handheld Railgun in halo 4 is labeled as “recoilless”, it actually has recoil, likely to show the weapon’s destructive force.


In a report from CBS news/Reuters by David Alexander, it’s stated that the U.S. Navy is planning trials for it’s railgun in 2016. This version of the railgun can fire a 23 pound projectile at seven times the speed of sound and can travel well over 100 miles. To break that down, the speed of sound is 1,125 feet per second or 767 miles per hour. Seven times that is 7875 feet per second (just slightly under 1 1/2 miles per SECOND!) or 5,369 miles per hour. That is some POWER!Futuristic WeaponRear Admiral Matthew Kluder, chief of Naval Research has stated that the railgun has already gone through testing on the ground. The above picture shows a prototype of the current version of the railgun set up in a testing lab to test it’s firepower.

Part of the reason for developing railgun technology is technical superiority as well as cost. The planned 23lb projectile for the sea-based railgun will cost about 25,000. This is vastly cheaper that the average 500K to 1.5 million dollars (US) per conventional missile in use today.

fishbowl view length railgun
Above shows the lab railgun’s length (in a fishbowl view).

“Railguns use electromagnetic energy known as the Lorenz Force to launch a projectile between two conductive rails. The high-power electric pulse generates a magnetic field to fire the projectile with very little recoil, officials said.”

Railgun explosice force

“Current projectiles leaving a railgun have a muzzle energy of about 32 megajoules of force, said Rear Admiral Bryant Fuller, the Navy’s chief engineer. He said one megajoule would move a one-ton object at about 100 mph” Again, the current projectile is only 23 pounds versus the stated 2,000 pounds. So that’s just over 1% of the weight and 32 times of force. POWERFUL!!!

To illustrate this, the picture below shows the destructive force of an even smaller real-world projectile through a railgun. Though not said, the smaller projectile looks to be no more than a few pounds in weight. This is relative to the Halo 4’s projectile.

1-2 in steel plates SIXWhat you’re looking at above are SIX 1/2 inch thick steel plates that have had a several inches wide hole PUNCHED through them.

Check out this video of the real-world railgun in action! (link submitted by Kevin Armstrong-Thanks Kev!)

The technology for the real-world railgun is very similar to the tech represented in Halo 4’s railgun. The major difference being that we in present time have not yet reduced the size of the gun itself for individual use.

Given the size of the projectile in the Halo 4 railgun, coupled with the power associated with the electromagnetic current, it is quite evident that the destructive force of the Halo 4 railgun is accurately depicted in game.

So not only is this tech possible, it’s REAL and right NOW!

tor.html?vp=1″>Fact SOURCE LINK


Windows in the Car to put Cortana in the dashboard!

I found out that Cortana will indeed be available for Windows in your car. The following is an excerpt from slash—

CORTANA CPQuietly demonstrated at Build 2014 this past week, in concept form at least, Windows in the Car pares back the standard Windows Phone interface to suit center console touchscreens and safer use while on the move thanks to features like Cortana.

Microsoft’s new Cortana virtual personal assistant is also name-checked, potentially tagging along as an intelligent co-pilot of sorts. As we saw on Windows Phone 8.1, Cortana can locate nearby businesses and give navigation directions, as well as use geofencing to trigger reminders and alerts when you’re near a specific place, all features with applications in automotive.

Right now this is all still in the realms of demo-tech, and Microsoft isn’t saying when Windows in the Car might make it out of the labs and into your dashboard.

Source Link

HFFL: I hope this is affordable. I’d love to have Cortana for my vehicle and smart phone. Now imagine if this would also be integrated with existing HUDs for cars? We could potentially have an actual “hologram” of Cortana speaking to us….Yes, it’s a dream, but VERY possible. (Don’t judge me. LOL)

HFFL’s Spirit of Fire podcast for 4-6-14: A PLETHORA of Halo topics!

Spirit of Fire Podcast LOGO_R-sm

It’s been awhile yet again since we last had a podcast. This show brings a LOT of news and topics discussed. From the Halo 2 Anniversary rumblings and rumors, to lots of Halo swag coming this month, to Halo music deals, swag, other collectibles and MORE!

We’ve got 2 hours and 16 minutes of discussion waiting for you to listen to. Beyond listening to it here or downloaded from the blog, you can also search for us on iTunes under podcasts as “Spirit of Fire”.

      SoF 4-6-14

or download below to listen to at your leisure:

SoF 4-6-14

Please enjoy and let me know what you think of this cast!


Halo Toy Review: Mega Bloks UNSC Offworld Cyclops

MB grey logo
Mega Bloks UNSC Offworld Cyclops: Set #97214

Technical Specifications:
Build Time: 1 minute sorting time, 3 minutes build time.
Set Piece Count: 51
Minifigs: UNSC Marine (Halo 4 style mold w/non-game paint application)
Weapons: Shotgun (Black)
Accessories: Backpack (Green)
Price: $15-17 depending on where you buy from (In USA market)
Special Features: 12 points of articulation not including the cockpit hatch that raises and lowers also

And on with the pics! (Click pics to make BIGGER)

MB UNSC Offworld Cyclops packageThe packaging for this set is just as good if not better than it’s preceding cyclops. As you can above, the front shows the set very well. It looks built in the package. However, it’s not, so be aware of that when you open it so as not to have pieces fling about.
The back of the package shows the set off very well as well as the previous 4 incarnations of the cyclops. The new painted Halo 4 style Marine is seen on both sides as well.
The text blurb on the back says the following of this particular Cyclops:
“Many UNSC and Covenant vessels were destroyed during the course of the war, their remains left hanging in orbit high above the surfaces of human colonies. In order to recover valuable assists and technology, the UNSC deploys Offworld Cyclops into the harsh conditions of space, giving the operator access to these harrowing debris fields.”
The right side of the above pic shows the card without the bubble. Nice little piece of graphics there.

MB UNSC Offworld Cyclops contentsHere are the contents. Hidden behind the lower insert of the package are the directions and that little bag of parts.

MB UNSC Offworld Cyclops sortedHere are those parts from the bag sorted out.

MB UNSC Offworld Cyclops DirectionsThe directions on the front are in and of themselves a mini-poster. I wish this came flat instead of folded. Ah well, no biggie there.

MB UNSC Offworld Cyclops limb assemblyAbove shows the limbs assembled then attached. This build is extremely easy and fast. You should have it out of the package and complete in 3 minutes or less.

MB UNSC Offworld Cyclops arc welderGiven the description on the back, I’m going to assume this is an arc welder. Since it’s a construction type cyclops and not and war type cyclops, that fits in.

MB UNSC Offworld Cyclops hose positionAbove shows the better way of putting the hose on. It may seem odd that the longer side should go in the back, however…

MB UNSC Offworld Cyclops hose position 2When you see it attached and then how it easily stretches down to fit into the arc welder it makes sense. I tried it the other way to be sure and it doesn’t really work well the other way, with the short side inserted into the back.

MB UNSC Offworld Cyclops weap-accHere is the marine’s gear in the set.

MB UNSC Offworld Cyclops minifigThe marine minifig. It’s not a game accurate paint job. However, given the task of this marine and it’s uniqueness, I’m perfectly fine with it being painted differently from other marines. I can immediately identify it as the Offworld Cyclops’ pilot.

MB UNSC Offworld Cyclops minifig-cockpitYou can easily fit the marine into the cockpit. There is a pin that protrudes from the seat back once you’ve attached that, that inserts into the whole in the back of the minifigure. This keeps it in place. As you can see in the middle above, you can also place the backpack and shotgun inside the cockpit. At right shows you can close it with all of that in there too.

MB UNSC Offworld Cyclops cone storageFor easy storage, I put the cones on the back of the cyclops. It also (kind of) looks like jets that would propel it around the area of space it is working in.

MB UNSC Offworld Cyclops FINAnd finally here is the end action pose! No the arc welder doesn’t glow. I added that touch. As you can see, the cyclops is indeed well articulated.

Summary: This set is VERY quick to build. It’s the same base set as the other cyclops, but with different attachments and paint scheme. At $15, it’s reasonable. I wouldn’t want to pay more than that, so shop around. Target and Wal*Mart would have these for that price, while Toys R Us has it for about $2 more.

Overall Rating: I give this set 10 out for 10 medals. This is by far my favorite of the 5 versions of cyclops that have been released to date. The arc welder is neat, but for me, it’s really the paint scheme.

As a native Pittsburger, I’m partial to these colors since all three of our major sports teams use black and yellow (which we say is gold and not yellow…). In fact, this cyclops looks much like an older uniform worn by the Pittsburgh Steelers from the top up (see below).


So yeah, there’s that.

I highly recommend this set, especially if you have all of the other 4 cyclops. If you’re from Pittsburgh, then yeah, most definitely get it for the colors!!! LOL

Thanks for reading and let me know what you think of the review. If you have this set yourself, please give me your thoughts on it too!


Halo Toy Review: Mega Bloks Blue Series Falcon

Okay, this set isn’t new per say, as it’s been out at retail for some time. However, it is the first time I’ve purchased the set, so it’s new to me from that perspective.
MB grey logo
Mega Bloks Blue Series Falcon: Set #97204

Technical Specifications:
Build Time: 20 minutes including sorting time, 2 hours build time.x
Set Piece Count: 450
Minifigs: Blue Air Assault Spartan, Blue Grenadier Spartan (Blue versions of Kat and Jorge)
Weapons: Magnum, Detached Turret
Accessories: Large Backpack (for Grenadier Spartan
Price: $40 UK Exclusive, though it comes in stock on Amazon once in awhile.
Special Features: Rotors spin/pivot; cockpit opens/closes; side turrets have multiple points of articulation; from underside turret rotates and pivots up/down; slight up/down pivot of underside front landing gear.

And on with the pics! (Click pics to make BIGGER)

MB Blue Series Falcon BOXThe box design is very “clean”. The front shows the set nicely, while the back displays it again and gives you some additional info, via text bloks.

MB Blue Series Falcon contentsThese are the contents of the box. The bag at the upper left has a couple of smaller bags within.

MB Blue Series Falcon sortedHere are the pieces sorted out. It only took about 20 minutes to do that.

So now we start into the build. First the base of the body starts to take shape.MB Blue Series Falcon 1st steps fuselage

MB Blue Series Falcon 2nd steps cockpit-bodyNext we have some of the body put together. So far so good. Easy build here. (I’ve done this a couple times already with the original falcon that came out. IIRC, these directions are no different, other than the color of pieces.

MB Blue Series Falcon 3rd step skidsThe rear skids and underside turret are added.

MB Blue Series Falcon 4th step side panelsHere we see the side panels of the forward section of the falcon being fitted on.

Placing the body aside for now, we move on to the wing and tail section. MB Blue Series Falcon 5th step wing assembly start

MB Blue Series Falcon 6th steps wing-tail assemblyThese steps are a bit further along. The top shows part of the tail assembly as well as the main part of the wing assembly. The middle shows the points of contact between the two section (how they go together). And the bottom shows them snapped into place.

MB Blue Series Falcon 7th steps engine assembly
Above we see the engines being built. First the rear section, then added, then the front section added. Also note at the outside edges of the wings that there is an area built up. That prong sticking out is where I later attach the rotor assembly to.

MB Blue Series Falcon 8th steps body-wing-tailOkay, so now we have the wing/tail assembly ready to attach to the body.
THIS folks may be a bit tough. Due to the multiple points of contact, that also span half the length of the body, it can get tricky. I had to exert a little bit of force to get the pieces to snap in. They align just fine. It’s just either your front or back section of the wing/tail assembly might not snap in perfectly.
To do this, once I got the sections in place and mostly locked down, I pressed together the wing/tail assembly at the middle as well as on the skids from the underside. Yep, I needed to use both hands for that with a bit of pressure. So parents, help your kids on this step. Kids, get your parents help!

This was the only tricky part in the whole build. The rest from here on is easy.

MB Blue Series Falcon 9th steps turretsAbove shows the side mounted turrets going into place. As you can see there are two pivot points coming from the “double barreled” piece. As well the turret itself is mounted on a bar that allows it to pivot up and down. It’s quite an articulated turret section.

MB Blue Series Falcon 10th steps rotarsNow we move on to the rotor assembly. 1. The main body part of the rotors. 2. The propellors are created. 3. They are assembled and await to be attached to the falcon.

MB Blue Series Falcon FINAnd here it is done. As you all know, I don’t like to put stickers on my sets. Though I may reconsider for this one. I like the blue/silver theme with this set. It looks more like a police falcon, than a UNSC falcon. And that suits me just fine. In fact, I already have a nickname for this falcon. “Blue Thunder” What’s more special about that, is that it’s a friend of mine’s gamer tag. So this set will always remind me of him.

MB Blue Series Falcon MinifigsHere are the two figs with the set. We’ve had these before, but not quite in this rich blue hue. I do have slight issues with both of my figures. Both helmets are STUCK in position. I don’t dare try to move them for fear of breaking the neck sprue. So the Air Assault will be permanently cocked to one side. Thankfully the Gungnir is looking straight forward.

MB Blue Series Falcon weapons-accessoriesHere are the weapons and accessories with the set. A detached turret. Note the two places for the mini fig to put it’s hands. A magnum and the backpack for the Gungnir Spartan.

MB Blue Series Falcon Minifigs w-weaponsAnd here are the figs with their respective weapons.

MB Blue Series Falcon leftoversThese are the pieces leftover.

MB Blue Series Falcon mini falconAnd this is what I did with them. What is ALMOST a mini-falcon (minus rotors) and I’m not sure what the other part is. I’m just calling it a special Blue Unit package for now. Maybe you have a better name for it??

MB Blue Series Falcon sticker sheetThe sticker sheet.

MB Blue Series Falcon articulationAbove shows how very well articulated this set is when built. LOTS of play value!

MB Blue Series Falcon orthosSome orthogonal views as well as slightly tilted looking down on the set.
The Falcon measures approximately 14″ long, 17″ wide (at widest point where the rotors are out-turned), and 5′ high.

MB Blue Series Falcon complete setOnce again, the final set, with the minifies and leftover pieces.

Summary: This set is fairly quick to build. Other than the step where you attach the body with the wing/tail assembly, it goes together quickly and easily. The blue pieces are rich in color. Oh, and yes, they have the “camp” effect to them. So those pieces will have some black blended in with them. The minifigure choices are good for the set, as are the weapons. This set really shines in the articulation department! That gives the set a LOT of play value!!

Overall Rating: I give this set 9 out for 10 medals. The reasons for the point less is half a point for my Air Assault figure’s head being stuck in a weird position. The other half point for that one step that may cause a little frustration if you’re not careful. Otherwise, it’s a stellar set!

I highly recommend this set. That said, it’s a UK exclusive. So those of you in the States may be out of luck. I got a tip from my good friend, Goodwill Hunter. He let me know they were up on Amazon. So I’m passing that on to you. As of this writing Amazon is sold out of them. However, if you really want this set, keep checking back. They may just come back in stock!

Thanks for reading and let me know what you think of the review. If you have this set yourself, please give me your thoughts on it too!


I have new Halo Pinterest pins up!

Fairly frequently I let you folks know when I’ve posted some new PINS on Pinterest. Here is one that I’ll highlight here for you (just added today).

MC-Cortana RedesignThis is an interesting take on both Master Chief and Cortana. Other than the helmet, Master Chief looks like a walking tank, and I’m okay with that.

Cortana though, WOW! Can you imagine her as an all hard light warrior, able to fight along side Master Chief? I have to say, that while a departure from the character, I’d love to see that happen for Cortana!

You can see this and MANY more Halo pics on my Pinterest Page HERE. As always, you can check my page there by following the link in the right menu bar of the main page.



The Halo Bulletin 4-2-14


Sometimes, 343’ers play tricks on each other around the office, and the frequency increases significantly on the first of April. These tricks can take various forms, such as when team members walk away from their unlocked computers, you are somewhat encouraged to change their desktop wallpapers to a risqué picture of 1990s David Hasselhoff. Other times, certain members of the Franchise team will wrap your entire desk (and each individual item) in wrapping paper. This year, though, a pretty clever prank was pulled on me, and I am not afraid to admit it.

The story begins with me sitting at my desk, which features an arsenal of monitors, a few Xbox 360s, an Xbox One, and way too much Halo memorabilia. As is generally the case, I was sitting here, working very hard (scrolling through posts on r/Halo), and minding my own business. After some time, I just happened to turn to my right, and noticed an Xbox One Kinect on the corner of my desk. I looked past it, but then realized that the Kinect light was on, and that it was neatly positioned at my head.

Naturally, I picked up the Kinect and began tracking down the cords to determine where it was plugged in. It led me back over to the Franchise team, who began laughing and complaining that the show was over. I eventually unplugged the device, wrapped the cord around it, and stole it from them. It still sits on my desk.

The best part, however, was walking over to their desks and seeing that there was an actual show dedicated to my every day work. I couldn’t make this up. I give you: The BRAVO-CAM:


I am not sure how long the show lasted (I am told weeks, and that advertisers were lining up left and right), but it is now off the air.

Now that I’ve cleared the air, let’s talk ‘bout some Halo.

HFFL: Yes, let’s.

Matchmaking Playlist Update

We’re always excited when we can deliver Matchmaking updates that the community is not only clamoring for, but that they’ve helped us create. This past Monday’s Matchmaking update included a Squad DLC playlist and a significant Flood update, which brought in some of the top community maps as well as a new community-created game type, Last Stand. For the full details, check out last week’s Bulletin, and be sure to hop into the playlist this week.

This weekend, we’ve got a new special edition playlist coming: Ricochet Rebound. Let’s get into the details!

Ricochet Rebound


Ricochet Rebound is a brand new 4 vs. 4 playlist inspired by basketball-themed game types from community Forger HOBO ITCHY. We’ll hear from him later about the maps and game types, but here is an overview:

• Primary Weapon: Scattershot / Shotgun
• Secondary Weapon: Sticky Detonator
• Score to Win: 15 points
• Time Limit: 10 minutes
• A “throw” = 1 point
• A “dunk” (slamming into the hoop) = 2 points
• Ball Reset Time: 15 second ball reset
• Automatic Pickup: Enabled
• Respawn Time: 3 Seconds

The playlist will be available from April 4–7. Hop into the playlist to join the special-edition action.

HFFL: Hmm, sounds interesting, but only 4 days? That might not be enough to get good feedback and data from. 

Community Choice: Proving Ground

It’s been two weeks since we launched the Proving Ground playlist, and we’ve been keeping a close eye on feedback regarding settings, maps, game types, and more. Our Matchmaking team tells us that by this time, ranks should be settling out, so it’ll be easier to find even matches. While we continue to iterate on the playlist, we also want to ensure that we’re regularly adding game types to increase playlist variety. For next week, we’re asking which objective game type you’d like to see next. The three options are:


Click here to vote on the Waypoint forums! Voting will be open for approximately four days. Next week, we’ll announce the Community Choice winner along with the Matchmaking Update!

HFFL: Is anyone playing this playlist? Honestly, every time I log in, it never has more than 250 gamers in it. Hardly worth the effort, IMO.

Lastly, in Spartan Ops, we are featuring a selection of missions with the Red vs. Blue Radio Easter eggs to celebrate Rooster Teeth’s 11th Anniversary! The following missions are now available in Spartan Ops Matchmaking:

Episode 1: Chapter 5: Core
Episode 2: Chapter 5: Gagarin
Episode 3: Chapter 4: Shootout in Valhalla
Episode 4: Chapter 2: Rally Point
Episode 5: Chapter 5: Spartan Thorne

If you’d like to hunt some Easter eggs, hear some tunes, and unlock the Roses vs Violets achievement, hop into Matchmaking.

HFFL: OMG, did we really get a mention of Spartan Ops? Wow, considering 343 has practically abandoned this, I’m surprised. I really wish this would have taken off…. I LOVED playing it. Still do on occasion.

The UNSC Quad Walker


The UNSC Quad Walker is here! As the newest release in the Halo Mega Bloks ONI REAP-X line, this vehicle is a highly advanced prototype walker based loosely on a number of Covenant models, including the Locust. Deployed from space much like a drop pod, the vehicle’s boosters unfold upon entry, becoming its four fully-articulable legs. The walker’s primary weapons are two plasma cannons, similar to the Covenant’s Shade turret. The set includes a copper Covenant Anti-Vehicle Shade Turret and a pair of figures: A Recon Spartan and a gold Storm Elite.

The Quad Walker is available now, so if you are craving some extra four-legged machinery in your home, you know where to look. Or, if you’d rather win it for free, you can simply enter our Twitter contest by retweeting the message below by the end the day on April 3.


HFFL: You can see my FULL review of this set with pics of the build along the way HERE.

Halo: Spartan Assault News and Deals


We’ve got a Halo: Spartan Assault Red Stripe Deal starting tomorrow! From April 3–9, you can get Halo: Spartan Assault for only $1.99 on Windows 8 and Windows Phone 8. If you haven’t picked up the game on either platform, now’s the time. On April 10, Halo: Spartan Assault will be permanently priced at $4.99 across these platforms, and $9.99 on Xbox One and Xbox 360.

This Friday, April 4, Halo: Spartan Assault will also launch on Steam! As always, we’re super excited for the title to be featured on a new platform, and to be working with the Steam crew on supporting this release. Keep an eye on our official Twitter account for some Steam giveaways later this week.

HFFL: Hmm, seems like they are trying to squeeze out every last dollar they can out of this game. It should have been a Win8/XBOX 360/XBOX One rollout together. Not that staggered stuff that it was. It lost a lot of luster because of it… Well, IMO anyway.

Community Forge Interview: HOBO ITCHY

Last month, we toyed around with the idea of putting together a basketball-themed Ricochet playlist during March Madness. We had the idea in the back of our heads since the Halo 4 Spartan Bowl and even as far back as the Turkey Bowl. A few weeks ago, we realized we needed to get started on a game type and some maps. Luckily, our testers and designers had remembered playing an awesome basketball-themed Ricochet game type, and we eventually dug up HOBO ITCHY’s files from the Halo 4 File Browser. We started playtesting the game types, had a blast, and decided they were coming into Matchmaking. Read on for some details about his designs, inspiration, and more!

Hey, HOBO ITCHY! Tell us – what influenced you to design your basketball game type and maps in Halo 4?

Hi! First, I have to say thanks so much for having me – this is a real honor. Way back in December 2007, I was playing around in Halo 3’s Forge, and trying to come up with something new, something outside of the box.

I was seeing other Forgers creating great Slayer arenas and CTF wonderlands, and I just wanted to craft something original. I had a buddy who was a total basketball nut, and I figured one way to pull him away from basketball video games and back into Halo with me, would be to make my own basketball-based Halo game! A legend was born. I used the “Neutral Assault” game type initially, and set the goals to be the size and shape of a basketball hoop, giving players shotguns and sticky grenades. Old versions required players to jump up into the goal via grav-lift, which was clunky, to say the least – how far we’ve come since!

Anyway, a few months later, a group called “Rooster Teeth” came up with a game called “Grifball.” Perhaps you’ve heard of it? It kind of took the wind out of my sails for my game type until Reach came along, and Reach’s new forge mechanics threw the doors of inspiration wide open for me again. I’ve been fine tuning it ever since.


Did you begin forging right away when Ricochet was released with the Champions Bundle?

You better believe it! As soon as I heard the announcement I was mentally crafting ways to improve existing maps and getting struck by divine inspiration for all new court maps! As a matter of fact, it changed my game’s experience for the better to such a huge degree that I would like to take a second right now, while I’m holding this mic, to personally thank the developers who brought Ricochet to Halo 4’s already robust palette of options. Thanks so very much!

Have you worked on other major Forge projects in the past?

I have never been involved in a project that made it to Matchmaking, but I have forged a sheer metric ton of maps spanning Halo 3, Reach, and now Halo 4. All of them have been ‘major’ in terms of hours spent tweaking, polishing, and negotiating the last squeaky bits of Forge Budget. Mini Games tend to be my favorite to play, but my favorite to Forge are traditional, ‘Halo-style’, symmetrical, competitive arenas. I would urge anyone who may be curious about my other creations to head on over to my File Share!


What were some of your design goals with the basketball game types and maps?

For the game type, I wanted something that felt like a ‘sports’ experience more than a ‘shooter’ experience. I wanted it to be fast-paced, teamwork-heavy, and full of BOOM! (I’m a sucker for explosions.) I knew from the beginning that in order for the feeling of basketball to come through, I would need to keep the focus on close-quarters combat, and have any long-distance kills be the result of true skill…or crazy luck. My Halo 3 version only had Shotguns or Plasma Grenades as weaponry, and it wasn’t until Halo 4 that I introduced the secondary weapon. Why, you ask? Because “Dat Sticky Det!”

As for the maps, I wanted each to have its own flavor and feel, and not just come across as a carbon-copy of the last one. And I knew I wanted to have a whole suite of different maps because my group tends to play the game often, I really wanted to give them some variety. To tell you the truth, I was never even considering the feral masses in the world of Halo Matchmaking! Other design goals for the maps had to do with the little things, like scaling them slightly differently to accommodate different sized groups. I feel some play better for 4 vs. 4 (which I would call the player cap for this game), such as “Seaside”, and some play better as 1 vs. 1, which is the case with “Cavern.”

Any tips for players who will be heading into the playlist this weekend?

“Be the ball”…no, wait…no. I’ve got a few tips, and here they are:

* Use that Thruster Pack!

The Thruster Pack is invaluable for dodging those Sticky Detonator rounds, as well as closing the gap between you and the ball before someone else gets it.

* Pass that Ball!

It is so tempting to be a hero once you get a hold of that glowing Promethean Skull, but if you try to run it the whole court, it probably won’t work out for you. And when you do pass the ball, communicate that with the receiver, or risk a fumble which could cost your team the ball. Also, on the topic of ball passing, if you pass the ball to a nearby oncoming enemy, you will suddenly render them weaponless, making for an easy kill and ball retrieval.

* When in doubt, CHUCK IT!

If your teammates are nowhere to be found, I find a good tactic is to simply haul off and throw the ball as far towards the enemy goal as you can. This can buy you enough time to respawn before they can recover the ball and score on you.


Do you have any future projects currently going or that you’d like to start?

Right now, my biggest future project is my 9-month-old daughter, Penny. But as for Halo, I am currently making another basketball map, and I have a couple more competitive maps in the works. Beyond that, I am super excited to see what y’all at 343 have cookin’ up for Halo’s future! Forge has grown and evolved with each title exponentially, and I can’t wait to see what future versions will allow the community to create.

Thanks for joining us today, and we can’t wait to check out more of your work! Any shout-outs?

Thanks so much for having me! It’s been an unbelievable honor to have the opportunity to share my creations with you, and the worldwide Halo Community!

And lastly, before I go, I’ll take the opportunity to give a shout-out to my “Halo Nerds” Clan, without whom, none of this would have happened:

torresguitars: Our Fearless Leader!
Festuca: Official Liaison!
lunchbox2085: Official Tester!
DipChic: The Glue that keeps us together!

Enjoy the show, and I hope to see you all out there on the court!


Screenshot Spotlight: Grenades

Last week, we turned the spotlight on Haven. Take a gander at the following Grenade screenshots, and maybe even find inspiration to make your own.

Screenshot spotlight grenades

HFFL: I like “Artifact” by DividedSole. What one(s) do you like?

For your chance at being in the next spotlight, take a screenshot featuring the color pink and then tag it with “Pink” and “Halo Waypoint,” and maybe, just maybe, yours will be featured in the next Halo Bulletin!

And with that, this week’s Bulletin comes to a close.
Until next week,

HFFL: A bit thin on news this week, considering the big bit of news that dropped yesterday. That of course being the Ridley Scott Halo project. Hopefully we’ll hear/read/see more about this soon (as in next week’s bulletin, or sooner).


Ridley Scott and Microsoft Team Up for Halo Digital Feature

This is a reblog of an article from IGN, by Scott Collura.

We’ve been hearing rumors about a potential Halo movie for the past decade, with Alien and Blade Runner director Ridley Scott’s name being associated with the project as far back as 2004 and as recently as this past January. And now it looks like the rumors are becoming a reality… sort of.

According to Microsoft, a “digital feature project” based on the Halo game series is in fact in the works from 343 Industries, Xbox Entertainment Studios, and Ridley Scott’s Scott Free Productions. The feature will be released later this year and will be executive produced by Scott and Scott Free TV President David Zucker. Sergio Mimica-Gezzan (Battlestar Galactica, Heroes) will direct the feature.

Master Chief AR down

Now, what is a “digital feature project” rather than a film, you might be wondering? It’s all a bit vague right now, but it seems likely that this is not something that will get a theatrical release. tor-exclusive/” target=”_blank” rel=”nofollow” data-ls-seen=”1″>The Wrap is reporting that the project is expected to follow the same format as Machinima’s Halo 4: Forward Unto Dawn, which obviously was delivered on the web.

HFFL: Okay, this is pretty cool. Though I know many of we fans would really love to see an actual Halo movie in theaters. Still, Forward Unto Dawn was a fantastic web series.

The site adds that the story will follow a “surgically-enhanced super soldier who isnot Master Chief” and that Prison Break creator Paul Scheuring may write the digital feature.

HFFL: Hmm, Not Master Chief? Okay, I’m still sticking with Spartan Gabriel Thorne here. He’s now become fire team Majestic’s team leader. If not him, then maybe Commander Palmer.


Additionally, Microsoft points out that this is “completely separate from the premium Halo television series executive produced by Steven Spielberg, which is still on track.” Back in January to-be-directing-spielbergs-halo-pilot” target=”_blank” data-ls-seen=”1″>we’d heard that District 9’s Neill Blomkamp was directing the pilot for that project. Further confusing matters, Blomkamp had also worked on a now-defunct feature film version of Halo a few years back…

HFFL: Okay, so we’re getting a TV series AND a web series? I’m all for that! More Halo!!!

It should also be noted that Mimica-Gezzan is a Spielberg collaborator, having served as first assistant director on many of his films. So there are a lot of big names in the mix here, but not many details yet.

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