{"id":26345,"date":"2016-04-19T13:54:17","date_gmt":"2016-04-19T18:54:17","guid":{"rendered":"https:\/\/halofanforlife.com\/?p=26345"},"modified":"2016-04-19T13:54:17","modified_gmt":"2016-04-19T18:54:17","slug":"halo-community-update-campaign-relief","status":"publish","type":"post","link":"https:\/\/halofanforlife.com\/?p=26345","title":{"rendered":"Halo Community Update: Campaign Relief"},"content":{"rendered":"<p class=\"text--small\"><span style=\"color: #3366ff;\"><strong>This is a reblog from HaloWaypoint:<\/strong><\/span><\/p>\n<p class=\"text--small\">BY\u00a0B IS FOR BRAVO<\/p>\n<div class=\"editorial-content\">\n<p>Greetings! Since the last community update, we\u2019ve released the Ghosts of Meridian, had two livestreams, released the Warzone Firefight Beta, and kept a very close eye on feedback, including the many fantastic threads on Warzone Firefight rounds, objectives, and difficulty, your thoughts on Tyrant and Skirmish at Darkstar, recent sandbox updates, and more. We\u2019re tracking down issues with custom games traits, Grifball betrayal thresholds, CSR only moving one point at a time (we pushed out an update to resolve this earlier today), and more. We\u2019ve also noticed that you\u2019ve been using the Spartan Laser a bit more since the buff, and using it well. Here are some stats from the data scientists:<\/p>\n<p><strong>SPARTAN LASER KILLS &#8211; INCREASE AFTER PATCH<\/strong><\/p>\n<div class=\"table\">\n<header class=\"td-g\">\n<div class=\"td span-10\"><strong>Laser Variant<\/strong><\/div>\n<div class=\"td span-10\"><strong>Spartan Kills Per Use<\/strong><\/div>\n<div class=\"td span-10\"><strong>Damage Per Use<\/strong><\/div>\n<\/header>\n<div class=\"tr light\">\n<div class=\"td-g\">\n<div class=\"td span-10\">Spartan Laser<\/div>\n<div class=\"td span-10\">+ 26.2%<\/div>\n<div class=\"td span-10\">+ 10.5%<\/div>\n<\/div>\n<\/div>\n<div class=\"tr\">\n<div class=\"td-g\">\n<div class=\"td span-10\">Endgame<\/div>\n<div class=\"td span-10\">+ 58.3%<\/div>\n<div class=\"td span-10\">+ 14.4%<\/div>\n<\/div>\n<\/div>\n<div class=\"tr light\">\n<div class=\"td-g\">\n<div class=\"td span-10\">Selene&#8217;s Lance<\/div>\n<div class=\"td span-10\">+ 69.8%<\/div>\n<div class=\"td span-10\">+ 36.8%<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>While there is no direct correlation just yet, we also observed that overall Splatter kills in Warzone have reduced 37.5%.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> Man, I am HAPPY about the changes to the Splaser! That is the last weapon I need for UNSC weapons commendations. In fact, it&#8217;s the last of all the weapons (not including the Spnkr Rockets) I need to complete for commendations.<\/span><\/p>\n<p>In addition, teams across the studio are hard at work on a variety of updates, including many that come straight from feedback you\u2019ve given us. Modes and playlists like Infection, matchmaking preference options, more Forge goodness, UI updates and post-game medals, Campaign balance updates (more on that in just a bit), and lots more that I can\u2019t talk about just yet is in the works. Many of these will be landing with Memories of Reach, which is currently slated for an early May release.<\/p>\n<p>Let\u2019s dig in, starting with Halo 5\u2019s newest experience: The Warzone Firefight Beta.<\/p>\n<h2><!--more--><\/h2>\n<h2>WARZONE FIREFIGHT<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26334\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-16e831ce7efe44198bad4f8858a433e9-600x134.jpg\" alt=\"banner1-16e831ce7efe44198bad4f8858a433e9\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-16e831ce7efe44198bad4f8858a433e9-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-16e831ce7efe44198bad4f8858a433e9-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-16e831ce7efe44198bad4f8858a433e9-768x171.jpg 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-16e831ce7efe44198bad4f8858a433e9-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner1-16e831ce7efe44198bad4f8858a433e9.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p>If you\u2019re reading this, you\u2019ve likely already survived a few enemy onslaughts in Warzone Firefight. For those of you who haven\u2019t yet jumped in, we\u2019ve extended the Beta an extra day to thank you for your patience as we added more server capacity yesterday morning. <strong>On Thursday alone, you played\u00a0287,086 hours of Warzone Firefight<\/strong>, and we\u2019re also learning things about the wayyou\u2019re playing and where you\u2019re succeeding (or not). For example,<strong> data has shown us that almost 50% of you who ran into the \u201cDefend the Garage\u201d objective in round 3 met defeat<\/strong> yesterday. The data on your experiences as well as your feedback will be crucial to the Warzone team as they continue to work on the full mode. Once you hop in and play, be sure to leave your feedback in the\u00a0<a href=\"https:\/\/www.halowaypoint.com\/en-us\/forums\/6e35355aecdf4fd0acdaee3cc4156fd4\/topics\/official-warzone-firefight-beta-feedback-thread\/6cd3dcc6-fe74-444c-bb2b-9317da94f80a\/posts\" target=\"_blank\">dedicated thread<\/a>, which the Warzone team is constantly refreshing. We\u2019ll see you online in the playlist this weekend.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> I highly suggest posting in that thread folks if you want to see specific changes made to Firefight. Oh, and never mind those folks on Waypoint who might troll you, saying this like &#8220;that was already posted&#8221;. Just post as you want. It&#8217;s 343 that needs to read the replies, not the persons who like to troll&#8230;<\/span><\/p>\n<h2>INFECTION<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26335\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-d334146addbd4f2189f5b68c318824ab-600x134.jpg\" alt=\"banner2-d334146addbd4f2189f5b68c318824ab\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-d334146addbd4f2189f5b68c318824ab-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-d334146addbd4f2189f5b68c318824ab-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-d334146addbd4f2189f5b68c318824ab-768x171.jpg 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-d334146addbd4f2189f5b68c318824ab-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner2-d334146addbd4f2189f5b68c318824ab.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p>As we announced last week, Infection is indeed on the way. Just like Warzone Firefight, you\u2019ve politely asked that we build the game type for Halo 5, and the Multiplayer and Art teams (to name just a few) at the studio have been hard at work bringing it to life. Daily playtests ensure that the mode and maps are buttoned up for <span style=\"color: #00ff00;\"><strong>all out 12-player survival madness<\/strong><\/span>, and also that I get my fair share of shrieks and screams in for the day. We\u2019re currently playtesting Infection on both Infected developer-made maps as well as community-created maps. Here\u2019s an idea of what I mean:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26336\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/riptide1-68f7fea5accc4147a87a5a86a0509cc1-600x338.png\" alt=\"riptide1-68f7fea5accc4147a87a5a86a0509cc1\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/riptide1-68f7fea5accc4147a87a5a86a0509cc1-600x338.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/riptide1-68f7fea5accc4147a87a5a86a0509cc1-300x169.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/riptide1-68f7fea5accc4147a87a5a86a0509cc1-768x432.png 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/riptide1-68f7fea5accc4147a87a5a86a0509cc1-500x281.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/riptide1-68f7fea5accc4147a87a5a86a0509cc1.png 1920w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p><em>An infected Riptide variant<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26337\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/crypt4-b98c74b7d5c94029bb9cd2825b7f8c98-600x338.png\" alt=\"crypt4-b98c74b7d5c94029bb9cd2825b7f8c98\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/crypt4-b98c74b7d5c94029bb9cd2825b7f8c98-600x338.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/crypt4-b98c74b7d5c94029bb9cd2825b7f8c98-300x169.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/crypt4-b98c74b7d5c94029bb9cd2825b7f8c98-768x432.png 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/crypt4-b98c74b7d5c94029bb9cd2825b7f8c98-500x281.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/crypt4-b98c74b7d5c94029bb9cd2825b7f8c98.png 1920w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p class=\"align-center\"><em>The Crypt &#8211; a custom-built Infection map from\u00a0<strong>WyvernZu<\/strong><\/em><\/p>\n<h2>FORGE ???<\/h2>\n<p>On Monday of this week, I walked over to the Forge team and asked if they were working on anything cool, even though I totally knew they were. They sent this over, without comment, for today\u2019s blog.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26338\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/forgetease-49cc6725724d44238bd7b853cdcce2d4-600x338.png\" alt=\"forgetease-49cc6725724d44238bd7b853cdcce2d4\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/forgetease-49cc6725724d44238bd7b853cdcce2d4-600x338.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/forgetease-49cc6725724d44238bd7b853cdcce2d4-300x169.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/forgetease-49cc6725724d44238bd7b853cdcce2d4-768x432.png 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/forgetease-49cc6725724d44238bd7b853cdcce2d4-500x281.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/forgetease-49cc6725724d44238bd7b853cdcce2d4.png 1281w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p>HFFL: Hmm, we can place skeletons now? COOL! And that whispy effect is awesome! I&#8217;m diggin&#8217; that brick wall too!<\/p>\n<h2>ARENA REFRESH UPDATE<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26339\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner3-12b9a7aa3d2c4d45acfcbe737dac5f22-600x134.jpg\" alt=\"banner3-12b9a7aa3d2c4d45acfcbe737dac5f22\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner3-12b9a7aa3d2c4d45acfcbe737dac5f22-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner3-12b9a7aa3d2c4d45acfcbe737dac5f22-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner3-12b9a7aa3d2c4d45acfcbe737dac5f22-768x171.jpg 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner3-12b9a7aa3d2c4d45acfcbe737dac5f22-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner3-12b9a7aa3d2c4d45acfcbe737dac5f22.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p>Over the past few weeks, the Multiplayer team has been testing out refreshed Arena weapon layouts based on your feedback on Waypoint with the goal of updating these map variants in real-time based on continued input.<\/p>\n<p>In this spirit, the team has already pushed an update to several of these maps earlier today, including the Coliseum, Fathom, and Empire variants. Here\u2019s a quick list of the most recent updates:<\/p>\n<p><strong>COLISEUM<\/strong><\/p>\n<ul>\n<li>Removed Binary Rifles<\/li>\n<li>Swapped Sniper Rifle and Rocket Launcher weapon pads (Sniper to \u201cYellow Tower\u201d \/ Rocket Launcher to \u201cGreen Tower\u201d)<\/li>\n<li>Suppressor moved to bottom of the Grav Lift<\/li>\n<\/ul>\n<p><strong>FATHOM<\/strong><\/p>\n<ul>\n<li>SAW weapon pad modified\n<ul>\n<li>Max ammo reduced to one magazine total (no reloading)<\/li>\n<li>Respawn time reduced from 3 min to 2 min<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>EMPIRE<\/strong><\/p>\n<ul>\n<li>Shotgun moved back to Tower One<\/li>\n<li>Plasma Pistol moved to \u201cMid\u201d the small street in between \u201cTower\u201d and \u201cPit\u201d<\/li>\n<\/ul>\n<p>These new versions appear on\u00a0Empire CTF, Coliseum Assault, and Fathom Assault in\u00a0Team Arena\u00a0\u2013 once you play them, head into the\u00a0<a href=\"https:\/\/www.halowaypoint.com\/en-us\/forums\/58b8518e005f432381ab99fbcaf931e0\/topics\/arena-refresh-feedback\/d4b61b8a-f158-4190-9ee7-fd712799145e\/posts\">master thread<\/a>\u00a0in the Matchmaking Feedback section and let us know your thoughts. We\u2019ll have more information about the full Arena Refresh timeline in the near future, and the multiplayer team will continue reviewing your feedback and making adjustments based on your experiences and input.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> Huh, since Firefight came out, I haven&#8217;t stepped into Arena&#8230; That will change of course&#8230;for now.<\/span><\/p>\n<p><strong>EXTRA FIESTA<\/strong><\/p>\n<p>Fiesta debuted in Halo 5 earlier this year, and we heard from many of you that you wanted to not only keep the party going all night long, but also into other game variants. Earlier today, we deployed an update that made Fiesta CTF, Fiesta Strongholds, and Fiesta Assault available in Custom Games, meaning you can fire up these game variants any time you\u2019d like. Typically, these have been built into Custom Game options, but this would\u2019ve taken quite a bit more time to deliver. So rather wait until those updates can be integrated, the Multiplayer team built some new variants that you can play right now, and I\u2019ll go try to convince some people here to make Fiesta CTF a week-long social playlist one day. Be right back.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> YES! Fiesta PLEASE! Well, now that I think about it, since I&#8217;m nearly done with weapons commendations, I do not need it so much. However, I&#8217;m sure others do, so I&#8217;m still all for it!\u00a0<\/span><\/p>\n<p>Next up, let\u2019s talk Campaign balance updates that are coming with the Memories of Reach update. To give you the details, I now toss it over to Chris Proctor.<\/p>\n<h2>HALO 5 CAMPAIGN BALANCE UPDATE<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26340\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner5-54e0f81caefe405f9ba83cc990bd8a8f-600x134.jpg\" alt=\"banner5-54e0f81caefe405f9ba83cc990bd8a8f\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner5-54e0f81caefe405f9ba83cc990bd8a8f-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner5-54e0f81caefe405f9ba83cc990bd8a8f-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner5-54e0f81caefe405f9ba83cc990bd8a8f-768x171.jpg 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner5-54e0f81caefe405f9ba83cc990bd8a8f-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner5-54e0f81caefe405f9ba83cc990bd8a8f.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p><strong>CHRIS PROCTOR,<\/strong> SENIOR SYSTEMS DESIGNER<\/p>\n<p>Hi everyone, I\u2019m Chris Proctor, designer at 343 Industries. For Halo 5, I was the designer on Covenant AI, Squad AI, most Forerunner weapon redesigns and final difficulty tuning, and I\u2019m now the designer for all AI and difficulty tuning.<\/p>\n<p>Having had a few months to digest player feedback, reviews, let\u2019s play videos and internal feedback, I\u2019ve been working on an update to Halo 5\u2019s campaign balance, aiming to address parts of the game that players yelled at us about, or that bugged me and the rest of the team enough to address even without external feedback.<\/p>\n<p>Given that we\u2019re constantly updating the game adding new content for Multiplayer, and we\u2019ve got Warzone Firefight and other cool stuff on the way, I took the opportunity to touch global difficulty tuning and address areas where Halo 5\u2019s difficulty was spiky, too easy or inconsistent.<\/p>\n<p>I was pleasantly surprised to get the okay to make these sweeping changes, given how rarely videogame campaign difficulty tends to be updated after launch.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> Indeed! I can&#8217;t think of the last time I&#8217;ve seen a significant update to a campaign after launch.<\/span><\/p>\n<p><strong>ISSUES<\/strong><\/p>\n<ul>\n<li>Players and reviews commonly cite the Warden as an unfair difficulty spike on higher difficulty, particularly the triple-Warden fight towards the end of the game. Looking at this in depth, it\u2019s partly because of the Warden himself: his attacks are difficult to avoid, he\u2019s hard to get behind to shoot in the back, his front armor is durable. It\u2019s also because supporting enemies don\u2019t allow any breathing room \u2013 having multiple turrets firing continuous, highly damaging beams at you while you\u2019re trying to dodge Warden attacks is pretty rough.<\/li>\n<li>Two-player co-op play is slightly more difficult than intended, but single player is a little too easy.<\/li>\n<li>Covenant encounters are generally easier than Forerunner. Elites melt a little too fast under squad fire, and Grunts and Jackals are too little threat. However, Storm Rifles are very accurate and fire long bursts, making for an uneven experience if enemies happen to target a stationary player.<\/li>\n<li>Players would lose track of enemies in Forerunner encounters and die to an enemy that got behind them. Soldiers are able to bamf frequently to break line of sight, and Crawlers are fairly durable for a fast-moving, close range and lethal enemy that requires aiming down.<\/li>\n<li>Certain vehicle sections were much harder than others. Squad AI would often die in a Warthog gunner\u2019s turret, making Warthog sections frustrating in single player, even more so when several enemies with homing weapons could fire on the Warthog at once.<\/li>\n<li>In two or three player co-op, Squad AI could get stuck running back and forth between players wildly mashing the \u201cCall for Help\u201d button.<\/li>\n<\/ul>\n<p>Generally, this balance update smooths out the common spikes, increases the difficulty of mid-tier encounters, and makes certain enemies less frustrating or more satisfying to fight.<\/p>\n<p>Thanks to the Test and Campaign teams for running through the campaign before and after the update to make sure nothing broke and give balance feedback. I\u2019ve listed couple of specific changes below.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26341\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/blog1-48c56da44c2c47a292d5ebc4766bd422-600x338.jpg\" alt=\"blog1-48c56da44c2c47a292d5ebc4766bd422\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/blog1-48c56da44c2c47a292d5ebc4766bd422-600x338.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog1-48c56da44c2c47a292d5ebc4766bd422-300x169.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog1-48c56da44c2c47a292d5ebc4766bd422-768x432.jpg 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog1-48c56da44c2c47a292d5ebc4766bd422-500x281.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog1-48c56da44c2c47a292d5ebc4766bd422.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p><strong>SPECIFIC CHANGES<\/strong><\/p>\n<p><span style=\"color: #ff9900;\">Please note that enemy-specific changes will also apply to Warzone AI \u2013 the Warzone team has been playtesting these adjustments, and we\u2019ll be keeping a close eye on all feedback, (especially as it pertains to Warzone Firefight difficulty).<\/span><\/p>\n<ul>\n<li>Reduced two-player difficulty slightly<\/li>\n<li>Increased single player difficulty slightly<\/li>\n<li>Made Warden attacks a little easier to dodge, particularly on lower difficulties\n<ul>\n<li>Face Beam tracks moving targets less accurately<\/li>\n<li>Gravity Bomb has less homing<\/li>\n<li>Melee attack has slightly less range<\/li>\n<\/ul>\n<\/li>\n<li>Made the Warden slightly easier to kill from the front<\/li>\n<li>Reduced AI Focus Turret damage output<\/li>\n<li>Reduced AI Storm Rifle, Suppressor and Light Rifle effectiveness\n<ul>\n<li>AI Storm Rifle: fires in shorter bursts, projectiles spread out more and move more slowly. Jackals are now less effective than Elites with the Storm Rifle<\/li>\n<li>AI Suppressor: fires in longer bursts, projectiles have less homing. Crawlers are now less effective than Soldiers with the Suppressor<\/li>\n<li>AI now fire shorter bursts with the Light Rifle<\/li>\n<\/ul>\n<\/li>\n<li>Increased AI Plasma Pistol, Needler and Beam Rifle effectiveness\n<ul>\n<li>AI Plasma Pistol: slightly higher accuracy and damage<\/li>\n<li>AI Needler: AI now fire longer bursts (i.e. can now supercombine players on Heroic and above), slightly higher damage<\/li>\n<li>AI Beam Rifle: slightly more damage (mostly this will make it a two-shot kill instead of a three-shot kill in Heroic single player, allowing Jackal Snipers to actually kill a player from time to time)<\/li>\n<\/ul>\n<\/li>\n<li>Added a \u201ctackle\u201d animation to Sword Elites \u2013 shoutout to Pat Gillette for making the sweet sword tackle animation\n<ul>\n<li>Instead of stopping to swing at a moving target they can swing on the move<\/li>\n<\/ul>\n<\/li>\n<li>Increased Elite, Elite Officer and Soldier Officer durability<\/li>\n<li>Reduced Soldier bamf frequency<\/li>\n<li>Killing a Crawler now deals area-of-effect damage to all nearby enemies, softening them up or killing them outright<\/li>\n<li>Reduced frequency of Squad AI getting killed while in a gunner\u2019s turret in a player\u2019s vehicle<\/li>\n<li>Made being killed by an attached Plasma Grenade non-revivable, similar to lethal damage from a Binary Rifle<\/li>\n<li>Increased AI special ability chance with higher player count in co-op games, e.g. Plasma Pistol overcharge, grenade throw<\/li>\n<li>Increased AI promotion chance with player count in co-op games\n<ul>\n<li>i.e. in cooperative games you will encounter more high-ranked enemies where promotion paths exist (most noticeable with Grunts, Elites, Jackals and Crawlers)<\/li>\n<\/ul>\n<\/li>\n<li>The first player to press the \u201cCall for Help\u201d now has priority, other players will have to wait their turn for a revive \u2013 shoutout to Mr. Robert Kingsley for the code fix for this<\/li>\n<\/ul>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> Okay, many of these changes I agree with. But <span style=\"color: #ff00ff;\"><strong>super combine<\/strong><\/span> from AIs? Oh gawd, please no&#8230;LOL.<\/span><\/p>\n<h2>COMMUNITY SPOTLIGHT<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26342\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner6-55ba46b535374ba898351c88c9964bb8-600x134.jpg\" alt=\"banner6-55ba46b535374ba898351c88c9964bb8\" width=\"584\" height=\"130\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/banner6-55ba46b535374ba898351c88c9964bb8-600x134.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner6-55ba46b535374ba898351c88c9964bb8-300x67.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner6-55ba46b535374ba898351c88c9964bb8-768x171.jpg 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner6-55ba46b535374ba898351c88c9964bb8-500x112.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/banner6-55ba46b535374ba898351c88c9964bb8.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p>For this week&#8217;s Community Spotlight, our very own Unyshek caught up with Forger <strong>Black Picture<\/strong> to talk about his new version of\u00a0 Orion. Yes, you read correctly: Black Picture has boldly taken on the task of updating the map you may remember from the Halo 5 beta and launch period. Our multiplayer team is bringing the new version into our internal playtests, and we gotta say &#8211; the updated map looks awesome. Take it away, Uny.<\/p>\n<p><strong>Unyshek: Hey Black Picture! It\u2019s a pleasure to have you here to talk about one of your recent Forge projects; updating Orion. We\u2019re very excited to show off what you\u2019ve done with the map and are looking forward to playtesting it within the studio.\u00a0Before we get started, why did you choose to take this on as a Forge project?<\/strong><\/p>\n<p>Black Picture: Hey John! It\u2019s good to be here! The reason why I decided to give Orion an update is because I\u2019m looking to get into level design, and I thought it would be a great challenge to help improve the playability of the map. It would also help build my art skill set, something I taught myself while doing a co-Forge with Whos Blaze on a map called Goliath &#8211;\u00a0which was a huge help in making this project easier to handle.<\/p>\n<p><strong>At first glance, it\u2019s easy to note that you fundamentally changed most of the structures. Can you quick give us a quick rundown of these changes and why you made them?<\/strong><\/p>\n<p>The main reason why I changed most of the structures was for gameplay reasons. After asking multiple friends from Forgehub and Creative Force what their opinion of the map was, I picked up on three main issues with Orion: it was hard to traverse through, Blue base could be spawn trapped, and Red base\u00a0was too powerful. Many of the changes I made seek to address these issues. Blue base was given a basement and more routes to traverse through. Red base had the stairs shifted over to change the line of sight for the Sniper looking towards blue tower. Cave was changed from a rocky platform to a cement platform to help with clambering into the cave where it used to be awkward to clamber. Those are just a few of the changes to help improve on the map.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26343\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/updated-cave-89b17eaf295c4a848ecafcd1828043dd-600x338.png\" alt=\"updated-cave-89b17eaf295c4a848ecafcd1828043dd\" width=\"584\" height=\"329\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/updated-cave-89b17eaf295c4a848ecafcd1828043dd-600x338.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/updated-cave-89b17eaf295c4a848ecafcd1828043dd-300x169.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/updated-cave-89b17eaf295c4a848ecafcd1828043dd-768x432.png 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/updated-cave-89b17eaf295c4a848ecafcd1828043dd-500x281.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/updated-cave-89b17eaf295c4a848ecafcd1828043dd.png 1920w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p><strong>I also noticed that you chose to update the aesthetics of the map and give it a facelift. The Forerunner door that looks like it is straight out of the Silent Cartographer is one of my favorite additions. How difficult was it for you to change the look of the map while still making it easy for a player to distinguish where they are on the map?<\/strong><\/p>\n<p>It wasn\u2019t too bad, but that was my main concern about this map was to not completely strip the identity of it. There were key points on the map I wanted to keep the same, while also improving on them. The rings in top center are the same, however they now float up and down. Over at Red base cage, I got a construction vibe theme ever since the beta. I also wanted to keep pride rock the same because it is a key visual part of the map. A lot of the visual changes were to help players decipher where they are on the map.<\/p>\n<p><strong>You also reverted some areas of the map back to how they were in the Halo 5 Multiplayer Beta. I\u2019m looking at the ramp up from the Sniper Rifle area to Top Middle in particular. Did you bring this back because you felt it created better flow to the map?<\/strong><\/p>\n<p>Yep, it felt like top mid was very awkward to travel to and through. And it felt like the ramp along with making top mid bigger helped with the flow of top mid. Also the ramp helped break up line of sight from the cave to bottom mid.<\/p>\n<p><strong>After this, what is going to be your next Forge project?<\/strong><\/p>\n<p>Well, I\u2019ll be taking a small break to take my wife on a trip to Japan for a bit, but once I get back I\u2019m thinking about doing a updated version of Pegasus and then doing an original design with the Creative Force team.<\/p>\n<p><strong>Thanks for joining me today!<\/strong><\/p>\n<p>Hey thanks for having me!<\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> So folks, what do you think? Want to see Orion back in matchmaking? For me, the biggest complaint was the gawd awful lighting. That sun was WAY too bright and made targeting difficult. Hopefully THAT has been addressed to in this updated version.<\/span><\/p>\n<h2>PLAY OF THE WEEK<\/h2>\n<p>There is no question about this week\u2019s Play of the Week. While we\u2019ve seen many great clips, it\u2019ll be tough to top\u00a0<a href=\"http:\/\/xboxclips.com\/EG+Snip3down+EW\/92ab7177-1a01-4bb2-bb94-04619611951b\" target=\"_blank\">Snip3down\u2019s most recent acrobatics on Plaza<\/a>.<\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> Gotta admit, that was a SICK Killtacular!<\/span><\/p>\n<p>That\u2019ll do for this week, friends. I\u2019ll leave you with a piece of concept art that I saw\u00a0laying around earlier this week.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-26344\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/blog4-c447b772d7554a70abdcc28487419d05-600x396.jpg\" alt=\"blog4-c447b772d7554a70abdcc28487419d05\" width=\"584\" height=\"385\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/blog4-c447b772d7554a70abdcc28487419d05-600x396.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog4-c447b772d7554a70abdcc28487419d05-300x198.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog4-c447b772d7554a70abdcc28487419d05-768x507.jpg 768w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog4-c447b772d7554a70abdcc28487419d05-455x300.jpg 455w, https:\/\/halofanforlife.com\/wp-content\/uploads\/blog4-c447b772d7554a70abdcc28487419d05.jpg 1120w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p><span style=\"color: #3366ff;\"><strong>HFFL:<\/strong> Wow, that looks fantastic! Not exactly Emile from Reach, but VERY nice! Man, I can&#8217;t wait for the Reach armor! I&#8217;ve got a SPECIAL project in mind for this.<\/span><\/p>\n<p>Until next time,<br \/>\nBravo<\/p>\n<p><a href=\"https:\/\/www.halowaypoint.com\/en-us\/community\/blog-posts\/campaign-relief\">Source Link<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This is a reblog from HaloWaypoint: BY\u00a0B IS FOR BRAVO Greetings! Since the last community update, we\u2019ve released the Ghosts of Meridian, had two livestreams, released the Warzone Firefight Beta, and kept a very close eye on feedback, including the &hellip; <a href=\"https:\/\/halofanforlife.com\/?p=26345\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-26345","post","type-post","status-publish","format-standard","hentry","category-halo-waypoint"],"_links":{"self":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/26345","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=26345"}],"version-history":[{"count":1,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/26345\/revisions"}],"predecessor-version":[{"id":26346,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/26345\/revisions\/26346"}],"wp:attachment":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=26345"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=26345"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=26345"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}