Microsoft is considering lower prices for digital Xbox One games

Not Halo, but it may have an impact later on future Halo games.

This is a repost of an article on Yahoo:

The Xbox One and the PlayStation 4 are on a relatively level playing field as the new generation revs up, but Microsoft and Sony will find ways to help consumers differentiate between the two in the coming months and years. Sony has already played its trump card by offering free games through PlayStation Plus, but Microsoft might be closing in on its own digital initiative to give Xbox One owners better deals.

Mike Ybarra, studio manager at Xbox, tweeted on Monday that Xbox owners have been asking for better deals on the Xbox digital marketplace, so his team is going to begin testing a few options. Starting tomorrow and running until the 24th, Ryse: Son of Rome, a launch game for the Xbox One, will be discounted 33% to $39.99 on Xbox Live.

Console owners have been demanding competitive digital download prices for years, but other than occasional discounts and holiday events, more often than not a used copy of a game costs significantly less than its digital counterpart, even months or years after release. As for Ryse, preowned copies at GameStop are still listed at $54.99, $15 over the promotional price being offered on Xbox Live this week.

We don’t know what this means for the future of Xbox One digital pricing, but if the response is positive, expect more promotions like this in the future.

Source Link

-Sal

Next Xbox One Halo Game to “Amaze and Shock” Gamers by Pushing Innovation for Graphics and Audio

This article is reblogged from dualshockers.com.

Halo MC XBOX ONE

by 

Little is known for the moment about the upcoming Xbox One Halo game, but a couple new career opportunity ads seeking a Graphics Engineer and a Software Development Engineer give us a glimpse on what we can expect from its visuals and audio.

343 Industries is looking for an outstanding graphics engineer to complement its award-winning graphics team. This engineer will implement cutting edge features for the future of Halo, and will support other internal teams with their graphics needs and requests.

As a graphics engineer you will be responsible for writing and maintaining the systems which other 343 teams use to implement and iterate features during their daily work. The ideal candidate has a passion in this space, and loves getting their hands dirty while coding incredible systems which unlock the potential of our internal teamsYour features will be used to amaze and shock game players around the world. You are an out of the box thinker who relishes challenges, and enjoys making sure games are fast and pretty.

If rendering hot pixels and facilitating others gets you excited, this is the right job for you.

Candidate responsibilities
– Collaborate closely with internal development teams to unlock their potential
– Own and maintain various DirectX11 rendering systems
– Create new next-generation systems

You are an audio technology innovator and have strong ideas for the future of audio technology. You will help prototype, test, and create audio features through the sheer power of your masterful coding abilities. You understand the tech behind audio at a deep level – both software and hardware. Working with developing technology means you have to be adaptive and understand the constraints of working in an iterative incubation environment. You must be a capable problem solver who is not afraid of big challenges and can use your engineering skills to quickly flesh out ideas with new technologies. A strong understanding of audio technology encompasses, but is not limited to, the following: audiology, acoustic and psychoacoustics, DSP, binaural/surround/HRTF spatial audio, Wwise or similar audio engines, Unity/Unreal or other scripting technologies that allow for rapid iteration on ideas.

As an audio-focused developer, you will be working collaboratively with the Technical Design Director, Central Audio Director, team creatives and producers to drive and support the audio features/tech you help create through all stages of production. You have well balanced communication skills and are able to present your audio concepts concisely both technically and in lay terms.

You thrive in an environment of innovation and excellence. Lastly, you must rock… figuratively of course.

Both ads indicate that 343 industries is pushing the envelope of innovation for its upcoming Halo game. A lot of emphasis is put on the fact that both candidates will have to implement and work with new and cutting-edge systems and technologies.

Will the new halo really “amaze and shock” us? We’ll have to wait and see, but 343 Industries definitely seems to be stepping on the gas pedal here.

HFFL: So do YOU have the skills for one of those positions? Here’s your chance then folks. I am hopeful for the next game and absolutely want it to amaze and shock me with how good it is!

-Sal

Will Halo save the XBOX One in 2014?

In an excerpt from a by Keith Noonan of fool.com (via Yahoo), he talks about the importance of the next Halo FPS game coming this year.

With Microsoft confirming Halo 5 for 2014, the Xbox One’s short-term lineup just got a major stat boost. Will a strong stable of first-person shooters have the Xbox One outgunning PlayStation 4 in the coming year?

The series that made Xbox
The legacy of the Xbox platforms is closely tied to the FPS genre. The original Halo helped to propel the popularity of the original Xbox and established the series as one of the biggest names in gaming. The “Halo” franchise has a large and dedicated assortment of followers that are certain to show up for the latest installment. A recent batch of Xbox promotional materials that bore no mention of a “Halo” title arriving in 2014 had given some fans and speculators reason to believe that the title would slip into the next year. Microsoft has officially clarified that this omission comes down to the next game in the series not having a proper title and that it was still on track for a 2014 release.

Bring out the big guns
With reports of Sony’s PlayStation 4 outselling the Xbox One in Europe and North America, the ability to deliver an installment in a marquee property is a large feather in Microsoft’s 2014 cap. The PlayStation 4 moved over 4.2 million units in 2013, with the Xbox One pushing past 3 million units in the last year. Microsoft will need to deliver quality software to reverse this trend. Halo 5, or whatever it winds up being officially called, should be the best-selling piece of exclusive software in 2014. 

While Sony’s box looks to enjoy pricing and hardware advantages, it would appear that the Xbox One is on track to deliver a bigger 2014 in terms of games. Multiplatform mainstays likeActivision‘s “Call of Duty” series and new IP Destiny should do big numbers on both platforms, but console platform exclusives like first-party Halo 5 and Titanfall from Electronic Arts are going to give the Xbox One a much-needed edge. 

To read the full report, go HERE.

So this brings up a topic I’ve talked about many times before. Will 343 deliver not jsut a good game, but a great one? Will it be ready straight out of the box, or is it going to need 6 months of further development after launch? Will it deliver the classic Halo gameplay we love when Bungie had the title, or will they continue to tweak multiplayer?

SO much is riding on Halo 5’s (or whatever it’s to be called) success. The success of the franchise isn’t the only thing, it’s the XBOX One itself. Still considered the XBOX’s marquee exclusive title, Halo needs to go WAY above and beyond not only it’s predecessors but nearly every other game out there as well. Will it compete with Titanfall? I’d venture to say yes. With Destiny? That will be a bit tougher. WIth Bungie developing that game and Activision having a hand in it (makers of Cod), Destiny is likely going to be the benchmark game that all other gamers needs to strive for in terms of sales. Since it’s a multi-platform game, it already has the advantage of Halo.

I do think there needs to be MORE in Halo. What is that more though? I’ll bullet point those ideas:
• More maps AT LAUNCH – Complaints were high that three multiplayer map packs were already planned and had release dates before Halo 4 came out. Dismal sales of these map packs caused those who DID get the packs to be frustrated by not being able to play them in matchmaking (NOT customs).
• More versatility – this could cover a LOT of things. Forge needs some elements back in that were taken out from Reach. New things need to be added like a terrain editor, night/day effects, weather effects and more.
• Customization – Forge notwithstanding, Armor customization was pretty good in Halo 4. However, those skins, while somewhat cool, could have been even better. Imagine those skins being a third color? As well, an emblem editor. Yes, the classic emblems would be included, but we gamers could also have the ability to create our own emblems. THis would be great for gaming groups. Of course it does have the unfortunate circumstance of those who would use it to make inappropriate emblems.
• Utmost attention to playlist management – Right now in Halo 4 we do not have a dedicated Objective playlist. We are only just going to get a playlist for Team DLC and that will only be for 2 weeks. There have been complaints ad nauseum about the playlist management in Halo 4. DLC is one of the biggest ones. If you don’t give the players what they want in terms of map availability and/or gametypes, they won’t keep coming back.
• Ranked AND Social Playlists – this is a MUST for the next Halo game to succeed. Taking away to competitive aspect as well as ranks you can achieve (not just through prolific gameplay, but SKILLED gameplay) was one of those things that separated Halo from most other games of similar genre. Having a ranked playlist would open up again the opportunity to bring back Halo into proper competitive (PRO) gaming.
• LONGER time to rank up (not skill related) – In Halo 4 many people achieved SR130 very quickly. I hit it at 40 days after launch. Compare that to Reach where most people did NOT hit Inheritor (and still haven’t). BTW, I hit that mark at 9 MONTHS into the game. Fast by Reach standards, but still MUCH longer than Halo 4. Making the time longer to rank up gives people something more to strive for and keeps them coming back to play.

There are plenty of things major and minor I could talk about. Some being important, others being nitpicky or even selfish on my part. The point is, the next Halo game MUST deliver. It can NOT be just a good game, or “good-enough”. It MUST be the BEST Halo game ever. Why? Again, not just for the future of the franchise, but for the XBOX One itself.

343’s task is HUGE in this. They know it, we fans know it. All we can do is wait, hope and see.

-Sal