{"id":8729,"date":"2013-06-27T21:50:47","date_gmt":"2013-06-28T02:50:47","guid":{"rendered":"https:\/\/halofanforlife.com\/?p=8729"},"modified":"2013-06-27T21:50:47","modified_gmt":"2013-06-28T02:50:47","slug":"the-halo-bulletin-6-27-13","status":"publish","type":"post","link":"https:\/\/halofanforlife.com\/?p=8729","title":{"rendered":"The Halo Bulletin 6.27.13"},"content":{"rendered":"<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_6-27-13.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-8728\" alt=\"halobulletinheader_6-27-13\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_6-27-13-600x138.png\" width=\"584\" height=\"134\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_6-27-13-600x138.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_6-27-13-300x69.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_6-27-13-500x115.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_6-27-13.png 660w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a>Bravo brings us this week&#8217;s builletin.<a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_6-27-13.png\"><br \/>\n<\/a><\/p>\n<p>The first part talks about his travelling between pro-league events and E3, then on to RTX (Rooster Teeth Expo) coming next week. Of note is during RTX there will be \u00a0apanel called &#8220;<a href=\"http:\/\/rtxevent.com\/events\/event.php?id=205\"><span style=\"color: #ccffcc;\"><strong>What&#8217;s Next: Halo 4 SUmmer 2013<\/strong><\/span><\/a>.&#8221; I hope we get some exciting news. Maybe a new DLC? Or Spartan Ops Season 2? I&#8217;m crossing my fingers here but not holding my breath.<\/p>\n<p>Up next is an article on Spartan Assault. To be more specific, last week Bravo asked the community to submit questions regarding the upcoming title and he took them to other 343 people in the know who answered several of them.<\/p>\n<p>The one glaring omission was of course would H:SA be coming to XBOX Live Arcade&#8230;<\/p>\n<p>Anyway, here are all of the questions asked (<span style=\"color: #00ccff;\">and hey what do you know, the pick one of <strong>MINE<\/strong> to answer-well, they sort of answered it&#8230;.cryptic!<\/span>):<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Will there be any new weapons to use in this game or only weapons from previous games?<\/em> -Cizlin<br \/>\n<\/span><span style=\"color: #00ccff;\">A:<\/span> We have a suite of the old Halo favorites whilst adding some new turbocharged versions of existing weapons.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Will our profile for Halo: Spartan Assault carry over between Windows 8 PC and Windows Phone 8?<\/em> -bfett9<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> Cloud saving is enabled in the game, allowing players to carry their profile over between Windows 8 (Tablet or Desktop) and Windows Phone 8.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>How long will it take to complete the main Campaign in Halo: Spartan Assault?<\/em> -TashiGAF<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> The main campaign contains 25 missions plus mission-specific and weekly challenges, which add to the gameplay duration.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Where does the story fit in the Halo timeline?<\/em> -jesse7456<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> The story of Halo: Spartan Assault takes place in the hectic time between Halo 3 (where it looked like things were calming down as far as intergalactic warfare was concerned) and the start of Halo 4 (where said hopes were quite thoroughly dashed). Anybody who played Halo 4 met Commander Sarah Palmer and the idea of Spartan Ops, and Spartan Assault lets you go back and see where Palmer and this new Spartan mission structure got started.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>How much will the game cost?<\/em> -monkeyisbest<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> $6.99 USD.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Is 100% of the save data and game progress saved to the cloud?<\/em> -Falcon 304<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> Games are saved locally and also saved to the cloud when the user is connected to the Internet.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>While the Covenant forces seem to be that of the original empire, with Sangheili and Jiralhanae together, the inclusion of the Spartan-IVs and characters such as Parg Vol indicate that this might be a post-war splinter faction. Any clarification on who we&#8217;re actually fighting?<\/em> -Dark Auk<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> It&#8217;s a bit too early to head down Spoiler Lane on this one, but you&#8217;ll be fighting some familiar faces with interesting new motivations.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Will there be a large difference between the prices for each platform, or will it cost the same regardless of platform choice (PC, phone and tablet)?<\/em> -SpiritHawk7<\/span><br \/>\n<strong>A:<\/strong> Price is the same across all platforms.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>For the PC platform, will there be a physical disc for the game that one can pre-order and purchase from retailers, or is it download only like on the phone and tablet?<\/em> -SpiritHawk7<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> Halo: Spartan Assault is available from the Windows 8 Store or the Windows 8 Phone Store; there is no physical disc.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Can we earn awards in-game that will benefit us in Halo 4, such as weapon skins, XP, Emblems and Armor?<\/em> -a live dinosaur<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> Halo: Spartan Assault players will indeed receive extra content in Halo 4, including an Emblem and some XP.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Will we play Palmer as an ODST at any point in this game?<\/em> -DecepticonCobra<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> No disrespect to the ODSTs, but once you make it to the Spartans, you stay a Spartan&#8230;so no; this story focuses on Commander Palmer&#8217;s early days as a Spartan-IV.<\/p>\n<p>Here&#8217;s one of the questions of mine that I submitted that they (sort of) answered.<br \/>\n<strong><span style=\"color: #00ccff;\">Q:<\/span> <span style=\"color: #ccffff;\"><em>Is there any significance to Palmer&#8217;s armor being silver while Spartan Davis\u2019 is gold?<\/em><\/span> <span style=\"color: #00ccff;\">-HaloFanForLife1<\/span>\u00a0<\/strong><br \/>\n<strong><span style=\"color: #00ccff;\">A:<\/span> <span style=\"color: #ccffff;\">Maaaaabye.<\/span><br \/>\n<span style=\"color: #00ccff;\">HFFL: <\/span><\/strong>Very cryptic response&#8230;I&#8217;m thinking YES.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>Is Halo: Spartan Assault going to become a platform to explore more corners of the vast and rich Halo universe?<\/em> -erickyboo<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> We&#8217;ve definitely thought about visiting other important moments in the Halo storyline in a Spartan Assault kind of way, but all attention right now is on getting this first effort finished and as awesome as we can make it.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>When will Halo: Spartan Assault release?<\/em> -The Little Moa<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> July 2013. We have not yet nailed down the specific date. We\u2019ll announce the date just as soon as the details are finalized.<\/p>\n<p><span><span style=\"color: #00ccff;\">Q:<\/span> <em>What&#8217;s the story with the Brutes in Halo: Spartan Assault? Are they part of the Covenant Loyalists? Are they allied with Jul&#8217;s forces? If so, why?<\/em> -Toa Freak<\/span><br \/>\n<span style=\"color: #00ccff;\">A:<\/span> We&#8217;ll have lots more to say about who is or isn&#8217;t in Halo: Spartan Assault once the game is out in the wild (and what we have to say will make a lot more sense then, too). On the upside, though, there&#8217;s not long to wait!<\/p>\n<p>Lots of good questions. (I like mine the best, but then I&#8217;m biased, lol)<\/p>\n<p>Next up we have the weekly Matchmaking Playlist Update and it&#8217;s going to make some people very happy!<\/p>\n<p><span style=\"color: #ffff00;\"><strong>Big Team Skirmish<\/strong><\/span>\u00a0 (YEA!!!!!)<br \/>\nDue to high demand, Big Team Skirmish will be making its Matchmaking premiere in Monday\u2019s update, replacing the current Team Objective playlist. We have chosen to offer 8 vs. 8 objective as a separate offering from Big Team Infinity Slayer so as to not disrupt our most popular playlist. However, we\u2019ll monitor population and trends so that we can react accordingly. The following 8 vs. 8 game modes will be offered when the playlists launches:<\/p>\n<p><span style=\"color: #ccffcc;\"><strong>Big Team CTF<\/strong><\/span> &#8211; Longbow, Ragnarok, Complex<br \/>\n<span style=\"color: #ccffcc;\"><strong>Big Team King of the Hill<\/strong><\/span> &#8211; Exile, Longbow<br \/>\n<span style=\"color: #ccffcc;\"><strong>Big Team Regicide<\/strong><\/span> &#8211; Complex, Settler<\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> The only thing I&#8217;m bummed about is that Team Objective keeps getting pushed aside. We MUST have a 4v4 Team Objective playlist. The only reason why the current one doesn&#8217;t do so well is that it&#8217;s 6v6. Get back to the normal 4v4 team size and I&#8217;ll bet we see that playlist rise in population again.<\/p>\n<p>Continuing on is a new gametype within an existing playlist. <strong>HIVEMIND<\/strong>&#8230;.ooohhh SCARY!<\/p>\n<p><span style=\"color: #ffff00;\"><strong>Flood Updates\u00a0<\/strong><\/span><br \/>\nAlso coming next week is an infectiously fun Flood update. We\u2019ve teamed up with the Community Cartographers and Flood fanatics to deliver a new game type and accompanying maps. The new game type, <strong><span style=\"color: #ffff00;\">Hivemind<\/span><\/strong>, adds a brand-new experience to the playlist. To give you some insight into the development of this game type, I figured it\u2019d be best to talk to the Cartographers themselves and allow them to explain the settings and project overall. Below is a note from Alzarahn and a few others who assisted in the development of Hivemind.<\/p>\n<p>\u201cI started by looking for a subsection of the community that focused on Flood content. This search led me to The Halo Forge Epidemic, The MK25 Clan, and various independent Flood forgers. I gathered together a group with a firm knowledge of Flood&#8217;s gameplay balances and core concepts, with the goal of creating a singular, fresh new game type for the Flood playlist.<\/p>\n<p>We endeavored together to create a Flood game type in which a player did not feel disadvantaged for spawning as either Flood or human; a balance between the two was crucial. The idea of a Flood player killing in two hits was adopted early on, along with the removal of Armor Abilities and the choice of every human&#8217;s starting weapon, the beloved MA5D Assault Rifle. Concepts such as Initial and Random Ordnance as on-map weapon pick-ups, along with smaller changes to base player settings, were continually adjusted as we proceeded with community map testing.<\/p>\n<p>Many great community Flood maps were polished to compliment the game type, which we eventually dubbed \u201cHivemind\u201d in honor of how it was developed. I could spend hours describing the setup and core concepts of this particular game type, but I&#8217;ll allow some of these community Flood developers to share what they believe makes Hivemind great:<\/p>\n<p>&#8220;Hivemind gives humans a second chance to stay alive, while the default Flood is a one-lunge kill. This change increases the amount of time players get to spend on each map. Overall, it&#8217;s a very balanced experience for the humans and Flood.&#8221; &#8211; NARB GUY<\/p>\n<p>&#8220;I truly enjoy the strategic aspects that this game type adds by allowing players to gather their own weapons throughout the map, not to mention that a two-hit Flood game type makes for a survivable and enjoyable environment for players.&#8221; &#8211; Robius5991<\/p>\n<p>I hope in the days to come that you can see the fruits of our labor and that the community is pleased with both what we&#8217;ve tried to create, and how we chose to create it. I&#8217;ll see you in the playlist, dead or alive.\u201d<\/p>\n<p>&#8211; <span style=\"color: #ffff00;\"><strong>Alzarahn<\/strong><\/span><\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong> <\/span>Want to check out the maps for this new gametype? Click the links below to download!<br \/>\n<a href=\"http:\/\/www.halowaypoint.com\/en-us\/games\/halo4\/filebrowser\/details\/cd63bbda-457d-462c-bafd-d09a90c9fc70\">Payload<\/a>\u00a0by Narb Guy<br \/>\n<a href=\"https:\/\/www.halowaypoint.com\/en-us\/games\/halo4\/fileshare\/details\/e3d8b609-a980-47e8-8376-a0f0020e53a6\">Drillsite<\/a>\u00a0by Pa1nts<br \/>\n<a href=\"http:\/\/www.halowaypoint.com\/en-us\/games\/halo4\/filebrowser\/details\/a0e16120-013b-4af2-a18b-a553a8a6dbe9\">Temple<\/a>\u00a0by Mr Pokephile<br \/>\n<a href=\"http:\/\/www.halowaypoint.com\/en-us\/games\/halo4\/filebrowser\/details\/8180fefe-fb65-42d7-8363-e9a262642ec1\">Repression<\/a>\u00a0by Auxi Klutch<\/p>\n<p><span style=\"color: #ffff00;\"><strong>Dominion<\/strong><\/span><br \/>\nWe\u2019ve also been working on an update to the Dominion playlist. For starters, we have modified the resupply of the bases to provide mostly Loadout weapons and grenades rather than a large number of power weapons. Also, we\u2019ve added a brand-new game type named <span style=\"color: #ffff00;\"><strong>Lockdown<\/strong><\/span>. This new mode focuses the action on one central base that both teams must fight to control. The scoring settings are as follows:<\/p>\n<p>\u2022 Score to win: 100<br \/>\n\u2022 Capture Points: 0<br \/>\n\u2022 Standard Capture Time: 1<br \/>\n\u2022 Fortified Capture Time: 5<br \/>\n\u2022 Fortify Points: 0<br \/>\n\u2022 Fortify Time: 15<br \/>\n\u2022 Resupply Points: 10<br \/>\n\u2022 Resupply Frequency: 25<br \/>\n\u2022 Last Stand: False<\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> Okay, this sounds cool. Certainly lots of intense fighting over ONE location! I can see this coming to a standstill on more than one occasion though.<\/p>\n<p>Updated weapon and power-up respawns across the following maps in Dominion:<br \/>\n<em>Exile<\/em><br \/>\nOvershield near Blue spawn<br \/>\n\u2022 Repawns in 90 sec (86 in Forge)<br \/>\nSticky Detonator above Red spawn<br \/>\n\u2022 Respawns in 120 sec (116 in Forge)<\/p>\n<p><em>Longbow<\/em><br \/>\nShotgun near each spawn<br \/>\n\u2022 Respawns in 120 sec (116 in Forge)<br \/>\nRocket Launcher on back beach in between Alpha and Charlie<br \/>\n\u2022 Respawns in 120 sec (116 in Forge)<\/p>\n<p><em>Meltdown<\/em><br \/>\nNeedlers in each teleporter bunker<br \/>\n\u2022 Respawns in 60 sec (56 in Forge)<br \/>\nFuel Rod Cannon on main bridge<br \/>\n\u2022 Respawns in 120 sec (116 in Forge)<\/p>\n<p><em>Vortex<\/em><br \/>\nConcussion Rifle near Red spawn<br \/>\n\u2022 Respawns in 120 sec (116 in Forge)<br \/>\nSniper Rifle near Blue spawn<br \/>\n\u2022 Respawns in 120 sec (116 in Forge)<br \/>\nEnergy Sword underneath Bravo<br \/>\n\u2022 Respawns in 120 sec (116 in Forge)<\/p>\n<p>Additionally, we\u2019ve optimized spawns on Haven (removed the \u201cditch\u201d spawns on bottom Open Ramp), fixed a rotating ordnance issue on Simplex, and updated voting options in Infinity Slayer, SWAT and Big Team Infinity Slayer to include an on-disk map in the first slot to allow for the best experiences for split-screen players and optimized overall map variety.<\/p>\n<p>Action Sack\u2019s Mini Slayer will also be receiving a new map on Monday. The map, appropriately named Napoleon, uses a blocked-off section of Complex\u2019s central cliff-side base and provides compact, arena-esque chaos to tickle your Mini Slayer fancy.<\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span> I submitted four mini-slayer maps to 343. Hopefully, they&#8217;ll add one or more of these into rotation at some point. I didn&#8217;t expect them to be put in so soon as I&#8217;m sure they want to play test them first and fix any issue that might arise. Here&#8217;s hoping though that they pick one of mine. I&#8217;d be extremely honored and excited to see one of my maps in official matchmaking rotation!<\/p>\n<p>And finally, the bulletin ends with the weekly Screenshot Spotlight. This week&#8217;s subject: MANTIS!<\/p>\n<p>To read the full bulletin (though this week I included much of it here) and to see the gallery of Mantis images, go to the <a href=\"http:\/\/blogs.halowaypoint.com\/Headlines\/post\/2013\/06\/27\/The-Halo-Bulletin-62713.aspx\">official site<\/a>.<\/p>\n<p><span style=\"color: #00ccff;\"><strong>-Sal<\/strong><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bravo brings us this week&#8217;s builletin. The first part talks about his travelling between pro-league events and E3, then on to RTX (Rooster Teeth Expo) coming next week. Of note is during RTX there will be \u00a0apanel called &#8220;What&#8217;s Next: &hellip; <a href=\"https:\/\/halofanforlife.com\/?p=8729\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-8729","post","type-post","status-publish","format-standard","hentry","category-halo-waypoint"],"_links":{"self":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/8729","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8729"}],"version-history":[{"count":2,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/8729\/revisions"}],"predecessor-version":[{"id":8731,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/8729\/revisions\/8731"}],"wp:attachment":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8729"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8729"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8729"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}