Next Halo to have Dynamic Wind Gameplay

If the following article is to be believed and true then we are going to get what I think is a much needed improvement to the Halo franchise…

Confirmed Gaming here, reporting from outside of Los Angles. We caught up with the lovely folks at 343 industries to talk to them about the newest Halo game to come out of the gaming industry’s most successful event. In doing so, we learned one of the most surprising and shocking things to ever have transpired in the Halo universe.

As shown in the reveal trailer, the newest Halo game will have dynamic wind that will only affect UNSC weapons and robes.

Longtime fans of the series know how big of an impact this is. In a way, it’s a callback to Halo 2’s curving bullets, but the control is given to the scripting engine of the dynamic wind as opposed to the player’s strafing movements. Pressing 343 industries for specific examples, they told us that shooting UNSC weapons across the map would be much harder. A sniper rifle that was placed over an enemy’s visor on the top middle hill of Ragnarok from blue base would now hit their codpiece, or go between their arm and torso instead of turning into a headshot, depending on the direction and speed of the dynamic wind at the time the shot was fired.

Upon asking why, we were given the answers that “long range combat is too last generation, we feel we needed to make ranged combat much more rewarding by increasing the challenge”, followed by “we believe that by putting the Battle Rifle to a 4-shot kill in our latest title update, we are paving the way for the newest generation of close quarters combat.”

However, when we pressed on the UNSC weapons no longer being hitscan, if the wind velocity would be displayed on the player’s Heads-Up Display, and any non-UNSC weapons affected by the upcoming changes, we were given a straight “We can neither confirm nor deny this at this time.”

HFFL: Again, i think this is a GREAT inclusion. It now means that there should be a further skill gap between okay and great snipers. Hopefully this will also mean that people just won’t be able to sit back all game and snipe away. Nothing bothers me more than a team mate who does this, especially in an objective game.

I want to thank my friend PENSHALO friend for passing this story on to me.

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-Sal

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

4 thoughts on “Next Halo to have Dynamic Wind Gameplay

  1. Sounds like a good, fun, interesting addition. How long until VR gaming? 😉
    Side note: I agree with you on the team mate who sits and snipes the whole game during objective based game modes/types.

  2. What? Wind to randomly affect bullets? Right, that’s sure to be great for skill.

    • Well yes, it WILL be great for skill. Then those who can account for the wind and still get the kills truly ARE skilled, rather than aim assisted noobs…LOL

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