{"id":8238,"date":"2013-06-04T10:19:20","date_gmt":"2013-06-04T15:19:20","guid":{"rendered":"https:\/\/halofanforlife.com\/?p=8238"},"modified":"2013-06-04T10:19:20","modified_gmt":"2013-06-04T15:19:20","slug":"spartan-assault-the-sarah-palmer-chronicles-my-commentary-throughout","status":"publish","type":"post","link":"https:\/\/halofanforlife.com\/?p=8238","title":{"rendered":"Spartan Assault (The Sarah Palmer Chronicles) my commentary throughout&#8230;"},"content":{"rendered":"<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Halo-Spartan-Assault-Logo.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-8239\" alt=\"Halo Spartan Assault Logo\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Halo-Spartan-Assault-Logo-600x250.jpg\" width=\"584\" height=\"243\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Halo-Spartan-Assault-Logo-600x250.jpg 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Halo-Spartan-Assault-Logo-300x125.jpg 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Halo-Spartan-Assault-Logo-500x208.jpg 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Halo-Spartan-Assault-Logo.jpg 864w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p><strong>The following text is reposted from VG 24\/7.<\/strong><\/p>\n<p>Halo: Spartan Assault is a Windows-8-exclusive, single-player twin-stick shooter. It features touch-optimised controls and will provide a mobile Halo experience that\u2019s supported by optional micro-transactions.<\/p>\n<p><em><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> OMG, Micro-Transactions. The BANE of my gaming life&#8230;<\/em><\/p>\n<p>If you\u2019re still reading then please set aside your cynicism for the next five minutes so that we can explore just what all of that means.<\/p>\n<p>I\u2019ll start with an admission, Halo: Spartan Assault is not what I expected to see when I accepted Microsoft\u2019s invitation to experience its new, \u201cnon-console\u201d Halo project.<\/p>\n<p><em><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> Yep, Micro$oft is trying to kill Halo. Non-console&#8230;give me a frakin&#8217; break. Yes, I know this is to help sell Windows 8 devices. But if they think I (or many of us) will go run out and get a Windows 8 device just for this game, their<\/em> <span style=\"color: #ff0000;\"><strong>Nuckin&#8217; Futs!<\/strong><\/span><\/p>\n<p>I was thinking it would be something along the lines of the recently confirmed\u00a0<a href=\"http:\/\/www.vg247.com\/2013\/05\/30\/halo-bootcamp-microsoft-responds-to-pc-project\/\">Halo: Bootcamp<\/a>or, at a push, a PC-collection of its notably absent Halo releases from the past six years.<\/p>\n<p>Instead, Halo: Spartan Assault is an arcade-style, top-down shooter for Windows 8 whose fictional purpose as a battle-simulator program aboard the UNSC Infinity addresses the question that\u2019s on nobody\u2019s lips: what do Spartans do for fun?<\/p>\n<p>The answer will soon be apparent as the game is on its way to Windows 8 as early as July.<\/p>\n<p><span style=\"color: #ffff00;\">As a Windows 8 exclusive<\/span> (did I mention that yet?), Halo: Spartan Assault will be available for all devices that run Microsoft\u2019s latest operating system and while that certainly includes laptops and desktop PCs, the design ethos has been focused primarily on mobile devices such as tablets and smartphones.<\/p>\n<p>\u201cWe wanted to create a mobile Halo experience that you can take with you wherever you go but we wanted to make the right mobile experience, we didn\u2019t want to just make a port of the console game,\u201d explains Dan Ayoub, executive producer of publishing at 343 Industries.<\/p>\n<p><em><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> Yes, I get that you want Halo to be available on the go, but ahem, what about those of us who want to play this on our favorite console? You know, that one that MADE M$ gaming what it is&#8230;.(cough XBOX cough)<\/em><\/p>\n<p>\u201cHalo has always defined the platform that it\u2019s on, it\u2019s always been the crown jewel of Xbox and Microsoft and we wanted to do the same thing here, we wanted players and other people in the industry to look at this and say \u2018wow, how are they making the game look and sound this good.\u2019\u201d<\/p>\n<p>At this point, disgruntled PC Halo fans may be asking not\u00a0<i>how<\/i>\u00a0343 and co-developer Vanguard Games are doing it, but\u00a0<i>why<\/i>. With only two of seven previous Halo titles released on PC, why is the series returning to the platform with an off-shoot of the main franchise?<\/p>\n<p>The answer lies in that desire to create a mobile Halo experience, the host operating system\u2019s mobile-friendly architecture and the simple notion that Halo: Spartan Assault looks to be aimed more directly at those searching for a quality mobile arcade-shooter than it is at series aficionados.<\/p>\n<h3><strong>The Sarah Palmer Chronicles<\/strong><\/h3>\n<p>That said, franchise fans will appreciate the wider Halo fiction that underpins Spartan Assault. Set between the events of Halo 3 and Halo 4, Spartan Assault tells the story of Sarah Palmer and the events that led her from a UNSC Shock Trooper to become the Spartan commanding officer aboard the Infinity warship.<\/p>\n<p><em><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> SOoooo, take a MAIN character from Spartan Ops, from a &#8220;AAA&#8221; Halo game and give them their own &#8220;origin&#8221; game. Make that ONLY available on a Windows Device that ISN&#8217;T XBOX. Yeah, great plan&#8230;<\/em> <span style=\"color: #ffcc00;\"><strong>\/Sarcasm<\/strong><\/span>.<\/p>\n<p>The game exists inside the Halo universe as a battle simulator that the UNSC uses to both educate and entertain its current crop of Spartan hotshots on their days off. The simulator serves to highlight important conflicts in the UNSC\u2019s history, in this case the battle of Dreatheus 5 that took place in 2552 when a splinter sect of the Covenant ignored a ceasefire and attacked a UNSC installation.<\/p>\n<p><em><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> <\/span>Wow, yeah because I woudn&#8217;t want to experience new locations and historical battles of Halo on the XBOX.<\/em><\/p>\n<p>This fiction provides a jumping-off point for Halo: Spartan Assault\u2019s 25 levels, which each last between 5 and 10 minutes and include shooting aliens, planting bombs, commandeering vehicles, defending bases and the odd escort mission.<\/p>\n<p>Ayoub estimates that playing through all of the levels will take around 2.5 hours and so the focus is really on replay value, which is added via mission-specific challenges, such as killing 20 grunts with a plasma pistol or destroying two shield turrets with a grenade. There are also varied weekly challenges and global leaderboards to keep you interested.<\/p>\n<p>Meanwhile, Halo 4 players will be able to earn XP, achievements and medals while stat-tracking will be incorporated via Halo Waypoint and multi-platform play will allow progress to be tracked across all of your Windows 8 devices.<\/p>\n<p>Of course, control schemes across those devices will vary. Halo: Spartan Assault will support keyboard and mouse on launch for laptop and desktop platforms, while Xbox controller support will be added a few weeks later. However, it\u2019s the touch controls of tablets and mobiles that are intended as the primary input for Halo: Spartan Assault.<\/p>\n<p><em><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> Okay, so again, this is where I get REALLY confused. In one of the videos I posted previously Dan Ayoub of 343 states this will have XBOX controller supports. So&#8230;will it be available on the XBOX or not? Again, if it&#8217;s a delayed launch for a few weeks&#8230;GREAT. I take back all the bad stuff I&#8217;ve said.<\/em><\/p>\n<p>To this end, 343 and Vanguard have found an effective solution to the problem of \u201cgliding\u201d, where your thumbs gradually move up toward the top of the screen of a tablet device due to the lack of purchase on the smooth surface.<\/p>\n<p>Here, movement is handled by the left thumb while shooting is assigned to the right and, without finicky on-screen thumbsticks, these controls will work no matter where your thumbs move to on the screen. At any point you can lift your thumbs away from the screen and plant them back down in either corner in order to reset their position.<\/p>\n<p>Other controls involve double-tapping for melee and visible on-screen buttons for grenades, picking up items, swapping weapons and activating Spartan abilities. Vehicles utilise the same control set-up as when on foot with the exception of double-tapping being the trigger to fire heavy weaponry such as cannons.<\/p>\n<p>The economic environment is still being finalised, but Ayoub explains that there will be two different currency types: one you earn and one you buy. Weapons, temporary boosts and customisation items can be purchased via microtransactions or earned in-game, though there is currently no word on whether certain goodies will only be obtainable by via one currency or the other.<\/p>\n<p><em><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> UGH, micro-transactions. Gawd, whoever invented this needs to be SHOT.<\/em><\/p>\n<p>From a brief hands-on with a handful of levels on a Windows 8 tablet, Halo: Spartan Assault looks to provide a series of fun, bite-sized levels with solid controls, high-quality visuals, recognisable weapons and Covenant species, familiar sound effects and ample replay opportunities.<\/p>\n<p>What Halo: Spartan Assault does not provide is an answer to PC players\u2019 ongoing calls that they be permitted to conclude the original Halo trilogy; nor does it offer them the chance to experience 343 Industries\u2019 own Halo 4.<\/p>\n<p>Instead, Halo: Spartan Assault is a Windows-8-exclusive, single-player twin-stick shooter. It features touch-optimised controls and will provide a mobile Halo experience that\u2019s supported by optional micro-transactions. So, does your cynicism tell you that\u2019s all you need to know or is your curiosity urging you to give it a try?<\/p>\n<p>Halo: Spartan Assault is a Windows 8 exclusive title that\u2019s set for release in July 2013.<\/p>\n<p><a href=\"http:\/\/www.vg247.com\/2013\/06\/04\/halo-spartan-assault-pocket-rocket\/\">Source link.<\/a><\/p>\n<p><span style=\"color: #00ccff;\"><strong>-Sal<\/strong><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following text is reposted from VG 24\/7. Halo: Spartan Assault is a Windows-8-exclusive, single-player twin-stick shooter. It features touch-optimised controls and will provide a mobile Halo experience that\u2019s supported by optional micro-transactions. HFFL: OMG, Micro-Transactions. 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