This is a reblog from Halo Waypoint: (Apologies for the late posting of this, family stuff takes precedence)
Welcome back! ¡Bienvenidos! Вітаємо!
This week, we’ve got a quick blog showcasing the full suite of Hog Wild REQs, and a bit more. Onwards!
Teams across the studio are preparing for the upcoming Hog Wild REQ Drop, the Warzone Firefight release, and even goodness that lies beyond. The Halo Wars 2 team is anxiously gearing up for E3, where the game will indeed be playable. There’s also – well, I can’t talk about more just yet. To stay out of trouble, let’s get right into the Hog Wild REQ Drop.
HFFL: Goodness that lies beyond, huh? Let’s hope that means more free DLC!
HOG WILD REQ DROP
Just in case you missed it last week, a few of the bigger items that were slated for the Hog Wild update have been given a bit more time for finishing touches and polish. As a result, much of the contents of the Hog Wild release have moved to the Warzone Firefight release, which is currently scheduled to be Halo 5’s largest release to date, and to drop at the end of June.
That said, as we announced last week, we’re still dropping the Hogs into the LZ, and as you might expect, it is indeed gonna be hot. Hit it, graphics guys and gals.
Presenting all REQs in the Hog Wild Drop, which will be available this coming Tuesday, May 31:
HFFL: I’m diggin’ the skins on the hogs. Partial to the black/yellow one due to my place of residence (Pittsburgh). The Sword Needler hog looks great and those Rally hogs just look FUN! This should be a huge clue that the Race game type will be coming to Halo 5 very soon! The visor is nice, though I’d like to see some other colors as there are already several visors with that blue/purple tinge to them. I’m am excited for the Stinger armor set. Even the armor of the Interceptor Rictus looks great (though I’m not a fan of the helmet). Having hybrid scopes is going to be something different to get used to. I’m game! Nice selection of emblems this go around. The Aurium set of skins is one I KNOW I’ll be changing to. REALLY loving that design!
Here’s a closer look at a few of the newly unveiled REQs:
VESPIN ROCKET WARTHOG
Advanced and deadly Rocket Hog with high-acceleration Rocket and faster reload time.
Advanced and durable high-speed ‘Hog, with greatly increased speed and heavy armor.
HFFL: Okay, with increased speed, this just HAS to be a precursor to Race.Not to mention the racing graphics. Am I right?
Sangheli-sourced and based on the Carbine’s holoscope, the Hybrid scope uses holographic target acquisition and can retrofit your BR, DMR, SMG, or AR.
HFFL: Hmm, are humanity and elites becoming the NEW Covenant????
HFFL: This armor set looks really cool, IMO. The helmet looks like a cross between the Goblin and Teishin helmets, while the armor itself is pretty sleek. I’ll be wearing this set for sure.
INTERCEPTOR RICTUS ARMOR
HFFL: I’m not a fan of the helmet. From what I’ve been told, it’s a take on Titanfall’s pilot helmets. I don’t know about that, as I don’t own that game. Regardless, the armor itself looks quite nice. I’m liking those pinstripes!
HFFL: As stated above, I’m really liking this weapon skin set. Anything that incorporates black and gold (and tan) is a MUST HAVE for me!
ARENA MULTIPLAYER SUMMER UPDATE
After several weeks of internal testing, your feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with HCS Pro League teams, the multiplayer team has locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League, as well as new map layouts for additional playlists. To see the full details, head here.
As of today, the Team Arena playlist has been updated with new map layouts and game types. They are as follows.
2. The Rig
11. The Rig
We’ll see you in the playlist, and remember: Pro League starts next Thursday, June 2nd on Twitch.tv/Halo.
WARZONE BOSS REFRESH
The Warzone Firefight release has a few items we haven’t talked about just yet. One of these is a Warzone Boss Refresh, which the Character and Warzone teams have been working on for quite some time. This week, we’re giving you a sneak peek into what’s on the way. Here’s Patrick Wren and Chris Proctor.
PATRICK WREN, MULTIPLAYER DESIGNER
We had a few major goals when it came to refreshing our bosses for Warzone. One is to create more dynamic matches. One way of doing that was adding dynamic bosses, and by using some foundational systems created for Warzone Firefight, we’ve been able to introduce these to Warzone for the first time. One example: on Apex 7, at the 2-minute mark, you could either have a Zealot Assassin Boss in the Caves, or a Ranger Commander and his squad dropped off at the beaches. Each Warzone match should be a bit different instead of the same encounters game after game.
HFFL: Yes, this is a very good idea. Mix things up a little.
Another goal for updating Warzone was to give Legendary bosses better identities and a bigger payoff. We worked with Chris Proctor and now our Legendary Bosses have unique names, visual identity, and a unique REQ weapon. Players who defeat these bosses will have a chance of collecting and using these unique weapons sans REQ card.
The Warzone Boss Refresh is exciting and we can’t wait for people to play it. There is so much more to talk about with new minion types, reinforcements, roaming bosses, complex encounters and more, which I’m told I can’t talk about just yet.
CHRIS PROCTOR, SENIOR SYSTEMS DESIGNER
On the Character team, we’ve been building new enemies for the Warzone Boss Refresh, with the goal of hitting all of the following points:
- A new tier of bosses that are challenging enough to justify the “Mythic” title, with some twists on their gameplay. For example, the Mythic Hunter moves quicker and fires more dangerous, homing cannon rounds.
- Boss variants to allow for randomization of bosses (we know players are eager for something other than the Warden).
- A hierarchy of characters with a clear color progression, used across bosses and minions, so that players can identify tougher enemies at a glance, and provide more gameplay variety through character durability tuning and weapon selection. We always use custom character tuning for bosses, with regular, Legendary, and Mythic variants. For minions, we generally use campaign tuning for the bottom tier, and then two tiers of Warzone-specific tuning above that.
- Covenant progression: Campaign colors, Red, White
- Forerunner progression: Campaign colors, Orange, Red
- Boss difficulty progression within a match and round to round in Firefight – no more identical-looking but variable-toughness enemies.
- Have enemies fire interesting weapons at you, and then drop those weapons when they die so that you can try out some of the REQ weapons – for example the Mythic Knight Battlewagon will use and drop Didact’s Signet, the Scattershot weapon variant.
- Allow players to fight against powerful new foes.
We’ll be bringing you more on the Warzone Boss Refresh as we get closer to release.
HFFL: I’m am all in favor of these changes additions to Warzone. Anything to make it feel a bit more fresh. This is going to make Firefight all the more BETTER!
This week, we’re highlighting The Cellar by ArturBloodshot. File this one under “psychological horror maps that scare the sh*t out of us.”
Game Type: The Butcher
HFFL: This map is a take on a classic Infection map. The music in the vid adds to the creepiness of it. I hope it makes it to matchmaking. However, given it’s only ONE infected, it likely won’t be there, unless there is a special Community or Action Sack type playlist.
Next up, I’ll toss over to Grim for one last segment before we look at the play of the week.
Thanks Bravo! So, as many of you know, there’s more than a small amount of time spent by yours truly immersed within the hallowed halls of 343’s fiction factory. Sometimes we stumble upon particularly intriguing artifacts like this message scrawled upon a course sheet of alien parchment. Not sure if the fact that it reeked of methane is of any particular note…
It’s so shiny! Me seem to member things looking preeeeeetty bleak there for a while, with me an’ all the other Unggoy spendin’ years just mostly running away from green demons, or mean boss flappy-mouths who just wanted to make sure we got shotted at first.
But now… well now the blue lady helps us. I meen, it’s weird and confusing and all because she used to help the green guy be mean to us, then she was mean to the green guy, then nice to us… I don’t know, she’s definitely the most confusing blue lady I’ve seen – I mean, she’s really the ONLY one I’ve seen, but whatevers.
Anyway, she must have feeled bad for us getting’ kicked around all the time cause now she sends us stuff to eat and things to be builded…
So yeah, weird, right? At any rate, rumor has it that this week’s issue of Canon Fodder might have some additional info that could help shed a little more light on things. Just a rumor though, I guess you’ll just have to check it out and see for yourself.
See you there!
PLAY OF THE WEEK
This week, we’re taking a look at Laser Maniac being a…Laser Maniac.
HFFL: I can say without a doubt, when played correctly, the Phaeton (Not just the Helios variant), can be quite deadly. Last night I had one game for instance on Noctus that I got 13 kills with the regular Phaeton, while a few days earlier, I got 20 with the Helios variant. If your team owns to of the bases, it becomes quite easy to terrorize the opposing team with a Phaeton. In both of the games I mentioned above, I stay atop the Monument and rained down the heat from above. Whether it was shooting into the Monument or sliding out a little and picking off enemies on the bridges, getting kills with the Phaeton was quite easy! Good luck!
That’ll do for this week, friends. We’ll be back again soon for more.