This is a reblog from Halo Waypoint:
BY GRIMBROTHER ONE
Amidst the countless hours spent playing Halo in its myriad of forms, there are several moments that tend to stand out among the rest. Late night campaign runs, last second flag-caps, hilarious custom Forge fests, and many, many more. Holding a particularly special place in this upper echelon of experiences is a brilliant gem in the Halo crown: Firefight. Like the franchise itself, Firefight has grown and evolved – from its sweaty palms-inducing, survival-focused origins in Halo 3: ODST to the frenetic and fast paced enemy onslaughts of its Halo: Reach incarnation. Whether it was running laps in a Prowler in Lost Platoon or holding the line in Alpha Site, eliminating Elite Generals in Glacier or the Viva Piñata-palooza of Gruntpocalypse – for millions of us, Firefight is a mode that’s offered many a memory.
HFFL: Heh, I can agree with this. Firefight holds a special place in my Halo heart. I spent countless hours playing it. First in Halo 3 ODST, then more so in Halo Reach. In Reach, it was a game type I could just go into and have fun with or without friends. If no-one was on to game, I’d typically go into Firefight and destroy hundreds of Covenant.
And now, it’s time to welcome a new member of the Firefight family into the fold. Blending the large-scale mayhem of Halo 5: Guardians’ epic Warzone experience with bigger encounters, badder bosses, and brilliant new objectives, Warzone Firefight is a bold new flavor for each beloved mode, and we’re excited to make this experience part of Halo 5: Guardians this Summer. If you’re new to the concept, let’s take a look at what you’ll be getting yourself into when you strap on your Mjolnir boots and step foot onto the field of battle.
HFFL: Before you read further, let me say that Halo 5’s version of Firefight is AWESOME! Okay, carry on…
HFFL: I’ve already played many games of Warzone Firefight. Each round comes a new challenge. Each round you can get one of several choices of objectives/enemies to kill.
GRIM: So guys, what are your favorite aspects of the new Warzone Firefight mode?
DAVID: My favorite are the dynamic objectives. I’ve been working on this mode for months and I still love not knowing what objective the next round holds in store for me.
LAWRENCE: My favorite part of Warzone Firefight is seeing how eight Spartans work together to coordinate attacks and tackle each objective. Developers in our 343 playests continue to find new ways to work together and combine REQs for maximum carnage and efficiency, I look forward to seeing the strategies that players around the world come up with during the Warzone Firefight Beta this weekend!
HFFL: The first two rounds are relatively easy folks. Load outs weapons should suffice. Even into the third, load outs can work, though you might want to consider calling in a small vehicles like a Sword or Ultra Ghost.
GRIM: What was the development process like; any particular challenges to overcome or gratifying design moments to share?
DAVID: Difficulty tuning, by far, has been the toughest nut to crack. Dealing with more players and enemies than ever before in Halo, we’ve had to establish new methods for creating a compelling co-op encounter that presents a challenge for players across the wide variety of skill sets matchmaking entails.
LAWRENCE: Warzone Firefight uses the entire map and features AI enemies and objectives in areas previously reserved for only player-versus-player combat. One of the bigger development challenges was finding the right areas for these objectives and experimenting with different types of Bosses in these new locations.
GRIM: How would you explain the new mode’s connection and place in the “Firefight family” – for fans of the mode in previous Halo titles, as well as folks who are already fans of Warzone in Halo 5: Guardians?
DAVID: 50% of Warzone Firefight is Warzone (it’s right there in the name). I think the two features that make Warzone Firefight unique are the variety of objectives alongside access to the entire suite of REQ cards a community member has unlocked and collected. When that objective variety pairs with the plethora of player arsenals, you should see a ton of differences from match to match and group to group.
LAWRENCE: Warzone Firefight turns everything up to 11. More players, dozens of enemies, and the entire REQ inventory combine to create the biggest cooperative experience we’ve ever seen in Halo.
HFFL: After having played several games, I think the player count might need to come down to 6 as for the moment, Warzone Firefight is too easy. Either that or ratchet up the difficulty for enemies.
Welcome to Warzone Firefight. You picked a helluva week to join up…
I’ve found time to play at least 2 dozen games. Fantastic. I have not had this much fun in H5 in a while. There were a couple of glitches I came across. There was only one phrase that made me sweat. Defend the garage…