Halo Out and COD In at Major League Gaming, but Why?

This article from Forbes by contributor Paul Tassi explains in part why Halo is out of MLG.  After the text below, I add my own commentary about a portion of what is stated in the article.

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Today we got word that confirmed what most already knew, with Halo 4 now dropping out of rotation as an eSport in MLG’s Winter season, Call of Duty: Black Ops 2 would likely be in.

That is in fact the case, and it’s odd as the two games have generally been featured side-by-side for a while, at  least in their past iterations. Halo has been an MLG staple for years now and many are wondering why it would be left out in the cold  while Call of Duty stays.

There’s no official comment from Major League Gaming as to why Halo has been dropped, though it’s been mentioned that Microsoft signed an exclusive dealwith Virgin Gaming giving them access to the game over MLG. But that’s likely not the only reason. In reality, competitive Halo just isn’t what it used to be.

Recently, Halo games have become increasingly less viable as a competitive title at the highest levels. Starting with Reach, the inclusion of armor abilities like jetpack and armor lock changed the game in fundamental ways that were too big to ignore.

Halo 4 went a step further. Though they scaled back a few of the armor abilities, they still exist and mess around with pivotaly important parts of competitive Halo like line of sight. At top levels, players used to know where anyone could be on a map, where they could hit them from, and where they were likely to run to, but give them a jetpack and suddenly all that knowledge goes out the window.

The real problem with Halo 4 is that it introduced more randomness than ever into multiplayer gameplay. That might be perfectly fun for regular players, many of whom were proud to announce “Halo was back!” with last year’s new game, but it’s vastly different from how Halo used to function for pros. Everyone formerly had the exact same loadout to start with, and everyone knew exactly where the best weapons were scattered around the map, along with how often they respawned.

All of that is gone in Halo 4. Loadouts are completely customizable with no way of knowing what kit your opponent has. Secondary weapons have proven overpowered with one being the equivalent of a pocket shotgun from the start. But most disruptive has been the fact that now weapon drops only exist in the levels as random occurrences. You cannot predict where and when these items will appear, but they can dramatically swing things in the favor of whichever team is lucky enough to be near them.

The game also introduced killstreaks, not necessarily a bad idea unto itself, but worthless for competitive play as the available weapons you’re allowed to call in are also random. You might get five kills and be offered a plasma grenade or a speed boost, while your opponent might get a one-hit kill sniper rifle or a world-destroying rocket launcher for the same amount of kills.

All of this works fine for normal players, and Halo 4 multiplayer is a  decent amount of fun. But at the highest levels of competition, you cannot have that much randomness in a game. And without easy ways to revert things back to the way they used to be, there’s really no getting around this for competitive players. That’s why there really isn’t all the much of a competitive Halo 4 scene period, as its players have moved on to other titles. With all this in mind, it absolutely makes sense for MLG to drop Halo.

Randomness just doesn’t work at the highest level of skill in a game, any game. Imagine if in soccer players were randomly granted a free penalty kick once per game, or if in baseball it sometimes took four strikes to be out. A level playing field with universal rules is necessary, and Halo lost that with a myriad of changes. It still might be a good game, but it’s no longer a viable eSport in its current form.

Why is Call of Duty sticking around? Well, that’s where barely changing over the years works to its benefit. The updates to Call of Duty have largely been cosmetic. There are new guns, levels, killstreaks, perks and so on, but relatively little about core gameplay has changed, at least not to the degree which has happened with Halo. Pro COD players take a month or so to adjust to the new tweaks each year, and don’t miss a beat most of the time. But Halo  players found they couldn’t do the same with new iterations of the game.

Black Ops II joins League of Legends and one unannounced title for the Winter MLG season. It’s sad to see Halo go, but perhaps it may someday rise again on the pro circuit.

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Now I’m no fan of MLG, however there were some points in the article that struck home with me.

“Everyone formerly had the exact same loadout to start with, and everyone knew exactly where the best weapons were scattered around the map, along with how often they respawned.”

This by and far is the statement that sums up most people’s displeasure with Halo 4. It IS the core of what Halo gameplay is all about. Halo 4 completely changed that. There is now way too much randomness and it hurts not just those MLGers, but even less competitive folks like myself. I absolutely hate getting rocketed out of no where. I’ve said before, power weapons should be a TIMED MAP SPAWN ONLY weapon. This is part is why I don’t play anywhere near as much multiplayer (War Games) as I have in past Halo titles.

Such randomness takes away tactics. Yes, I get that 343 wants even noobs to have a chance. Um, hello, with respect 343 (and I mean that), Halo has never been about noobs. Reach helped noobs with some of the armor abilities. However, power weapons still had specific locations and specific times when they would spawn. This creates tactics. Knowing when and where to be for power weapons sets a team up for a better chance of winning. It creates an atmosphere of teamwork. It brings friends together to play for fun, as a team, use tactics, and win.

Halo 4’s randomness with power weapons, especially as PERSONAL ordnance drops practically kills those things. Is this just something I’ve made up? No way! I’ve been playing Halo for many years now. I’ve played with many friends and gaming groups in a team atmosphere. While I’m just an above average player, I knew when and where power weapons would drop. I’d call them out and as a team we’d descend upon those locations. We had certain tactics for certain maps that worked a vast majority of the time. This enabled us to win.

Okay, so what is 343 doing then address these concerns? They are finally making a ranked playlist with power weapons drops, NO Join-In-Progess and some other important tweaks.

Say um, could you do that to regular matchmaking too? I don’t really want to HAVE to go into Ranked playlists to play Halo in the gameplay style that it’s been known for ALL THESE YEARS. ‘Fess up 343, you kinda screwed up Halo’s gameplay. You have the tools to fix it. DO that across the board and I think you won’t just see the game population decrease, you’ll see people come back. Maybe MLG will care again, maybe they won’t. As for me and my circle of friends, we’d welcome these changes to all of War Games, not just ranked playlists.

Respectfully,
Sal

Halo 4 Emblem Generator!

Thanks to Furiousn00b for creating a Halo 4 emblem generator!

http://furiousn00b.com/halo4emblems/index.php

This even includes all of the commendation emblems that we all don’t have yet. Nice to see what they will look like ahead of time.

-Sal

Community Forge Test Playlist Info.

Community Forge Test Playlist Information

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Good morning/afternoon/evening! In the early AM hours of Monday morning (PT), we’ll be launching our brand new “Community Forge Test” playlist. We’re incredibly excited about it, and we hope all of you check it out and help us test these maps for potential future Matchmaking inclusion. If you want a sneak peek at what you’ll soon be playing, here are the specifics:Included mapsMap: Shutout
Description: Some believe this remote facility was once used to study the Flood. But few clues remain amidst the snow and ice.
Author: Big Papa SaLoT

Map: Despair
Description: A derelict facility…
Author: SecretShnitzel

Map: Garrotte
Description: Better play it straight.
Author: MythicFritz

Map: Relay
Description: As is, in-game.
Author: FyreWulff

Map: Scythe
Description: A community made forge map by PA1NTS.
Author: PA1NTS

Map: Simplex
Description: A community made, arena style map by Big Papa SaLoT.
Author: Big Papa SaLoT

And how they’re being used in the new hopper:
Garrotte – Infinity Slayer
Shutout – Infinity Slayer
Despair – Infinity Slayer
Scythe – Infinity Slayer
Simplex – Infinity Slayer
Relay – Infinity Slayer
Garrotte – CTF
Shutout – SWAT
Despair – KOTH
Scythe – SWAT
Simplex – CTF

The Matchmaking Systems Team will be setting up individual feedback threads for each map shortly (screenshots will be included in those). Additionally, there is a bug reporting thread for your perusal as well.

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Woot, I’m looking forward to trying these maps out. Now if I can get two of mine reviewed and in this hopper in the future.
-Sal

A reader asks, “How do I get better at Halo?”

A reader posed some questions to me about how to get better at slaying and improve your K/D. I’m no MLG guy, so my opinions and experience come from the regular everyday fan, not the elite. What I layout is but some suggestions. By no means a rule book to follow. The following was my response to the reader via e-mail, and I thought I’d post it here as well, in case it might help others.

How do I get better at Halo?

This is quite a loaded question and to answer this properly it would take a MUCH longer time to write an appropriate detailed response. In lieu of that here is the message I sent to the reader:

Well without seeing how you actually play, I can only give generalizations.

First and foremost aim for the head. That will give you kills quicker than body shots. To do this, I recommend playing SWAT as only head shots will give you kills. That will make you get used to aiming for the head.

Learn how to strafe back and forth while shooting. How can this be done as practice and in-game? You could forge a shooting range, or later this month when fileshare becomes easy to search on LIVE, search for a shooting range already forged and test them out. As far as in game, might I suggest trying Spartan Ops first and then maybe on a lower difficulty rating such as “normal.” The enemies will still shoot at you, however the stress level you might get form enemies shooting back will be greatly reduced. Work through some missions in Spartan Ops, then try a harder setting. First Heroic, the Legendary. When you feel that you’ve gotten better at strafing then go into matchmaking.

In Halo 4, I’d recommend Team Regicide. Since the better players will likely be the “King” in game, you will have less people gunning for you as you’re not worth as many points. Yes, you’ll still have people shooting at you. However, I’ve noticed in my experience in-game that when you are not the “king” in a Regicide match, you don’t get shot at as often. This will help to alleviate some of the competitive pressure that comes with enemies shooting back while you’re trying to strafe left to right.

As well, for a time, I would suggest playing CTF (Capture the Flag) and NOT going for the objective, but rather playing defense and keeping the opponents from getting your flag. You’re still helping your team, while not dying as much and not having to also think about playing the objective. This means you can focus on slaying and use that as another way to get better in that apsect of the game. Oddball is similar in nature, however look for teammates and/or opponents throwing you the ball, especially when you least expect it.

Again, when you feel you’ve gotten better, then I’d say go into Team Slayer matches. NOT CTF or Oddball. What you want to focus on is the slaying aspect of the game first before you try and juggle playing for the objective at the same time.

The biggest thing to remember is patience. You’re not going to all of the sudden become great overnight. Heck, I’m still working on it. If someone kills you in-game, slough it off and move on. It doesn’t help to get upset about it. You can’t change that. However, maybe you can learn from it. How? Well, if there was a particular kill on you that someone did and you don’t know how, then I suggest you check out the film of the match and watch what they did. That is yet another way you can see how better players (and yes, lucky players) get kills. Theater is great for this kind of thing.

 

Another thing though that I make sure to tell folks is this, remember it’s a game first and foremost. Have FUN. If you’re too focused on having a positive K/D and/or get mad when someone slays you, you’re going to miss out on just the fun of the game.

I had a decent K/D in Reach yet my K/D in Halo 4 is lower. Why? Simple, I made it a point NOT to worry about K/D any longer. I go for the objective, even if it means I know I’m going to get killed before completing it. I’m all about the wins. So there are times I may go -10. But if we win, that is more important to me.

I used Reach as a test to myself to see if I could be a good slayer. I accomplished that. So now with Halo 4, I’ve gone back to my roots of wanting to WIN. Now mind you, I don’t always go with the intention of just throwing my Spartan out there to be killed. If it means I touch the flag to reset the timer, then it’s all good. If it means I grab the oddball and throw it to a teammate then die, no problem.

It’s really a matter of what YOU want to get out of the game. Play for K/D or play to win, or play for both. (Though the latter is tougher it can be done.)

End of message.

I want to reiterate, these are but generalizations. There are MANY ways to get better. Certainly playing with a team of better players will help, playing more in general will help, learning callouts on maps helps if you’ve got people who actively call out during games. Again, I could go on and on, but for now, I hope these very basic suggestions can get you started on a path to being a better player.

Respectfully,
Sal

Spartan Ops Episodes 6-10 info! (possible small spoilers)

SPARTAN OPS EPS 6-10 TRAILER

In case you need a reminder, here is the official trailer for episodes 6-10!

IGN has this regarding Spartan Ops:
First look at Halo 4’s Spartan Ops episode 6

Gametrailers has two videos of the forthcoming Spartan Ops second half of the season.
Briefing with Chris Haluke of 343
Halo 4 Spartan Ops season 2 briefing
Listening to Chris, he seems genuinely excited about what Spartan Ops is and will become.

Walkthrough with David Ellis of 343
Halo 4 Spartan Ops season 2 walkthrough
It’s cool to see that we’ll have a few different ways we can play the same mission. That definitely helps give the feeling like YOU are in charge of the action instead of scripted events. Glad to see 343 is listening to us!

Polygon.com gives us several screenshots from the episode 6: