Halo Bulletin 10.30.14: Live and Let Pie

halo-5-midship-hero-small-1920x350-62917b3173dd4070a1dd172c78f83baf

The Halo Bulletin: Live and Let Pie

Over the past few weeks, we’ve been telling you more and more about the journey that lies ahead, and I do believe it is safe to say that these are exciting times indeed. Inside the studio, we’re putting the finishing touches on a variety of projects, some of which will be available to you as soon as tomorrow, some that are less than two weeks away, and others that will be coming closer to the end of the calendar year. In this week’s update, we have some details on these very experiences, and I’m excited to get started, so let’s do just that. Continue reading

The Halo Bulletin

halobulletinheader_10-8_800-7c1c19c5c4cc4f3b85cd0756d3983f8e

Outside of the studio, the Pacific Northwest days have begun to get shorter and colder. Within the studio, our days have instead gotten much longer as we push towards the release of Halo: The Master Chief Collection, a major website update, the Halo Channel, and more. As each piece of the puzzle comes together, we’re beginning to not only see the light at the end of the tunnel, but also the full picture of Halo experiences that await, including the new Halo Waypoint, which will actually be here quite soon. Let’s get into it. Continue reading

Halo Waypoint getting a NEW look!

This is a reblog from Halo Waypoint.

halo-waypoint-visual-teaser-f85fd4890d4f4e8f8d297de715e327ab

Hello friends!

There’s a strong likelihood that many of you reading this update have called Waypoint home for many years, and it is with great pleasure that we share details with you about something new that is on the way. Our web team has been hard at work on a secret project that, until now, had not been discussed outside of the studio walls. This endeavor just happens to be a hefty website update, and the first major redesign for Halo Waypoint.

HFFL: I figured this would happen, what with the Halo Channel and all. I think it’s a good move. Continue reading

The Halo Bulletin 10-2-14

halobulletinheader_10-2_800-4363b4fec60c4dc48767d20fd3bd65ad
It is now October, which means that we can officially say that Halo: The Master Chief Collection launches next month.

Within the studio walls, various teams around the studio are putting the finishing touches on all of the experiences that await you this fall. In one corner, the Halo Channel team can be found building an all new entertainment platform, and I can be found peeking in between desks in an attempt to get a sneak peek at Halo: Nightfall. In another corner, the Halo 5: Guardians team is finishing up various features that we’ll be talking about in the near future. And at my desk, endless amount of Halo: The Master Chief Collection “tests” are underway, in which I play an endless amount of multiplayer matches from each game. Conversations about featured playlists, tournaments, community events, and more fill the halls and conference rooms.

At the rare times when I manage to put my controller down and come up for air, I have the privilege of seeing all of these moving pieces in action, and I’m instantly excited about the games, programming, and experiences that await each of us over the course of the next few months and beyond. This anticipation generally leads to ponderings about what each of you are most excited about this fall, and it just so happens that we want to hear from you.

HFFL: As it just so happens, you will hear from us. I’ll be recording a podcast this weekend! Continue reading

The Halo Bulletin 9-17-14

halobulletinheader_9-17_800-0491608ba60541adb2e79b9f68aec944

Over the past few weeks, you’ve been asking to see more of Halo: The Master Chief Collection. You’ve asked for footage from each game, glorious Gungoose gameplay, and (lots) more. Just today, we released a sneak peek at a bit more goodness in the form of Halo 2: Anniversary screenshots, video footage from Halo 2: Anniversary and Halo 3 on Xbox One. Let’s start by taking a look at some brand new shots, hot off the presses! We hope you like ‘em. Continue reading

The Halo Bulletin 9-5-14

halobulletinheader_9-5_800-4cf40f919dcf40e3ab2f1fef8cece298

This past weekend, we brought a few things we’ve been working on to this massive gaming expo called PAX Prime. It happens every year right down the road, so we usually walk over and check it out. Luckily for us, thousands of you came too, and even eagerly waited in line to play Halo: The Master Chief Collection for the first time in North America. With help from our friends at Xbox, ASTRO Gaming, Skullcandy Gaming, and ESL, we set up several 4v4 stations all around the expo with multiplayer gameplay on the recently announced re-mastered version of Lockout, set the game timer, and let you play to your heart’s content (or until you hit the score limit) (or the time limit). Continue reading

The Halo Bulletin 8-27-14

halobulletinheader_8-27_800-795964c9db89431397a3afa112526839pax-logo_800-43c4f95f8ece4396ad5f6ae6484305ea

PAX Prime is upon us, which means we have a busy weekend ahead, and so do you. PAX Prime, the primest of the Penny Arcade Expos, starts this Friday, and we’re looking forward to the masses of gaming fans making their way to our neck of the woods. The event is sold out, it’s been a consistent 82 degrees and sunny in the greater Seattle area, and we have the North American playable premiere of Halo: The Master Chief Collection and Halo 2: Anniversary – it looks like we’re gearing up for quite a weekend. Whether you’ll be joining us in downtown Seattle, or will be glued to Twitter, Twitch, and Waypoint, we’re excited to have you with us.
Late last week, we posted our official PAX Prime 2014 Schedule, and we’ve updated it with some new details. Check out the below to see what’s going down on both the show floor and Twitch.tv/Halo. Continue reading

The Halo Bulletin 8-21-14

halobulletinheader_8-21_800-91af6989b38045f2b83c98ce41ce987cWe have returned from the world’s largest game show. We gave you a brand new look at Halo 2: Anniversary, and if you were with us in Germany, you likely got hands on with the all-new multiplayer. We braved absurd crowds and lines, and most of us made it home alive. I have returned home with a terrible fever, which is why today’s Bulletin is coming in one day late. Thank you for your patience, friends. The below picture helps to shed light on why we barely survived gamescom. Continue reading