{"id":23393,"date":"2015-10-03T01:55:32","date_gmt":"2015-10-03T06:55:32","guid":{"rendered":"https:\/\/halofanforlife.com\/?p=23393"},"modified":"2015-10-03T02:47:09","modified_gmt":"2015-10-03T07:47:09","slug":"halo-community-update-off-to-a-running-start","status":"publish","type":"post","link":"https:\/\/halofanforlife.com\/?p=23393","title":{"rendered":"Halo Community Update: Off to a Running Start"},"content":{"rendered":"<p><span style=\"color: #00ccff;\"><strong>This is a reblog from Halo Waypoint:\u00a0<\/strong><\/span><\/p>\n<p class=\"text--small\">BY\u00a0B IS FOR BRAVO\u00a0&#8211;\u00a0<time>5 HOURS AGO<\/time><\/p>\n<div class=\"editorial-content\">\n<p>Welcome to October 2015, Halo fans.<\/p>\n<p>We\u2019ve entered a historic month. In just 25 days, the next Halo title will release, and years from now, similar to past game launches, you may remember the lead up to the game\u2019s launch, the midnight release, and the days and weeks that follow. We\u2019ve been providing you with consistent drops of Halo 5: Guardians details, and we hope you\u2019ve enjoyed what you\u2019ve seen thus far. Earlier this week, you saw more Warzone gameplay as well as REQ info. You\u2019ve seen another\u00a0<a href=\"https:\/\/www.halowaypoint.com\/en-us\/community\/blog-posts\/halo-5-guardians-building-your-req-collection-part-1\">sneak peek at new REQ Cards<\/a>, and maybe you\u2019re even caught up with all of the intense action of Season 2 of\u00a0<a href=\"http:\/\/huntthetruth.tumblr.com\/\">Hunt the Truth<\/a>. A quick glance at the massive, jam-packed whiteboard next to my desk tells me that there\u2019s a lot more on the way between now and the end of the month, and I\u2019m excited for each and every screenshot, tidbit, and gameplay clip that is on the way.<\/p>\n<p>Over the past few weeks, we\u2019ve learned a great deal about the development of Campaign missions as well as Warzone and Arena. This week, we\u2019ll take a deeper look at something we haven\u2019t talked much about in the weekly update: the fast-paced Arena mode Breakout.<!--more--><\/p>\n<h2>BREAKOUT BREAKDOWN<\/h2>\n<\/div>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-d07514853bf240cea9b3ece8a89ad287.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23375\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-d07514853bf240cea9b3ece8a89ad287-600x134.jpg\" alt=\"breakout-d07514853bf240cea9b3ece8a89ad287\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-d07514853bf240cea9b3ece8a89ad287-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-d07514853bf240cea9b3ece8a89ad287-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-d07514853bf240cea9b3ece8a89ad287-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-d07514853bf240cea9b3ece8a89ad287.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>I recall first seeing design specs when I first joined the studio nearly three years ago, but few know that the first development and design of the mode actually began around 2010. This week, we\u2019ll hear from Multiplayer Design Director Kevin Franklin and Multiplayer Designer Quinn DelHoyo on how Breakout came to be, how it changed over the course of development, and where it is now.<\/p>\n<p>KEVIN FRANKLIN, MP DESIGN DIRECTOR<\/p>\n<p>I\u2019m a huge fan of the intense moments offered by an elimination mode and it\u2019s always been something I\u2019ve wanted to build in Halo. The original pitch for Breakout was heavily inspired by my experiences playing Speedball [competitive paintball with inflatable bunkers], and a lot of LAN party gaming with friends.<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/wip-crossfire-2013-19c7e1ea5889421a8c794434e1d9829e.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23376\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/wip-crossfire-2013-19c7e1ea5889421a8c794434e1d9829e-600x337.png\" alt=\"wip-crossfire-2013-19c7e1ea5889421a8c794434e1d9829e\" width=\"584\" height=\"328\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/wip-crossfire-2013-19c7e1ea5889421a8c794434e1d9829e-600x337.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/wip-crossfire-2013-19c7e1ea5889421a8c794434e1d9829e-300x169.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/wip-crossfire-2013-19c7e1ea5889421a8c794434e1d9829e-500x281.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/wip-crossfire-2013-19c7e1ea5889421a8c794434e1d9829e.png 1432w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>An early work-in-progress look at Crossfire, circa 2013<\/em><\/p>\n<p>\u201cElimination\u201d refers to the no-respawn setting in Breakout. There\u2019s an incredible feeling that comes over you when you\u2019re the last player standing on a team. I love playing as and watching the last player standing, especially in close situations &#8211; the pressure\u2019s on, you\u2019ve got your whole team watching you and cheering you on. It\u2019s an adrenaline rush for sure.<\/p>\n<p>Breakout is a round-based game mode, where the first team to win five rounds secures the victory. Your team wins a round by eliminating the other team, or by pushing the flag to the other team\u2019s base. One of the awesome things about a round-based mode is that it\u2019s not over until it\u2019s over. Some of the most exciting games of Breakout we\u2019ve seen feature truly epic comebacks, and you can never write off a team until the game is complete.<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/push-combat-1cd1b01abf0240ad9916851ab75a286b.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23377\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/push-combat-1cd1b01abf0240ad9916851ab75a286b-600x305.png\" alt=\"push-combat-1cd1b01abf0240ad9916851ab75a286b\" width=\"584\" height=\"297\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/push-combat-1cd1b01abf0240ad9916851ab75a286b-600x305.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/push-combat-1cd1b01abf0240ad9916851ab75a286b-300x152.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/push-combat-1cd1b01abf0240ad9916851ab75a286b-500x254.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/push-combat-1cd1b01abf0240ad9916851ab75a286b.png 1728w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>An early design doc reveals the \u201cpush-combat\u201d of Breakout contrasted with the circular, cycling combat of Halo 3\u2019s Guardian.<\/em><\/p>\n<p>One of the first things we prototyped early in Halo 5 development was the running start in Breakout. The running start propels you through the air and into the court. The running start is really big on setting the stage for the match, and it\u2019s not just for show &#8211; the way players \u201cBreak Out\u201d into the court is what helps each game play much differently.<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-a4f946cd93024f2ab09635a64de3bf7f.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-23378\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-a4f946cd93024f2ab09635a64de3bf7f.gif\" alt=\"breakout-a4f946cd93024f2ab09635a64de3bf7f\" width=\"360\" height=\"202\" \/><\/a><\/p>\n<p>We also want players to strategize about their openings and use the weapons around the map to define their team\u2019s strategy each round. This is something we tried to visualize early in some of the original design documents for Breakout. These are over five years old, and Breakout has come a long way since these, but I thought they would be cool to show how we have progressed.<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-flow-c3ddb1a61099406c8e209bef2b22579a.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23379\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-flow-c3ddb1a61099406c8e209bef2b22579a-600x116.png\" alt=\"breakout-flow-c3ddb1a61099406c8e209bef2b22579a\" width=\"584\" height=\"113\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-flow-c3ddb1a61099406c8e209bef2b22579a-600x116.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-flow-c3ddb1a61099406c8e209bef2b22579a-300x58.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-flow-c3ddb1a61099406c8e209bef2b22579a-500x97.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/breakout-flow-c3ddb1a61099406c8e209bef2b22579a.png 1429w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/break-cover-flow-9d97b1a71bd24ff5bb5008cee11a7dbd.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23380\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/break-cover-flow-9d97b1a71bd24ff5bb5008cee11a7dbd-600x178.png\" alt=\"break-cover-flow-9d97b1a71bd24ff5bb5008cee11a7dbd\" width=\"584\" height=\"173\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/break-cover-flow-9d97b1a71bd24ff5bb5008cee11a7dbd-600x178.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/break-cover-flow-9d97b1a71bd24ff5bb5008cee11a7dbd-300x89.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/break-cover-flow-9d97b1a71bd24ff5bb5008cee11a7dbd-500x148.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/break-cover-flow-9d97b1a71bd24ff5bb5008cee11a7dbd.png 986w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>My biggest hope for the Breakout is that it\u2019s a mode that will evolve with Halo, and incorporate great ideas from the community. Pro Team has done a great job of building several of the launch maps for Breakout, and we\u2019re really excited to see what the community can come up with as well.<\/p>\n<p>QUINN DELHOYO, MP DESIGNER<\/p>\n<p>Whenever you set out to create a new experience, there\u2019s always lots of experimentation.\u00a0Breakout was no different.\u00a0Everything from the game rules, starting weapons, objects on map, etc\u00a0were all heavily experimented with.\u00a0Besides the addition of the flag objective, the most notable change from the early days until now is the level design of the Breakout maps or courts.\u00a0One of our early prototype spaces was a map called Speedball, named after the paintball variant Kevin described.\u00a0It was a very simple map that we used extensively throughout the first year of Breakout\u2019s development cycle.\u00a0Some of Speedball\u2019s features established the guidelines we used in creating future Breakout maps.\u00a0These features include:<\/p>\n<ul>\n<li><strong>Risk versus Reward<\/strong>\u00a0\u2013 This is something you\u2019ll find in all Breakout maps.\u00a0Speedball really helped establish this guideline with its dividing wall in the center of the map.\u00a0Players had to make an aggressive move to slide into that location.\u00a0Once there they can easily shoot any opponents trying to flank but at the same time it was difficult to move out of because everyone saw the player make that aggressive move. It\u2019s this type of risk\/reward gameplay that we knew we had to integrate into all of our Breakout maps going forward.\u00a0Some examples are: Making a move for the Shotgun in the middle of Trench, trying to get the Active Camouflage on Gambol, or using the Gravity Lifts on Altitude to attack the opposing team\u2019s location.<\/li>\n<\/ul>\n<ul>\n<li><strong>A strong front and \u201cNo Man\u2019s Land\u201d<\/strong>\u00a0\u2013 This design is key to Breakout as it allows a team to easily identify friendly and enemy territory.\u00a0 This also compliments the risk\/reward guideline of Breakout. Crossing the No Man\u2019s Land can be dangerous but at times is necessary in order to flank an opponent.\u00a0Breakout maps that utilize strong fronts the best are Crossfire, Trench, and Altitude.<\/li>\n<\/ul>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/feature-depth-508a727a47574c16a6cd9f3d3afb0f7e.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23381\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/feature-depth-508a727a47574c16a6cd9f3d3afb0f7e-600x537.png\" alt=\"feature-depth-508a727a47574c16a6cd9f3d3afb0f7e\" width=\"584\" height=\"523\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/feature-depth-508a727a47574c16a6cd9f3d3afb0f7e-600x537.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/feature-depth-508a727a47574c16a6cd9f3d3afb0f7e-300x268.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/feature-depth-508a727a47574c16a6cd9f3d3afb0f7e-335x300.png 335w, https:\/\/halofanforlife.com\/wp-content\/uploads\/feature-depth-508a727a47574c16a6cd9f3d3afb0f7e.png 619w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>A \u201cFeature Depth\u201d overhead map showcasing different zones throughout the Breakout map, circa 2010<\/em><\/p>\n<ul>\n<li><strong>Running Starts<\/strong>\u00a0\u2013 As Kevin said, every Breakout round begins with the opposing teams running full speed into Man Cannons that launch them into the map.\u00a0This is an exhilarating moment that gets both teams to hit the ground running towards their desired location or weapon.\u00a0Speedball was the map where we prototyped this new way of spawning players into the world and really solidified \u201cRunning Starts\u201d as part of the Breakout DNA.<\/li>\n<\/ul>\n<ul>\n<li><strong>Positions<\/strong>\u00a0\u2013 One of the bigger lessons we took away from Speedball was the need for roles or teammate positions on the map.\u00a0Speedball was overly flat and didn\u2019t offer enough distinction between cover pieces, high\/low ground, and weapons.\u00a0This is something we set out to address when we built Crossfire as the direct sequel to Speedball.\u00a0Crossfire features much more distinction in locations that promote different types of playstyles.\u00a0There\u2019s a tower on each side of the map with a Battle Rifle, a platform with a stash of grenades, pyramid alley that has an Assault Rifle, the house that fosters close quarters combat, and there\u2019s the stage which requires an aggressive move but is relatively safe if a player successfully gets there. All of these ideas around positions are found in every Breakout map.<\/li>\n<\/ul>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-iso-301c334bd4eb408385bfc83c71a11f80.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23382\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-iso-301c334bd4eb408385bfc83c71a11f80-600x357.jpg\" alt=\"speedball-iso-301c334bd4eb408385bfc83c71a11f80\" width=\"584\" height=\"347\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-iso-301c334bd4eb408385bfc83c71a11f80-600x357.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-iso-301c334bd4eb408385bfc83c71a11f80-300x179.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-iso-301c334bd4eb408385bfc83c71a11f80-500x298.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-iso-301c334bd4eb408385bfc83c71a11f80.jpg 1498w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p><em>Speedball \u2013 Isometric View<\/em><\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-yard-dc4218762f2842b9a40d959d196faed8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23383\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-yard-dc4218762f2842b9a40d959d196faed8-600x351.jpg\" alt=\"speedball-red-yard-dc4218762f2842b9a40d959d196faed8\" width=\"584\" height=\"342\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-yard-dc4218762f2842b9a40d959d196faed8-600x351.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-yard-dc4218762f2842b9a40d959d196faed8-300x175.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-yard-dc4218762f2842b9a40d959d196faed8-500x292.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-yard-dc4218762f2842b9a40d959d196faed8.jpg 1596w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p><em>Speedball \u2013 Red Yard<\/em><\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-corner-8a968b26a666440ab520f3f87838088b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23384\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-corner-8a968b26a666440ab520f3f87838088b-600x394.jpg\" alt=\"speedball-red-corner-8a968b26a666440ab520f3f87838088b\" width=\"584\" height=\"383\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-corner-8a968b26a666440ab520f3f87838088b-600x394.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-corner-8a968b26a666440ab520f3f87838088b-300x197.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-corner-8a968b26a666440ab520f3f87838088b-456x300.jpg 456w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-red-corner-8a968b26a666440ab520f3f87838088b.jpg 1593w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p><em>Speedball \u2013 Red Corner<\/em><\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/red-iso-0e0f067c5b834e36a7cffe9a4d07b8a2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23385\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/red-iso-0e0f067c5b834e36a7cffe9a4d07b8a2-600x407.jpg\" alt=\"red-iso-0e0f067c5b834e36a7cffe9a4d07b8a2\" width=\"584\" height=\"396\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/red-iso-0e0f067c5b834e36a7cffe9a4d07b8a2-600x407.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/red-iso-0e0f067c5b834e36a7cffe9a4d07b8a2-300x203.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/red-iso-0e0f067c5b834e36a7cffe9a4d07b8a2-443x300.jpg 443w, https:\/\/halofanforlife.com\/wp-content\/uploads\/red-iso-0e0f067c5b834e36a7cffe9a4d07b8a2.jpg 1588w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p><em>Speedball \u2013 Isometric Red Yard<\/em><\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-crossfire-37813c454f1249ce8c3c9d3f828f8779.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23386\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-crossfire-37813c454f1249ce8c3c9d3f828f8779-600x338.jpg\" alt=\"speedball-crossfire-37813c454f1249ce8c3c9d3f828f8779\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-crossfire-37813c454f1249ce8c3c9d3f828f8779-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-crossfire-37813c454f1249ce8c3c9d3f828f8779-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-crossfire-37813c454f1249ce8c3c9d3f828f8779-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedball-crossfire-37813c454f1249ce8c3c9d3f828f8779.jpg 1599w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Speedball -&gt; Crossfire<\/em><\/p>\n<p>The Neutral Flag objective was a big change that we made after our Arena Multiplayer Beta earlier this year, and we love the results.\u00a0It offers teams another way to win a round by taking the flag and pushing it into the opposing team\u2019s starting location.\u00a0Not only does this add depth to the mode as a whole, but it also can create hero moments where a player stealthily pushes the flag and wins a round right under the enemy team\u2019s noses.\u00a0My favorite aspect of the Neutral Flag is how level design determines its prevalence during the course of a match.\u00a0 For instance, Crossfire is very open thus making flag pushes very difficult. But on maps like Trident and Gambol, teams must really respect the flag due to how much more verticality and sneaky routes those maps offer.<\/p>\n<p>As with making games there is always lots of experimenting and prototyping, and Breakout was no different.\u00a0Some of the experiments make it all the way through to the shipping game while others hit the cutting room floor.\u00a0In the early days of Breakout, we were experimenting with what we called \u201cLand Cannons\u201d \u2013 they can be seen in the above GIF. They resembled fast moving conveyor belts that would shoot a player forward really fast.\u00a0We placed them on the map to help players get to their positions quickly, but we also were using them for aggressive flanking maneuvers as well.\u00a0In the end we thought they were fun but they also detracted from the risk\/reward nature of Breakout as players were zipping around too much.\u00a0Who knows, maybe we\u2019ll get back to experimenting with Land Cannons again at some point.<\/p>\n<p>&#8212;<\/p>\n<p>Stay tuned for more on Breakout, as well as tips from our Multiplayer and Pro Team as we get closer to launch.<\/p>\n<h2>HALO: THE MASTER CHIEF COLLECTION<\/h2>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/mcc-distrcit-50a8a38f2c89493f9c8f20d5dff164ab.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23387\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/mcc-distrcit-50a8a38f2c89493f9c8f20d5dff164ab-600x134.jpg\" alt=\"mcc-distrcit-50a8a38f2c89493f9c8f20d5dff164ab\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/mcc-distrcit-50a8a38f2c89493f9c8f20d5dff164ab-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/mcc-distrcit-50a8a38f2c89493f9c8f20d5dff164ab-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/mcc-distrcit-50a8a38f2c89493f9c8f20d5dff164ab-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/mcc-distrcit-50a8a38f2c89493f9c8f20d5dff164ab.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>Work has completed on the upcoming MCC content update, which will be entering the certification process within the next few days.\u00a0The update will include improvements to ranking and other areas, new systems and temporary bans for negative behavior such as quits, betrayals, and idling, resolutions for getting stuck at the \u201cDownloading Latest Data\u201d screen, and more. The update will be made available as soon as it clears certification, and we\u2019ll also provide full patch notes at this time. Keep an eye on Waypoint and\u00a0<a href=\"https:\/\/twitter.com\/halo\">@Halo<\/a>\u00a0to find out exactly when the update goes live.<\/p>\n<p>The playlist team continues to tune existing experiences as well as create new ones, including Halo: CE 4v4, which will be the next rotational playlist after Infection, Head to Head, and more. Here\u2019s a list of the current changes (so far) for the next playlist update, which will focus on improvements and additions to the Big Team Battle playlist, including the addition of more BR-start game types.<\/p>\n<p><strong>Team Slayer:<\/strong><\/p>\n<ul>\n<li>Adding Tombstone BRs<\/li>\n<\/ul>\n<p><strong>Big Team Battle:<\/strong><\/p>\n<ul>\n<li>Adding Hang \u2018em High CTF (Halo: CE)<\/li>\n<li>Increasing appearance of Halo: CE Blood Gulch CTF (Halo: CE)<\/li>\n<li>Adding Containment 1-Bomb Assault BR (Halo 2)<\/li>\n<li>Adding Containment 1-Flag CTF BR (Halo 2)<\/li>\n<li>Adding District Crazy King BR (Halo 2)<\/li>\n<li>Adding District 1-Flag CTF BR (Halo 2)<\/li>\n<li>Slightly increasing appearance of District Team Slayer BR (Halo 2)<\/li>\n<li>Slightly increasing appearance of Uplift Team Slayer BR (Halo 2)<\/li>\n<li>Adding Uplift 1-Flag CTF BR (Halo 2)<\/li>\n<li>Add Uplift 1-Bomb Assault BR (Halo 2)<\/li>\n<li>Slightly reducing appearance of Stonetown (H2A)<\/li>\n<li>Slightly reducing appearance of Remnant (H2A)<\/li>\n<li>Slightly reducing appearance of Bloodline (H2A)<\/li>\n<li>Removing Ghost Town (Halo 3)<\/li>\n<li>Adding Last Resort 1-Flag CTF BR (Halo 3)<\/li>\n<li>Adding Longshore 1-Bomb Assault BR (Halo 3)<\/li>\n<li>Adding Sandtrap Multi-Bomb Assault BR (Halo 3)<\/li>\n<li>Adding Standoff Territories BR (Halo 3)<\/li>\n<li>Add Valhalla Multi-Bomb Assault BR (Halo 3)<\/li>\n<li>Slightly reducing appearance of Valhalla Crazy King (Halo 3)<\/li>\n<li>Slightly reducing appearance of Dominion (Halo 4)<\/li>\n<li>Adding Harvest CTF (Halo 4)<\/li>\n<li>Add Exile CTF (Halo 4)<\/li>\n<\/ul>\n<p>We\u2019ll continue to provide regular updates on the upcoming MCC content update as well as playlist updates. Stay tuned for the latest.<\/p>\n<h2>THE NECA NEEDLER<\/h2>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/needler-f823b2dc85b44fc692593468ca2012cc.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23388\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/needler-f823b2dc85b44fc692593468ca2012cc-600x480.jpg\" alt=\"needler-f823b2dc85b44fc692593468ca2012cc\" width=\"584\" height=\"467\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/needler-f823b2dc85b44fc692593468ca2012cc-600x480.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/needler-f823b2dc85b44fc692593468ca2012cc-300x240.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/needler-f823b2dc85b44fc692593468ca2012cc-375x300.jpg 375w, https:\/\/halofanforlife.com\/wp-content\/uploads\/needler-f823b2dc85b44fc692593468ca2012cc.jpg 1429w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>Have you ever wished for a huge, true-to-scale Needler to call your own? Us too. We recently got our hands on the final version of NECA\u2019s Needler replica, and we really like it. So much in fact, that we even took it out for a\u00a0<a href=\"https:\/\/twitter.com\/Halo\/status\/650047453207498752\">test spin on Installation 04.<\/a>\u00a0Read on for the official description.<\/p>\n<p><em>Complete your Spartan armor with a colossal 1:1 replica of one of Halo\u2019s most iconic weapons! From the award-winning video game series, the Needler is now available as a limited edition, full-size 1:1 replica featuring LED lights, in-game sounds and over a dozen motorized \u201ccrystal shards.\u201d When you squeeze the trigger, the crystal shards retract in sequence to simulate being fired. To reload, simply travel to the Sanghelios moon of Suban for extra crystals (or press the reset button located in the grip).\u00a0<\/em><\/p>\n<p>For more, check out NECA\u2019s page\u00a0<a href=\"http:\/\/www.necaclub.com\/category-s\/1882.htm\">here.<\/a><\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> This is one of those things I wish I could get, but know I won&#8217;t be able to afford&#8230;<\/span><\/p>\n<h2>HALO CHANNEL UPDATE<\/h2>\n<p>For those of you who love to feed your Halo head in a more mobile-minded way, the Halo Channel mobile app has some pretty exciting new updates for you to check out. You now have the ability to view your favorite Halo news and blog content directly within the Halo Channel app, including the latest in development news, your lore-lovin\u2019 issues of\u00a0Canon Fodder, and Community Updates like the very one you\u2019re reading. Plus, you can now explore the deeper details of Halo\u2019s story, characters, vehicles, locations, and more with direct access to the Halo Waypoint Universe encyclopedia right in the palms of your hands. It\u2019s just our way of trying to let you digest the Halo you love in the coolest ways possible. Check it out!<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/channel-merged.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23392\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/channel-merged-600x515.png\" alt=\"channel-merged\" width=\"584\" height=\"501\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/channel-merged-600x515.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/channel-merged-300x257.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/channel-merged-350x300.png 350w, https:\/\/halofanforlife.com\/wp-content\/uploads\/channel-merged.png 1555w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<h2>COMMUNITY SPOTLIGHT: NEED FOR SPEED[RUNNING]<\/h2>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedrun-d721c83014784b618f8390e046b5d213.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23389\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedrun-d721c83014784b618f8390e046b5d213-600x134.jpg\" alt=\"speedrun-d721c83014784b618f8390e046b5d213\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/speedrun-d721c83014784b618f8390e046b5d213-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedrun-d721c83014784b618f8390e046b5d213-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedrun-d721c83014784b618f8390e046b5d213-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/speedrun-d721c83014784b618f8390e046b5d213.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>I first became fascinated with speedrunning when watching some of the world\u2019s finest pull off some incredible tricks, such as Delta Halo\u2019s Ghost Flip, The Truth and Reconciliation\u2019s Triple Grenade Jump, and more maneuvers that require precision accuracy and timing. Last year, I was fortunate enough to meet both Mister Monopoli and goatrope, two of the world&#8217;s top runners, and ask them all sorts undoubtedly ridiculous questions about the world of speedrunning. We also agreed it\u2019d be a fantastic idea to share the art of speedrunning with the world, so they were kind enough to sit down with me for an interview this week. Read on for that conversation.<\/p>\n<p><strong>Hey, guys! Thanks for joining me today. To kick things off, how\u2019d each of you get started in the world of speedrunning?<\/strong><\/p>\n<p><strong>goatrope:<\/strong>\u00a0Back in 2004\u00a0Halobungie.org\u00a0was hosting a speedrunning competition called &#8220;Going Nowhere Fast&#8221; which was the first major speedrunning event for Halo. It piqued my interest enough that I started trying out some runs, and I got close enough to the other contestant&#8217;s times that it triggered a hunger in me to be the best. I spent my whole summer grinding out runs for that competition and ended up winning two of the 10 categories there and it left me with a love for speedrunning.<\/p>\n<p><strong>Monopoli:<\/strong>\u00a0I got into speedrunning a little later around 2006 or so. I saw people on a site called High Impact Halo and I used to post a lot there, and I was really into glitching, rather than speedrunning. But their forums held a subsection for speedrunning, so I ended up making my way over there, I saw a few videos by some runners like scurty and I was really, really impressed with the tricks, especially the Halo 2 tricks, so I started speedrunning Halo 2. And kind of similar to goat, I got really close to world records, and once you get that taste of being the best, it just kind of hooks you and you can&#8217;t really stop.<\/p>\n<p><strong>At what point did you know that you could become world record holders for your respective games?<\/strong><\/p>\n<p><strong>Monopoli:<\/strong>\u00a0After about a month and a half or two of speedrunning &#8211; the games were much less optimized back then &#8211; but they were still optimized, and you needed to be good at the game and you needed to know the tricks and stuff but after about a month of playing I realized that I could do exactly what the people in these videos were doing and I tried my best to recreate it, tried my best to improve on it, and eventually I was able to take records.<\/p>\n<p><strong>goatrope:<\/strong>\u00a0I was in a pretty similar boat. I mean, I started so early there were maybe 15 of us in the entire world doing this and nobody had really done it before so there was still so much to develop. It hadn&#8217;t evolved as a hobby yet. We just got &#8220;default&#8221; world records because we were the first people doing it. But after I took a break and I came back in 2013, I was totally out of the loop. A bunch of new shortcuts had come out, a bunch of new strategies had evolved, and it was my buddy Scott aka &#8220;LePhoque&#8221; who held the world record at the time who kind of took my hand and showed me everything new. He taught me so well that after a couple weeks I just felt really confident in all the tricks and I thought &#8220;Yeah, I can do this.&#8221;<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/monopoli-bd103baa32a144d18bf13f856d663b5b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23390\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/monopoli-bd103baa32a144d18bf13f856d663b5b-600x338.jpg\" alt=\"monopoli-bd103baa32a144d18bf13f856d663b5b\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/monopoli-bd103baa32a144d18bf13f856d663b5b-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/monopoli-bd103baa32a144d18bf13f856d663b5b-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/monopoli-bd103baa32a144d18bf13f856d663b5b-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/monopoli-bd103baa32a144d18bf13f856d663b5b.jpg 1280w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p><em>Mister Monopoli runs at AGDQ 2014<\/em><\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/goatrope-db62762bf4b744bb9af32d99c577aec8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-23391\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/goatrope-db62762bf4b744bb9af32d99c577aec8-600x338.jpg\" alt=\"goatrope-db62762bf4b744bb9af32d99c577aec8\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/goatrope-db62762bf4b744bb9af32d99c577aec8-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/goatrope-db62762bf4b744bb9af32d99c577aec8-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/goatrope-db62762bf4b744bb9af32d99c577aec8-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/goatrope-db62762bf4b744bb9af32d99c577aec8.jpg 1920w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p class=\"align-center\"><em>Goatrope finishes a Halo: CE run in 1:35:59. (Click\u00a0<a href=\"http:\/\/www.twitch.tv\/goatrope\/c\/5141659\">here<\/a>\u00a0to see his personal best, former world record time of 1:34:57)<\/em><\/p>\n<p><strong>For me, one of the coolest things about speedrunning is the ever-evolving development of new tricks, shortcuts, and maneuvers. What are some of the most exciting developments that have changed the speedrunning game?\u00a0<\/strong><\/p>\n<p><strong>Monopoli:<\/strong>\u00a0It\u2019s exciting every time something new is found. If you think about the Flood bump it ended up not being the most exciting thing to happen to Halo: CE, but the day it was found was super exciting because there were dozens of people trying to recreate this trick that we didn&#8217;t completely understand. It brings the whole community together when something&#8217;s found that we know can change the game. It really evolves everyone, and the way that we all play the game.<\/p>\n<p><strong>Monopoli:<\/strong>\u00a0Sword flying was always kind of known but new flies kept getting added to the route every week when I was running the game. When I picked up the game and started taking world records there were almost none in the route and then I realized that I got better and better and better at them so I was like &#8220;Oh, I can do one here. I can do one here. I can do one there.&#8221; And now there&#8217;s probably like 50 of them in the run, where before there was like one or two.<\/p>\n<p><strong>goatrope:<\/strong>\u00a0For sure, if you go back and look at the Halo 2 speedruns from 2004, 2005, 2006, people weren&#8217;t good at sword flying &#8211; myself included. You&#8217;d see people run out, and then stand still, look at where they want to fly, and then slooowly do the sword fly and then they&#8217;d go over and it&#8217;d be fine. Nowadays people just do it mid-fight. Like they&#8217;re fighting Regret at the end of the level and it&#8217;s just part of combat. You&#8217;re just flying around any time you want. There&#8217;s dozens and dozens of people now who can do it better than anybody could 10 years ago.<\/p>\n<p><strong>Monopoli:<\/strong>\u00a0What&#8217;s even crazier about that is that scurty used to be considered the best at sword flying, and he did it with TWO hands. He would take his left hand off of the left joystick so that he was standing completely still, and he would fly using two hands to press the button combination to sword fly. And he talked about his strategy so that he wouldn&#8217;t lose as much time, because if you take your left hand obviously you&#8217;re losing time. So he would jump so that he kept his forward momentum and then take his left hand and try to do the sword fly while mid-air. It was very, very weird back in 2006.<\/p>\n<p><strong>Shifting gears a bit \u2013 is there anything specific you\u2019re excited about for Halo 5 speedrunning?<\/strong><\/p>\n<p><strong>goatrope:<\/strong>\u00a0For me, speedrunning has always been about the people and the community. We saw it with the release of The Master Chief Collection: all of a sudden, EVERYBODY in the world was searching &#8220;Halo speedruns.\u201d They were watching YouTube videos, they were watching Twitch streams, they were posting on Twitter. People were going wild for Halo speedrunning and I know that the exact same thing is going to happen with Halo 5. I&#8217;m super excited to see all the new faces who are going to liven up the scene and find all sorts of crazy new things that we wouldn&#8217;t be able to discover on our own.<\/p>\n<p><strong>Monopoli:<\/strong>\u00a0Yeah, I&#8217;m kind of in the same boat. If you look at the current leaderboards, I think more than half of them on all the Halo games &#8211; not just MCC &#8211; are new people that came after November&#8217;s release of Master Chief Collection. It definitely livens up the community any time new faces get in there.<\/p>\n<p><strong>goatrope:<\/strong>\u00a0And it drives the level of competition that much higher, and the runs get that much better.<\/p>\n<p><strong>If fellow fans want to get into speedrunning, where\u2019s the best place to start? What should they first check out? Any tips for beginners?<\/strong><\/p>\n<p><strong>goatrope:<\/strong>\u00a0Well there&#8217;s a fantastic little website you may or may not have heard of called\u00a0<a href=\"http:\/\/haloruns.com\/\">HaloRuns.com<\/a>\u00a0that has a wiki with a bunch of tutorials and videos in it, but really the best way is to go into Twitch streams and talk with the actual runners &#8211; get involved! Communicate with these people. Make friends. And show people your videos! Watch other people&#8217;s videos. Compare, discuss. It&#8217;s such a new opportunity we have to function as a community as speedrunners, and man, if you&#8217;re not using that to your advantage you&#8217;re missing out as an aspiring speedrunner.<\/p>\n<p><strong>Monopoli:<\/strong>\u00a0Yeah, I definitely agree with that. Go into Twitch streams. HaloRuns.com is a great place to see these streams &#8211; there&#8217;s a cool little feature at the bottom where you can find all of the people speedrunning Halo at the time. You can just pop into their chat and say &#8220;Hey, I&#8217;m a new runner!&#8221; and almost all of the runners will be cool to give you links and teach you how to run the game. It&#8217;s really, really cool.<\/p>\n<p><strong>goatrope:<\/strong>\u00a0Everybody&#8217;s super friendly. It&#8217;s great.<\/p>\n<p><strong>Thanks for joining me today, gentlemen. We look forward to watching your future runs of classic games, and the runs that lie ahead for Halo 5\u2019s campaign.<\/strong><\/p>\n<p><strong>Monopoli:<\/strong>\u00a0Thanks for having us!<\/p>\n<p>&#8212;<\/p>\n<p>That\u2019ll do for this week\u2019s update. We\u2019ll be back with more news and details on all things Halo very, very soon.<\/p>\n<p>Bravo<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a reblog from Halo Waypoint:\u00a0 BY\u00a0B IS FOR BRAVO\u00a0&#8211;\u00a05 HOURS AGO Welcome to October 2015, Halo fans. We\u2019ve entered a historic month. In just 25 days, the next Halo title will release, and years from now, similar to &hellip; <a href=\"https:\/\/halofanforlife.com\/?p=23393\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-23393","post","type-post","status-publish","format-standard","hentry","category-halo-waypoint"],"_links":{"self":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/23393","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=23393"}],"version-history":[{"count":4,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/23393\/revisions"}],"predecessor-version":[{"id":23412,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/23393\/revisions\/23412"}],"wp:attachment":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=23393"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=23393"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=23393"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}