Halo Campaign Evolved Q&A (via HaloWaypoint)

So just today (June 19, 2026), Unyshek addressed some big questions concerning Halo Campaign Evolved. I’ve commented on some of them here. If you want to read the full article on waypoint, see the link at the end of the article.

Oooof. There’s going to be lots of disappointed Halo fans with some of these reveals from the latest Halo Waypoint blog.
To be fair, I didn’t expect any of these things to be different than what they are. But for some of them, I had hoped so.

No more Collector’s Edition. As stated, “This was always intended to be a limited edition”…

They do respond to scalping/reselling of these. However, they say, only a tiny percentage “showed suspicious behavior”. Um, I do not know what they consider tiny. I do know that between myself and my best friend, Mario, we got about 90 eBay listing of these taken down. And that wasn’t all of them. Sigh

No theater mode or photo mode. Sigh again. I figured as much. However, they do not need to stay THAT close to the original. There hasn’t been a campaign mode in any 343/Halo Studio games, that wasn’t a remake. I think it’s fair to say, there may never again be a campaign theater mode. This is disheartening. Many people, including myself spent hours/days getting epic screenshots in Halo 3 and Reach.

Mark IV is only available in the 3 prequel missions. Meh. Would have been cool in the main campaign.

Same as the stanchion only being Johnson’s weapon and not useable in the game.

Also as expected, cut scenes are pre-rendered. So no custom armor in cut scenes. That’s a small bummer.

Wth regards to LASO, thankfully not all 42 skulls need to be on. This is a positive for me. Though, they do promise it will be challenging.

Another key positive is enemy balancing per how many players you have as well as difficulty level.

To coincide with that…

There will be difficulty modifiers! YES! Now those who are not as skill can play right along with others who are. This seems to be similar to how Borderlands plays. Your character/weapons level doesn’t matter. You all compete and play together in the same manner.

Only catch to this is that some achievements will not be able to be unlocked with these modifiers on.

No additional content will be made for the game. So no firefight, no campaign DLC, and no multiplayer.

Well, they pretty much said as much. So, while slightly disappointing, it’s not unexpected.

No demo. Boooooo! Seriously though, I hope in the future, especially for the next main game, there is a demo. Also, I hope other community members get a chance at early gameplay and not the same few folks. There’s a lot more to the community than just those few.

Another positive. Thankfully, we can play the 3 prequel missions right from the get-go, without having to play the main campaign.

So, there we have it. Some positives. Unfortunately, I expect the community to hang on the negatives.
Again, to be fair, most of those things were either not expected or were outright said by Halo Studios, previously, that they would not be in-game.

So take all of this info while breathing normally. And yet still expect a very fun game!

Here’s the link to the full article on Waypoint. https://www.halowaypoint.com/news/june-community-qa-halo-campaign-evolved

-Sal

Breaking the Gauntlet! A project by my best friend, Poppin Cheevies and Me.

When the Gauntlet mode came out last month (May 2026], I was excited. A new and challenging Firefight type mode, with a twist.
immediately, my best from Poppin Cheevies and I dug in and played the heck out of it.
Challenging indeed!

But we started to find some cool spots on the maps an decided to make a project out of find more or even breaking the maps, if possible.

The video below is the result of two weeks worth of gaming and a week of Poppin making the vid, while I helped with editing choices and made the thumbnail for it.

Here’s the thumbnail. I took the Gauntlet Key Art in Photoshop, deleted the existing Spartans and replaced them with Me, Poppin, and two of our friends, that also helped, as well as added our Gamertag banners. I also grabbed the text from the Gauntlet reveal video and added them to the thumbnail for continuity sake.

A great deal of work went into this whole project. I hope you enjoy it and use the video as a sort of tutorial for yourselves to play Halo Infinite’s Gauntlet in a new way!

Also, if you find areas, we didn’t discover, please feel free to message me on Twitter/X @HaloFanForLife!

Resonant Element armor coating in Halo Infinite dropping on Twitch 6/6/2026!

This Saturday 6/6/2026, as seen in this month’s Halo Twitch activity calendar, the Resonant Element armor coating in Halo Infinite drops! You can see some of the other drops in the calendar below,

My bud, Poppin Cheevies, saw it and posted a pic of the coating hex from haloinfinitenews.com site to our group chat.

I then searched on the net and found the coating applied to a few armor cores.

Gives me Pittsburgh Sports teams vibes! As a native and resident of the ‘Burgh, this pleases me.

MCC Feburary (2019) Update

This is a repost from HaloWaypoint:

By Postums

After a mild start to winter here in Western Washington, “Snowpocalypse 2019” decided to show up and really bring that MCC winter-themed background to life! Scoops tweeted out one of our Warthogs stuck in the snow in front of the studio last week, asking people to take a stab at recreating the in-game menu on their own. Wanting to show off his artistic side, community member Vosico took to the challenge and made the following!

The February update for MCC is bringing some fun additions that many of you have been asking us about for quite some time. This update touches on nearly all areas of the Halo community from casual, to just for fun, all the way up to die-hard competitive. Continue reading

Halo 3 Settings Update

This is a repost from HaloWaypoint:

Since Halo 3 has come back into the competitive scene in a big way, we’ve been keeping an eye on the competitive settings from both a player and viewer’s perspective.

For the HCS Invitational at SXSW, we’re planning to make some minor changes but we’re looking for your help in collecting data and providing feedback. With Oddball on Guardian and King of the Hill on Construct, we’ve been noticing many “dead man walkingscenarios where, at the end of the game, one team is so far ahead that it’s mathematically impossible for the other team to come back. This is especially true for Oddball on Guardian. For viewers, this often leaves the match in a weird state where some players are still playing, some have put their controllers down to celebrate, and perhaps some have even taken to Twitter to announce their victory. In matchmaking, we believe these scenarios, where the outcome is decided before the game actually ends, is also causing players in matchmaking to quit rather than finish out the remainder of the match. Continue reading

Helmets and Armor sets of Halo 5 Guardians, the FINAL tally. Which should stay or go for Halo Infinite?

If you’ve been following the blog the last two weeks, you’ve seen my articles on all of the helmets and armor sets that are currently in Halo 5. Which ones I think should stay, go and some I’m unsure of. Today consolidates all of those into a few collages to make it easier to see at once.

Before we see those, here are the links to those previous articles.
Helmets:
Part 1; Part 2; Part 3
Armor:
Part 1; Part 2; Part 3; Part 4

Continue reading

Armors of Halo 5 Guardians: Which should/shouldn’t return in Halo Infinite. Part 4 of 4, “Standard” and Thin Armors

The goal of this series of articles is to try to pair the armors in Halo 5 down to roughly 50 returning in Halo Infinite. There are more than 90 sets of armor, presently.

I’ve been wanting to write these articles for awhile now. As we start to edge closer to more news about Halo Infinite, it’s time we discuss what armor (and helmets, in another series of articles I’ve written: part 1, part 2, part 3) will return. These are just my opinions folks. Do not take this as a direct line to 343.

Some armors have their place, some that might be considered for returning or not, some shouldn’t return for various reasons. That said, I do realize that real people put in work to make these. So I try to take a light approach with armors I’m not fond of.

I’ve split this subject into four articles. I’m not including the skinned versions of armors as skins can relatively easily be changed. This topic is more about the form and functionality of the armors themselves, than their skins.

Here are the categories I made up for this series of articles:

  • Angular Armor: Armors with sharp angles to them
  • Bulky Armor: Large armors that often make the Spartan look even more oversized
  • Character Armor: Armors worn by named characters in the Franchise
  • Standard and Thin Armor: Standard I deem as roughly humanoid, not too bulky or thin. Thin being those armor that are small on the Spartan in one way or another

Part 4 covers 26 “Standard” and Thin armors.  Continue reading

Armors of Halo 5 Guardians: Which should/shouldn’t return in Halo Infinite. Part 3 of 4, Character Armor

The goal of this series of articles is to try to pair the armors in Halo 5 down to roughly 50 returning in Halo Infinite. There are more than 90 sets of armor, presently.

I’ve been wanting to write these articles for awhile now. As we start to edge closer to more news about Halo Infinite, it’s time we discuss what armor (and helmets, in another series of articles I’ve written: part 1, part 2, part 3) will return. These are just my opinions folks. Do not take this as a direct line to 343.

Some armors have their place, some that might be considered for returning or not, some shouldn’t return for various reasons. That said, I do realize that real people put in work to make these. So I try to take a light approach with armors I’m not fond of.

I’ve split this subject into four articles. I’m not including the skinned versions of armors as skins can relatively easily be changed. This topic is more about the form and functionality of the armors themselves, than their skins.

Here are the categories I made up for this series of articles:

  • Angular Armor: Armors with sharp angles to them
  • Bulky Armor: Large armors that often make the Spartan look even more oversized
  • Character Armor: Armors worn by named characters in the Franchise
  • Standard and Thin Armor: Standard I deem as roughly humanoid, not too bulky or thin. Thin being those armor that are small on the Spartan in one way or another

Part 3 covers 24 “Character” armors.  Continue reading

Armors of Halo 5 Guardians: Which should/shouldn’t return in Halo Infinite. Part 2 of 4, Bulky Armor

The goal of this series of articles is to try to pair the armors in Halo 5 down to roughly 50 returning in Halo Infinite. There are more than 90 sets of armor, presently.

I’ve been wanting to write these articles for awhile now. As we start to edge closer to more news about Halo Infinite, it’s time we discuss what armor (and helmets, in another series of articles I’ve written: part 1, part 2, part 3) will return. These are just my opinions folks. Do not take this as a direct line to 343.

Some armors have their place, some that might be considered for returning or not, some shouldn’t return for various reasons. That said, I do realize that real people put in work to make these. So I try to take a light approach with armors I’m not fond of.

I’ve split this subject into four articles. I’m not including the skinned versions of armors as skins can relatively easily be changed. This topic is more about the form and functionality of the armors themselves, than their skins.

Here are the categories I made up for this series of articles:

  • Angular Armor: Armors with sharp angles to them
  • Bulky Armor: Large armors that often make the Spartan look even more oversized
  • Character Armor: Armors worn by named characters in the Franchise
  • Standard and Thin Armor: Standard I deem as roughly humanoid, not too bulky or thin. Thin being those armor that are small on the Spartan in one way or another

Part 2 covers 22 “Bulky” armors.  Continue reading

Armors of Halo 5 Guardians: Which should/shouldn’t return in Halo Infinite. Part 1 of 4, Angular Armor

The goal of this series of articles is to try to pair the armors in Halo 5 down to roughly 50 returning in Halo Infinite. There are more than 90 sets of armor, presently.

I’ve been wanting to write these articles for awhile now. As we start to edge closer to more news about Halo Infinite, it’s time we discuss what armor (and helmets, in another series of articles I’ve written: part 1, part 2, part 3) will return. These are just my opinions folks. Do not take this as a direct line to 343.

Some armors have their place, some that might be considered for returning or not, some shouldn’t return for various reasons. That said, I do realize that real people put in work to make these. So I try to take a light approach with armors I’m not fond of.

I’ve split this subject into four articles. I’m not including the skinned versions of armors as skins can relatively easily be changed. This topic is more about the form and functionality of the armors themselves, than their skins.

Here are the categories I made up for this series of articles:

  • Angular Armor: Armors with sharp angles to them
  • Bulky Armor: Large armors that often make the Spartan look even more oversized
  • Character Armor: Armors worn by named characters in the Franchise
  • Standard and Thin Armor: Standard I deem as roughly humanoid, not too bulky or thin. Thin being those armor that are small on the Spartan in one way or another

Part 1 will cover “Angular” armors.  Continue reading