Community Update: Warzone Firefight Preview

This is a reblog from Halo Waypoint, added commentary by my in BLUE I will also specifically bold certain points in the article in GREEN as a point of focus to take note of:

BY B IS FOR BRAVO

Welcome to the Warzone Firefight preview, friends. Next Wednesday, the newest Halo 5 content release will arrive, and it’s bringing a bunch of friends with it. Between new maps, the Warzone Firefight game mode, Campaign Score Attack, new vehicles and REQs, new enemies, a new Forge canvas, and plenty more, it includes a ton of goodness that we hope you’re excited to jump into when it drops on June 29.

To get you ready for Halo 5’s biggest release yet, we’ve prepared this Community Update with extensive developer commentary on a few of the things you’ll find next week. Additionally, the live stream team is hard at work putting the finishing touches on next week’s show, which will take place on Tuesday, June 28 at 2 P.M. PT sharp. Don’t be late.

Today, we’ll hear from designers, developers, and artists on some of the things they’ve built for you, plus a bit more. Let’s get into it. Also, if you haven’t yet caught the full REQ Reveal for Warzone Firefight, you can catch it here.

WARZONE FIREFIGHT

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Since beta, the Warzone Firefight team has been reviewing your feedback and putting in the time to make updates before the final release. To get the details, I chatted with the some of the folks who are doing said hard work. Take it away, guys.

DAVID ELLIS, MULTIPLAYER DESIGNER

If you’re not familiar with Warzone Firefight (What’s wrong with you? 😊), it’s our brand-new 8-player Co-op mode where you and your Spartan squad must overcome 5 rounds of increasingly difficult objectives to rack up huge scores and emerge victorious. If you are familiar with Warzone Firefight, then chances are you participated in our pre-release beta back in April. And believe me, you were not alone. We were blown away by the community response to beta. Whether internal telemetry, community forum posts or social media replies, we gathered a treasure trove of information and used that data to update and improve the entire Warzone Firefight experience. Your participation and subsequent feedback helped to inform our work for the June release. What’s changed since then you ask? (Even if you didn’t I’m going to tell you anyway because that’s why I’m here).

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