This is a reblog from Halo Waypoint:
BY GRIMBROTHER ONE
ISSUE 72
https://www.youtube.com/watch?v=kDgMBAOm-cs
HFFL: Man, I REALLY want these!
Welcome back, ye stalwarts of story! Last week we set the table(top) with a hefty helping of universe-building goodness – including a full announce of Halo: Ground Command from Spartan Games and 343 Industries – as well as an inside look into the very cool Sins of the Prophets community creation. If you want to see more of what Spartan Games had on hand to showcase at the Salute 2016 show in the UK last weekend, be sure to check out this show floor recap from Beasts of War with one of the Halo: Ground Command game designers, Spartan Games’ own Derek Sinclair. There’s some pretty awesome glimpses of what’s in store for Halo tabletop fans in the near future, so definitely give it a look! As we let last week’s efforts digest, this week will offer a lighter – but always tasty – portion of fiction-focused treats. Shall we begin? Continue reading
Greetings lore-lovers, and thanks for stopping by. Last issue, we took a look at some of the cool colonial tech that players find scattered across the surface of Meridian, plus we divulged some new info on a couple of cool space ships, and more. This time around, we’re excited to help officially unveil the latest project from our friends and partners at Spartan Games in collaboration with 343 Industries, Halo: Ground Command. Spartan Games will be showing off the title in more glory this weekend at the Salute show in the UK, and we’re here to get you primed and ready. Rounding out our coverage today will be a special highlight of a particularly awesome community creation from the talented folks responsible for the Sins of the Prophets project. We’ve got a lot on the table (literally), so let’s get to it. 
