Halo 5 REQ cards: Armor

Here are all of the “at launch” REQ cards for Spartan Armor (including variant paint schemes). There are actually about 90 different armors, with the rest accounted for as variant paint schemes.

The ranges of rarity are from CommonUncommonRareUltra Rare, and Legendary.

Text under each entry is what 343 added in. When you click on the cards at HaloWaypoint you will get a pop-up window that shows that additional text. I’ve saved you that step by including it here.

As there are 175 Armor REQ CARDS, I’ve broken them up into the respective rarity category.

Which one is your favorite that you currently have and which is your favorite of all 175??? Continue reading

Halo Wars and Halo Reach not part of first wave of backward compatible games for XBOX One

Well poop…Unfortunately, the first wave of 104 games that will be backward compatible on November 12 for the XBOX One will not include Halo Wars or Halo Reach.

[UPDATE] Heh, looks like I completely missed the fact that both Halo Reach and Halo Wars will be out the following month. AWESOME! Thanks Laird for pointing that out to me.

For a complete list of the backwards compatible games coming to XBOX One on November 12, go HERE.

Triforce Halo 5 Helmets: Locke and Kelly

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Triforce has finally revealed pics of their new Spartan Locke and Spartan Kelly helmets! Both helmets will set you back $650 (each). You can pre-order them with a deposit of $162.50 each. (US dollars)

Let’s take a look at each helmet with different views of each as well as the product info direct from Triforce.

Spartan Locke Helmet

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SPECS

Item Number : H5_Locke_Helmet
Product Dimensions: 13″ H x 11.9″ W x 13.56″ D
Weight: 15 lbs
Units: 500 pcs.
Estimated Ship Date: Q2 2016

Continue reading

Halo Community Update: November Sneak Peek

This is a reblog from HaloWaypoint: 

BY B IS FOR BRAVO

Over the past week, we’ve been playing with you, reviewing feedback as we tune existing experiences, and also preparing to deliver new ones. Today, we’ll talk about recent and upcoming game updates, as well as brand new content that will soon be on the way. Welcome to the weekly update, where we’ll talk about all of this and more.

PLAYLIST UPDATES & ADDITIONS

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Just a few hours ago, the latest Halo 5: Guardians playlist update went live. Thanks to your community votes, Shotty Snipers is available this weekend, and it’ll be around until the early morning hours (pacific time) on Monday. Jump into the playlist to enjoy a chaotic mix of long and close range combat as well as some increased XP rewards.

But this playlist update doesn’t stop there. We’ve made a few additional changes based on your feedback from this past week, starting with the removal of Orion from all playlists. We’ve pulled the map from matchmaking in order to patch some exploits and make some additional improvements before re-adding it to appropriate playlists. Next, based on feedback regarding map variety and rotations, we’ve added 15 additional map / game type combinations to existing playlists.

We’ve also made some additional matchmaking changes in today’s update. The first of these was an update to the “One or more members of your fireteam has high latency to the dedicated server” error message. Previously, this message blocked players in error, preventing you from playing with the other player(s), and we’ve now removed this restriction. Also, we’ve been keeping an eye on feedback from international players regarding Warzone matchmaking, and found that we were a bit too aggressive in filtering players during matchmaking. After reviewing the current parameters, we’ve made adjustments that will allow Warzone matchmaking to not only allow players to find matches quicker and easier, but also allow for improved matchmaking for players across the globe, thanks to updated searching parameters that also better prioritize players in your region. Today, thanks to your reports, we were able to confirm that the changes did indeed improve matching for players across multiple regions. We need to do some additional tests to ensure that the changes don’t negatively impact any playlists, so we’ve temporarily disabled the changes, and will be re-adjusting the parameters once these changes are verified.

In addition to the other items mentioned last week, the team is also hard at work preparing updates for things like Warzone Assault tuning tweaks (more on that with design next week), updating SWAT respawn time to 3 seconds and turning off SWAT friendly fire, CSR tuning tweaks, Seasons & seasonal rewards, actively monitoring and updating ban thresholds, and more. Also, we know many of you are excited to get you Teishin Raikou Armor set, but may not have received yet – don’t you worry. We’re tracking all eligible players, and will roll these out once we’re able to process all of the player data – there are lots of you. We’ll be taking about these updates and plenty more in the weeks to come.

But now – onto the reason many of you may have joined us today. The new stuff. Continue reading

Canon Fodder: Fauna Getaway

This is a reblog from HaloWaypoint: 

BY GRIMBROTHER ONE
ISSUE 49

canonfodder-11-6-15-336862f1d04946db9244f7ac3da880b8Welcome back to another edition of Canon Fodder. Last week we took a look back at the epic excitement that surrounded the launch of Halo 5: Guardians, and highlighted story-specific points of interest for those looking to catch up on the release-week festivities. This week we’ll be taking a look at some of the fabulous fauna found throughout the scattered locales of the Halo 5: Guardians campaign, and adding some more new background info to the Universe section. As we mentioned last week that the installments immediately following the launch would be still a bit tight-lipped regarding campaign-specific story, and this week will certainly fall within that trend. Next week however, that might be a different story… Continue reading