Incoming Halo Mega Bloks toy reviews!

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My wife surprised me with a nice bit of Halo Mega Bloks on Friday. At first it was the new Ghost and Gungoose set. But then, she further surprised me with the Phaeton and…. the UNSC Vulture!!!

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I spent the whole weekend building. This explains some of why I haven’t posted join the blog for a little bit.

Unfortunately, the Vulture set had a few missing pieces and two malformed pieces rather critical to the build. I’ve already called Mega for replacement parts.

In the meantime, I’ll be editing the photos I took of the first three and will be posting those reviews within a day or two.

I’ll have the Vulture’s review up once I get the replacement parts in form Mega. Though, I’ll give you a tease of it, in the Phaeton review, just so you know I do indeed have the set…

So please STAY TUNED!

-Sal

Halo Community Update (7-25)

Yes, I’m a bit late with this one…

This is a partial reblog from Halo Waypoint: 

By Bravo

Playlist Update

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Over the past few weeks, the playlist team has been reviewing playlist feedback, adjusting experiences, and building new playlists for your enjoyment. Team Action Sack is the newest of these playlists, and it’s available in matchmaking now. But we’ll get to that in a moment. First, what happens to Team Snipers?

A few weeks ago, we let you know that with the introduction of Team Snipers, we were putting rotational playlists on hold while we continued not only build new playlists, but also evaluate the current lineup and review player data to determine what was next for matchmaking playlists. Over the past few weeks, Team Snipers has unsurprisingly performed quite well. You like it, and we do too. In fact, it’s been one of the most popular playlists – here’s a quick look at how the playlists stack up against one another in terms of total unique players last weekend: Continue reading

Canon Fodder: Ship Happens

This is a reblog from Halo Waypoint: 

By Grimbrother One

ISSUE 34

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Welcome back, fiction fans! Last week, we celebrated science and marveled at the human achievement of sending a 21st century spacecraft to Pluto. This week, with the release of the highly anticipated Halo: Fleet Battles, The Fall of Reach tabletop game, we celebrate the opportunity for fans to be able to command 26th century spacecraft in the throes of the human-Covenant War. In order to bring you the latest and the lore-iest news from the front lines of Fleet Battles, I caught up with a couple of the folks instrumental in bringing the epic ship-to-ship engagements of the halo universe from the depths of space to your awaiting tabletop. Let’s start with Creative Director for the UK-based Spartan Games, Neil Fawcett…

Continue reading

Halo 5 Guardians: Your team is your weapon!

This is a reblog from Halo Waypoint: 

By Josh Holmes

This marks the first in a series of developer blogs that we’ll be publishing here on Waypoint. These blogs will feature contributions from members of the Halo 5: Guardians Development Team and will cover a wide variety of different topics. Similar to The Sprint, our goal is to provide more insight into the development process for Halo 5 and the creative and technical decisions that are a part of it.

Co-op Campaign in Halo 5: Guardians

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Co-operative play has always been a big part of Halo, allowing two or more friends to play through the campaign together. Over the years I’ve spent countless hours playing Halo co-op, as have the majority of us here at 343 Industries. It’s a source of endless fun, particularly because of the emergent play that stems from having a group of players interacting with the Halo sandbox. Yet at its core, Halo’s campaign was originally built to be a single-player experience, first and foremost. So when you joined a friend in their campaign session, you were coming along for the ride and helping to lighten the load. Mechanically, the game was designed with the single-player experience in mind and so the narrative perspective of campaign also remained focused on telling the story of a lone hero.

Continue reading

ESL, the Future for Competitive Halo?

This is a reblog from esportsgo.com:

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ESL has now been a part of the Halo community for two seasons and a lot has changed since they joined, but have all of the changes been good?

Online cups

Right when ESL partnered with 343, they didn’t hesitate to promote their weekly cup system. This was something that the Halo community didn’t have before and were really excited to compete in. The cups gave amateur players a place to compete in when there were no events and gave the professional players a bit of competition every week. The cups were also free and had money on the line so it allowed the cups to be very exciting to watch on stream. Continue reading

eSports making PED rules! (Performance Enhancing Drugs)

It’s about time this happened. I’ve suspected for sometime that pro-players have found ways to ‘cheat’ the system. When it was recently said by a pro-player that he and his team took Adderal to help with their performance, some in the industry were shocked. I wasn’t. As with physical sports, it seems competitors of all types will do whatever they can to gain an edge until the rules change.

Below is a paraphrase from an article on eslgaming.com.

Now those rules are changing. ESL is leading the charge to create rules against PEDs (Performance Enhancing Drugs). They have partnered with NADA (the Nationale Anti Doping Agentur, HQ’d in Germany) to create an anti-PED policy. They are also meeting with WADA (World Anti Doping Agency) to help with enforcing these new rules and policies in the U.S. Asia and Australia.

Source: http://www.eslgaming.com/news/esl-leads-anti-ped-initiative-esports-support-nada-2170