Canon Fodder: Tales and Stingers

This is a reblog from Halo Waypoint:

BY GRIMBROTHER ONEISSUE 76

canonfodder-5-20-16-027d706f06834c9f8fe53b9d12642650You just keep coming back, don’t you? Well, while you’re here, let’s talk some story-related Halo goodness! In case you missed it, last week we officially announced Halo: Fractures, and gave fans some of the first details on the upcoming short-story anthology novel, which lands on September 20, 2016 and is available for pre-order here. This week we’ve got a look at the cover art from Halo: Tales from Slipspace, as well as an exclusive look at one of the interior pages from the anthology-style graphic novel that drops later this year, and a peek at some Hog Wild fiction. Let’s waste no time and take a look! See a bigger fuller version of the image above at the end of this article. Continue reading

Community Update: A Whole New Level

The is a reblog from Halo Waypoint:

Welcome back, faithful readers. Today, we talk Infection, future content releases, Forge, HCS Pro League, and more. Let us begin.

Over the past week, we’ve been monitoring your feedback on Memories of Reach, keeping a close eye on data from Infection, matchmaking search preferences, and more. Teams across the studio are diligently gathering feedback on their respective updates, and preparing for ones that are yet to come, which we’ll talk just a bit about today. To start, we’ll talk about Forging ahead. Specifically, to Windows 10. Continue reading

Forging Ahead – The Forge Experience comes to Windows 10

This is a reblog from Halo Waypoint (with my commentary in blue):

Forging Ahead 1

From the very beginning, community creations have been central to the Halo experience. From stacking up grenades underneath an unsuspecting Warthog to multiplayer movie-making, the Halo sandbox has always been fertile soil for millions of moments and memories created for, and by, the fans.

In 2007, Halo 3 upped the ante with the introduction of a map editing tool called Forge, and quite literally changed the game forever, enabling a cascade of creativity, from new map and unique game type experiences to interactive art – all created by the community itself. Continue reading