Halo Community Update3: Control Freak

This is a reblog from Halo Waypoint:


Hello, friends. We’re off to PAX East for the weekend, but stopping by with a quick blog this week. Across the studio, teams are hard at work on the Memories of Reach release, including updates to UI and matchmaking, new Forge goodness, sandbox balance, new armors and weapons, and more. Today, we’ll talk a bit about some new advanced controller options on the way, the new Super Fiesta social playlist, Waypoint File Browser, and other tidbits. Let’s get to it.


Since Fiesta Slayer debuted in Halo 5, many of you have expressed an interest in being able to roll the dice with REQ variants in Arena. Enter: Super Fiesta. The brand new social playlist is now available in Halo 5, and will provide you with epic opportunities to clutch it with a variety of high-powered weaponry. To keep things interesting, the rarest REQs will also be a bit rarer in Super Fiesta.So when you wind up with that Prophets’ Bane, be sure to put it to use. And if you go down, you best hope there’s a teammate nearby to keep it warm. Super Fiesta will be available all week long, and we’ll see you in the playlist.

HFFL: I’ve played a few games of this. At present I have only got two REQ level weapons. They seem to be a bit more rare. Still, if you are looking to complete your weapons commendations without having to grind them out in Warzone and use your REQ cards, THIS is the way to do it! (I just finished my last weapons commendation yesterday-Spartan Laser)



The new Waypoint File Browser arrived, and it brings the ability to find and share your favorite maps, game modes, and even screenshots and game clips. You can also view trending game clips, map variants, and game variants, sorted by most bookmarked. If you’re looking for some new custom games to try out with a group of friends, jump onto the File Browser and send the bookmarks straight to your console, so that they’re waiting for you when you get home. Just like your friends.

As mentioned previously, the team also continues to build Halo 5’s in-game File Browser, and we’ll be sure to provide updates as we get closer to that release.


The sandbox team has been hard at work to seamlessly integrate more advanced controls options into Halo 5, and if you currently like your sensitivity setting, you need not read any further. However, if you’re curious about toying with some advanced control, do read on. Here’s David Pashute with more details.


New to the Memories of Reach release is an advanced controller option to adjust the horizontal and vertical look sensitivities independently. Pressing “A” on the look sensitivity setting will cause it to expand and show the two new fields just below: Horizontal and Vertical Look sensitivity.


The first thing you might notice here is that the two new settings do not appear to match numerically. Don’t be alarmed, there is nothing wrong and nothing has changed. Your current settings will be exactly the same as before the update, it just reflects the under-the-hood adjustments that we made to the ratios for Halo 5 in order to accommodate a number of factors, e.g. a reduction in aim assist and an increase in verticality.

One interesting thing to note is that if you do make these settings match numerically then you’ll have the look sensitivity ratio of previous Halo titles.

If you change the new settings to a ratio combination that does not match the defaults we created for launch, then the main look sensitivity setting will be displayed as ‘Custom’:


You can always get back to these default ratios by simply adjusting the main look sensitivity setting again. Changing that will automatically update the horizontal and vertical settings together.

HFFL: Hmm, I think I’ll be making a change to my setting then. Vertical always seems to be too slow for me, so I’m going to bump that up to 5 from 3. I’ll report back on what that is like for me, once the Reach DLC is added.

Last but not least, we’ve also added half step values for horizontal and vertical sensitivity. These are only available via the new settings and allow for even finer adjustments. If you couldn’t previously decide whether you were a 3 or a 4, you can now use half step adjustments on horizontal and vertical sensitivity to change your sensitivity to 3.5.



If you are reading this, you are most undoubtedly aware that Infection is on the way. To hold you over, here’s a few more in-progress screenshots of the Infection maps that are being playtested as we speak. Stay tuned for looks at more community-created Infection maps, too.


Malignant – an even further gone Overgrowth


Nerve Center (Post-apocalyptic Plaza) features a variety of new cages, crates, ramps, and busted metal


R.I.P.TIDE includes new map barriers, cages, and corners for the ultimate final stand

HFFL: I can’t wait for this to come out. More-so to see what the community has come up with. There are a LOT of good forgers out there who don’t get recognized. I plan on searching out Infection maps when they become available.

Team Area Update


Over the past few weeks, the multiplayer team has been reviewing your feedback on Team Arena as it pertains to weapon layouts, game type lineup, and more. Today, we’ve pushed out an update to bring Team Arena map / game type layout closer to the HWC list of maps and game types, with a few exceptions – most notably a few Assault variants, as Team Arena is currently the only place to play the game type, and the fact that Assault (with some adjustments based on feedback from pro players, particularly in regards to spawning) is being discussed as a potential tournament game type in the future. This is the first step towards an updated Team Arena that mirrors the official tournament game type set.

Over the next few weeks, we’ll be working with top players on their feedback for updates to the overall map / game type layout and weapon layouts on said maps as we approach the summer season of the HCS Pro League. To ensure that enough time is given to determining the final map / game type combinations as well as the map layouts, we’re planning on rolling out updates in the following manner:

  • Today, April 22: Team Arena playlist updated.
  • Today through May 9: The 343 team is working with pro players and teams on feedback to the overall map / game type list as well as weapon layout updates for the summer season.
  • May 9: Team Arena updated to all map / game type combinations as well as new map layouts that are being considered for HCS Pro League Summer Season. We’ll continue to gather feedback and make adjustments during this time. As a note, HWC game types will still be available in Custom Games during this time for those still aiming to qualify through the LCQ.
  • May 23: Through discussions with pro teams and players, the final list of maps & game types for the summer season will finalized and Team Arena will be updated with the locked list. Team Arena will mirror the official maps and game types for the HCS Pro League and Open Circuit.

This timeline will give you an idea of what to expect for Team Arena over the next month, and we’ll continue to provide additional specific details about maps, game types, and weapon layouts as we continue to iterate based on input from pro players. As always, thank you for your feedback.

HFFL: Okay there…for those folks who are hoping for an HCS playlist, you will have it shortly. (I bring this up because I had a bit of a discussion with a fellow fan who was complaining about this on twitter.

That’ll do for this week, friends. Be sure to tune into this week’s Pro League Invitational at PAX East – after the four members of the 2nd place Team Allegiance parted ways, their invite into Pro League took a twist, and resulted in a 4-team qualification tournament, where only one victor will emerge. Which player has joined or assembled the best squad for Pro League? We’ll find out this Sunday, as only one team will be crowned champions and invited to Pro League. For more details, head here. The shows starts at 11:30 AM ET Sunday on Twitch.tv/Halo.

HFFL: Hmm, that’s interesting. Those players are lucky that 343 considered doing that for them. 

Until next time,

p.s. I thought you might like the look of these.

HFFL: Oh I WANT that emblem!!!emblem2-3048041e5cff42a1b510719e477dc284HFFL: Okay, quick trivia question, who is the Spartan referred to in the above emblem? He’s my favorite from Noble team.

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

2 thoughts on “Halo Community Update3: Control Freak

  1. I will probably use the last emblem for a little bit. It’s Jorge of course! Even if I didn’t know his number, the “S” designation gives him away as the only SPARTAN-II on the team. All the others carry the letter of their SPARTAN-III company.

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