{"id":22935,"date":"2015-09-05T21:09:34","date_gmt":"2015-09-06T02:09:34","guid":{"rendered":"https:\/\/halofanforlife.com\/?p=22935"},"modified":"2015-09-05T21:09:34","modified_gmt":"2015-09-06T02:09:34","slug":"community-update-the-light-is-green","status":"publish","type":"post","link":"https:\/\/halofanforlife.com\/?p=22935","title":{"rendered":"Community Update: The Light is Green"},"content":{"rendered":"<p class=\"text--small\"><span style=\"color: #00ccff;\"><strong>This is a reblog from Halo Waypoint: (And this one is a GREAT ONE!)<\/strong><\/span><\/p>\n<p class=\"text--small\">BY\u00a0B IS FOR BRAVO<\/p>\n<div class=\"editorial-content\">\n<p>PAX Prime has come and gone. Many of you ascended on Seattle, and we prepared a preview of Halo 5: Guardians for your awaiting and capable hands. Warzone designers (in immaculate disguises) watched your first Warzone matches, got real-time feedback, and kept an eye on what was easily understood, and what may require adjustments \u2013 UI and player instruction, spawns, routes, sightlines, and more. We reunited with old friends \u2013 folks from GrifballHUB, r\/Halo, HCS pro players, cosplayers, speedrunners, toy collectors, and many more, and also met new ones, including one gentlemen who played Warzone 17 times over the course of 4 days, waiting in line for over an hour each time. Sean, a special care package is on the way. Note: I almost wrote \u201ccar package\u201d in the last sentence. This may have likely cost us considerably more money, and also my job.<\/p>\n<\/div>\n<p><!--more--><\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/photo-1-62b3867d8ddf446da9d1c63e60b11635.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22915\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/photo-1-62b3867d8ddf446da9d1c63e60b11635-600x450.jpg\" alt=\"photo-1-62b3867d8ddf446da9d1c63e60b11635\" width=\"584\" height=\"438\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/photo-1-62b3867d8ddf446da9d1c63e60b11635-600x450.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/photo-1-62b3867d8ddf446da9d1c63e60b11635-300x225.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/photo-1-62b3867d8ddf446da9d1c63e60b11635-400x300.jpg 400w, https:\/\/halofanforlife.com\/wp-content\/uploads\/photo-1-62b3867d8ddf446da9d1c63e60b11635.jpg 1296w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Jay Fresh joins members of the 405<\/em><em><sup>th<\/sup><\/em><em>\u00a0<\/em><em>at PAX Prime (including Mini Chief &amp; Mini Palmer)<\/em><\/p>\n<p>On the evening of the final night of PAX Prime, following a few days of bite-sized sneak peeks, we released the opening cinematic to Halo 5: Guardians.<\/p>\n<h2>YOU ASK, YOU BUY<\/h2>\n<p><iframe loading=\"lazy\" title=\"Halo 5 Guardians Opening Cinematic\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/6VFGN0tQwuo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> Because, well, how many times CAN you watch this?! LOL<\/span><\/p>\n<p>If you\u2019re like me, you\u2019ve watched Fireteam Osiris drop onto the surface of Kamchatka many, many times. I don\u2019t think I\u2019ll tire of watching Spartans skydive into battle, hearing the first comm checks, watching Vale singlehandedly clear out a drop ship, or hearing Locke\u2019s \u201cYou ask, you buy.\u201d I trust you\u2019ve already clicked on the link above, but if you haven\u2019t yet checked out the opening to the Halo 5 Campaign, do so now.<\/p>\n<p>To get a behind the scenes look at the creation of the piece, I grabbed some time from 343 Cinematic Director Brien Goodrich and Senior Animator Greg Towner, who generously provided some production commentary. Read on for details.<\/p>\n<p><strong>PRODUCTION COMMENTARY \u2013 HALO 5 OPENING CINEMATIC<\/strong><\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/img_0716-edit-c9b8f64e65294c6c8c1d92b5649dc0a8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22916\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/img_0716-edit-c9b8f64e65294c6c8c1d92b5649dc0a8-600x400.jpg\" alt=\"img_0716-edit-c9b8f64e65294c6c8c1d92b5649dc0a8\" width=\"584\" height=\"389\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/img_0716-edit-c9b8f64e65294c6c8c1d92b5649dc0a8-600x400.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/img_0716-edit-c9b8f64e65294c6c8c1d92b5649dc0a8-300x200.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/img_0716-edit-c9b8f64e65294c6c8c1d92b5649dc0a8-450x300.jpg 450w, https:\/\/halofanforlife.com\/wp-content\/uploads\/img_0716-edit-c9b8f64e65294c6c8c1d92b5649dc0a8.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Greg Towner and Brien Goodrich<\/em><\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0Hi, I\u2019m Brien Goodrich, the Director for the Halo 5 Opening Cinematic.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0And I\u2019m Greg Towner, Senior Animator on Halo 5. I worked on the previs, motion capture cleanup and animation for the entirety of the Opening Cinematic sequence.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0The Opening Cinematic sequence really was an incredible amount of fun to create. It\u2019s a piece that stretches from these intimate and subtle character moments all the way to this hugely insane, over-the-top action. It really ended up being fantastic collaboration that literally spanned continents in order to bring it to life.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0Things started with an early draft of the script which featured the introduction to Fireteam Osiris in the back of the pelican. Using very simplified \u201ccube\u201d versions of the characters, I roughly blocked in the sequence, centering the characters around the floating disc.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0I think there was this initial idea was that the transmission from Lasky would be on the wall of the Pelican, but with four characters in the confined space, it just didn\u2019t feel right.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0Yeah, it was overcrowded. So by using the disc, we were able to give the Spartans some space, and let them each have an introductory moment. While rough, the cube guys provided enough information to do a camera pass which then became our working edit.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0Yeah, the cube guys were great. I remember when I first saw Greg previs, it\u2019s was just these blocky animated characters, almost like chunky 3D stick figure Spartans. But even in that form, we had something really cool that was starting to work.<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/buck_pelican-5433c6e3b98342b5b577ce52dcc2b93b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22917\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/buck_pelican-5433c6e3b98342b5b577ce52dcc2b93b-600x255.jpg\" alt=\"buck_pelican-5433c6e3b98342b5b577ce52dcc2b93b\" width=\"584\" height=\"248\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/buck_pelican-5433c6e3b98342b5b577ce52dcc2b93b-600x255.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/buck_pelican-5433c6e3b98342b5b577ce52dcc2b93b-300x128.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/buck_pelican-5433c6e3b98342b5b577ce52dcc2b93b-500x213.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/buck_pelican-5433c6e3b98342b5b577ce52dcc2b93b.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Spartan Edward Block<\/em><\/p>\n<p class=\"align-center\"><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> Oh, I LOVE that! Edward Block! LOL<\/span><\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0Things got a little more complicated for the rest of sequence. Once Osiris jumps out of the pelican, all of the animation is hand keyed. Utilizing the same \u201ccube\u201d Spartans technique, I blocked in a very rough pass so we could get a feel of the size and scope of the action. Before 343 I had worked on the Transformers movies so I\u2019m accustomed to doing big action set pieces.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0Ha. Yes. The sky dive and downhill fight previs was completely fun. Greg had this great temp music and SFX track and you could really imagine the spectacle of it all. From there we worked to push and shape the previs, to really lock down the blueprint for the piece.<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/skydive_landing_02-2710d76c7fb943a8bb3db8b551c41ead.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22918\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/skydive_landing_02-2710d76c7fb943a8bb3db8b551c41ead-600x255.jpg\" alt=\"skydive_landing_02-2710d76c7fb943a8bb3db8b551c41ead\" width=\"584\" height=\"248\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/skydive_landing_02-2710d76c7fb943a8bb3db8b551c41ead-600x255.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/skydive_landing_02-2710d76c7fb943a8bb3db8b551c41ead-300x128.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/skydive_landing_02-2710d76c7fb943a8bb3db8b551c41ead-500x213.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/skydive_landing_02-2710d76c7fb943a8bb3db8b551c41ead.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Skydive sequence<\/em><\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0And once that bluepint solidified, the timing changed very little. For a vast majority of the sequence, I animated over top of the cubes. The whole thing moves at such a high rate of speed that it was important to not go off track. I used lots of reference from the stunt team we shot in LA and otherwise utilized classic animation techniques.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0We brought in a great stunt team lead by Thom Williams to help get all the physical action reference spot on. Those guys and girls were awesome \u2013 and fearless.<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/locke_stunt_takedown-8c217d2d2c2049ae81847e46ab14e645.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22919\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/locke_stunt_takedown-8c217d2d2c2049ae81847e46ab14e645-600x321.jpg\" alt=\"locke_stunt_takedown-8c217d2d2c2049ae81847e46ab14e645\" width=\"584\" height=\"312\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/locke_stunt_takedown-8c217d2d2c2049ae81847e46ab14e645-600x321.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/locke_stunt_takedown-8c217d2d2c2049ae81847e46ab14e645-300x161.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/locke_stunt_takedown-8c217d2d2c2049ae81847e46ab14e645-500x268.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/locke_stunt_takedown-8c217d2d2c2049ae81847e46ab14e645.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Stunt work for Locke\u2019s takedown<\/em><\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0Once the animation was finished, I worked with Eric Black to bake the animation out and package it up for delivery to AXIS.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0We brought AXIS into the process early on and centered in on constructing this sort of joint production pipeline. It actually represented a real breakthrough in terms of production process for a piece of this size and quality.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0We essentially completed all the character animation and camera work at 343 and then handed off to AXIS for significant finishing work.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0AXIS did an amazing job with Look Dev, Geo Layout, FX, Simulations, Lighting, Compositing and so on.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0We should point out that AXIS is in Glasgow Scotland and 343 is in Seattle.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0True. Our Cinematics producer, Damon Conn worked his tail off coordinating the efforts between our two studios.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0He did an absolute great job wrangling all the feedback loops and dealing with all the shared assets.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0Those incredible Osiris Team faces that you see in the piece were actually created in house at 343 by our character team and then integrated into AXIS\u2019s look dev and render pipeline.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0Both teams did an incredible job on the faces. And Profile did a great job on the all the facial capture solves as well. I did a few passes tweaking the face animation on top of the capture data, but their initial solve deliveries were outstanding.<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture_02-67eb6c5ff30b466da124553aec00b8a2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22920\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture_02-67eb6c5ff30b466da124553aec00b8a2-600x337.jpg\" alt=\"performance_capture_02-67eb6c5ff30b466da124553aec00b8a2\" width=\"584\" height=\"328\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture_02-67eb6c5ff30b466da124553aec00b8a2-600x337.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture_02-67eb6c5ff30b466da124553aec00b8a2-300x168.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture_02-67eb6c5ff30b466da124553aec00b8a2-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture_02-67eb6c5ff30b466da124553aec00b8a2.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture-f64dffc60fd44ed5841710bc4c4b2a4d.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22921\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture-f64dffc60fd44ed5841710bc4c4b2a4d-600x338.jpg\" alt=\"performance_capture-f64dffc60fd44ed5841710bc4c4b2a4d\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture-f64dffc60fd44ed5841710bc4c4b2a4d-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture-f64dffc60fd44ed5841710bc4c4b2a4d-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture-f64dffc60fd44ed5841710bc4c4b2a4d-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/performance_capture-f64dffc60fd44ed5841710bc4c4b2a4d.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0As Greg mentioned earlier, the whole skydive and mountain fight is key frame animation, but we also spent a good amount of time in performance capture. We shot and captured all the actor performances at Profile Studios in LA.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0Profile built a very crude mockup of the interior of the pelican. The actors had marks to hit based off of the previz layout, but also were allowed quite a bit of wiggle room to make the performance their own.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0We actually shot the whole piece with nearly everyone present in the capture volume at the same time, even Lasky and Palmer. They appear on a video com, but we captured them as if they were right there with everyone so we could get all the timing bits correct.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0And in the end, most of the pelican sequence is a single take with some augmentation to allow for Nathan Fillian\u2019s performance to be incorporated later.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0Yes, due to scheduling, Nathan was unable to be part of the initial group shoot. So we brought him in later with as much of the other group as we could get. I think I even had to play Tanaka for part of it to get the timing interaction correct.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0Ha. Overall, I think my favorite aspect of the whole sequence is how we pulled off the action portion in a single camera move.<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0Yeah, that was definitely no small task. It ended up working great though. The camera has enough weight and noise to feel legitimate and fantastic at the same time. Greg nailed the right balance there. The camera really helps support the excitement and momentum of the piece and most importantly, carries the player directly into the game.<\/p>\n<p class=\"indent-1\"><strong>GREG:<\/strong>\u00a0And the response has been fantastic, and as people start to dive into it further, I\u2019m sure they\u2019ll spot little details we added\u2026 Looking at you Buck, and one, poor little grunt\u2026<\/p>\n<p class=\"indent-1\"><strong>BRIEN:<\/strong>\u00a0I would like to specifically mention and thank WB and the 343 audio team for all their incredible sound work and Kazuma Jinnouchi for an incredible musical score. Brian Reed for a great written blueprint, Stuart Aiken and Debbie Ross and the whole team at AXIS. Our Producer Damon Conn and our Animation Director Steve Dyck. Josh and Tim for their support and the entire 343 Cinematics Team \u2013 you guys are the best in the industry and I\u2019m grateful to work with you every day.<\/p>\n<p class=\"indent-1\">Brien Goodrich, Cinematic Director \u2013 Halo 5, 343 Industries<br \/>\nGreg Towner, Senior Animator \u2013 Halo 5, 343 Industries<\/p>\n<p class=\"indent-1\"><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> I don&#8217;t know about you al, but I&#8217;d have LOVED to have been there when these action sequences were being motion captured!<\/span><\/p>\n<h2>BACK INTO THE ACTION: BUILDING THE WARZONE RESPAWN SYSTEM<\/h2>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-251a884dcc814f75a0c7750a66f24413.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22922\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-251a884dcc814f75a0c7750a66f24413-600x134.jpg\" alt=\"banner2-251a884dcc814f75a0c7750a66f24413\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-251a884dcc814f75a0c7750a66f24413-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-251a884dcc814f75a0c7750a66f24413-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-251a884dcc814f75a0c7750a66f24413-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-251a884dcc814f75a0c7750a66f24413.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>Being a brand new, epic scale game mode, the development of Warzone has required the design of systems that are brand new to Halo multiplayer, and crafted to create the best epic-scale multiplayer experience to date. Last month, we talked about the design of the Warzone Power Core, with look at early development of prototypes, and how the final base design came to be. This week, to ensure that you\u2019re ready to hit the ground running, we\u2019re digging into Warzone spawning, with details straight from the multiplayer team.<\/p>\n<h4><strong>KEVIN FRANKLIN, MULTIPLAYER DESIGN DIRECTOR<\/strong><\/h4>\n<p class=\"indent-1\">If you\u2019re a seasoned Halo veteran, there\u2019s no question you know how spawning works. Standard Halo works using a system of\u00a0<strong><em>Points<\/em>\u00a0&amp;\u00a0<em>Influencers<\/em><\/strong>.<\/p>\n<p class=\"indent-1\"><strong>Spawn Points:<\/strong><\/p>\n<ul>\n<li>Are fixed positions players can spawn at<\/li>\n<li>Are placed by designers, or by community members using Forge<\/li>\n<li>Are designated by Initial [Where you spawn at the beginning of the match], or Standard [where you spawn during the match]<\/li>\n<li>Can be team orientated<\/li>\n<\/ul>\n<p class=\"indent-1\"><strong>Spawn Influencers:<\/strong><\/p>\n<ul>\n<li>Are projectiles, players, player viewpoints, or toggelable regions that affect how likely you are to spawn at a\u00a0<strong><em>point.<\/em><\/strong><\/li>\n<\/ul>\n<p class=\"indent-1\">For years, this has been a simple and elegant system that\u2019s worked very well in Halo. Points are carefully placed to provide an effective spawn that gives you cover, or sets you on a path around a level towards a power weapon. Influencers keep you out of harm\u2019s way of grenades and rockets or spawn you away from enemies and near your teammates.<\/p>\n<p class=\"indent-1\"><strong>Halo 5 Spawning<\/strong><\/p>\n<p class=\"indent-1\">In Arena, we\u2019ve worked very closely with Pro Team to make sure that we\u2019ve fixed spawning exploits and sneaky advantages that could ruin your day. If you find more post-launch, let us know and we\u2019ll get on to fixing them. Our goal with Arena was to provide a fine-tuned, traditional Halo Spawning system that suits the expectations of esports and our competitive community. To be clear, our goals are not to completely remove map control or spawn control from our competitive players, but to provide an experience that requires a balanced skillset to master, without a single strategy to dominate the enemy.<\/p>\n<p class=\"indent-1\">Warzone however, has created an all-new set of spawning challenges. We want to ensure we spawn players in the action, but provide spawns safe enough for players to take a breather in what can often be a chaotic experience, especially late game. Throughout development, the Warzone team has been very passionate about evolving the spawn system &#8211;\u00a0 our design goals were simple, let players not worry about spawning if they don\u2019t want to, but provide control if they\u2019d like to spawn close or far from the action, or at\/near a specific team base. This article will provide fantastic perspectives from Design, Engineering, and Test on how we got there. It was a massive team effort to deliver our spawning system and I\u2019m very pleased with the results.<\/p>\n<p class=\"indent-1\"><strong>The Magic!<\/strong><\/p>\n<p class=\"indent-1\">Spawning in Halo is a magical dance of code and content that all takes place in a fraction of a second. We have an incredible group of engineers, designers, and testers on the team that put countless hours into making sure you have a great spawn. If you have a bad one, even one out of 100, please let us know \u2013 I can promise that we care about them and will work to improve the system!<\/p>\n<p class=\"indent-1\">I\u2019ll let our incredible team take it away from here and provide their perspectives and detail.<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/ringspire1-2d60e7ea9d6a492e95be94da17755a84.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22923\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/ringspire1-2d60e7ea9d6a492e95be94da17755a84-600x338.jpg\" alt=\"ringspire(1)-2d60e7ea9d6a492e95be94da17755a84\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/ringspire1-2d60e7ea9d6a492e95be94da17755a84-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/ringspire1-2d60e7ea9d6a492e95be94da17755a84-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/ringspire1-2d60e7ea9d6a492e95be94da17755a84-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/ringspire1-2d60e7ea9d6a492e95be94da17755a84.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Players cycle through captured bases to select their spawn location while waiting to respawn in Warzone<\/em><\/p>\n<p class=\"align-center\"><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> Looks like the pic above is the map that was shown in Mega Bloks form not too long ago&#8230;<\/span><\/p>\n<h4><strong>LAWRENCE METTEN, SR. MULTIPLAYER DESIGNER<\/strong><\/h4>\n<p class=\"indent-1\">Crafting the ideal spawn location is an art. Proximity to objectives, priority, and facing direction all influence player behavior and have a significant impact on the flow of a Warzone match. The Warzone spawning engine has two big considerations; spawning the player as close to their selected spawn location as possible while also ensuring that they do not spawn in danger or near enemies.<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn_object3-32d37b5e62aa4148a89207842c058e68.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22924\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn_object3-32d37b5e62aa4148a89207842c058e68-600x338.jpg\" alt=\"placedspawn_object3-32d37b5e62aa4148a89207842c058e68\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn_object3-32d37b5e62aa4148a89207842c058e68-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn_object3-32d37b5e62aa4148a89207842c058e68-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn_object3-32d37b5e62aa4148a89207842c058e68-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn_object3-32d37b5e62aa4148a89207842c058e68.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Each Warzone spawn point is manually placed<\/em><\/p>\n<p class=\"indent-1\">To make sure we have safe locations for players to spawn on capturable Warzone Bases, we place spawn points in three groups we call \u201crings\u201d. The first ring is made up of spawns placed inside the base. These are the highest priority spawns that are most commonly selected by the engine when the player selects the base as a spawn location. If there is combat inside the base, however, the engine will ignore spawns in the first ring and instead evaluate spawns in the second spawn ring. This second ring is comprised of spawns placed just outside the base. Our third ring is the failsafe ring and contains spawn points significantly further away from the base. Our spawn engine will only spawn players in the third ring if combat around the base is so chaotic that all spawn points in the other two rings are suppressed.<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn3-4ec3b4d83f564dcf98383791975c67b5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22925\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn3-4ec3b4d83f564dcf98383791975c67b5-600x338.jpg\" alt=\"placedspawn3-4ec3b4d83f564dcf98383791975c67b5\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn3-4ec3b4d83f564dcf98383791975c67b5-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn3-4ec3b4d83f564dcf98383791975c67b5-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn3-4ec3b4d83f564dcf98383791975c67b5-500x282.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/placedspawn3-4ec3b4d83f564dcf98383791975c67b5.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>A placed \u201cring two\u201d spawn point outside of March on Stormbreak\u2019s East Armory base<\/em><\/p>\n<p class=\"indent-1\">In addition to spawning on placed spawn points players can spawn on out-of-combat teammates anywhere in a capturable Base\u2019s spawn zone.<\/p>\n<h4 class=\"align-left\"><strong>WILLIAM ARCHBELL, SR. SOFTWARE ENGINEERING LEAD<\/strong><\/h4>\n<p class=\"indent-1 align-left\">As Warzone features maps 4-5 times the size of previous Halo maps, we quickly realized our traditional fixed-point spawn system wouldn&#8217;t cut it. To solve that problem, we built a system that generates new dynamic spawn locations at the exact moment a player spawns. Using a hybrid of fixed locations and dynamic spawn points offers an improved selection of locations in any circumstance. Combining our battle-tested arena spawning system and hybrid spawn points gave us the brand new &#8216;Bro Spawning&#8217; you&#8217;ll see uniquely when you play Warzone.<\/p>\n<p class=\"indent-1 align-left\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn1-f08e4274ee6a455580d87fc0db9f0f7c.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22926\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn1-f08e4274ee6a455580d87fc0db9f0f7c-600x338.jpg\" alt=\"warzone_brospawn1-f08e4274ee6a455580d87fc0db9f0f7c\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn1-f08e4274ee6a455580d87fc0db9f0f7c-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn1-f08e4274ee6a455580d87fc0db9f0f7c-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn1-f08e4274ee6a455580d87fc0db9f0f7c-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn1-f08e4274ee6a455580d87fc0db9f0f7c.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"indent-1 align-center\"><em>\u201cBro Spawns\u201d spawn players behind teammates within a base\u2019s spawn zone<\/em><\/p>\n<p class=\"indent-1 align-left\">Bro spawning works initially on the macro level. The first stage is to find groups of players using clustering analysis to understand who is working together as a team. Each set of players is then evaluated to determine if it&#8217;s suitable to for a player to join by looking at a number of factors: confidence level in group directional heading, number of players in the cluster, combat status and enemy player presence. Once compatible clusters have been identified it becomes possible to start generating spawn locations dynamically around that group.<\/p>\n<p class=\"indent-1 align-left\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn2-f4c413ad727548499db24847afa4b186.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22927\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn2-f4c413ad727548499db24847afa4b186-600x338.jpg\" alt=\"warzone_brospawn2-f4c413ad727548499db24847afa4b186\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn2-f4c413ad727548499db24847afa4b186-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn2-f4c413ad727548499db24847afa4b186-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn2-f4c413ad727548499db24847afa4b186-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/warzone_brospawn2-f4c413ad727548499db24847afa4b186.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"indent-1 align-center\"><em>\u201cBro Spawning\u201d can spawn players behind teammates on their way towards a Warzone Boss objective<\/em><\/p>\n<p class=\"indent-1\">The initial prototype for generating spawn locations used technology we&#8217;d built to determine ordnance drop locations in Halo 4. This worked surprisingly well but was heavily tailored to identify good locations to pick up ordnance from. To solve that we built a new &#8216;school of fish&#8217; system for spawn point generation. The premise being that a player would spawn at the back of the group and immediately have other players to follow. This guarantees that within seconds of spawning a player understands where they should be moving to based player movement.<\/p>\n<p class=\"indent-1\"><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> Bro spawning was something that could be done in Reach. Not sure if 343 thinks this is altogether new to Halo? Perhaps they&#8217;re programming is different, but the core of what this is sounds much like what was in Reach. I am glad it&#8217;s back. That was a great feature, IMO!<\/span><\/p>\n<h4><strong>CHEYNE ARTERITANO, WARZONE TEST TEAM LEAD<\/strong><\/h4>\n<p class=\"indent-1\">Warzone Spawning is one of the most complex yet beautiful systems we\u2019ve built for Halo 5. In a game mode where there are Covenant, Forerunner, Marines, and Spartans fighting on foot, plus Warthogs and Banshees zooming across the map, still being able to find a way to spawn players safely is truly an accomplishment.<\/p>\n<p class=\"indent-1\">In Halo 4, we had limits as to how we could spawn players. For example, we were not able to have unique spawning systems for different game variants. This effected Big Team Battle tremendously. We had to use the same sized influencers across all maps. If we made an influencer too big to support a BTB map like Vortex, it could potentially create bad spawning experiences on a smaller 4v4 map like Haven. This resulted in having enemies spawn within view your view but very far away. With Halo 5, we were able to create our own specific spawn system for Warzone. In regards to spawning, Warzone has no limits.<\/p>\n<p>My favorite part about the Warzone spawning system is the fact that you can be sprinting into battle and have ally Spartans spawning right behind you, having your back as you take on enemy Spartans or Bosses. It takes a team to win games, and the Warzone spawning system embraces that.<\/p>\n<p class=\"indent-1\">We hope you\u2019ve enjoyed this sneak peek into Warzone spawning, and we look forward to your feedback in just a few short months.<\/p>\n<h2>PLAY OF THE WEEK<\/h2>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/playoftheweek-banner-3d45cfcf56734a87b5752cf903cf3f54.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22928\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/playoftheweek-banner-3d45cfcf56734a87b5752cf903cf3f54-600x134.jpg\" alt=\"playoftheweek-banner-3d45cfcf56734a87b5752cf903cf3f54\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/playoftheweek-banner-3d45cfcf56734a87b5752cf903cf3f54-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/playoftheweek-banner-3d45cfcf56734a87b5752cf903cf3f54-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/playoftheweek-banner-3d45cfcf56734a87b5752cf903cf3f54-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/playoftheweek-banner-3d45cfcf56734a87b5752cf903cf3f54.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>Over the past few weeks, our highlighted plays have taken many different forms \u2013 from epic multiplayer moments to perfectly placed Plasmas in Campaign, we\u2019ve seen a wide variety of clips, and we\u2019re just getting started. This week, we\u2019ve got quite an inventive move from Dirty Corona. Enter Pitfall Legendary Slayer \u2013 the score is 49-49, and we\u2019re in a traditional 50-yard line standoff. When your teammate starts getting shot, your first inclination is generally to return fire. However, this week\u2019s hero thought one better, and pulled off the following clip. Dirty Corona, we need more Spartans like you.<\/p>\n<p><iframe loading=\"lazy\" title=\"Probably the smartest play I&#039;ve ever made.\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/0Xady6yvzNA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> This is the kind of unselfish play I wish I would see more often from other gamers. All too often there are too many lone wolves out there. Certainly in a 4v4 playlist, that just shouldn&#8217;t happen. Even in BTB, lone wolving should be discouraged.<\/span><\/p>\n<h2>COMMUNITY SPOTLIGHT<\/h2>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-9e3741fceec74b3095b0e552d2072070.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22929\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-9e3741fceec74b3095b0e552d2072070-600x134.jpg\" alt=\"banner1-9e3741fceec74b3095b0e552d2072070\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-9e3741fceec74b3095b0e552d2072070-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-9e3741fceec74b3095b0e552d2072070-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-9e3741fceec74b3095b0e552d2072070-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-9e3741fceec74b3095b0e552d2072070.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>Last month, I received an email from a Halo fan who described to me an epic work of armor creation like few others before it. I was told the tales of a Halo 4 Master Chief armor that had been made from scratch, with over 3000 hours of build time to date. The creator,\u00a0Phil aka EVAkura Armor, had put countless 12 hour days into this labor of love, which is perfectly scaled to the Master Chief himself. Last week, as we all prepared for PAX Prime, we asked Phil (and his MC actor, the 6\u20199 Jonathan Groves) to come to the studio and show us his creation. We hung out, talked about hex patterns and rondo, and were unsurprisingly amazed with the armor. Continue reading for more pictures, as well as a quick Q&amp;A with Phil.<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/phil-a8dd3f158fb247ce86fe71c23a6db5e3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22930\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/phil-a8dd3f158fb247ce86fe71c23a6db5e3-600x404.jpg\" alt=\"phil-a8dd3f158fb247ce86fe71c23a6db5e3\" width=\"584\" height=\"393\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/phil-a8dd3f158fb247ce86fe71c23a6db5e3-600x404.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/phil-a8dd3f158fb247ce86fe71c23a6db5e3-300x202.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/phil-a8dd3f158fb247ce86fe71c23a6db5e3-446x300.jpg 446w, https:\/\/halofanforlife.com\/wp-content\/uploads\/phil-a8dd3f158fb247ce86fe71c23a6db5e3.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Phil (front and center), Chief (rear and center) and\u2026a bunch of us, who are far less talented.<\/em><\/p>\n<p class=\"align-center\"><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> Impressive. MOST Impressive! If only I had the money and space to make such a thing&#8230; Okay, I seriously need to just hit the lottery so I can do awesome stuff like this!<\/span><\/p>\n<p class=\"indent-1\"><strong>Bravo: Hey Phil! Thanks for joining us. We recently had the chance to check out your Halo 4 Master Chief build, and had to share it with everyone. Let\u2019s start at the beginning \u2013 where did the inspiration for this build come from?<\/strong><\/p>\n<p class=\"indent-1\">Phil: Thanks for having me! This build came about when Jonathan Groves, from the World&#8217;s Tallest Spartans, contacted me and asked if I could build the first 1:1 scale Halo 4 Master Chief which was hobbyist created, and highly accurate head-to-toe. Since I already had been wanting to demonstrate that a foam build could be as accurate and detailed as a Pepakura crafted one, as well as create an improved version of my first attempt at an Exo-suit; one that included a textured hex pattern, the challenge was too great to pass up!<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/construction5-8a24a55efe2f477da664fc2824d83572.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22931\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/construction5-8a24a55efe2f477da664fc2824d83572-600x450.jpg\" alt=\"construction5-8a24a55efe2f477da664fc2824d83572\" width=\"584\" height=\"438\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/construction5-8a24a55efe2f477da664fc2824d83572-600x450.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/construction5-8a24a55efe2f477da664fc2824d83572-300x225.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/construction5-8a24a55efe2f477da664fc2824d83572-400x300.jpg 400w, https:\/\/halofanforlife.com\/wp-content\/uploads\/construction5-8a24a55efe2f477da664fc2824d83572.jpg 800w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/construction2-b79bfb8e61ff415c94921b1ed0f2ddbf.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22932\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/construction2-b79bfb8e61ff415c94921b1ed0f2ddbf-600x450.jpg\" alt=\"construction2-b79bfb8e61ff415c94921b1ed0f2ddbf\" width=\"584\" height=\"438\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/construction2-b79bfb8e61ff415c94921b1ed0f2ddbf-600x450.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/construction2-b79bfb8e61ff415c94921b1ed0f2ddbf-300x225.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/construction2-b79bfb8e61ff415c94921b1ed0f2ddbf-400x300.jpg 400w, https:\/\/halofanforlife.com\/wp-content\/uploads\/construction2-b79bfb8e61ff415c94921b1ed0f2ddbf.jpg 800w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Work-in-progress construction<\/em><\/p>\n<p class=\"indent-1\"><strong>There are quite a few unique components of this Chief armor that we haven\u2019t seen before. Tell us about them!<\/strong><\/p>\n<p class=\"indent-1\">Since the Exo-suit is a separate entity of its own, I wanted to take advantage of this fact and created &#8220;hard mounting points&#8221;. These are areas on the Exo-suit that have been modified to accept any version of Halo 4 armor &#8211; the armor literally bolts to it! Other features include utilizing the hinged panels (like the ones on the front of the Master Chief&#8217;s chest) to truly function and house electronics, and a realistic hard spine that was created from scratch using rondo (a mixture of Bondo and resin).<\/p>\n<p class=\"indent-1\"><strong>What was the most difficult component of the build?<\/strong><\/p>\n<p class=\"indent-1\">Without a doubt, creating the Exo-suit to be realistic as possible without compromising much mobility. The fact remains that each area which covers a joint was designed and redesigned at least twice, and in some cases, four times. Even though I joke about it some, I truly have another half of a Master Chief laying in a pile&#8230; the parts that didn&#8217;t quite make the cut!<\/p>\n<p class=\"indent-1\"><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/phil2-756739f70a194eb4bf3bfa04225a4878.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22933\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/phil2-756739f70a194eb4bf3bfa04225a4878-600x336.jpg\" alt=\"phil2-756739f70a194eb4bf3bfa04225a4878\" width=\"584\" height=\"327\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/phil2-756739f70a194eb4bf3bfa04225a4878-600x336.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/phil2-756739f70a194eb4bf3bfa04225a4878-300x168.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/phil2-756739f70a194eb4bf3bfa04225a4878-500x280.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/phil2-756739f70a194eb4bf3bfa04225a4878.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center indent-1\"><em>Chief is out to prove once more that Halo is no corridor-shooter<\/em><\/p>\n<p class=\"indent-1\"><strong>What\u2019s next for you?<\/strong><\/p>\n<p class=\"indent-1\">You are going to make me spill the beans, aren&#8217;t you? My next project is creating a 1:1 scale, fully articulating, Promethean Crawler-Sniper! I will continue to have smaller projects happening simultaneously, but this is my next grand adventure. My plan is to have it capable of either wall or ceiling mounting, include integrated electroluminescent lighting, and be as realistic as possible. It should be pretty impressive at 8&#8217;10&#8221; long.<\/p>\n<p class=\"indent-1\"><strong>Sounds incredible. We want one. Where can we keep up with this, and your other projects?<\/strong><\/p>\n<p class=\"indent-1\">I post all of my updates to my\u00a0<a href=\"https:\/\/www.facebook.com\/evakura.armor\">Facebook page<\/a>!<\/p>\n<p class=\"indent-1\"><strong>Thanks for talking with us today! We can\u2019t wait to see your future projects. Bring \u2018em by any time!<\/strong><\/p>\n<p class=\"indent-1\">Thank you! It was an absolute pleasure.<\/p>\n<p>&#8212;<\/p>\n<p>Before we go, we also must shine the spotlight on a community-made map from Forger Xsjados. He\u2019s recreated Beaver Creek in Halo 2: Anniversary, and after running around and playing a few matches on the map, we think it looks pretty darn good. If you\u2019d like to see a quick walkthrough \/ comparison to the original, head\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=CzUCxBkDpgI&amp;feature=youtu.be\">here<\/a>, and to download the map, just search for Xsjados using the\u00a0<a href=\"https:\/\/www.halowaypoint.com\/en-us\/community\/blog-posts\/halo-community-update-5-29-15\">Find Player feature<\/a>. To give you a peek, here\u2019s a quick look at the map from Top Red, which can get awfully cozy with a Sniper Rifle in hand.<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/beaver-creek-forge-3945e906398a47bb8cdcc4335a5ab203.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-22934\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/beaver-creek-forge-3945e906398a47bb8cdcc4335a5ab203-600x338.jpg\" alt=\"beaver-creek-forge-3945e906398a47bb8cdcc4335a5ab203\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/beaver-creek-forge-3945e906398a47bb8cdcc4335a5ab203-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/beaver-creek-forge-3945e906398a47bb8cdcc4335a5ab203-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/beaver-creek-forge-3945e906398a47bb8cdcc4335a5ab203-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/beaver-creek-forge-3945e906398a47bb8cdcc4335a5ab203.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>That\u2019ll do for this week\u2019s update. Until next time,<\/p>\n<p>Bravo<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a reblog from Halo Waypoint: (And this one is a GREAT ONE!) BY\u00a0B IS FOR BRAVO PAX Prime has come and gone. Many of you ascended on Seattle, and we prepared a preview of Halo 5: Guardians for &hellip; <a href=\"https:\/\/halofanforlife.com\/?p=22935\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-22935","post","type-post","status-publish","format-standard","hentry","category-halo-waypoint"],"_links":{"self":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/22935","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=22935"}],"version-history":[{"count":3,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/22935\/revisions"}],"predecessor-version":[{"id":22938,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/22935\/revisions\/22938"}],"wp:attachment":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=22935"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=22935"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=22935"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}