This is a reblog from Halo Waypoint:
BY GRIMBROTHER ONE
HFFL: Man, I REALLY want these!
Welcome back, ye stalwarts of story! Last week we set the table(top) with a hefty helping of universe-building goodness – including a full announce of Halo: Ground Command from Spartan Games and 343 Industries – as well as an inside look into the very cool Sins of the Prophets community creation. If you want to see more of what Spartan Games had on hand to showcase at the Salute 2016 show in the UK last weekend, be sure to check out this show floor recap from Beasts of War with one of the Halo: Ground Command game designers, Spartan Games’ own Derek Sinclair. There’s some pretty awesome glimpses of what’s in store for Halo tabletop fans in the near future, so definitely give it a look! As we let last week’s efforts digest, this week will offer a lighter – but always tasty – portion of fiction-focused treats. Shall we begin?
Earlier this week, Halo Waypoint user eben gibon king popped onto the to inquire about getting a closer look at the marksman armiger Halo 5: Guardians players know better as the Soldier Sniper. These deadly Forerunner constructs were used primarily to augment Promethean forces in both the war with ancient humanity as well as in the Forerunner’s fruitless fight against the Flood before the firing of the Array. When I sent the signal up to some of our tirelessly talented development team members, 343 Character Director Stephen Dyck answered the call and snagged some shots that might fit the fans’ fancy. As these pesky Promethean adversaries are often only encountered at greater distances, this will hopefully help give curious fans a more detailed impression of their fierce and ancient visages. As an extra-special bonus, we’ve gone ahead and provided full turnarounds for each of the Soldier armiger variants encountered in Halo 5: Guardians for your hi-res perusing pleasure. Enjoy!
BLOK & LOAD
This week, our friends at MegaBloks released a new entry into their fan-beloved toymation series, this time starring everyone’s favorite Gunny embarking on an undisclosed mission during his helljumping days. The featured ODST Buck figure is of course part of MegaBloks’ incredibly successful Halo Heroes line, which continues to excite Halo fans and collectors with premium-deco’d individual versions of an awesome array of characters across the franchise. If you haven’t grabbed one of these off your local toy shelf yet, you need to. Recently at Toy Fair in New York, MegaBloks also showcased Series 2 of Halo Heroes, letting fans know that they can look forward to Sgt. Forge, Romeo, Spartan DeMarco, and more later this summer.
In fact, to help grow your collection (or get it started), I snagged four examples of the line from the fabulous folks in the 343 Consumer Products division to give away to a few of the Fodder faithful. If you’re interested, simply compose a tweet to let us know what Halo character/armor set you’d like to see included in a future series of the Halo Heroes line. Send it over to yours truly and tag @Halo and tors and include the hashtag #BlokAndLoad; we’ll pull four random entries out of the virtual hat before the next issue of Canon Fodder and send a Halo Heroes figure via slipspace (not really) to each winner. Good luck!
HFFL: I have tweeted somewhere in the neighborhood of 20 suggestions. I was informed by Grim that you only get ONE submission regardless of how many tweets. No matter, I just wanted them to know what I’d like to see!
TRUTH & RECONCILIATION
XxDerpy117xX: Why was VENATOR-Class GEN2 MJOLNIR Developed in 2551? that was before Mk.V was even developed, was it a prototype for Mk.V?
A: The VENATOR-class system that was tested and refined during the Covenant’s assault on Concord in 2551 was part of the GEN1 Mjolnir family. The lessons learned and advancements made with the project during the waning years of the Covenant War were only fully realized within the eventual VENATOR variant built upon the new GEN2 Mjolnir platform.
We did recognize more than a few familiar gamertags from popular Halo hangouts pop up in matchmaking, which was awesome to see. Needless to say, the Warzone Firefight Beta more than succeeded in whetting our appetites to share the battlefield to an even greater degree with you all when the mode hits in its full form later this summer. Hope to see you all online!
Until next time… Live well, play Halo, and always avoid national landmarks during an alien invasion.