Specializations Breakdown: Pioneer

From Halo Bulletin 8-15-12: 

Pioneer Specialization: Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information.

Fast Track Armor Mod: The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.

The Fast Track armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match. Yes, we’re on to you…

HFFL’s thoughts:

Objective: Plain and simple it’s an EXP booster. Though don’t try to switch to this mod at the end of a game to boost the whole game’s experience. 343 has that taken into account and built in a fail safe that will only allow for more experience while the mod is active.

Subjective: I actually like this one and can see it being used often for those of us who want to get a lot of experience quickly.

Armor: The armor itself is okay. No complaints…but for that big “Cyclops” eye on the helmet. My face kind of wrinkles up on that one.

Emblems: Decent emblems. I like the one immediately under the “PR” symbol. Kind of looks “Transformer-ish” and that’s a good thing to me.

Specializations Breakdown: Wetwork

From Halo Bulletin 8-15-12:

Wetwork Specialization: Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.

Stealth Armor Mod: The Stealth armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.

The Stealth armor mod – which has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. It adds sound dampening when sprinting, animations are performed faster (to minimize the time you’re vulnerable), and it has a minor effect on Promethean Vision. Typically, when Promethean Vision is activated, people appear red. When you use Stealth, though, only your outline appears red. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway.

HFFL’s thoughts:

Objective: Great for those who are into sneaky close quarter combat.

Subjective: I’m likely never going to use this mod as I’m horrible at assassinations anyway. Yes, it would make me better at it, but I don’t go for assassinations typically, so it would be a wasted mod for me.

I like that the mod dampens your footfalls and makes the animations faster.

Armor: The helmet reminds me of a bird. Feathered top and small pointed beak. It’s likely the closest we’ll get to Hayabusa again, so take that for what it’s worth.

Emblems: I actually kind of like these. None of the strike my fancy in particular, but all work for the Wetwork specialization. Thank goodness we’re getting a slew of new emblems in Halo. I have to be honest, the old ones were getting quite stale.

Halo 4 Specializations Will Change Halo Multiplayer Forever.

From IGN.com: By Ryan McCaffrey

You’re going to play Halo 4 this fall. You know it. Your friends know it. Your family knows it. Your significant other knows it (What’s that? You haven’t told them yet? Trust us, it’s probably best to do so sooner rather than later). For Xbox owners, there is simply no bigger game. But with today’s unveiling of multiplayer Specializations – essentially, Spartan mini-classes that will further customize, enhance, and prolong your Halo 4 War Games multiplayer experience – you’re probably underestimating just how much of your life is about to be spent with the Spartan IVs. We’ve got a breakdown of all eight Specialization classes, starting with the basics, along with details straight from the mouth of Halo 4 Spartan Ops designer David Ellis. Buckle up, people.

Specialization Overview

“When we launch Halo 4 in November, that’s just the beginning,” Ellis tells us. “Specializations are just another opportunity to make the play experience months and even years after release feel fresh.”

With that in mind, a few housekeeping notes: Specializations give you 10 extra levels’ worth of goodies to unlock, including nine levels of cosmetic armor items. Those nine include armor sets, skins for those armor sets, a weapon skin, emblems, and a visor color. On the tenth level (though the order of what will unlock when isn’t finalized yet, according to 343 and Microsoft), you get your gameplay modifying perk – the ultimate prize you really care about that we’ll detail below.

Also, and this is an important part: two of the Specializations – Pioneer and Wetwork – will be available at launch. The rest will come online later…unless you purchase the Halo 4 Limited Edition, in which case you’ll have access to all eight at launch.

Finally, to answer your question: Yes, your Specializations are usable in Spartan Ops mode.

HFFL: Wow, sounds like a lot more options for armor. The thing is form what I’ve read you have to hit a “50” first to start your journey on these extra items. If this is skill based,  that is going to piss a lot of people off. There are just some people who would never reach a 50, thus being locked out of a part of the game that they paid for. Now if the “50” is something attainable through earning point/credits, that plays well for everyone. Of course I can hear the complainers out there that say then that the armor would be as special. Poppycock. It’s still going to take time to reach those levels and there are many extra sets of armor. If a person is skilled, great they’ll be able to tear it up on the battlefield. That in and of itself should be a reward, knowing they are good. Don’t push away those less skilled. (Whew, got ahead of myself and a bit off topic…)

To see each of the Specializations click the link at the start of the article. I’ll be discussing them each later today.

-Sal

 

Preview of McFarlane Halo 4 series 2 figures

A preview pic has been released. Series two includes the following figures:

Master Chief
Commander Thomas Lasky
Elite Ranger
Storm Jackal
Spartan Scout (Team Orange)
Spartan C.I.O. (Team Purple)

Lasky as we know now is the man character in the “Forward Unto Dawn” mini series coming in October.

New pics of Halo 4 Limited Edition.

Via mightyape.co.nz:

Some great stuff showing there. The “blueprint” of the spartan armor looks particularly good. I can’t wait to see everything else fully revealed.

Note the TWO discs. It’s a guess as to what the two discs may include.

Campaign/Multiplayer
Campaign and Forge/Multiplayer and Spartan ops

Who knows?

Have you pre-ordered? If no, what are you waiting for???

-Sal

Halo 4 Jackals!

German site Halobase.de has posted a gallery of pics showing the Jackals in Halo 4.

Other than the head they looks the same. It’s the head though that really makes the difference. The beak is really stunted. They look more vicious to me.

I’m guessing the 343 wants to make Halo it’s own so much that they feel the need to change each of the Covies look. The Elites also have stunted heads. The Grunts are really different with larger heads, nose breathing tubes instead of over the mouth, 4 toes instead of 3, scaley skin instead of exoskeleton type skin.

Back to the Jackals though.

Here are some select pics from the gallery (go to the link to see the full gallery):

I do like the look as they seem more fierce. I doubt 343 will explain in-game why the Covie races have changed. We’ll just have to chalk it up to developer design choice.

Less than 100 days and counting!!

YES!! It’s getting closer folks. We’re now down to TWO digits instead of three for the remaining days until Halo 4. That’s means just a short time more than 3 months away.

Woot, woot!

Living Dead and/or Griffball in Halo 4???

A discussion on HaloWaypoint is going on about these two gametypes being available for Halo 4.

There are some strong opinions for and against. Here is my take on them.

Living Dead is but one aspect of gametypes for Halo, but really, “Zombies”?

I’m only just now getting into playing it in Reach. Then, only for getting my small arms commendation up. Otherwise, I just don’t like it as a regular playlist. It detracts from the rest of the shooter game types.

If “War Games” is supposed to be just that, a simulation of war strategy, well, I don’t suspect that we’ll be dealing with zombies anytime soon.

As for Griffball, how many times have you seen people pad stats in Griffball by spawn camping? I’ve done it, as I’m sure many other have. It’s not a good game type to keep all the time. Make it one that people want to play for the XP, not for the kills.

As for those who are in Griffball leagues, they can always play custom versions of it, so it doesn’t affect their tournaments in the slightest.

Basically, IMHO, if the gametype isn’t reminiscent of what you’d see on the actual battlefield, then it shouldn’t be in the normal everyday playlists. Double XP, yes on weekends only.

One other very significant reason is that by having those additional playlists available all the time, it severely dilutes the other playlists. Very often Living Dead has similar population numbers to Team Slayer. That just shouldn’t be, again IMO. Halo is about the team shooter aspect, NOT Zombies. (And this is coming from a HUGE fan of everything Zombies, not just in Halo format)

Living Dead and Griffball are niche gametypes, plain and simple.

-HFFL