Forward Unto Dawn video: “LECTURE”

Check out the vid here.

Text from Halowaypoint.com

THE CADETS AT CORBULO ACADEMY GET A HARD LESSON ABOUT WHY THEY FIGHT THE INSURRECTIONISTS.

In 2526, the Insurrectionists believe that the people of one planet owe nothing to the people of another planet or even Earth—a philosophy which is violently contested by the UNSC. General Black, the leader of Corbulo Academy of Military Science, makes sure his students understand why.

Halo 4: Forward Unto Dawn is a live-action digital series that takes you back to the beginning of the human and Covenant war and leading into the events of Halo 4. It will unfold through a series of five episodes, and will be initially distributed worldwide by Machinima, debuting on its new channel, Machinima Prime, as well as here on Halo Waypoint, on Oct. 5, 2012.

-By the way, the officer is wearing REAL LIFE medals. How do I know? I earned some of those while in the U.S.Navy.

Here are some that I can readily identify:

Liberation of Kuwait
National Defense
World War II Occupation (no, I didn’t receive this one, I’m not that old…)

For those that may be wondering, here are the medals I received while in the U.S. Navy (these are a little faded/worn from age):

They are (going from top to bottom, left to right)

Top: Navy unit Commedation
2nd row: Meritorious Unit Commendation (star denotes second award); Good Conduct; National Defense
3rd row:  Southwest Asia Service (each star denotes another award of it-so I got this 3 times); Humanitarian Service; Sea Service
Bottom Row: Overseas Service; Coast Guard Special Operations Service (for an Op in Guantanamo Bay, Cuba; Saudi Arabian Medal for the Liberation of Kuwait

My “Liberation of Kuwait” medal looks different than the one in the video as it is actually a Saudi Arabian medal given for the Liberation of Kuwait.

-Sal

Halo Bulletin 9/19/2012.

Source link from HaloWaypoint.com.

Here’s a brief summary:
• Sleek high-res background pic for your computer. 1280×720 or 1920×1080
• BS Angel talks Halo 4 Covenant weapons
• Most of the Covenant weapons return.
• Welcome back Covenant Carbine!
• Can’t wait to try out the NEW Storm Rifle
• Several 343 folks describe how the weapons feel to them in each weapon article
• Breakdown of different editions of Halo 4

And I just couldn’t help but post this pic of the Limited edition goodies!

 

The Halo Bulletin 8-22-12 (and it’s an exciting one!)

Okay, for those that want to read the whole thing go here: The Halo Bulletin

For those that just want to get to the good stuff, read on.

BS Angel talks about how hot it was in the studio.

SPOILERS FORTHCOMING, you’ve been warned.

Halo 4 Original Soundtrack and Special Edition Remix Album coming Oct. 22!

Here’s a link to some of the regular samples:
Halo 4 samples

Here’s a link to some of the remix samples:
Halo 4 remix samples

More talk about the music and remixes.

Now for the official news on when to get the OST (Original Soundtrack).

Following text from Halo Waypoint:

Halo 4 Original Soundtrack (available in physical CD and digital formats)

Available for standalone purchase of $13.98 (U.S. ERP), the Halo 4 Original Soundtrack features 15 themes from award-winning producer Neil Davidge, co-writer and producer of the pioneering trip hop group Massive Attack. Working in collaboration with 343 Industries, Davidge and his production team enlisted a 16-person hand-picked male tenor / bass choir plus 10 females from the London Bulgarian Choir, a full 50 piece orchestra, and a whole host of other performers to bring the music of Halo 4 to life. Those who purchase a physical copy of the Original Soundtrack will receive a free download voucher for three exclusive remix tracks and three additional Davidge tracks not included on the soundtrack but featured in the Halo 4 game. These game pieces will not be available on any other platform other than through the physical CD purchase.

Halo 4 Original Soundtrack List and Titles (CD & Digital):

1. Awakening
2. Belly Of The Beast
3. Requiem
4. Legacy
5. Faithless
6. Nemesis
7. Haven
8. Ascendancy
9. Solace
10. To Galaxy
11. Immaterial
12. 117
13. Arrival
14. Revival
15. Green And Blue

Halo 4 Special Digital Original Soundtrack

The Special Digital Original Soundtrack features the full content of the Original Soundtrack, a digital booklet, as well as six bonus remix tracks composed by renowned producer Neil Davidge and remixed as follows: To Galaxy (Sander Van Doorn & Julian Jordan Remix), Awakening (Gui Boratto Remix), Revival (DJ Skee & THX Remix), Ascendancy (Caspa Remix), Requiem (Bobby Tank Remix) and The Beauty of Cortana (Apocalyptica vs. Neil Davidge Remix).

Halo 4 Special Edition 2-Disc Box Set

Available for preorder today for $75 (U.S. ERP), the Halo 4 Special Edition 2-Disc Box Set includes the following: Halo 4 Original Soundtrack, Halo 4 14-track remix album, Exclusive “Making of Halo 4 Music” DVD containing over 70 minutes of unique behind-the-scenes footage, interviews, and recording sessions from Abbey Road, Exclusive hardcover book on the “Making of Halo 4 Music” featuring production and composition notes from Neil Davidge plus exclusive behind-the-scenes photos and exclusive artwork images, Exclusive 12” Neil Davidge signed art print, Exclusive 180g heavy weight 12” Vinyl Full color Picture Disk of Master Chief and Cortana in a uniquely designed Sleeve bag, Exclusive Avatar T-Shirt download (Male & Female). The first 5000 orders will all be individually numbered in a limited series and personalized by Neil Davidge.

Halo 4 Remix Album Track List and Titles:

1. Awakening – Gui Boratto Remix
2. Green And Blue – KOAN Sound Remix
3. Requiem – Bobby Tank Remix
4. Ascendancy – Caspa Remix
5. To Galaxy – Sander Van Doorn & Julian Jordan Remix
6. Haven – Hundred Waters Remix
7. Revival – DJ Skee & THX Remix
8. Ascendancy – Matt Lange Remix
9. Nemesis – Alvin Risk Remix
10. Solace – Maor Levi Remix
11. Arrival – Norin & Rad Remix
12. Green And Blue – Andrew Bayer Remix
13. Foreshadow – James Iha Remix
14. The Beauty Of Cortana – Apocalyptica vs. Neil Davidge Remix

Some REALLY good stuff there.

Next up, the Halo 4 achievements are fully revealed. Again, spoilers here…

Halo 4 Achievement  Dawn   Complete Mission 1 on any difficulty. 10 points

Halo 4 Achievement  Requiem   Complete Mission 2 on any difficulty. 10 points

Halo 4 Achievement  Forerunner   Complete Mission 3 on any difficulty. 10 points

Halo 4 Achievement  Infinity   Complete Mission 4 on any difficulty. 10 points

Halo 4 Achievement  Reclaimer   Complete Mission 5 on any difficulty. 10 points

Halo 4 Achievement  Shutdown   Complete Mission 6 on any difficulty. 10 points

Halo 4 Achievement  Composer   Complete Mission 7 on any difficulty. 10 points

Halo 4 Achievement  Midnight   Complete Mission 8 on any difficulty. 10 points

Halo 4 Achievement  Wake up John   Complete the Campaign on Normal or harder. 20 points

Halo 4 Achievement  I Need a Hero   Complete the Campaign on Heroic or harder. 40 points

Halo 4 Achievement  The Legend of 117   Complete the Campaign on Legendary difficulty. 70 points

Halo 4 Achievement  Lone Wolf Legend   Complete the Campaign solo on Legendary difficulty. 90 points

Halo 4 Achievement  Skullduggery   Complete any Campaign mission with 3 or more Skulls on Heroic or harder. 15 points

Halo 4 Achievement  Bropocalypse   Complete any Campaign mission co-operatively on Heroic or harder. 10 points

Halo 4 Achievement  Bromageddon   Complete the Campaign co-operatively on Heroic or harder. 40 points

Halo 4 Achievement  Contact the Domain   Find a Terminal in the Campaign. 10 points

Halo 4 Achievement  Terminus   Find all of the Terminals in the Campaign. 50 points

Halo 4 Achievement  Digging up the Past   In Mission 1, find and access Chief’s record. 20 points

Halo 4 Achievement  Midnight Launch   In Mission 2, get significant air in the Warthog at midnight. 20 points

Halo 4 Achievement  This is my Rifle, this is my Gun   In Mission 3, carry a UNSC weapon all the way through on Heroic or harder. 20 points

Halo 4 Achievement  Bros to the Close   Make it through Mission 4 without one preventable Marine death on Heroic or harder. 20 points

Halo 4 Achievement  Mortardom   In Mission 5, hijack a Wraith and use it to kill at least four enemy Wraiths on Heroic or harder. 20 points

Halo 4 Achievement  Explore the Floor   In Mission 6, trick or force a Hunter to fall to his demise. 20 points

Halo 4 Achievement  Give Him the Stick   In Mission 7 in solo Campaign, take out both Hunters using only the Sticky Detonator. 20 points

Halo 4 Achievement  Chief, Smash!   In Mission 8, kill 3 Crawlers in one hit with the Gravity Hammer. 20 points

Halo 4 Achievement  Not Some Recruit Anymore   Rank up your Spartan-IV to SR-5. 15 points

Halo 4 Achievement  Movin’ on Up   Rank up your Spartan-IV to SR-20. 30 points

Halo 4 Achievement  I <3 Red vs Blue   Win 5 War Games matchmaking matches. 10 points

Halo 4 Achievement  The Dongblainer   Win 20 War Games matchmaking matches. 30 points

Halo 4 Achievement  Operation Completion   Complete a Spartan Ops Mission on any difficulty. 15 points

Halo 4 Achievement  A Legendary Episode   Complete all chapters in Spartan Ops Episode 1 on Legendary difficulty. 40 points

Halo 4 Achievement  Dedicated to Crimson   Complete all chapters in the first 5 episodes of Spartan Ops on any difficulty. 80 points

Halo 4 Achievement  Crimson Alone   Complete a Spartan Ops chapter solo on Legendary. 20 points

Halo 4 Achievement  Roses vs Violets   Find one of the RvB Easter Eggs in Spartan Ops. 20 points

Halo 4 Achievement  Rescue Ranger   Save at least one Marine in Chapter 3 of Episode 2 of Spartan Ops on Heroic or harder. 20 points

Halo 4 Achievement  Knight in White Assassination   Assassinate a Knight in any Spartan Ops mission. 20 points

Halo 4 Achievement  What Power Outage?   Complete Chapter 4, Episode 5 of Spartan Ops without losing a generator on Heroic or harder. 20 points

Halo 4 Achievement  No Easy Way Out   In Ch 1, Ep 5 of Spartan Ops survive all enemy waves during the defense on Normal or harder. 20 points

Halo 4 Achievement  The Challenged   Complete a Challenge. 10 points

Halo 4 Achievement  The Challenger   Complete 25 Challenges. 20 points

Halo 4 Achievement  Armorer    Change your Spartan’s armor in the Spartan Armor card. 5 points

Halo 4 Achievement  Badge   Change your Emblem in the Spartan ID card. 5 points

Halo 4 Achievement  PWND   Change your Service Tag in the Spartan ID card. 5 points

Halo 4 Achievement  What a Poser!   Change your Spartan’s pose in the Spartan ID card. 5 points

Halo 4 Achievement  The Cartographer   Create and save a Custom Map in Forge. 5 points

Halo 4 Achievement  Game Changer   Create and save a Custom Game type in War Games. 5 points

Halo 4 Achievement  Snapshot!   Save a Screenshot from the Theater. 5 points

Halo 4 Achievement  The Director   Save a Film Clip from the Theater. 5 points

Halo 4 Achievement  Sharing is Caring   Upload a File to your File Share. 5 points

Now if that’s not enough to whet your appetite!

News of PAX
Custom Challenge
Super Jackpot Weekend (Arena)

And that’s was it.

The music was outstanding to listen to. I can’t wait to get the soundtrack. Hopefully I can afford the boxed set.

The achievements are excellent. Right in line with previous Halo games. Looking forward to getting some air in the hog for that specific achievement!

A number of things we can learn from those cheevos:

• 8 missions in campaign
• At least 3 skulls to modify campaign missions
• Terminals in campaign
• Chief’s record made available? (in first mission)
• You can hijack wraiths
• Hunters!!!
• Hunters can be killed with sticky detonator
• Gravity Hammer!
• RvB Easter Eggs
• Assassinations are back in campaign
• Challenges!!!
• Screenshots can be saved
• Film clips can be saved
• File share is back!

Specializations Breakdown: Wetwork

From Halo Bulletin 8-15-12:

Wetwork Specialization: Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.

Stealth Armor Mod: The Stealth armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.

The Stealth armor mod – which has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. It adds sound dampening when sprinting, animations are performed faster (to minimize the time you’re vulnerable), and it has a minor effect on Promethean Vision. Typically, when Promethean Vision is activated, people appear red. When you use Stealth, though, only your outline appears red. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway.

HFFL’s thoughts:

Objective: Great for those who are into sneaky close quarter combat.

Subjective: I’m likely never going to use this mod as I’m horrible at assassinations anyway. Yes, it would make me better at it, but I don’t go for assassinations typically, so it would be a wasted mod for me.

I like that the mod dampens your footfalls and makes the animations faster.

Armor: The helmet reminds me of a bird. Feathered top and small pointed beak. It’s likely the closest we’ll get to Hayabusa again, so take that for what it’s worth.

Emblems: I actually kind of like these. None of the strike my fancy in particular, but all work for the Wetwork specialization. Thank goodness we’re getting a slew of new emblems in Halo. I have to be honest, the old ones were getting quite stale.

The Halo Bulletin: 8.8.12

The Halo Bulletin: 8.8.12

There is a cool video showcasing weapons form Halo 4. Some we’ve already seen, others we haven’t like the “Saw” and “Railgun.”

One thing to note, there are two version of the video. One with music, one without. I suggest listening to the one without the music to really here the weapons sounds. ON the note of the music, I REALLY hope that isn’t what we are getting for Halo 4. I’m NOT a fan of the “dub-step” style. Well, not for Halo anyway.

There is a nice break-down of the weapons shown with commentary from 343 personalities, most notably Frank O’Conner.

After this there is a long article by Frank O’Conner giving candid thoughts about Halo 4 and his association with Bungie.

The August playlist update may or may not upset you. They (343) are taking away some and rebuilding the lists. Notably, Action Sack is gone, BTB is no TU only, no more Firefight Doubles (Man I’m glad I just finished up my Reach Firefight career).

A custom challenge for beat-downs is laid out to us as well as the Super Jackpot this weekend for playing Griffball (32K credit jackpot).

So go and check out the bulletin, it’s worth the long read!

-HFFL

The Halo Bulletin: 7.18.12

The Halo Bulletin: 7.18.12

Or just read it here:
By Bs Angel19. July 2012 02:00

RTX and SDCC Q&A

As I watch a swarm of rain-swollen clouds descend upon our studio, I am struck by two thoughts: I’m thankful to be back in a place where hoodies are the norm, and I’m pretty sure, as dark and ominous as the sky currently looks, that I could have squeezed more liquid out of the undergarments I wore to both RTX and SDCC than those clouds could ever hope to drop during their entire moisture-laden existence.

Oh yes, it was hot in Austin and San Diego. And I’ll leave it at that.

Hot Trip #1 – RTX
Location – Austin, TX
Average Temperature – 95 degrees
Felt like – You were sun bathing. On the sun.

RTX, or Rooster Teeth Expo, took place July 7 and 8 at The Austin Convention Center. Amidst the near torturous temperatures, we showed off War Games (the competitive Multiplayer modes of Halo 4) and hosted a panel, all the while wondering why we were there. While that age-old question did not get answered, several others did, especially those about Forge.

You see, during our 60-minute group discussion, we presented a live Forge demo. It wasn’t just any Forge demo, though. It was the first ever Halo 4 Forge demo. Joining us for the festivities were Certain Affinity – a group of people we just happen to have… well, a certain affinity for. They have a long history with Halo, and we’re excited that tradition is continuing with the next installment in the franchise.

If you missed the RTX Halo 4 panel, you can watch it in its entirety here. Not only will you be introduced to Halo 4’s Forge mode, but you’ll also get to hear some totally awesome Halo jokes (It’s worth noting only one of the aforementioned statements is true. And I bet you’ll never guess which one…).

 

Hot Trip #2 – San Diego Comic-Con International
Location – San Diego, CA
Average Temperature – 81 degrees
Felt like – You were in a sauna. With 120,000 of your closest friends.

While the heat in Austin was dry, in San Diego it was anything but. The good part about that was the ten-minute walk to the convention center resulted in me losing approximately ten pounds of water weight each and every day. The bad part about that was everybody that visited the Halo 4 booth had to smell the remnants of that water-evaporation process… each and every day.

Those lacking in the olfactory department were treated to numerous Halo 4-related events. Along with having both War Games and Spartan Ops playable on the floor, the Halo 4: Forward Unto Dawn cast was on hand to sign posters, as were Steve Downes and Jen Taylor. We also hosted two panels, both of which are currently in a viewable format on YouTube (watch the Halo 4 Fiction panel here, and the Campaign and Multiplayer panel here).

All in all, it was a good, albeit sticky, few weeks.

As is customary when we release a new batch of information, there are questions. So, this week’s Bulletin is dedicated to answering just a few of those inquiries. We’ll resume the normal Bulletin format next week, but for this week, enjoy the RTX and SDCC-themed Q&A, the “Q” of which was provided by you, and the “A” of which was provided by Frankie.

It was mentioned in the Forge demo that there will be multiple Forge environments. Does this mean multiple Forge Worlds with a different setting and theme for each? If so, can we assume different styles of parts for each? – BenPwnsAtGamez

There will be some aesthetic variety we’ll talk about later – as well as the obvious inclusion of aesthetics and Forgeable objects from specific maps (Forerunner vs. UNSC objects, depending on the content of the environment), but most objects will be UNSC themed – although there’s more to come on that front later.

What sounds (open/close tray, power button) will the Halo 4 console make? – r3m1x3d

The “close tray” and “power” button sounds were created by Tajeen and the audio team and are based off of sounds made by Forerunner technology, but are custom built for the console – so they are not repeated anywhere in the game verbatim, but you may recognize the basic elements of those sounds from the game. I would describe their sound as “metallic crystal.” But I am pretentious like that.

Will we see more Armor Abilities than those already revealed, as well as different secondary weapons besides the Pistol and Plasma Pistol? – u4iX

You have not seen all of the weapons yet. We have not fully exposed all of the Armor Abilities yet.

 



So, we’ve seen the ball-objective have the ability to be thrown from player to player. Are there any specific flag movement modifications? – Heckfu

What you saw was just a tease. You can expect the full story on returning modes soon.

Will any 343-created Forge maps be released into matchmaking alongside the 10 regular maps? – Link1201

We won’t be putting Forge creations in the “main” matchmaking areas initially, at least. Certainly Forged variants may go in (rules, the odd object placement) eventually, but we’re still discussing how to promote and enable Forge creations in a way that maintains a separation of that kind of content from the main mix.

With the console bundle, you announced that it would come with exclusive in-game content. Is this in-game content the same as the Limited Edition bundle content? – The Little Moa

The content is different and unique to each SKU. While we know there are completionists that would like to have it all, it’s not unreasonable to think that we may eventually make all of the content available after the holiday. I would also like to point out, since this is a thing that generates lots of conversation, that the unique or exclusive items are custom created and curated for that purpose or promotion or partner, rather than simply redistributed from stuff created for the shipping game. It’s a subtle distinction I suppose, but in our case a real one.

 



CTF looks to be Yellow vs. Green and Oddball looks like Purple vs. Orange. Any reason behind this? – Xx Overkill VR

Those are the current colors, based on stuff like map palette content, color blindness, all sorts of reasons, but they’re also simply the colors from the build that was ready at Comic-Con, so don’t be shocked if that changes.

How big are the multiple Forge environments compared to Forge World? – bellz1996

The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack. There will be rolling hills, flat, sterile spaces, big, flat indoor areas and everything in between. The difference is that we’ll use more than one environment – an aesthetic – rather than a giant contiguous space like Forge World. There will also be HUGE FLAT JUMBO Coliseum “walls” that you can instantly place as enormous floor tiles (or walls). All the spaces are being designed with flexibility and performance in mind. The inclusion of a new lighting engine and some unique palettes will make things look more varied and connected. Some simple examples – you can make Lockout and The Pit with relative ease and plenty of room. If you want to do something giant and meandering, you’ll have to incorporate some of the environments existing features (hills, cliffs etc).

 

With the new dynamic lighting in Forge, will we be able to make almost a nighttime looking map? And will there be lights at our disposal as well? – x HoMiiCiDe

We’ll reveal more about the environments later, and while you won’t be able to make a literal night time version, there will be an element that will enable a starkly different look than the bright daytime maps you’re used to – and the addition of proper lighting and shadowing on and in objects will make a radical difference.

I noticed that there was no “Weapons” menu selection in the Forge demo. Will we have the ability to place weapons on the map in Forge or will we be limited to using ordnance drops and loadouts? – Lehnaru

The menu in the Forge demo was not only a placeholder, but was actually pretty borked – it was dropped in just for RTX. Naturally the final menu will have complete feature parity with “old” Forge, plus several important new additions, and so yes, of course you will be able to place weapons – and vehicles at will. Custom games will also allow you to define your own loadouts so you will not be limited by your progress in the main Infinity progression.

What changes have been made to the multiplayer sandbox since the build we played at RTX? – CaneCutter

No actual changes have been made, but you only saw a small selection of the potential sandbox content at RTX – specifically, stuff that was firmed up for E3, so it’s older than you think. That being said, there’s been a heck of a lot of tweaking and tuning over the past few months.

In Forge, will the coordinate system we had in Reach be returning? Also, will the Grid be returning as a placeable object in Forge? – Nuclear Taco 42

Coordinates and grids are returning and will be in some ways more useful thanks to other features like magnets and so on.

What can we expect in terms of playlist setup? – JDHarbs19

The Halo 4 team is starting work on that stuff now – the MP design team has always felt that a more concise, streamlined set of playlists is essential to a healthy population of new and returning modes.

Halo 4: Forward Unto Dawn

Along with the game and console-related questions, there were also several inquiries about Halo 4: Forward Unto Dawn, our live-action digital series that will debut on Machinima Prime, as well as Halo Waypoint, on Oct. 5, 2012. Mr. Kevin Grace, who stopped by last week with an expertly penned OHI entry, agreed to stop by again this week to answer the most asked queries. Here they are, in no particular order.

So what’s the story with Chief’s armor? Does that design work with canon/Halo Wars/book covers/everything else?

Totally works. That design, influenced heavily by the armor seen in The Package from Halo Legends, fits squarely within the Mark IV line of MJOLNIR armor (and all existing stories/depictions from that timeframe in the canon). Does it look exactly like the armor from Halo Wars? Nope, and that’s 100% okay. MJOLNIR armor is constantly evolving and having special variants developed, just like many other major weapons systems (fighter jets/helicopters/capital ships/tanks). There is no “one design only” for each generation of MJOLNIR, as it would lessen the scope of the MJOLNIR project to suggest that those scientists made one suit and then called it a day for a decade or so. But it is important that each generation shares similar characteristics and a signature look (as well as evokes the big-picture Master Chief gold visor/green armor/overall profile), and we think that this version of the armor works well on all fronts.

What happened to Chief’s voice? That’s not the Steve Downes I was looking (listening) for!

Quite correct, that’s not the heroic growl you’re used to hearing coming out of that helmet, but just like the armor that is the result of some very specific (and challenging) decisions about how to best integrate Halo 4: Forward Unto Dawn into the existing fiction. Light spoiler incoming, but we’ve already announced that the series takes place right around the beginning of the Human-Covenant war, which in our universe means we’re somewhere in the neighborhood of the year 2526. Since most of the time we’ve spent with the Master Chief in the games so far takes place right around the end of that war, which means we’re used to hearing Chief’s voice around the year 2552. Applying a bit of maths, the Master Chief you see and hear in the trailer is around 26 years younger than what you’re used to. I don’t know about you, but I didn’t sound the same 26 years ago, and while we love Steve Downes’ voice it wouldn’t make sense for Chief to have had the same exact voice across three decades of war. Because we wanted to maximize consistency, we first tried to “de-age” Steve Downes’ voice, but all efforts there ended up with something that sounded like an awesome reject from Alvin and the Chipmunks. With that option off the table, we turned to the great casting team we used for the rest of the actors in the show to find us a younger sound-alike voice actor to provide younger Chief’s voice, with the aim being that if you close your eyes and squint your ears just a bit, the voice you hear from Chief makes you think “yeah, put that voice through 26 years of hell and battle and he’ll end up sounding like the Chief I know.” This is a really sensitive subject for a lot of people because voices are so important in connecting to a character, but I think we have a solution that works for both character and consistency… give young Chief a shot, and I hope you’ll agree.

Hey, is that the girl from Narnia?

Quite! And she, like all our cast and crew, is most excellent and was just as excited to be a part of Halo as we were to have her join us for the show.

Who designed the armor those cadets are wearing?

That armor is a good example of the production and costume designers on the show working very, very closely with artists at 343 Industries. Like all the Halo projects made by 343, we’re building in tons of meaningful connections to and from the game so every little bit of Halo you can get all feels like it solidly fits together in the same universe. What this means, of course, is that paying very close attention to the show will result in some very interesting Halo 4-specific bits and pieces… but perhaps I’ve already said too much. Let’s move on for now!

Is this an Orbital Drop Shock Trooper (ODST) training academy?

Corbulo Academy of Military Science is an academy for the children of high-ranking UNSC officers from all branches of service, and in turn it prepares cadets for careers all across the UNSC. That ODST cadence you heard in the teaser trailer released a few weeks ago is definitely an ODST reference, but that’s more a representation of how respected the ODSTs are among everyone in the UNSC than of a specific course of training for those cadets. Those cadence calls are often ways to remind you how tough you are as you’re running your feet off on tour around the grounds, and what’s tougher to compare yourself to than an ODST? Hint: Not much.

I heard that the Halo 4: Forward Unto Dawn Special Edition that comes with Halo 4 LE will be digital content. Is that true? If so, as one of the minority whose internet connection isn’t good enough to stream video content without obscene hours of buffering, please tell me that a physical copy will one day exist. -Stolen Snapshot

Yes, we’re working on making the full show available for sale both digitally and in stores in case you’re not lucky enough to snag one of the Halo 4 limited versions. Plans are still very much in progress and more details on those options will come later. Please stay tuned.

I feel like Kevin may have said more than he should have. Oh well, as long as nobody mentions the space mop, we should be okay…

<3,
bs angel

/end copy-paste

So some good info from both cons. I’m especially excited about the Forge stuff and anything about the FUD series.

I’m still waiting for some groundbreaking news about Halo 4. But in the meantime, all these little tidbits being released have helped quell some of the anxiousness I have felt for the game. Man, November just can’t come soon enough!!

-Sal (HFFL)

Forward Unto Dawn pics part 1: The Cast

Hopefully by now you’ve had a chance to see the trailer for the Live Action series “Forward Unto Dawn” starting 5 weeks before the release of Halo 4 with an approximate 15 minutes per episode.

In this first of a three part article of pics we get to meet the cast of FUD. Titles in parenthesis are other acting credits the actors are known for.


Tom Green (Dance Academy)


Anna Popplewell (The Chronicles of Narnia) Eye candy? I think so. She is pretty. Good actress too.


Daniel Cudmore (X2, X-Men: The Last Stand, The Twilight Saga) Okay, while not 7 ft tall, he’s a GREAT pic of MC. He IS 6’4″. He’s played Colossus from X-Men for gawds sake. Awesome casting here! (and he’s one lucky bastard, as he’ll be known as Master Chief for life now…)


Ayelet Zurer (Angels & Demons, Munich)


Mike Dopud (Mission Impossible – Ghost Protocol) I gotta say that he would have been a good pick for an older Master Chief.


Enisha Brewster (Footloose)


Masam Holden (Grey’s Anatomy, Elizabethtown)


Osric Chau (2012) Cripes, a friend of mine is going to gloat over this, being that his nickname is also “JJ.” JJ, if you read this and gloat I’m taking you off my friends list….LOL


Iain Belcher (Supernatural)


Kat De Lieva (no other credits known) Hmm, she turns blonde for this role?

And finally


Chris Shields (no further credit given) A doctor? Hmm, I wonder if he’s a secret part of the Mjolnir project?

Some really good actors in the cast. I’m most looking forward to Daniel Cudmore’s Master Chief. I hope he keeps it as close to the game MC as possible. Looking at some of the behind the scenes trailers, he does. And man, is that armor impressive.

The Forward Unto Dawn is a Halo series, not exclusively about Master Chief, though he does feature in it. Finally we are getting something real beyond just commercials. After you tally up the total time of the 5 episodes, we’re going to darn near have a feature length film!

-HFFL

The Halo Bulletin: 7.12.12

I’ve not included the photos from the bulletin as I will be posting them in their on article. If you want to see them in the full bulletin, follow the link:

The Halo Bulletin: 7.12.12
By BS Angel

Forward Unto San Diego

When you are mere months away from releasing a video game, traveling becomes the norm. As you hop between states, and sometimes even countries, you learn to love your suitcase, room service, and well-intentioned cavity searches (I succumb in the name of security. Don’t judge).

Last weekend, a few of us were in Austin, attending RTX and demoing Forge by day, and battling jumping, chirping bugs by night. This week we’re in San Diego, braving both sun and beach so we can partake in the annual Comic-Con festivities.

We’ve been looking forward to SDCC for months, because we knew this was the perfect place to unveil Halo 4: Forward Unto Dawn. While details up until now have been sparse, the time to share cast and storyline specifics, along with a full trailer has arrived.

As I can finally talk freely about this particular project, I have something very important to say: Daniel Cudmore is a dreamboat.

Now that we’ve gotten that out of the way, let’s rewind a bit and cover the basics.

Halo 4: Forward Unto Dawn

Halo 4: Forward Unto Dawn is a live-action digital series that takes you back to the beginning of the human and Covenant war and leading into the events of Halo 4. It will unfold through a series of five episodes, and will be initially distributed worldwide by Machinima, debuting on its new channel, Machinima Prime, as well as here on Halo Waypoint, on Oct. 5, 2012.

Set against the backdrop of a United Nations Space Command military academy, a group of highborn cadets are training to be the next generation of soldiers in the UNSC’s ongoing war with insurrectionists in the outer colonial planets. Among these cadets, Thomas Lasky struggles with his doubts about this war, and with the burden of expectations he may not be able to carry. As Lasky comes to terms with his potential as a military leader, the terrifying alien alliance known as the Covenant arrives and turns his world upside down. Inspired by the Master Chief, he must decide what it means to be a hero.

Halo: 4 Forward Unto Dawn Cast and Crew

Directed by Stewart Hendler (H+, Sorority Row) and written by Todd Helbing and Aaron Helbing (Smallville, Spartacus), Halo 4: Forward Unto Dawn features a diverse cast of established and up-and-coming Hollywood talent, including Tom Green (Dance Academy) as Thomas Lasky, Anna Popplewell (The Chronicles of Narnia) as Chyler Silva, Daniel Cudmore (X2, X-Men: The Last Stand, The Twilight Saga) as the Master Chief, Ayelet Zurer (Angels & Demons, Munich) as Mehaffey, Mike Dopud (Mission Impossible – Ghost Protocol) as General Black, Enisha Brewster (Footloose) as April Orenski, Masam Holden (Grey’s Anatomy, Elizabethtown) as Michael “Sully” Sullivan, Osric Chau (2012) as JJ Chen, Iain Belcher (Supernatural) as Vickers, and Kat De Lieva as Dimah.

Halo 4: Forward Unto Dawn is backed by a top-tier production team led by executive producers Lydia Antonini and Josh Feldman, former Warner Bros. and Playtone executives, respectively. Legacy Effects (The Hunger Games, The Avengers, Avatar) is creating specialized costumes and armor, and visual effects are being designed by an award-winning team led by John Sullivan (The Pacific). Production services are provided by Herzog & Co.

Office of Halo Intelligence: Part 9

Countless people have been working day in and day out on Halo 4: Forward Unto Dawn, with the goal of making it something truly special. One of those people is 343 Industries Franchise Manager Kevin Grace. In between trips to Canada and California, I asked him if he would be willing to provide you with an inside look at the making of this live-action series. He said no. I then informed him that if I beat him at an arm wrestling match, he’d have to write it anyway. I’ll let you guess who came out on top that day, after you read his very special OHI entry…

Hello from sunny, crazy, excited and nervous San Diego just about 24 hours before the start of our next big drop of Halo 4 info! By the time you read this, we’ll have already gotten through the Fiction of Halo 4 panel with lots of talk of the Chief’s new story and the trouble we’re going to get him into, Halo Infinity Multiplayer and Spartan Ops’ continuing story payloads in the months after launch, and all of the scheming we’ve been doing to spin books, terminals, and even our new live-action series into the perfect mix of “what’s going to happen next?” just in time for Halo 4’s landing on 11/6. And that’s just the start for San Diego, since we have the Halo 4 gameplay panel coming up soon…

But Ms. Angel asked me here today to write up a quick intro to Halo 4: Forward Unto Dawn for those who just saw the trailer or just found out about that REAL LIVE MASTER CHIEF we have running around on screen. It’s dangerous to say no to bs angel, I’ve learned (the hard way) so here goes:

Halo 4: Forward Unto Dawn is the new live-action digital series we’ve been working on in (mostly) secret for the last year or so. The “live-action” up there means we have real live actors,a real live awesome suit of MJOLNIR armor and a real live Warthog to cruise around in. “Digital series” means that once we’re done, we’ll be bringing the show to you first on Machinima Prime (Machinima’s new YouTube channel) and Halo Waypoint once a week starting on 10/5 and leading right up to the launch of Halo 4. First viewing is on us, so to speak, so hey…why not check it out?

The story of Halo 4: Forward Unto Dawn hops in the way-back machine a little bit to take you about 30 years in Halo history before the games you know (Halos CE through Reach) to a moment when humanity was fighting essentially a civil war, an insurrection of the outer colonies against the colonies closer to (and including) Earth. In order to keep the officers flowing for this war, the United Nations Space Command set up the Corbulo Academy of Military Science to teach the children of the UNSC’s elite leadership how to lead the war and, just as importantly, how to believe in that war.

The “believing” part is where it breaks down for Cadet Thomas Lasky, though. He doesn’t buy that this is a justified war and his willingness to question the war doesn’t exactly make him a lot of friends at the academy. He has all kinds of potential to be a true leader, but his questions and some physical problems with cryosleep training drive him to finally deciding that the UNSC isn’t the right place for him…but right as he’s about to sign his exit papers, everything changes. The Covenant attack, almost everyone he knows dies and his only chance to survive is to trust an armored green giant he knows only as the Master Chief.

After that, it’s explosions and awesome and huge spoilers, so I won’t go any further…for now.

If you’d like to hear more about Halo 4: Forward Unto Dawn, check out the latest Sparkcast, which I believe should now be up for your listening enjoyment. We cover a lot in our talk with Mr. Ellis, so bs angel said we could put this write-up on pause for now to let you watch the trailer, listen to the podcast, and maybe check out the panel steam on the web. Then next week we’ll gather back here and answer some of the questions folks will have once they’ve had a chance to meet the show properly.

So if it’s ok with you, I’ll be back next week with a full report from San Diego and a small bag of answers. Okay? Okay!

Kevin

Wait, did Kevin just agree to come back next week and answer questions about Halo 4: Forward Unto Dawn? I think he did! You can leave your inquiry in the discussion thread linked at the end of this Bulletin. And no, “Anna Popplewell is hawt” does not count as a question (It does count as the truth, though).

So I leave you with a brand new trailer

      a brand new Sparkast
 (ZuneiTunesRSS), and some brand new pictures, all for your viewing and listening pleasure. I do hope you enjoy all the goodies.

By the way, if you’re at Comic-Con this week, stop by the booth and say hi. Halo 4 would love to make your acquaintance.

Until next week…

<3,
bs angel

Folks, if you haven’t seen the trailer, please do it, RIGHT NOW! LOL. Seriously, it’s freakin’ amazing. I’ll have more on that in a little bit in another article.

Halo Bulletin 7-6-12

HaloWaypoint Bulletin

Hmm, not much new released in the bulletin this week.

Some Independence Day talk, then discussion and a video of MLG players playing Halo 4 multi-player at E3.

The meat of the bulletin comes next, regarding Halo 4 Infinity Multiplayer. I’ll post that part here:

Team Slayer has always been the most popular mode in Halo, so when we sat down to build the Halo 4 competitive multiplayer experience, we asked ourselves several questions: How do you improve upon Team Slayer, especially after so many iterations? How do you reward players without upsetting the delicate balance and gameplay loop? How do you make it feel different but comfortable at the same time?

The answer to all of those questions comes in the form of Infinity Slayer.

Infinity Slayer is Halo 4’s all-new Team Slayer experience. It is an additional-but-vital mode, with new weapons, vehicles, loadouts and Armor Abilities. The UNSC Infinity takes a large role in this mode, providing players in the game with weapons and ordnance.

For the first time in Halo, you earn points not only for your team, but also for yourself. It still takes a certain amount of kills to win the game (currently one kill equals ten points, and 60 kills wins the game), but now you have your own personal progression loop on top of that.

Halo 4 also brings new medals and rewards to the experience, rewarding players not only for kills, but also style, assists, team support, and objective gameplay. Some of the things that count as “style” are killing an opponent attempting to hijack or skyjack a vehicle, ending an opponent’s killing spree, and killing an opponent that stole your ordnance.

Halo 4 features the new scoring system in all modes, but it makes its biggest impact in Infinity Slayer as players earn ordnance rewards from the UNSC Infinity.

Infinity Ordnance – During each Infinity Slayer experience, the UNSC Infinity drops ordnance at the start of the match. So, what used to be a shotgun leaning against the wall in previous Halos is now dropped from Infinity. At carefully-tuned intervals, Infinity resupplies the map with power weapons.

The distance at which you can see these weapons is tuned by map. The more lethal weapons (Rocket Launcher, Scattershot, and Sniper Rifle, for instance) are always on your screen. Mid-tier weapons and grenades are not.

After initial ordnance, the Infinity drops semi-randomized weapons within very specialized constraints, set up specifically by playlist and map settings. These drops occur every few minutes. When Infinity is ready to drop a weapon, it looks at all pre-determined, designer-scripted locations, and then selects one.

You will be able to customize Infinity ordnance in Forge.

Personal Ordnance – As you earn medals, you fill up your ordnance meter. When that meter is full, you earn a reward drop for yourself from the Infinity. The reward comes in the form of three randomized power weapons, grenades, or powerups (two of the former, one of the latter). You can then choose which one you want, and the Infinity will drop the ordnance (if you’re inside, it will teleport in). You won’t get the highest tier power weapons (e.g., rockets) in personal ordnance, but everything you do get is powerfully awesome. And awesomely powerful. And everything in between.

We are still fine-tuning the system but in its current iteration, each successive ordnance takes 30% more to get. On average, each player gets 1-2 ordnance per game. Solid playing may net you three; however, I’ve been unable to confirm. For obvious reasons.

Powerups are one of the biggest new impact features, and there will be three powerup selections available in Infinity Slayer. Overshield is making a return along with two new additions: Damage Boost and Speed Boost. Powerups are different colors, both on your screen and your character. Overshield is green, Speed Boost is blue (and leaves trails), and Damage Boost is red.

Powerups have a limited duration but are incredibly fun and combo well with the new weapons and Armor Abilities in Halo 4. For instance, the Energy Sword pairs well with the Overshield. Or, if you have a Magnum, selecting the Speed Boost is beneficial so you can quickly reach a power weapon. There are numerous on-the-fly choices and combinations to discover.

Some additional features of Infinity Slayer are perspective scripting and dynamic music, but you’ll hear more about those things later.

/end  copy/paste

After this comes word that no updates for Reach this month, followed by some custom challenges and super Jackpots. The Jackpot is in the MLG playlist. Ugh, I never play that playlist. Ah, but it doesn’t matter to me for the credits. I recently went over 37 million credits in Reach. I have no need for more. Jackpot or otherwise.

The last this posted was a cover of a magazine. Here it is:

And that was it. SDCC is upon us, so I’m hoping, dare say expecting to hear much more about Halo 4 then. This time around, I want to know more about Forge. What do you want to hear about Halo 4? Comment below.

-HFFL

HaloWaypoint bulletin 6-28-12

Halo Weekly Bulletin

Okay, I don’t want to be negative here, so let me just point out one thing in the bulletins that I wish just weren’t mentioned.

The stupid food references. Why must we know about 343’s gorging lunches? Okay, they may deserve those lunches for their hard work. I won’t begrudge them that. But why do WE need to know about it? Please, this is a Halo bulletin. Let’s stick to that please.

Okay, enough of that. Moving on.

Super Crunch time: In the bulletin it’s talked about that development is ramping up even further. Campaign is playable though still needs polishing. Spartan Ops is in a similar state as are the first 10 multiplayer maps. Hmm, I’m just a little worried here. They’ve been working on this for three years now. It really is indeed super crunch time. I would have thought by now that all the multiplayer maps would have been done. Campaign as well. I hope the date doesn’t get pushed back. If so, 343 would suffer a huge debacle over that. I have faith in them though.

The live action “Forward Unto Dawn” series is done shooting. Now to editing. A clip of it will show at SDCC this year.

At this point I’m going to copy the next part of the bulletin which discusses the multiplayer map: Longbow

 

NAME: LONGBOW
LOCATION: Northern regions of the planet Concord.
DESCRIPTION: Located in the northern polar region of the planet Concord, the frigid climate and unique gravitational conditions provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.

Longbow
From Sidewinder to Containment to Snowbound to Avalanche, Halo has a long multiplayer map history speckled with various virtual snow-filled expanses. That history continues into Halo 4 with Longbow.

The goal of Longbow was to create a playspace that showcases one of our new (and unannounced) game modes. Early in development, we considered several options, including making it something like a big Arecibo-type telescope built into a valley.

We experimented with having extremes of Fire and Ice on opposite sides, but ultimately decided a glacier theme fit better with the spectrum of themes from other maps. The look and feel really took off from there to be distinctive and atmospheric.

We wanted a big engineering effort that connected to the war or the resources needed for the UNSC, so when looking at the designers’ initial idea for the map from the top, we began thinking of a Y-shape or loop shape that accommodated this single big machine—a magnetic launcher that works on similar principles as a MAC Cannon. It was an interesting case of trying to make a symmetrical map area feel natural and almost accidental, while still telling an epic sci-fi story.


Brand spankin’ new Longbow screenshot 1!


Brand spankin’ new Longbow screenshot 2!


Brand spankin’ new Longbow screenshot 3!

We then had to develop solid visual markers so the players could understand where they were. Each side is a very similar plan and path, but distinct enough to get a peripheral sense of being in a distinct “zone” in the map.

At one point, we flipped the direction of the entire map. The center building of the launch facility moved north to be a better landmark, pointing the launcher’s arms out over the ocean. It’s much cooler to look at, and better for the players’ orientation.

Longbow supports both infantry and vehicle play. On foot, players will notice it’s mostly a mid-to-long range map with pockets of close range combat in and around the base structures. However, there are plenty of vehicles (currently Warthogs, Mongooses, and Ghosts) and routes through the map that will make fans of vehicular combat happy. /end copy/paste

I have to say I’m VERY happy about this map. I’ve enjoyed the snow related maps thus far. Snowbound was fun and Avalanche was just a blast to play in BTB (especially for warthog drivers such as myself). It was a real shame that there wasn’t a dedicate snow map in Reach.

Next is some info about the first ever Rooster Teeth Expo (RTX). July 7-8, 500 East Cesar Chavez, Austin TX. 343 will be there showing multiplayer and some small new announcements.

Back to Comicon (and a copy/paste of this section)

Comic-Con International
Comic-Con International 2012 will take place July 12-15 at the San Diego Convention Center (111 West Harbor Dr., San Diego, CA). We’re excited to announce that Halo 4 will be playable on the floor, and we’ll also be presenting the following panels, the first of which will feature the premiere of the Halo 4: Forward Unto Dawn trailer. Additionally, you’ll have a chance to receive special prizes at the booth and meet the creative visionaries behind Halo 4 and Halo 4: Forward Unto Dawn during special signing events!

Thursday, July 12, 4:45pm – 5:45pm
The Fiction of Halo 4
Room 6BCF, San Diego Convention Center
Halo 4 heralds the return of one of gaming’s most iconic heroes, the Master Chief, in a new, epic sci-fi saga. Expanding and enriching the narrative, 343 Industries, with very special guests, will share how the development of stories across the Greg Bear Forerunner saga, the Karen Traviss Kilo-Five trilogy, Halo 4: Forward Unto Dawn, Halo 4 Campaign and Halo Infinity Multiplayer have become connective tissue for Halo 4. Don’t miss the exciting premiere of the Halo 4: Forward Unto Dawn trailer as well as Q&A with our special guests!

Panelists: Brian Reed (Franchise Writer, 343 Industries), Armando Troisi (Narrative Director, 343 Industries), Brien Goodrich (Cinematic Director, 343 Industries), and Forward Unto Dawn’s director, cinematic director and writers (to be announced) Moderated by: Frank O’Connor (Franchise Development Director, 343 Industries)

Saturday, July 14, 3:15pm – 4:15pm
Halo 4: A New Campaign and Halo Infinity Multiplayer
Room 6DE, San Diego Convention Center
Halo 4 marks the beginning of a new saga in the blockbuster franchise that has shaped entertainment history and defined a generation of gamers. Developed by 343 Industries, get a glimpse at how they have taken Halo 4 in new directions, introducing an ancient threat and the Master Chief’s greatest challenge, as well as an innovative and fresh new take on multiplayer in War Games and Spartan Ops.

Panelists: Kiki Wolfkill (Executive Producer, 343 Industries), Josh Holmes (Creative Director, 343 Industries), Frank O’Connor (Franchise Development Director, 343 Industries), Chris Haluke (Lead Designer, 343 Industries), and others to be announced soon Moderated by: David Ellis (Spartan Ops Designer, 343 Industries)

Don’t miss this opportunity to get hands-on with Halo 4, and stay tuned for more details as the event gets closer. /end copy/paste

Next a custom Challenge is set and the weekend Super Jackpot revealed. Sorry if it seems I’m a little lazy on that part. Being an Inheritor in Reach (since LAST July) it becomes increasingly unneeded for me to attempt these challenges. I’m already sitting on more than 36 million credits with nothing to spend them on and earn between 12-15K on average credits a game…On that note, I wish 343 would have made at least a couple new armor variants that were high prices for those of us who hit Inheritor. (By the time you reach that rank and if you’ve purchased everything else in the armory you will already be sitting on more than 10 million credits. Ah well…

And that’s the end of the bulletin and this article. I hope you folks enjoyed the shortened version here. Let me know by leaving a comment below.

-HFFL