About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

Brutes/Drones/ODSTs returning to Halo! (Spartan Assault)

Spartan Assault landscape posterWell, for those of us who wanted Brutes, Drones and ODSTs (or at least their drop pods) to return in Halo, we got our wish. However…it’s exclusive to Windows 8 devices…

Take a look at these screenshots:

Spartan Assault screen Brute Chieftan-Drones
As you can see in the middle, the Spartan is being attacked by a Brute Chieftan while Drone bodies are littering the ground.
Spartan Assault screen Drones-ODST drop pod
Yet more Drones and look, an ODST drop pod!
Spartan Assault screen Anti-Air WraithAnd not to be out done, the return of the Anti-Air Wraith!

Great, many things I wanted back in Halo! Now…if this would come to the XBOX 360!

-Sal

 

Spartan Assault (The Sarah Palmer Chronicles) my commentary throughout…

Halo Spartan Assault Logo

The following text is reposted from VG 24/7.

Halo: Spartan Assault is a Windows-8-exclusive, single-player twin-stick shooter. It features touch-optimised controls and will provide a mobile Halo experience that’s supported by optional micro-transactions.

HFFL: OMG, Micro-Transactions. The BANE of my gaming life…

If you’re still reading then please set aside your cynicism for the next five minutes so that we can explore just what all of that means.

I’ll start with an admission, Halo: Spartan Assault is not what I expected to see when I accepted Microsoft’s invitation to experience its new, “non-console” Halo project.

HFFL: Yep, Micro$oft is trying to kill Halo. Non-console…give me a frakin’ break. Yes, I know this is to help sell Windows 8 devices. But if they think I (or many of us) will go run out and get a Windows 8 device just for this game, their Nuckin’ Futs!

I was thinking it would be something along the lines of the recently confirmed Halo: Bootcampor, at a push, a PC-collection of its notably absent Halo releases from the past six years.

Instead, Halo: Spartan Assault is an arcade-style, top-down shooter for Windows 8 whose fictional purpose as a battle-simulator program aboard the UNSC Infinity addresses the question that’s on nobody’s lips: what do Spartans do for fun?

The answer will soon be apparent as the game is on its way to Windows 8 as early as July.

As a Windows 8 exclusive (did I mention that yet?), Halo: Spartan Assault will be available for all devices that run Microsoft’s latest operating system and while that certainly includes laptops and desktop PCs, the design ethos has been focused primarily on mobile devices such as tablets and smartphones.

“We wanted to create a mobile Halo experience that you can take with you wherever you go but we wanted to make the right mobile experience, we didn’t want to just make a port of the console game,” explains Dan Ayoub, executive producer of publishing at 343 Industries.

HFFL: Yes, I get that you want Halo to be available on the go, but ahem, what about those of us who want to play this on our favorite console? You know, that one that MADE M$ gaming what it is….(cough XBOX cough)

“Halo has always defined the platform that it’s on, it’s always been the crown jewel of Xbox and Microsoft and we wanted to do the same thing here, we wanted players and other people in the industry to look at this and say ‘wow, how are they making the game look and sound this good.’”

At this point, disgruntled PC Halo fans may be asking not how 343 and co-developer Vanguard Games are doing it, but why. With only two of seven previous Halo titles released on PC, why is the series returning to the platform with an off-shoot of the main franchise?

The answer lies in that desire to create a mobile Halo experience, the host operating system’s mobile-friendly architecture and the simple notion that Halo: Spartan Assault looks to be aimed more directly at those searching for a quality mobile arcade-shooter than it is at series aficionados.

The Sarah Palmer Chronicles

That said, franchise fans will appreciate the wider Halo fiction that underpins Spartan Assault. Set between the events of Halo 3 and Halo 4, Spartan Assault tells the story of Sarah Palmer and the events that led her from a UNSC Shock Trooper to become the Spartan commanding officer aboard the Infinity warship.

HFFL: SOoooo, take a MAIN character from Spartan Ops, from a “AAA” Halo game and give them their own “origin” game. Make that ONLY available on a Windows Device that ISN’T XBOX. Yeah, great plan… /Sarcasm.

The game exists inside the Halo universe as a battle simulator that the UNSC uses to both educate and entertain its current crop of Spartan hotshots on their days off. The simulator serves to highlight important conflicts in the UNSC’s history, in this case the battle of Dreatheus 5 that took place in 2552 when a splinter sect of the Covenant ignored a ceasefire and attacked a UNSC installation.

HFFL: Wow, yeah because I woudn’t want to experience new locations and historical battles of Halo on the XBOX.

This fiction provides a jumping-off point for Halo: Spartan Assault’s 25 levels, which each last between 5 and 10 minutes and include shooting aliens, planting bombs, commandeering vehicles, defending bases and the odd escort mission.

Ayoub estimates that playing through all of the levels will take around 2.5 hours and so the focus is really on replay value, which is added via mission-specific challenges, such as killing 20 grunts with a plasma pistol or destroying two shield turrets with a grenade. There are also varied weekly challenges and global leaderboards to keep you interested.

Meanwhile, Halo 4 players will be able to earn XP, achievements and medals while stat-tracking will be incorporated via Halo Waypoint and multi-platform play will allow progress to be tracked across all of your Windows 8 devices.

Of course, control schemes across those devices will vary. Halo: Spartan Assault will support keyboard and mouse on launch for laptop and desktop platforms, while Xbox controller support will be added a few weeks later. However, it’s the touch controls of tablets and mobiles that are intended as the primary input for Halo: Spartan Assault.

HFFL: Okay, so again, this is where I get REALLY confused. In one of the videos I posted previously Dan Ayoub of 343 states this will have XBOX controller supports. So…will it be available on the XBOX or not? Again, if it’s a delayed launch for a few weeks…GREAT. I take back all the bad stuff I’ve said.

To this end, 343 and Vanguard have found an effective solution to the problem of “gliding”, where your thumbs gradually move up toward the top of the screen of a tablet device due to the lack of purchase on the smooth surface.

Here, movement is handled by the left thumb while shooting is assigned to the right and, without finicky on-screen thumbsticks, these controls will work no matter where your thumbs move to on the screen. At any point you can lift your thumbs away from the screen and plant them back down in either corner in order to reset their position.

Other controls involve double-tapping for melee and visible on-screen buttons for grenades, picking up items, swapping weapons and activating Spartan abilities. Vehicles utilise the same control set-up as when on foot with the exception of double-tapping being the trigger to fire heavy weaponry such as cannons.

The economic environment is still being finalised, but Ayoub explains that there will be two different currency types: one you earn and one you buy. Weapons, temporary boosts and customisation items can be purchased via microtransactions or earned in-game, though there is currently no word on whether certain goodies will only be obtainable by via one currency or the other.

HFFL: UGH, micro-transactions. Gawd, whoever invented this needs to be SHOT.

From a brief hands-on with a handful of levels on a Windows 8 tablet, Halo: Spartan Assault looks to provide a series of fun, bite-sized levels with solid controls, high-quality visuals, recognisable weapons and Covenant species, familiar sound effects and ample replay opportunities.

What Halo: Spartan Assault does not provide is an answer to PC players’ ongoing calls that they be permitted to conclude the original Halo trilogy; nor does it offer them the chance to experience 343 Industries’ own Halo 4.

Instead, Halo: Spartan Assault is a Windows-8-exclusive, single-player twin-stick shooter. It features touch-optimised controls and will provide a mobile Halo experience that’s supported by optional micro-transactions. So, does your cynicism tell you that’s all you need to know or is your curiosity urging you to give it a try?

Halo: Spartan Assault is a Windows 8 exclusive title that’s set for release in July 2013.

Source link.

-Sal

Halo: Spartan Assault Screenshot Gallery

Spartan Assault lead-in graphic

Okay, you may have watched the videos I just posted. Now here are some screenshots from the game, via “VG 24/7.”

Okay, while I’m personally PISSED that this is a Windows 8 only game, I have to admit that it LOOKS very cool.

It’s pretty clear that THIS is the sequel to Halo Wars, even if not in title.

GRR, I’m going to be mad about this for a long time, it not being available on the XBOX…

I hope like hell 343 says something about this at E3. I’d be fine with a delayed launch of this for the XBOX. Make it available on Windows 8 devices first for say 3 months THEN on XBOX. Ok, I could work with that. But if it’s NOT going to be on the XBOX… I better stop here or my comments will go Rageasaurus!

-Sal

Spartan Assault is a Windows 8 device ONLY game?

LISTEN to this video (besides watching it). From the sounds of it, it’s ONLY going to be for Windows 8 devices. Though at one point Dan Ayoub of 343 does say you will eventually be able to plug in an XBOX controller. He however does NOT specifically state that it’s playable on the XBOX. With all due respect, if this game isn’t available on the XBOX, 343 can go #$&*% themselves. Great way to FURTHER alienate you fans. Make this available on platforms MANY PEOPLE DO NOT HAVE.

Oh and did I mention this is the BACKSTORY of Sarah Palmer? Yeah, you know a MAIN character of Spartan Ops. WTF were you thinking 343? Oh yeah that’s right, you’re OWNED by Micro$oft, so you have to do what they say. Yep, that will be the excuse, even if they don’t say it outright and publicly.

Announcement Trailer

Debut Gameplay Reveal

All the Details: Weapons, Vehicles and Story Explained

So now we have yet another piece of the puzzle as to why Halo 4 wasn’t all that it should have been AT LAUNCH!

Working on other titles at the same time. Come on 343/M$, do you WANT to kill the Halo franchise or what?

I had such high hopes for Halo/343. While the prospect of an off-shoot game had me happy when I heard about Spartan Assault, having it only available for Windows 8 devices is just plain SHIT! (yes, I cussed. it’s rare on this blog, but this is one time I feel it’s VERY warranted!).

-Sal

More Halo 4 concept art from “Sparth” of 343.

 

The concept art of Nicolas “Sparth” Bouvier of 343 is just incredible. Everytime he posts new stuff, I’m compelled to post it here.

Here is the latest batch of concepts. These being some of the first he ever did for Halo 4.

tumblr_mntum33KwZ1r5ajivo1_1280
This piece is exquisite in detail for a concept piece. Excellent contrast in dark and light with a well defined focal point in the blue engine exhaust. tumblr_mntum33KwZ1r5ajivo4_1280
Is this an early concept of the Didact’s Cryptum?tumblr_mntum33KwZ1r5ajivo5_1280tumblr_mntum33KwZ1r5ajivo3_1280
A heavy industrialized look here. This seems to be a prominent structure of the UNSC.tumblr_mntum33KwZ1r5ajivo2_1280And  finally a fantastic concept of the cryo chamber room from the beginning of the Halo 4 campaign.

Original link here.

-Sal

Want all the news on the matchmaking update today? Read on!

(Reposted from HaloWaypoint) with my commentary along the way…

This Monday’s Matchmaking Update welcomes the long awaited Halo 4 Weapon Tuning Update as well as other Matchmaking updates. Starting today, several of Halo 4’s multiplayer weapons have been slightly tuned to provide optimal Matchmaking experiences. To see the full details of this update and how each weapon has changed, check out last week’s Halo Bulletin. 

In addition to weapon tuning, the following updates have also been applied to Matchmaking:

The “Slayer Pro” game mode in Big Team Infinity Slayer and Infinity Slayer now has an Assault Rifle loadout. Also, the “Global Skill searching,” or CSR matching duration, has been increased once again for all playlists. This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level.

The Majestic DLC playlist has returned as the “featured DLC” playlist. We will continue to offer a variety of DLC maps in this slot, and may update the game types, maps, and even team sizes moving forward to keep DLC content fresh and available in Halo 4 Matchmaking. The Community Forge Island playlist has been retired.  In Capture The Flag, the overtime period has been increased from one minute to two minutes in order to allow for even more nail-biting, and “big party matching” has been turned on, which ensures that parties of three or more will get matched with parties of three or more. In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points to provide more control-based game play.

Lastly, the multiplayer design team has been updating all of Halo 4’s maps with new weapon (ordnance) locations, new weapon drops, updated starting, vehicle, and objective spawns, and even new Forge objects to diversify and balance gameplay. Full details of these changes are below.

Abandon
Sniper rifle above gold lift
Sniper rifle next to red spawn by the cliff
Overshield placed on 1st floor of center structure equidistant from both team spawns
HFFL: Oh this should be interesting.
Red flag moved to bottom of gold lift
HFFL: Good move, IMO
Blue flag moved back closer to cliff

Adrift
Overshield placed in center of map below Mantis
HFFL: Um, what Mantis? And how can it be below it? Unless it’s not directly below it.
Twin Sniper rifles placed on the corners of the map
Needlers replace the frags in the center room in the corners
Adjusted cover and line of sight in the top hallways to help attackers in objective modes
HFFL: Nice!

Complex
Moved spawns farther apart and in proper “bases”
Flags are now moved to their respective “bases”
HFFL: About damn time!
Red team Sniper rifle moved to the 2nd floor of their “base”
Rocket Launcher replaces Sword in the courtyard
HFFL: Awe yeah!

Exile
Mantis replaces Scorpion and placed equidistant from both team spawns
HFFL: WHAT?! Now how in the frag am I supposed to get the Scorpion commendation. BAD UPDATE HERE!!!!
Laser spawns in center cave
Railgun is in front of each team spawn replaces SAW
HFFL: Nice!
Removed Gauss Hog and replaced with Rocket Hogs for each team

Exile CTF
Team spawns and flags pushed back into their respective “bases”
HFFL: Makes the MOST sense!
Sticky Det spawns in Banshee hangar (no Banshee)
No team Warthogs
Gauss Hog spawns in the center of the map and is flipped onto its side
HFFL: BOO! This is going to make this map SO one sided!
SAW in front of each team spawn
Beam rifle spawns in the cave over by the Scorpion bay

Haven
Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking
HFFL: Thanks, that’s SO much better!
Sword spawns in the upper center
Concussion rifle spawns next to closed ramp
Sniper rifle spawns next to open ramp
Lifts are now at the drop downs to allow more flow to the upper level
HFFL: Good move here for people who don’t use Jet Pack.
Colored lighting to distinguish player/map orientation
HFFL: VERY good move!
Miscellaneous grenades placed around the map

Landfall
Moved spawns and flags to opposite corners of the map. Blue flag in lift room and red flag by sea side
Shotgun, sniper rifle, and Overshield are initial weapon spawns

Longbow
Gauss Hog at each team spawn
HFFL: Oh this map just got a WHOLE lot more fun!
Banshee at each team spawn
HFFL: Oh this map just got a WHOLE lot more fun!
4x Shade turrets at the center fort on the ridge
HFFL: Oh this map just got a WHOLE lot more fun!
Overshield in center cave
Beam rifle and Rocket launcher at each team spawn
HFFL: Oh this map just got a WHOLE lot more fun!

Meltdown
Fuel Rod replaces Incinerator cannon at each team spawn
Gauss Hog at each team spawn
HFFL: Look out Mantis!
Plasma turrets inside each side bunker
Scattershot at each side bunker

Meltdown (CTF)
Mantis at center of map under bridge
HFFL: Another one-sided move. Better get to that Mantis first!
Beam rifles on top of the side bunkers
Plasma turrets inside each side bunker

Ragnarok
Added Rocket Hog to vehicle set

Ragnarok (CTF)
2x SAWs at each team spawn
Railgun in the field opposite Pelican crash site

Solace
Removed Incinerator from low center
HFFL: What?! That’s one of the ONLY things that made this map FUN! Damn…
Sword is alone at low center
Fuel Rod spawns on the side of the map equidistant from the team spawns

Vortex
Gauss Hog at each team spawn
Mantis at each team spawn
Banshee low center equidistant from team spawns
HFFL: Oh this map just got a WHOLE lot more fun! (X3!)

HFFL: So for the most part, many of the changes I agree with and look forward to utilizing. A couple kind of irk me, especially the removal of the InCin on Solace. But otherwise, some pretty solid changes or ones that will make maps MORE fun, especially by vehicle combat. I’m looking at you Longbow!!!

Are these Halo games going to be announced at E3?

Just tweeted not one hour ago from this writing is a supposed pic of the Microsoft booths digital display showing some of the game to be announced at this years E3.

E3 2013 XBOX games

 

If this is to be believe, and I STRONGLY say IF then there are TWO Halo games being announced at this years E3 convention.

It seems a might early for anything on Halo 5, though it would still be welcome. The other being Halo: Spartan Assault, which I discussed over the weekend. Could Spartan Assault be the continuation of Spartan Ops? A new FPS Halo shooter? A new RTS (ala Halo Wars)?

I (and no doubt some of you) can only hope that this pic is real.

Man, E3 can’t get here soon enough!!!

-Sal

Is “Halo: Spartan Assault” the next Halo game title?

According to the article at game informer, a company by the name of “MarkMonitor” (a company that helps protect brand identity) has registered several Halo domain names. These are:

• Halo-SpartanAssault.com
• Halo-SpartanAssault.net
HaloSpartanAssault.com
HaloSpartanAssault.net 
SpartanAssault.net

It’s also noted in the article that “Halo: Spartan Assault” is the name of a piece of fan fiction written in 2009.

Will we hear/see news of this from E3 this year? I sure hope so. XBOX ONE needs to have a Halo title at launch, not including the TV show.

Okay, so with this in mind, if this is a title of a new game, what kind of game and who will be the featured character(s) in it?

343 has been fairly direct in stating that they are not producing either Halo 2 Anniversary, nor Halo Wars 2. I doubt either would adopt this title for them anyway. So, this could possibly be a spin-off title. It could have Majestic Squad in it from Halo 4’s Spartan Ops or Crimson or maybe a Sarah Palmer spin-off.

In any event, give me more Halo PLEASE!