Halo 5 Guardians: Your team is your weapon!

This is a reblog from Halo Waypoint: 

By Josh Holmes

This marks the first in a series of developer blogs that we’ll be publishing here on Waypoint. These blogs will feature contributions from members of the Halo 5: Guardians Development Team and will cover a wide variety of different topics. Similar to The Sprint, our goal is to provide more insight into the development process for Halo 5 and the creative and technical decisions that are a part of it.

Co-op Campaign in Halo 5: Guardians

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Co-operative play has always been a big part of Halo, allowing two or more friends to play through the campaign together. Over the years I’ve spent countless hours playing Halo co-op, as have the majority of us here at 343 Industries. It’s a source of endless fun, particularly because of the emergent play that stems from having a group of players interacting with the Halo sandbox. Yet at its core, Halo’s campaign was originally built to be a single-player experience, first and foremost. So when you joined a friend in their campaign session, you were coming along for the ride and helping to lighten the load. Mechanically, the game was designed with the single-player experience in mind and so the narrative perspective of campaign also remained focused on telling the story of a lone hero.

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Canon Fodder – Reaching Out

BY GRIMBROTHER ONE

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Greetings canonheads, and welcome back to another round. The fodder flavor this Friday is full of fiction-fries – in other words, San Diego style. That’s right, this week is all about the San Diego Comic Con, taking place right this very moment in California, where legions of fiction fans of all walks and universes gather each year to celebrate their shared passion for comics, games, books, movies, and much more. 343 Industries is taking part in our fair share of the festivities as well, as today we are hosting a story-centric Halo panel, “Hunt the Truth: Following the Trail of the Halo 5: Guardians Story.” Among a number of talking points for the panel will be information on the recently announced Halo: The Fall of Reach – The Animated Series. But what if you can’t be at the panel?! Don’t worry, we’ve got you covered right here, as I sat down with Franchise Development Director Frank O’Connor and Partner Executive Producer Kiki Wolfkill to flesh out some deeper details about what to expect when we revisit Reach… Continue reading

Halo Channel Mobile App now available for iOS and android!

This is a reblog from Halo Waypoint: 

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The Halo Channel app is the home for all news, community, Halo Championship Series and Halo original programming including The SprintThe Bulletin, and Red vs Blue. The app first launched on Xbox One and Windows 8 PCs & tablets last year, and has been entertaining Halo fans around the world. Today, we’re excited to announce that the Halo Channel is available for iOS (iPhone, iPad, iPod Touch) and Android devices right now, and a Windows Phone version is in development and will be available at the launch of Windows 10 Mobile.

CLICK HERE TO DOWNLOAD FOR IOS DEVICES

CLICK HERE TO DOWNLOAD FOR ANDROID DEVICES

To commemorate expanding the Halo Channel to these two new platforms, when you download Halo Channel on your platform of choice and watch any video, you’ll be awarded a unique Promotional REQ pack which contains a special emblem in Halo 5: Guardians. For those Halo fans who have already been watching Halo Channel, fret not, we’ve got you on our list and you’ll also receive the Promotional REQ pack. Of course, you’ll have to wait until Halo 5: Guardians releases on October 27, 2015 to receive the Promotional REQ pack.

Halo Community Update 7.7.15

This is a reblog from Halo Waypoint: 

By B is for Bravo –

Over the past few weeks, teams at 343 and Xbox have been putting the finishing touches on the upcoming show at the world famous San Diego Comic-Con. As I put together this update, many brave souls are already in sunny Southern California, preparing the Halo 5: Guardians booth, the all-new Breakout Arena, a couple of Halo panels, and more. Let’s talk about exactly what that more entails, because there’s lots. We’re coming for you, Comic-Con, and we can’t wait for the doors to open.

Halo @ SDCC 2015

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Halo Bulletin Episode 19

So around 3:40 this gets ridiculous… Say bro, it’s not ‘hor-hey” is George. That’s how you pronounce Jorge-058’s name. Honestly, you can skip everything between 3:40 to 6:00. Well, unless you like goofiness.

Canon Fodder: Scarab Tactics

By GrimBrother One

ISSUE 31

Salutations, story supporters! It’s great to have you back for another universal update. In case you missed it, last week we dove a little deeper into the Warzone wild, and pulled the curtain back a bit on the Warzone Boss experience. If you want to know a bit more about the fictional setting for these deadly simulations, give it a read. This week we’ve got couple of cool new encyclopedic entries in the Universe section, and we hear from the community on what some of your favorite Spartan armors are. Mind the gap, and let’s make the jump!

MIND IF WE BUG YOU?

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This week, you’ll notice that one of our new articles is a formidable foe, the Scarab. The deadly diggers are a Halo fan favorite – and for good reason! The Halo fiction is vast, but even the largest set pieces and smallest background details are often closely connected. For example, did you know that there were at least five Scarabs deployed by the Prophet of Regret during the Battle for New Mombasa? This is a detail from the Halo: Evolutions short story “Palace Hotel” (written by the evergreen Robt McLees) that even some of the most meticulous fans might miss. In case you’re wondering, the Scarab you see in Halo: Spartan Strike’s simulation just might be one of these rampaging machines that the Chief hadn’t gotten around to blowing up yet!

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Canon Fodder: In the Zone

This is a reblog from Halo Waypoint:

By GrimBrother One
ISSUE 30

Hello, fiction folks! Thanks for stopping by to spend some weekly eyeball time with us. While E3’s train finally pulled into the station to allow us all a few moments of respite, there is scant time to linger, as the march towards October rolls on and will be filled with scattered nuggets of hypey goodness for fans to sink their eager teeth into. In case you missed it, last week we took a closer look at the newly introduced Armiger constructs, variants of which are seen not just in the recently released Halo: Hunters in the Dark, but also in the campaign and Warzone footage for Halo 5: Guardians, where you seem them more colloquially coined “Soldiers.” This week, we’ll actually take a peek at some of the fictional setting behind the new Warzone mode, giving your minds an idea about how it fits into the overall Halo setting.

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CF: ChatterNet – That’s Armor, ‘Eh?

This is a reblog from Halo Waypoint:

Welcome to Canon Fodder: ChatterNet. Normally, we’re the ones culling through all your questions (and boy do you folks like asking questions 😉 ), and trying to give you answers where we can. Well this time, YOU are on the hot seat! Occasionally, you’ll see a thread like this pop up where we’ll ask a question of you, and then pull a few different answers for inclusion in an upcoming Canon Fodder. Remember, we’ll likely be pulling far fewer entries than participants, so hopefully you are here primarily for the glory of discourse!Your question for next week’s Canon Fodder:
What are your favorite Spartan armor designs, and why? Continue reading

A few of Concept Artist Kory Hubbell’s, of 343, artwork!!

As you long time readers know, I absolutely LOVE concept art. Seeing where ideas came form is an amazing process to me. Sometime things look close to how they were originally envisions, sometimes they turn out completely different.

Regardless, without concept artwork, the process would come to an abrupt halt.

Below is just a sampling of what Kory Hubbell has done for the Halo franchise:

The following two are concepts for the busts that come with the Halo miniatures board game, produced by Spartan Games (convenient name, huh? LOL). Continue reading