{"id":9453,"date":"2013-07-31T23:11:13","date_gmt":"2013-08-01T04:11:13","guid":{"rendered":"https:\/\/halofanforlife.com\/?p=9453"},"modified":"2013-07-31T23:11:13","modified_gmt":"2013-08-01T04:11:13","slug":"the-halo-bulletin-7-31-13","status":"publish","type":"post","link":"https:\/\/halofanforlife.com\/?p=9453","title":{"rendered":"The Halo Bulletin 7.31.13"},"content":{"rendered":"<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_7-31-13.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-9450\" alt=\"halobulletinheader_7-31-13\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_7-31-13-600x138.png\" width=\"584\" height=\"134\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_7-31-13-600x138.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_7-31-13-300x69.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_7-31-13-500x115.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/halobulletinheader_7-31-13.png 660w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>First up is the progress of the third week of the Halo 4 Global Championship.<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/gcoq-logo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-8760\" alt=\"gcoq-logo\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/gcoq-logo.png\" width=\"565\" height=\"147\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/gcoq-logo.png 565w, https:\/\/halofanforlife.com\/wp-content\/uploads\/gcoq-logo-300x78.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/gcoq-logo-500x130.png 500w\" sizes=\"auto, (max-width: 565px) 100vw, 565px\" \/><\/a><\/p>\n<p>As of the bulletin&#8217;s writing, here are the top ten so far this week:<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.49.41-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-9451\" alt=\"Screen shot 2013-07-31 at 11.49.41 PM\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.49.41-PM-600x442.png\" width=\"584\" height=\"430\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.49.41-PM-600x442.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.49.41-PM-300x221.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.49.41-PM-406x300.png 406w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.49.41-PM.png 657w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>This week is Rumble Pro, BTW. In the meantime, 343 is still working to verify the winners from the first two weeks of competition.<\/p>\n<p>As expected (not even a secret) the finals will take place at PAX this year.<\/p>\n<p><span style=\"color: #ccffff;\">Next up is the Matchmaking Playlist Update<\/span><\/p>\n<p>Here&#8217;s a look at week 4 of the Halo 4 Global Championship gameplay, which is aptly titled &#8220;Rumble Grab Bag.&#8221;<\/p>\n<p><a href=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.50.11-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-9452\" alt=\"Screen shot 2013-07-31 at 11.50.11 PM\" src=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.50.11-PM-600x277.png\" width=\"584\" height=\"269\" srcset=\"https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.50.11-PM-600x277.png 600w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.50.11-PM-300x138.png 300w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.50.11-PM-500x231.png 500w, https:\/\/halofanforlife.com\/wp-content\/uploads\/Screen-shot-2013-07-31-at-11.50.11-PM.png 665w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Here are the loadouts for the slayer variants of the above games:<\/p>\n<p><span>UNSC Slayer<\/span><\/p>\n<table width=\"100%\">\n<tbody>\n<tr>\n<th bgcolor=\"#191c25\" width=\"30%\"><span style=\"color: #2ca7c7;\">Loadout<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"70%\"><span style=\"color: #2ca7c7;\">Pro BR<\/span><\/th>\n<\/tr>\n<tr>\n<td>Primary Weapon<\/td>\n<td>Battle Rifle<\/td>\n<\/tr>\n<tr>\n<td>Secondary Weapon<\/td>\n<td>Assault Rifle<\/td>\n<\/tr>\n<tr>\n<td>Grenades<\/td>\n<td>2x Frag<\/td>\n<\/tr>\n<tr>\n<td>Armor Ability<\/td>\n<td>None<\/td>\n<\/tr>\n<tr>\n<td>Tactical Package<\/td>\n<td>Resupply<\/td>\n<\/tr>\n<tr>\n<td>Support Upgrade<\/td>\n<td>Explosives<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span>Covenant Slayer<\/span><\/p>\n<table width=\"100%\">\n<tbody>\n<tr>\n<th bgcolor=\"#191c25\" width=\"30%\"><span style=\"color: #2ca7c7;\">Loadout<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"70%\"><span style=\"color: #2ca7c7;\">Pro Carbine<\/span><\/th>\n<\/tr>\n<tr>\n<td>Primary Weapon<\/td>\n<td>Carbine<\/td>\n<\/tr>\n<tr>\n<td>Secondary Weapon<\/td>\n<td>Storm Rifle<\/td>\n<\/tr>\n<tr>\n<td>Grenades<\/td>\n<td>2x Plasma<\/td>\n<\/tr>\n<tr>\n<td>Armor Ability<\/td>\n<td>None<\/td>\n<\/tr>\n<tr>\n<td>Tactical Package<\/td>\n<td>Resupply<\/td>\n<\/tr>\n<tr>\n<td>Support Upgrade<\/td>\n<td>Explosives<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><span>Forerunner Slayer<\/span><\/p>\n<table width=\"100%\">\n<tbody>\n<tr>\n<th bgcolor=\"#191c25\" width=\"30%\"><span style=\"color: #2ca7c7;\">Loadout<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"70%\"><span style=\"color: #2ca7c7;\">Pro LightRifle<\/span><\/th>\n<\/tr>\n<tr>\n<td>Primary Weapon<\/td>\n<td>LightRifle<\/td>\n<\/tr>\n<tr>\n<td>Secondary Weapon<\/td>\n<td>Suppressor<\/td>\n<\/tr>\n<tr>\n<td>Grenades<\/td>\n<td>2x Pulse<\/td>\n<\/tr>\n<tr>\n<td>Armor Ability<\/td>\n<td>None<\/td>\n<\/tr>\n<tr>\n<td>Tactical Package<\/td>\n<td>Resupply<\/td>\n<\/tr>\n<tr>\n<td>Support Upgrade<\/td>\n<td>Explosives<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Here are the settings for the Objective based games of the Halo 4 Global Championship:<\/p>\n<p>FFA Oddball<\/p>\n<table width=\"100%\">\n<tbody>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Game Settings<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Score to Win<\/td>\n<td>150<\/td>\n<\/tr>\n<tr>\n<td>Time Limit<\/td>\n<td>12 minutes<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Oddball Options<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Ball Count<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>Ball Spawning<\/td>\n<td>Static<\/td>\n<\/tr>\n<tr>\n<td>Carry Points<\/td>\n<td>1 point<\/td>\n<\/tr>\n<tr>\n<td>Carrier Kill Points<\/td>\n<td>No Points<\/td>\n<\/tr>\n<tr>\n<td>Automatic Pickup<\/td>\n<td>Enabled<\/td>\n<\/tr>\n<tr>\n<td>Hot Potato Timer<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<td>Random Potato Timer<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<td>Carrier Visibility<\/td>\n<td>Enabled<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Loadout Usage<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\">Personal<\/th>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Respawn Settings<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Respawn Time<\/td>\n<td>5 Seconds<\/td>\n<\/tr>\n<tr>\n<td>Suicide Penalty<\/td>\n<td>3 Seconds<\/td>\n<\/tr>\n<tr>\n<td>Death Cam<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Infinity Settings<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Personal Ordnance<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Equipment<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Motion Tracker<\/td>\n<td>Enabled<\/td>\n<\/tr>\n<tr>\n<td>Sensor Range<\/td>\n<td>Unchanged<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>FFA KOTH<\/p>\n<table width=\"100%\">\n<tbody>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Game Settings<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Score to Win<\/td>\n<td>150<\/td>\n<\/tr>\n<tr>\n<td>Time Limit<\/td>\n<td>12 minutes<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">KOTH options<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Hill movement<\/td>\n<td>Progressive<\/td>\n<\/tr>\n<tr>\n<td>Number of Hills<\/td>\n<td>1 Hill<\/td>\n<\/tr>\n<tr>\n<td>Scoring Style<\/td>\n<td>Score One<\/td>\n<\/tr>\n<tr>\n<td>Hill Movement Condition<\/td>\n<td>Time<\/td>\n<\/tr>\n<tr>\n<td>Hill Time Limit<\/td>\n<td>30 seconds<\/td>\n<\/tr>\n<tr>\n<td>Hill Point Limit<\/td>\n<td>25 points<\/td>\n<\/tr>\n<tr>\n<td>Drain on Hill Move<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<td>Trespasser Kill Points<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<td>Hill Spawn Penalty<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<td>Vehicles on Hills<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Loadout Usage<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\">Personal<\/th>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Respawn Settings<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Respawn Time<\/td>\n<td>5 Seconds<\/td>\n<\/tr>\n<tr>\n<td>Suicide Penalty<\/td>\n<td>3 Seconds<\/td>\n<\/tr>\n<tr>\n<td>Death Cam<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Infinity Settings<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Personal Ordnance<\/td>\n<td>Disabled<\/td>\n<\/tr>\n<tr>\n<th bgcolor=\"#191c25\" width=\"40%\"><span style=\"color: #2ca7c7;\">Equipment<\/span><\/th>\n<th bgcolor=\"#191c25\" width=\"60%\"><\/th>\n<\/tr>\n<tr>\n<td>Motion Tracker<\/td>\n<td>Enabled<\/td>\n<\/tr>\n<tr>\n<td>Sensor Range<\/td>\n<td>Unchanged<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Since week for of the competition has objective based games, I may finally throw my hat into the ring here. Do I expect to do well? Hell no. But it&#8217;s the week that I would mostly likely have my best showing.<\/p>\n<p>Next is the part that is likely to upset some of you. It does me&#8230;<\/p>\n<p>Global Championship Invites<\/p>\n<p>(Text directly copied form Halo Waypoint)<\/p>\n<p>When we announced the Halo 4 Global Championship, we stated that some competitors would be invited to compete in the finals event. We had to jump through some additional legal hoops to announce the specifics, and are now able to share the details of the first invites.<\/p>\n<p>The goal of the first group of invites is to reward top Halo 4 competitors who have performed well over the past few months at regional tournaments. We\u2019ve teamed up with Arena Gaming League (AGL) to invite the following players to compete in a semi-finals bracket against other invited players. The players who emerge from the semi-finals bracket will face-off against the winners from RTX, Gamescom, and the online qualifier in the final bracket of the Halo 4 Global Championship. The winner will take home $200,000.<\/p>\n<p>The players will be contacted directly in the near future. Here is the current list of players that will be receiving invites:<\/p>\n<table width=\"100%\">\n<tbody>\n<tr>\n<th bgcolor=\"#191c25\" width=\"15%\"><center><span style=\"color: #ffffff;\">Tournament<\/span><\/center><\/th>\n<th bgcolor=\"#191c25\" width=\"85%\"><center><span style=\"color: #ffffff;\">Invited Players<\/span><\/center><\/th>\n<\/tr>\n<tr>\n<td bgcolor=\"#191c25\"><center><span style=\"color: #ffffff;\">AGL 3<\/span><\/center><\/td>\n<td bgcolor=\"#13222d\"><center><span style=\"color: #ffffff;\">1st place 4v4<\/span><\/center><\/td>\n<\/tr>\n<tr>\n<td bgcolor=\"#191c25\"><center><span style=\"color: #ffffff;\">AGL 4<\/span><\/center><\/td>\n<td bgcolor=\"#13222d\"><center><span style=\"color: #ffffff;\">1st place 4v4<\/span><\/center><\/td>\n<\/tr>\n<tr>\n<td bgcolor=\"#191c25\"><center><span style=\"color: #ffffff;\">AGL 5<\/span><\/center><\/td>\n<td bgcolor=\"#13222d\"><center><span style=\"color: #ffffff;\">1st place 4v4<\/span><\/center><\/td>\n<\/tr>\n<tr>\n<td bgcolor=\"#191c25\"><center><span style=\"color: #ffffff;\">AGL 6<\/span><\/center><\/td>\n<td bgcolor=\"#13222d\"><center><span style=\"color: #ffffff;\">1st place 4v4<\/span><\/center><\/td>\n<\/tr>\n<tr>\n<td bgcolor=\"#191c25\"><center><span style=\"color: #ffffff;\">AGL 7<\/span><\/center><\/td>\n<td bgcolor=\"#13222d\"><center><span style=\"color: #ffffff;\">1st place 4v4, Top 16 FFA<\/span><\/center><\/td>\n<\/tr>\n<tr>\n<td bgcolor=\"#191c25\"><center><span style=\"color: #ffffff;\">AGL 8<\/span><\/center><\/td>\n<td bgcolor=\"#13222d\"><center><span style=\"color: #ffffff;\">Top 4 4v4 teams, Top 16 FFA<\/span><\/center><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>After RSVP\u2019ing, players who receive an invite will be given admission to the Halo 4 Global Championships and a spot in the semi-finals bracket. Invited players are responsible for providing their own travel and lodging, but will be given a PAX badge so that they may compete in the invite bracket. Also, we\u2019ll be keeping a very close eye on the\u00a0<a href=\"http:\/\/www.arenagaming.us\/wp\/uncategorized\/agl-9-information\/\">AGL 9<\/a>\u00a0tournament on August 9-11 in Atlanta, GA, so best of luck to all of the 4v4 and FFA players!<\/p>\n<p><span style=\"color: #00ccff;\"><strong>HFFL:<\/strong><\/span>\u00a0<span style=\"color: #ccffff;\">So you few non-pro players who snuck in through RTX and who might get lucky through the weekly competition&#8230;forget it. The cards ARE being stacked against you. Personally, I feel that only those people who have actually played in the official Halo 4 Global Championship and placed in the convention events and online competition should be allowed to compete for the big money in Seattle at PAX. With respect to whomever made this decision, those gamers you&#8217;re inviting into this competition already have AMPLE opportunity to play and win for money. Let them fend for themselves like the rest of us in the official contest. It really is a slap in the face to those who put in a crap ton of time online now seeing that they will have to face pros, even more so than those who qualified at RTX. My comment above about playing next week. NIX that. This competition has not been worth my time, especially given the special treatment to pros, who again have and continue to have their chances to win money playing Halo otherwise.<\/span><\/p>\n<p>Lastly, the screenshot spotlight shines on the Majestic Map pack. I can&#8217;t wait until Castle comes back. I still need just ONE achievement for Halo 4 and it&#8217;s specific to that playlist\/maps.<\/p>\n<p>Want to read the whole bulletin? Go <a href=\"http:\/\/blogs.halowaypoint.com\/Headlines\/post\/2013\/07\/31\/The-Halo-Bulletin-73113.aspx\">here<\/a>.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>First up is the progress of the third week of the Halo 4 Global Championship. As of the bulletin&#8217;s writing, here are the top ten so far this week: This week is Rumble Pro, BTW. In the meantime, 343 is &hellip; <a href=\"https:\/\/halofanforlife.com\/?p=9453\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,36],"tags":[],"class_list":["post-9453","post","type-post","status-publish","format-standard","hentry","category-halo-4","category-war-games-daily-challenges"],"_links":{"self":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/9453","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9453"}],"version-history":[{"count":3,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/9453\/revisions"}],"predecessor-version":[{"id":9456,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=\/wp\/v2\/posts\/9453\/revisions\/9456"}],"wp:attachment":[{"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9453"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9453"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/halofanforlife.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}