Random Ordnance drops in Halo 4. Fair or not? A discussion.

Ordnance should be tiered. Plain and simple…

The more kills you get, the better your ordnance gets. Those poorly skilled players who get lucky and get a rocket launcher, wouldn’t anymore. Well, not until they killed a lot of people with lesser weapons.

Being good in Halo 4 doesn’t have much “reward,” especially when you can be killed by someone who got their first ordnance drop and it was an incineration cannon. That person who got the “InCin” then goes on to get a lucky killing spree due to a weapon the really didn’t deserve to get. Which in turn gives than yet another weapon drop…

Really???

The way I see ordnance dropping is that, for every 5 kills you get, (or a combo of kills/assists) you get a new drop. Each successive drop (for 5 kills/assists) is BETTER than the previous. It’s a reward for being BETTER than your opponents and a way to vanquish them quicker. Teams of unskilled players should NOT have a chance to beat skilled players with random drops that give them weapons that even skilled players can’t defend against.

This is one reason why when given the option, I ask my team to vote for NON-Infinity game types.

There really needs to be a CLASSIC playlist that is devoid of Infinity settings. (and ordnance altogether) Bring back TIMED weapons as specific areas on a map. Allow those teams of dedicated and/or skilled players to win because they have knowledge of those weapons spawning and have the skill to hold that area until those weapons spawn.

‘Nuff said.

Why are ODSTs not in Halo 4? A discussion.

Here’s a basic story line that gives us reasons why ODSTs aren’t present in Halo 4.

First, they ARE still around. Read the Kilo-5 novels (Glasslands/The Thursday War). These happen just prior to Halo 4.

Since the Infinity is home to a disproportionate amount of Spartans (albeit Spartan IVs), there is no need for ODSTs. As has been said, there are many who were previously ODSTs who are now Spartan IVs. Palmer is one of those. Spartans aboard the Infinity can perform the tasks of ODSTs easily.

Now as for a possible reason why they aren’t in the game…

343 wants us to focus on being Spartans, NOT ODSTs. This is one main reason why there is no choice for ODST armor in the game. Yes, the recruit helmet is similar to an ODST helmet and for good reason. It’s kind of the “transition” helmet from being an ODST to being a full on Spartan.

Again, this isn’t to say that ODSTs no longer exist in the Halo-verse as of Halo 4. They just aren’t in the same places that the campaign/Spartan Ops take place.

Personally, I’d love to see another ODST game.

In fact, this could happen with a very interesting story line. Palmer could be one of the stars of this game as could BUCK!

It was said of Buck that, “If he were any better, he’d be a Spartan.” Well, here’s that opportunity. Now that the processes for creating a Spartan from a fully grown adult are now possible within the Halo-verse, it’s quite plausible for Buck to become a Spartan.

So imagine a story where you can play as either Buck or Palmer (and possibly two other not yet named UNSC characters) who start out as ODSTs. Along the way, they are recruited to become Spartan IVs. You’re first few missions are those of them being ODSTs, then the transition to them being Spartans. This could go along quite well with Palmer’s Origin comic book by Darkhorse, coming out soon.

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There are MANY fans of Buck/Nathan Fillion who would LOVE to have him back and active in the franchise again. I’m pretty sure, Nathan would love that too…

How are you coming along with CSR?

Well, I know I have NO chance of getting the 35 in Castle DLC before tomorrow’s deadline to get that avatar t-shirt. In the meantime though, I’m working on several playlists.CSR 4-21-13Here’s my current CSR ranking:So how are you coming along?

-Sal

Halo Concept art: Super Sentinel (by Sparth of 343)

Sparth again tweets another piece of awesome concept art. This time giving us a “super” sentinel. Is this a new type of “Enforcer”?

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Regardless of what kind it is, I’d have LOVED to have seen this in the game, especially if it would have been a boss battle kind of thing.

-Sal

Out of Forge Island: EPIC Island!

So I was able to break the barrier on Forge Island last night and took several screenshots.

First here is a view showing the three islands (top center). The white faded area is the boundary/barrier of Forge Island.Forge World Epic Islands Great AnvilsFrom here, I looked up to see the inner hull of the Shield Wall. Inner Shield WallThen I zoomed in to see more of the detail: Inner Shield Wall close-upHere is nearly the same as the first pic, but a little higher up and turned almost 180. The island on the left has some of the “anvil” type islands attached to it, or very near it. The big island to the right is the same as the other island with some minor derivations. The size is a bit smaller and the texture shaded differently. However, since their orientation to the 3 “Great Anvil” islands of Forge Island themselves are different, these far off islands appear to be different somewhat when view from the normal map level.Forge World Epic IslandsFinally, there is one of these same islands further off and MUCH MUCH bigger. So much so that it follows the curvature of Requiem. I’m calling this island, “Epic Island.” It’s quite beautiful. (Click to make bigger)Forge Island EPIC Island2 trimmedIn that above panorama, I had to piece together 4 screenshots and rotate slightly to get to line up.

I wish THIS island was for use in Forge. Given the size (even if it was one of the smaller, but same shaped cousins, we would have a gargantuan island to forge on with some truly unique play spaces. Not to mention beaches by which to forge next to, instead of the anvil islands, which have no beaches persay.

Hmm, maybe we can convince 343 to give us this too? It’s already made… Heck make it much smaller so the texture appears as high-resolution. I’d be fine with that. I want to play/forge on this island!!!

-Sal

 

 

 

Glitched stance in Halo 4

My friend Zach from @TheHaloArray saw that my spartan was standing with a slightly glitched stance earlier today. (Click to make bigger)

glitched stance

The head should be pointing straight out as if to look directly back at you. I actually like this stance more. Too bad it can’t be easily replicated. I don’t know why it showed up like that fro him, yet I saw it as it normally is. Meh, still cool to see the glitch. Thanks Zach for tweeting this.

-Sal

The Halo Bulletin 4.10.13

halobulletinheader_4-10-13The bulletin recaps some of the “Halo Week” events.

A paragraph each on:
• Castle Map pack
• Competitive Skill Rank
• CSR Challenge
• Halo 4 Original Soundtrack Volume 2
• Spartan Ops Challenge
• New Halo Themed Avatar Items
• DLC Sale

HFFL: In otherwords, everything I’ve already covered in the past few days…LOL

Her is something new-ish. The following graphic shows the Avatar t-shirt you will get if you get a CSR 35 in the Castle DLC playlist.

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Also, here’s the Spartan Ops Avatar T-shirt you can get by playing and completing 5 DIFFERENT Spartan Ops missions.

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After this section comes something of importance if your interested in weapons balancing in Halo 4:

As we have mentioned in various Halo Bulletins, panels and live streams over the past few weeks, we are currently evaluating the state of Halo 4’s weapon balance. The sustain, sandbox, multiplayer and test teams have been working together and evaluating which weapons and categories of weapons need some attention, and we are happy to say that our internal testing has allowed us to make great progress.

We have also mentioned that we are approaching weapon re-balancing very carefully, as each change that is checked requires vigorous testing to ensure that it benefits the entire sandbox, and that gameplay is improved on a global level across all of Halo 4’s maps, game modes and scenarios. Because of this, the process takes several weeks while we are in a constant cycle of making tweaks, testing and retesting. This being said, we are well underway and will be bringing this update to Halo 4 Matchmaking as soon as it’s ready.

Here are some of the big ticket items we’re currently looking at:

Precision Weapon Balance

Our goal of the upcoming balance update is to create an even balance across all precision rifles (DMR, Battle Rifle, Carbine and LightRifle). Our latest tests have included (but are not limited to) rate of fire and damage tweaks to several weapons within this category. Additionally, it is important to create balance amongst all primary weapons, which leads into the next category.

Automatic Weapon Balance

An important part of overall balance is ensuring that each weapon excels within its intended role. As we move the dials to tweak some of the precision weapons, it demands that certain tweaks also be made to automatic weapons, which include the Assault Rifle, Suppressor and more. We are investigating modifying the rate of fire, accuracy and damage on these weapons.

Vehicle Weapon Balance

We have seen many community concerns that certain vehicles may be examples of sandbox elements that could be improved. We are currently looking at tuning some of the weapons that these vehicles have at their disposal in order to increase their usefulness and viability. We greatly value the teamwork (and fun) required in riding around in a Warthog with a buddy, and want to ensure that this and other vehicles have great draw and value.

Also, we are taking a look at many weapons that do not fit within these categories to ensure that the sandbox is providing the most ideal experience possible for all users in all playlists and game modes. As we finish up our internal testing, we look forward to providing further updates on the weapons that will be receiving attention and the specific changes that will be made, once finalized.

Next some cool stats for the first 24 hours of CSR:

Many of you have already been introduced to CSR. For the uninitiated, your Competitive Skill Rank (CSR) measures your performance against other players in Halo 4 Matchmaking War Games. You have a CSR specific to each active playlist, which can be seen on all screens of Halo Waypoint. It is a number from 1 to 50 (higher is better) which goes up and down based on match outcomes. Your best CSR is shown on your Player Card and Service Record, as well as Player Compare.

Competitive Skill Rank is a brand new feature for Halo 4 and to celebrate, we issued you a challenge: Play in the Castle DLC playlist from April 8th at 2am PST to April 22nd at 2 am PST, reach CSR level 35 or higher at any point on or between these dates, and you’ll receive an avatar tee. If you’ve been striving to hit that magic number and are curious about how you stack up when compared to everybody else, here are some stats from the first 24 hours CSR was live.

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If you’re hoping to get your hands on the CSR Challenge’s avatar item, check out the below tips.

Capture the Flag – Daybreak

Daybreak CTF is probably my favorite game type in the Castle DLC playlist. There is always a lot of action on Daybreak, but here’s what’s most important:

  • Use your Sniper Rifle wisely – Daybreak’s two-base feel is complimented by an opening Sniper Battle. Talk to your Sniper and decide if they want to challenge the enemy Sniper, assist with Rockets or help in securing the Banshee.
  • The Banshee is king – I’d recommend sending at least two players towards the Banshee, and maybe even your Sniper. If the enemy team gets the Banshee, have your Plasma Pistols ready.
  • Treat the map as if it were an arena-style map – When running a flag, run it along the outer edge (Banshee side or Rocket side) towards your team. If your team is supporting you, the enemy will spawn at their base or on the opposite side. Escort your flag carrier, rinse and repeat.

King of the Hill – Perdition

Perdition KotH is an exciting and refreshing game type in that all of the hills offer totally different sightlines and playspaces. Several things to remember on this game type:

  • Go for map control, not just hill control – Several of the hills are in closed spaces, e.g., the control room or “Ghost Garage.” Because of this, you’ll want to establish a presence outside of the hills while one or two teammates lock down the hill itself. If you turtle inside the room, you’re a sitting duck.
  • The Ghost is your friend – Because of its mobility and usefulness, the Ghost is your best bet when trying to clear out one of the open hills, such as the Reactor. If your teammates are using precision weapons, they should have no trouble cleaning up all of your weak, helpless enemies as you run laps around the map’s outer track.

Infinity Slayer – Outcast

Outcast Slayer is a fun game type for several reasons, including the Mantis vs. Wraith battle, and the fact that all action seems to funnel straight into the middle. Stick to the outside – and these tips – to find victory on this map.

  • Use your vehicle wisely – Each team is given a powerful vehicle. When you have the Wraith or the Mantis, make sure you’re not blindly charging into the middle of the map, as the corresponding enemy vehicle could be around any turn.
  • Use the Mongoose to flank the enemy – If you can find a pathway that is clear of vehicular opposition, you may be able to flank the enemy by hopping into a Mongoose and getting behind enemy lines. Once there, let your teammates know, and time your attack accordingly.
  • Rush the Rockets – The Rocket Launcher spawns in the middle of the map, so be sure to sprint in and bring it back to give you the upper hand against the inevitable infantry vs. vehicle battles that are soon to be underway. The enemy team is undoubtedly looking to do the same thing, though, as this area is the first choke point in most matches.

And finally as has been for the past few weeks, the bulletin ends with a gallery. This one of screenshots of space.

Go to this link for the FULL Bulletin on Waypoint.

-Sal