Halo 4 project lead designer, Scott Warner, chronicles building the Prometheans

The following link details a GDC 2013 panel from yesterday 3/27/13, with Scott Warner, Halo 4 project lead designer.

Building the Prometheans

In the article, Scott describes the early on development of the Prometheans. Most notably that there were SIX Prometheans initially before 343 decided to cut that in half to the three we got in the game. Though he goes on to say that they hope to get the other three in the series at some point. Hmm, DLC??? Spartan Ops Season TWO???

The reasoning behind the Prometheans was to give long time Halo fans new enemies to fight as they (343) were concerned about player “fatigue” with battling old enemies.

The first Promethean to be created was the Knight, followed by the Crawlers, then the Watcher.

The article is an interesting read (but for the typos).
-Sal

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal