More Halo 4 concept art from “Sparth” of 343.

 

The concept art of Nicolas “Sparth” Bouvier of 343 is just incredible. Everytime he posts new stuff, I’m compelled to post it here.

Here is the latest batch of concepts. These being some of the first he ever did for Halo 4.

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This piece is exquisite in detail for a concept piece. Excellent contrast in dark and light with a well defined focal point in the blue engine exhaust. tumblr_mntum33KwZ1r5ajivo4_1280
Is this an early concept of the Didact’s Cryptum?tumblr_mntum33KwZ1r5ajivo5_1280tumblr_mntum33KwZ1r5ajivo3_1280
A heavy industrialized look here. This seems to be a prominent structure of the UNSC.tumblr_mntum33KwZ1r5ajivo2_1280And  finally a fantastic concept of the cryo chamber room from the beginning of the Halo 4 campaign.

Original link here.

-Sal

Want all the news on the matchmaking update today? Read on!

(Reposted from HaloWaypoint) with my commentary along the way…

This Monday’s Matchmaking Update welcomes the long awaited Halo 4 Weapon Tuning Update as well as other Matchmaking updates. Starting today, several of Halo 4’s multiplayer weapons have been slightly tuned to provide optimal Matchmaking experiences. To see the full details of this update and how each weapon has changed, check out last week’s Halo Bulletin. 

In addition to weapon tuning, the following updates have also been applied to Matchmaking:

The “Slayer Pro” game mode in Big Team Infinity Slayer and Infinity Slayer now has an Assault Rifle loadout. Also, the “Global Skill searching,” or CSR matching duration, has been increased once again for all playlists. This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level.

The Majestic DLC playlist has returned as the “featured DLC” playlist. We will continue to offer a variety of DLC maps in this slot, and may update the game types, maps, and even team sizes moving forward to keep DLC content fresh and available in Halo 4 Matchmaking. The Community Forge Island playlist has been retired.  In Capture The Flag, the overtime period has been increased from one minute to two minutes in order to allow for even more nail-biting, and “big party matching” has been turned on, which ensures that parties of three or more will get matched with parties of three or more. In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points to provide more control-based game play.

Lastly, the multiplayer design team has been updating all of Halo 4’s maps with new weapon (ordnance) locations, new weapon drops, updated starting, vehicle, and objective spawns, and even new Forge objects to diversify and balance gameplay. Full details of these changes are below.

Abandon
Sniper rifle above gold lift
Sniper rifle next to red spawn by the cliff
Overshield placed on 1st floor of center structure equidistant from both team spawns
HFFL: Oh this should be interesting.
Red flag moved to bottom of gold lift
HFFL: Good move, IMO
Blue flag moved back closer to cliff

Adrift
Overshield placed in center of map below Mantis
HFFL: Um, what Mantis? And how can it be below it? Unless it’s not directly below it.
Twin Sniper rifles placed on the corners of the map
Needlers replace the frags in the center room in the corners
Adjusted cover and line of sight in the top hallways to help attackers in objective modes
HFFL: Nice!

Complex
Moved spawns farther apart and in proper “bases”
Flags are now moved to their respective “bases”
HFFL: About damn time!
Red team Sniper rifle moved to the 2nd floor of their “base”
Rocket Launcher replaces Sword in the courtyard
HFFL: Awe yeah!

Exile
Mantis replaces Scorpion and placed equidistant from both team spawns
HFFL: WHAT?! Now how in the frag am I supposed to get the Scorpion commendation. BAD UPDATE HERE!!!!
Laser spawns in center cave
Railgun is in front of each team spawn replaces SAW
HFFL: Nice!
Removed Gauss Hog and replaced with Rocket Hogs for each team

Exile CTF
Team spawns and flags pushed back into their respective “bases”
HFFL: Makes the MOST sense!
Sticky Det spawns in Banshee hangar (no Banshee)
No team Warthogs
Gauss Hog spawns in the center of the map and is flipped onto its side
HFFL: BOO! This is going to make this map SO one sided!
SAW in front of each team spawn
Beam rifle spawns in the cave over by the Scorpion bay

Haven
Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking
HFFL: Thanks, that’s SO much better!
Sword spawns in the upper center
Concussion rifle spawns next to closed ramp
Sniper rifle spawns next to open ramp
Lifts are now at the drop downs to allow more flow to the upper level
HFFL: Good move here for people who don’t use Jet Pack.
Colored lighting to distinguish player/map orientation
HFFL: VERY good move!
Miscellaneous grenades placed around the map

Landfall
Moved spawns and flags to opposite corners of the map. Blue flag in lift room and red flag by sea side
Shotgun, sniper rifle, and Overshield are initial weapon spawns

Longbow
Gauss Hog at each team spawn
HFFL: Oh this map just got a WHOLE lot more fun!
Banshee at each team spawn
HFFL: Oh this map just got a WHOLE lot more fun!
4x Shade turrets at the center fort on the ridge
HFFL: Oh this map just got a WHOLE lot more fun!
Overshield in center cave
Beam rifle and Rocket launcher at each team spawn
HFFL: Oh this map just got a WHOLE lot more fun!

Meltdown
Fuel Rod replaces Incinerator cannon at each team spawn
Gauss Hog at each team spawn
HFFL: Look out Mantis!
Plasma turrets inside each side bunker
Scattershot at each side bunker

Meltdown (CTF)
Mantis at center of map under bridge
HFFL: Another one-sided move. Better get to that Mantis first!
Beam rifles on top of the side bunkers
Plasma turrets inside each side bunker

Ragnarok
Added Rocket Hog to vehicle set

Ragnarok (CTF)
2x SAWs at each team spawn
Railgun in the field opposite Pelican crash site

Solace
Removed Incinerator from low center
HFFL: What?! That’s one of the ONLY things that made this map FUN! Damn…
Sword is alone at low center
Fuel Rod spawns on the side of the map equidistant from the team spawns

Vortex
Gauss Hog at each team spawn
Mantis at each team spawn
Banshee low center equidistant from team spawns
HFFL: Oh this map just got a WHOLE lot more fun! (X3!)

HFFL: So for the most part, many of the changes I agree with and look forward to utilizing. A couple kind of irk me, especially the removal of the InCin on Solace. But otherwise, some pretty solid changes or ones that will make maps MORE fun, especially by vehicle combat. I’m looking at you Longbow!!!

Spartan ops season 2?

I’ve talked about this before. However, since we’ve now seen the XBOX One reveal and have some news of the games being released at it’s launch (No Halo titles), I’ve decided to revisit this topic.

With Halo 5 still a couple of years out, Spartan Ops season two really needs to be made.

Yes, we’re getting a Halo TV show, but only if you get the XB1. (Though I imagine someone is going to try a get that onto Youtube).

Then there is that Halo Bootcamp whatever it is….

Halo 2 Anniversary has been confirmed by Frank O’Conner as NOT being in production. There are no Halo titles due to release at the time of the XB1 launch.

So where does that leave us then for Spartan Ops?

Do we really need to wait 2 years until Halo 5?

343 had stated that this would be ongoing. That didn’t even happen with season one as there was that several week pause in-between Episode 5 and 6. That being for that ridiculous tournament (I still haven’t seen the winner named for the Spartan Ops portion of that contest.)

So what’s the hold-up? Yes, SpOps S1 ended with Halsey saying she wants revenge. Is that a plot point for Halo 5 or season 2? If it’s for Halo 5 fine. That doesn’t mean Spartan Ops can’t continue with a sideline story. I’d like to see Majestic/Crimson deal with other part of Jul’s armada. Then there is the rising Insurrectionist threat. Perhaps we could travel to Trevelyan and discover new Forerunner tech there with Prometheans to battle. (Trevelyan being the Dyson-sphere like world from the novels-and a good way to tie in that lore with the games even more)

I considered Spartan Ops to be a hit. I wonder if 343 did and what parameters they used for that assessment. If they do consider it a hit, then they need to continue with it to keep Halo in the forefront between the major game title. Again, not everyone is going to be able to get the XB1 at launch to be able to enjoy any Halo related content there.

Would a season two cost money? I’d be okay with that as long as it wasn’t too costly. At MOST, I’d be willing to spend $15-20, for season two. However, for that cost, I would hope there wouldn’t be as much reuse of maps.

In any event, Spartan Ops needs to come back and before Halo 5, IMHO.

-Sal

Spartan Ops: a discussion of facts and circumstances.

I replied to a forumite on Halo Waypoint regarding the ending of Spartan ops season one as well as addressed some of their questions regarding Spartan Ops (SpOps) in general.

Below is Claymore155’s queries and my reply.

Claymore155: …As for Spartan Ops, no clue. In all honesty, it could go in any direction. Halsey says she wants revenge but she never been so strait forward about her true intentions. This is also a great opportunity for the new Spartan IV’s to mature and start acting the way a Spartan should. (And something needs to be done about Palmer).
I know you play as Fire-team Crimson, but the story seems to follow Majestic, so the gameplay is (once again, only in my opinion) not that crucial to the story. Majestic team was actually starting to work and think like a team towards the end of the season, so they cold have a lot of potential.

HFFL: Agreed that there is SO much potential here with the Spartan Ops story. I hope we don’t have to wait until Halo 5 comes out for it to have more episodes/missions. Unfortunately, I think that’s exactly what’s going to happen. Each download of SpOps is huge. Some people have complained about that. More episodes would tie up space on people’s memory to the point where they might not even be able to play new episodes/missions due to too much space being taken up.

Agreed, that finally by the end of SpOps Majestic is acting more like a real Spartan squad and yeah, Palmer needs an adjustment, IMO.

Claymore155: Maybe Master Chief will get involved in the story as well. I personally wold like to find out what happened to Buck’s ODST squad for Halo 3: ODST.

HFFL: There are plenty of fans, count me in there, that would like to see the ODSTs return, specifically Buck. Especially if he became a Spartan IV.

Claymore155: 1.) In the first missions of Spartan Ops season 1, why did everyone act like they had never seen Promethean combatants before?

The storyline is supposed to take place several months after the main Halo 4 campaign ends. By that point, the Infinity with all of its advanced technology should have simulations to practice fighting the Promethians or at least had the time to educate the crew onboard about them.
The first few missions seem like the Infinity is running in with no previous experience with Promethians. It could be argued that Palmer is trying to share some “wisdom” with Crimson when they first see an enemy, but based on her character, I think she was basically saying spray and pray.

HFFL: Watch the first episode of SpOps again. Majestic and Crimson are NEW to the Infinity. They are brought on board right before Infinity slips to Requiem. Palmer wanted to run them through War Games for 48 hours, but Lasky said no, that the UNSC wanted them ready to go. (Not tired from War Games I’d assume) Essentially Lasky was saying he wanted boots on the ground the moment they exited slipspace at Requiem.

Claymore155: 2.) Why are there still Covenant around Requiem?

This one i probably my fault for not understanding. I just remember that when the Didact left Requiem to get the Composer, all (or what I thought was all) of the Covenant forces followed him.
I know they would probably want to return, but after the huge battle with the UNSC in Earth’s orbit, I wouldn’t think the Covenant would have enough ships, troops, and resources to go back before the humans. It just seems odd that after a huge defeat like that above Earth, the Covenant would been be able to dig in with such a large military presence before the UNSC could even get one ship out there.

HFFL: Fairly simple here. Jul M’dama’s “Storm” faction went back to Requiem to get as many of the Forerunner secrets as possible. Read the Kilo-5 books ([i]Glasslands[/i] and [i]The Thursday War[/i]) and you’ll gain a new appreciation for Jul’s forces. Those promise to ramp up even more in the third Kilo-5 book that takes place right before the events of Halo 4. Jul has assembled a large force of Covenant, now “Storm.” The UNSC/humanity is still reeling from the decades long war the the Covies, not to mention the destruction of New Phoenix just 6 months prior to going back to Requiem. They can’t devote a huge force to go back to Requiem. Sending the Infinity back is a logical solution, but not until they have the ground personnel they need to take Requiem from the Covies.

Enter the new large faction of Spartans now on the Infinity. Note in Episode 1 of SpOps that Palmer speaks of “old hands.” She’s referring to the smaller contingent of Spartans that were already on Infinity the first time they went to Requiem.

Also, don’t forget that the Infinity was repurposed to be a scientific exploration vessel and not a war machine. It took those 6 months after the Didact’s attack on Earth to formulate a plan for return to Requim. This included adding many more Spartan teams. (Note that Palmer was a Lieutenant during the campaign and was promoted to Commander at the beginning of SPartan Ops. This denotes the much larger presence of Spartan teams for which she is in charge of). Beyond this, the Infinity needed to add more personnel. Military for defense and Scientific for exploring/exploiting the Forerunner tech found on Requiem.

Claymore155: 3.) The way Halsey didn’t know that Master Chief was onboard doesn’t fit in.

Halsey is smart, but it’s not impossible to hide things from her. However, Master Chief’s presence tends to fill the air of where ever he is, yet no one seemed to be talking about him.
Master Chief is not one to sit out of a fight, especially when other people’s lives are in danger. And when when he fights, he (even unknowing) makes his presence known. So when the Infinity was boarded, why didn’t Halsey hear or see Chief? She was with Lasky, the acting commanding officer of the ship. Master Chief would do all he can to find and protect Lasky, or at least go out of his way to receive direct orders from him either in person or over a communication cannel (which were being jammed so he would have to meet up with him in person). Yet Halsey never saw John or even heard him some form of radio.

HFFL: Master Chief is not on board the Infinity at the time of SpOps. So that does explain a lot. As well, Halsey is brought on board Infinity as a prisoner. It’s safe to assume that only essential personnel had contact with her and that they were under strict orders not to talk of Master Chief being on board previously.

As for where Chief is at during the events of SpOps, that may have to wait for Halo 5, if not another novel before then.

-Sal

Should there be other weapon choices in SWAT for Halo 4?

Well, maybe not should, but “could” be in SWAT.

I may be in the minority here, but I DO wish other weapons were available. Not in the same game mind you. I’d like to see a SWAT Carbine gametype within the SWAT Playlist. Same goes for Light Rifle. Honestly, if 343 made a LR SWAT playlist, I’d play it. As it is now, I’ve already maxed out DMR, BR, Carbine, Magnum. So the only other weapon feasible for SWAT for me, is the Light Rifle.

SWAT is one of two playlists I just don’t play any more. Once I maxed out those weapons, I never went back to SWAT. It’s the reason why I don’t have a CSR in SWAT. (The other playlist being Team Tryhard…er Throwdown.)

While we’re talking about it, is there a variant for Snipers? How about a Beam Rifle gametype within Snipers? I’d play snipers then if that weapons was available to use.

-Sal

Should the Didact return? And other possible campaign stories going forward.

Considering how the Halo 4 campaign played out, the UR Didact (which is the one we saw in the campaign) is dead. And really, I don’t want 343 to pull a switcheroo here and say he’s alive. Not from that fall and not from what he fell in to.

Now the Bornstellar Didact, yet, he should be in the next one. Considering he is the Didact reborn in a sense, he could be trouble. However, there could also be conflict within himself. That being his former Bornstellar persona fighting with his new Didact persona. In this respect WE could play AS the Didact in Halo 5. Similar to how we played as the Arbiter in Halo 2. This would be a nice way to give homage to Halo 2’s campaign but with a new-ish enemy.

Then in Halo 6, the Bornstellar Didact becomes a friendly, again much in the same way as the Arbiter did. Both he and Master Chief are paired up and you go up against the flood who have survived, possibly even a climatic battle with the gravemind itself. As for the other two multiplayer characters? Well, the Arbiter needs to make a return and then either Jul M’dama or another Spartan. Maybe Palmer or Thorne (who is being seen as Chief’s possible replacement now).

In that climatic battle, both the Bornstellar Didact and Master Chief are killed off, thus ending the saga of Chief and giving way to the rise of another Spartan, again possibly Thorne. Let’s not forget that by this time, Thorne will have had plenty of experience and won’t be the same recruit Spartan we see him as in Halo 4’s Spartan Ops.

-Sal

Map Pass/DLC reduced price. Would it be fair or not?

I bought the map pass. Would I mind if it or the respective map packs were reduced in price? Not now. It’s been a few months since the first one. I say reduce them. Get MORE people playing, rather than watching the population dwindle each day. It’s greed that drives the prices to not be reduced. Nevermind that by reducing them they’ll make at least SOME money AND get some population back…

I’m content with knowing that by buying the season pass I got them for a reduced price from the get go and got to play them immediately as son as they became available without waiting (other than the download). Those of us who bought the pass are well ahead of the curve of those who haven’t bought the pass/map packs yet.

Heck an influx of gamers into these map packs now would be great. Those maps would be played more, those of us who have them would likely be able to farm kills (since we have that advanced knowledge of map layout), etc.

Honestly, how much does M$ think they can milk this? IMHO, I think that there should be a standardized sale on any DLC (not just Halo. 3 months after DLC is released it goes on sale for 75% of cost. At 6 months it’s down to 50%. At a year 33%. That’s the lowest it would ever go then.

Having a structure such as this would allow those who don’t mind waiting, to do so knowing when to expect the sale price to come down. For those of us who have to have it immediately, we pay full price. Again though we have the advantage vs those who haven’t played on the DLC when it gets reduced. Also, for those “first-adopters” (people who pay full price), an extra “reward” could be given for purchasing at full price. In the case of Halo 4 a weapon skin or armor. In general, avatar items.

-Sal