Windows in the Car to put Cortana in the dashboard!

I found out that Cortana will indeed be available for Windows in your car. The following is an excerpt from slash gear.com.—

CORTANA CPQuietly demonstrated at Build 2014 this past week, in concept form at least, Windows in the Car pares back the standard Windows Phone interface to suit center console touchscreens and safer use while on the move thanks to features like Cortana.

Microsoft’s new Cortana virtual personal assistant is also name-checked, potentially tagging along as an intelligent co-pilot of sorts. As we saw on Windows Phone 8.1, Cortana can locate nearby businesses and give navigation directions, as well as use geofencing to trigger reminders and alerts when you’re near a specific place, all features with applications in automotive.

Right now this is all still in the realms of demo-tech, and Microsoft isn’t saying when Windows in the Car might make it out of the labs and into your dashboard.

Source Link

HFFL: I hope this is affordable. I’d love to have Cortana for my vehicle and smart phone. Now imagine if this would also be integrated with existing HUDs for cars? We could potentially have an actual “hologram” of Cortana speaking to us….Yes, it’s a dream, but VERY possible. (Don’t judge me. LOL)

343 Industries to work with “external partners” on the future of Halo?

This is a reblog of an article posted today on totalxbox.com, written by Edwin Evans-Thirwell. As usual, my thoughts will be interjected in BLUE.

Xbox One veteran sought to work with “existing codebase”

Here’s your enigma for today: 343 Industries is in the market for a software development engineer to help “drive the future of Halo”, a process that involves work with “external partners”. Another hint, perhaps, that talk of a third-party developed Halo 2 Anniversary reboot is more than talk?

HFFL: Okay, once again rumors crop up about a Halo 2 Anniversary. I say get on with it. If we’re getting it this year, then let’s hear SOMETHING about it. Yes, E3 is coming, but it’s still a couple months off. As well, here we are again with yet another third-party to be involved with Halo. With respect to 343, can’t they design their own franchise? Why myst they always look outside of their own studio? Is it that the talent pool isn’t as good? Or that they don’t have enough people? Or that their taking on TOO much at one time? I think it’s likely a mix of all three with the latter of the three being the biggest contributing factor.

The right candidate will help 343 with “the challenging task of ensuring our external partners are able to turn world class games into industry movers”. He or she “will be able to support external partners using a mature pipeline, drive new techniques and algorithms, take a lead on performance tuning issues and bringing passion and new ideas to the table. They will also be approachable and able to work with closely with artists and designers to understand requirements and solve problems.”

HFFL: Hmm, so this doesn’t actually sound like it’s an external partner per say, but rather a go-between/liason of the studio with those external partners.

Halo4_Master-Chief-10_tif_jpgcopy

Applicants should have “recently shipped a AAA Xbox One title”, and will be expected to “get up to speed quickly on [an] existing codebase already in production”. This suggests – and I’m stretching here, no doubt – that 343’s mostly unrevealed Halo Xbox One will be the technological basis for any hypothetical parallel projects.

HFFL: Okay, really…how many XBOX One vets are there out there right now? And how many of them have actually shipped a AAA title? Seems like a pretty small pool to get applicants from. Looks like they’re trying to steal away another person from another studio. Not at all unheard of. However, this again points to the worries by some in the Halo community that the skill needed for designing for the XBOX One isn’t fully there yet at 343. That’s worrisome if there is supposed to be a new Halo game for the One this year.

Halo Anniversary co-developers Saber Interactive and Certain Affinity are tipped to be working on Halo 2 Anniversary by a number of sources. Microsoft has stated that these and other reports are “based solely on speculation”, which isn’t quite the same thing as saying that they’re false. “Other than confirming that your Halo journey on Xbox One begins in 2014, we have made no announcements related to specific titles,” adds the statement in question.

HFFL: Again with this cryptic crap…Again, please, as a fan and consumer, I’d really like to know if something is coming out this year. It WILL impact my budget and purchasing for the XBOX One. Keep lagging on and not giving us any info and well….my money may have to go somewhere else. I’m not saying a different console, just for other things in general. I’d like to know now, not 2 months or more down the road. I do not yet have an XBOX One, so that’s $535 (includes tax) for just the console, not to mention the game and if there is any limited/legendary edition as well. Some of us are not made of money, so we DO need a large enough buffer of time to be able to save up for these things. 

Halo 2 Anniversary rumours aside, he mention of external partners could also allude to a project at Vanguard, co-developer of the moderately well-received Halo: Spartan Assault. It could also refer to an externally developed DLC pack for Halo Xbox One, rather than a full game. Your guess is as good as mine, frankly.

HFFL: Well, while I’ve enjoyed Spartan Assault, I don’t think it warrants having a sequel. DLC pack? Um, have they looked at sales of Halo 4 DLC? AND the fact that many who bought Halo 4 DLC are still PO’ed that they can’t play that content on a regular basis? I sincerely hope it’s not either of these cases, but rather a NEW game.

343 is known to be working on at least one game that isn’t Halo Xbox One or the forthcoming Halo TV series. We’ll hear more at E3, hopefully.

HFFL: Yes, I sincerely hope so. And it MUST be not just good, not just great, but OVER THE TOP AWESOME. Anything less is really going to be deflating to the Halo community, well, at least to THIS Halo fan…

-Sal

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Halo Escalation #4 (comic book) is out! SPOILERS!!!

22704The story is definitely starting to rev up in this issue.

We find that Thorne has indeed been given command of Fireteam Majestic. (Not a surprise to me really, when given the events of Spartan Ops in Halo 4. I still think he’s going to be the one who bears the torch after Master Chief.

Lasky and Spartan Ray go on a mission to obtain information on the UNSC mole who gave up the location of the diplomatic meeting between the Arbiter and the Brute Chieftan.

Lord Admiral Hood wants to try out the Forerunner engines of the Infinity and gives Roland (ship’s A.I.) the “wheel” so to speak. However, just before they are about to go into slipspace, the Infinity receives a transmission from an old UNSC signal…

A ship called the Pilgrims Pride is found and is about to be brought aboard the Infinity. However, before that happens, the Infinity comes under attack from old UNSC Vultures and Sparrowhawks. Puzzled, but determines, Spartan fire teams are deployed. We learn of two Spartan fire team names. Colossus and Fenrir. The Spartans come under attack within the ship and the Infinity finds out that the core of the Pilgrims Pride is about to explode. With little time to spare, the order is given to evacuate the Pilgrims Pride, however the Spartans are too deep in the ship and Thorne makes the decision to have the core ejected from the ship. The core is ejected successfully, though damage was taken to the Pilgrims Pride.

Meanwhile, Lasky and Ray meet up with one of Lasky’s old friends from his childhood who has become a journalist. The journalist wants information in return. Not anything simple easy. She want info on the Master Chief!

Back aboard the Infinity, crew bring in the wreckage from the quick battle and track down the I.D. numbers of the ships to the originating ship…It is indeed the UNSC Spirit of Fire!

The crew informs Lord Admiral Hood and prepares to put a report of the ship together for him, when he states he knows all there is to know of the ship as he is the one responsible for the reason it went missing almost 30 years ago!

This issue contains lots of action and intrigue as we only just begin to find out the whereabouts of the Spirit of Fire, Lasky’s past, and the future of fire team Majestic.

Do yourselves a favor folks, if you haven’t bought into this series yet, DO IT! If you can’t find the physical copy of the comic books, don’t worry, you can always buy the digital versions direct from Darkhorse!

-Sal

 

Halo Escalation #4 preview

Halo Escalation is coming in TWO days. Here are a couple of pages from the book:

227041483376_618720648209210_1815547781_nHalo Escalation 4 2-pg spreadWhat’s interesting to note of the two-page spread is that it’s Majestic team, sans DeMarco. (To find out about him, get Escalation #3). It’s certainly good to see 4/5 of Majestic intact!

Also, note the UNSC Hawk is also present. Not just one, but SEVERAL! If you’re not familiar with this ship, it was in Halo Wars:

1555612_origThis brings us even closer to the talk of the UNSC Spirit of Fire being in Escalation. Consider this, it looks like UNSC ships are fighting UNSC ships. One might draw the conclusion that Serena, has of course gone rampant and left orders for the ship to attack anything that came in the vicinity of the Spirit of Fire after her death. With the crew of the Spirit of Fire presumably still in Cryo sleep, this would be the only way to protect them while they are awoken. Now, the Hawks and Shortswords should be piloted by humans right? Maybe. It could be that Serena made a way for those ships to be controlled by the Spirit of Fire temporarily, again to give enough time for the crew to wake up from Cryo Sleep and take over. VERY curious this is indeed!

For those of you who need more of a refresher on the Hawk, Mega Bloks did come out with a set for this back in 2010:

odst-hawk-96850-944 With the prospect of the Spirit of Fire coming into play in the comic book, this series is going to get MUCH more interesting and even BETTER!

Now I always say you should support your local comic book store first, and I hold true to that. However, if you can’t find one locally, you can pre-order this directly from Darkhorse HERE.

-Sal

What if? (In the Halo universe) Week 1’s responses and Week 2’s NEW question!

Last week I introduced a new on-going column asking a “What if?” questions. The first “What if?” questions asked was:

What if the Covenant had not found humanity?

I received some responses from readers and here they are now:

GoodwillHunter jokingly scribes: I imagine the fanbase would be much less fervent for a game called “Settlers of Reach.”

kevinandrewjohnston writes: I think this question has a lot of variables. First though, if the Covenant had not found humanity, I believe that the reverse would have been true. Humanity was rapidly, expanding, and we have always been explorers. Eventually, we would find them.  The question then comes down to first contact.

D Town Ninja gets to the point of what my response is in his reply: Very interesting “What If?” I think that if the covenant hadn’t ran into us, things would have been much much darker for humanity. First, the insurrection war would have been much more drawn out, with alot more deaths on both sides. Might have even ended up with a split of humanity, so to speak. UNSC friendly with half of the colonies (probably the inner ones) and the insurrectionalists with the other half (outer). Probably wouldn’t have lasted long though, because both sides would eventually need each other, for supplies and whatnot. But unfortunately none of that really means anything, because once the covies attempted to light the rings, they would have realized they need a reclaimer. So really, nothing in the grand scheme of things would change. Still get an invasion, still have to light the ark, and we would still have to deal with a war with the covenant. The timeline would just be off. The road to ‘The Great Journey’ still would have to go through a human. But thankfully, we still would have Spartans, and would still kick the covies butt!

And my (HFFL) response to the question: First it should go without saying that the war with the Insurrectionists would have persisted for some time. Though ultimately I believe the UNSC would have won out, especially with having Spartans on their side. The cost of the war in human lives would have been high, though no where near as high as the war with the Covenant. I believe that for a long time humanity would have had an uneasy yet relatively peaceful existence. Undoubtedly, there would be a flair up form time to time form some Insurrectionist terrorist organization. Those would be quickly quelled by UNSC forces. Of course that would lead more and more colony folks to hate and mistrust the UNSC.

Spartans would have been glorified within the UNSC while demonized in the colony worlds. The fact that some of the Spartans came form colony worlds might have gotten out. If so, there would be yet more political turmoil and possibly a defection or two (or more) from the existing Spartan ranks to the colony worlds. Had that happened, we could have seen a “real” red vs blue kind of story where the UNSC Spartans wore Blue, while the Colony Spartans wore Red. (or vice versa, take your pick). I chose blue for UNSC since Chief was part of blue team.

No doubt Halsey’s hand in the Spartan program would have completely demonized her in the eyes of the Insurrectionists. This likely would have resulted in a bounty on her head. At this point, she probably would have had a Spartan bodyguard. Chief? Maybe. Most likely not. A tangent of that part of the story could have been that she would have been captured by Insurrectionist forces, led by those Spartans who defected. In this way, we’d have had a slightly similar story for Halo 3. Instead of Chief rescuing Cortana, he’d rescue Halsey instead.

In the meantime, the Covenant would have gone about searching for more Forerunner technology. They likely would have come upon Requiem with no resistance from the UNSC since neither faction had made contact with one-another. Had that happened, would the Didact have been released? Needing a Reclaimer to do so would have prevented the Covenant from wakening the Didact. However, they would have had a treasure trove of technology to harvest from Requiem which would have made them even stronger.

Humanity may have become a bit complacent by then since the majority of the Insurrectionist would have been wiped out or made to stand down. Most certainly the UNSC Infinity would not have had Forerunner upgrades, though likely would have still been built.

Now, this begs to wonder, would the Covenant ever find humanity? Since humans have a penchant for exploration, it is nearly without a doubt we would have made contact with them. First contact with the Covenant was with Brutes. Had humanity found Elites instead would this have changed things? Would the Covenant invite them into the fold? Or would they too have sought to destroy them, especially after seeing the size of the fleet humanity had (even if technologically inferior)?

If humanity would have joined the covenant, the secrets of the Forerunners would have begun to be unlocked. The rest of the covenant would have seen this happen. In turn they would have either used that to their advantage or taken captive humanity in why would become a bloody civil war between human and other race factions of the covenant. The Didact would have eventually been awakened as well and with the civil war in full swing, humanity could have taken a much harder hit. The reason for that being that the covenant would have known the positions of human worlds, those could have been given to the Didact for him to exact revenge.

So looking back at it all, it’s actually better, in a twisted way, that the Covenant found humanity as it did and the events in the official timeline played out as they did. Otherwise, humanity could have been wiped out of existence.

Whew…okay, I’d love to read your responses to my answer and the other answers as well, so feel free to post your comment s below.

In the meantime, here is week 2’s “What if?” question:

What if Cortana didn’t die at the end of Halo 4, instead was saved and reached meta-stability? (Meta-stability meaning she would have overcome rampancy)

-Sal

Xbox VP: It was a mistake to ‘sugar-coat’ the Xbox One controversy

The following is a reflagged article from yahoo:

Long before sales figures and game releases dominated the headlines, the only thing any gamer wanted to talk about was Microsoft’s radical online strategy for the Xbox One. As it was originally described, theXbox One was going to be an online-only console in the strictest sense — if you weren’t connected to the Internet, the device wouldn’t function. After several unsuccessful attempts to reach a middle ground with consumers, Microsoft threw in the towel and reverted to the standard policies of the previous generation.

In an interview at SXSW, Phil Spencer, head of Microsoft Studios, admitted that he and his team did not approach the delicate situation in an ideal manner.

HFFL: You don’t say? First, having suits deliver the message for the next console was a HORRIBLE idea. Yes, they want some limelight and yes, by showing themselves, they tried to give the perception that they believe in their product. But honestly, I think we can all just about agree that the reveal last year weeks before E3 was a monumental failure. I personally would have rather had celebrities come out and pawn the new system off to me than some suits in the high-up offices of MS. A music act would have been great too. In fact, having a live show ALSO being shown live on the XBOX One would have been a GREAT way to demonstrate it. 

Total Xbox has taken the time to transcribe some of the more interesting quotes:

“I look at last summer and that wasn’t a high point for me, coming out of the announcement of Xbox One and E3, where I thought our messaging around what we believed in was confused,” said Spencer.

HFFL: The biggest failure was not showing what the gaming portion of the system could do as well as conflicting information about the always online format. It of course didn’t help that we as a nation had just gone through reports of revealing info about the NSA’s involvement with wire-tapping and potentially through gaming consoles as well. Having the Kinect be a mandatory part of the console which raised the cost by $100 AND the NSA spook stuff really REALLY hurt MS. Not to mention Don Mattrick’s advice to those who didn’t want Kinect. That was (paraphrased), if you don’t want Kinect, stick with your 360. Man, that was a kick in the nuts to many a gamer, even the loyal ones.

“I learned a ton last summer as leader of our groups about being true to your core vision about what a product is, not being confusing, and frankly, when you’re going to say something to a consumer that might put them off, it’s better to just be direct and honest, rather than trying to sugar-coat something that might be controversial. I’d rather deal with the controversy of what we’re doing, and have an above-table conversation about that topic, rather than trying to sugar-coat it with some other news.”

HFFL: Not what I’m hoping that in-house developers, especially 343, gains from this is that they too MUST follow suit. Be DIRECT AND HONEST. That was one thing that really hurt Halo 4. The whole “perks” thing. Secrecy for secrecy sake, when after what was revealed was more of a let down than anything that merited being kept secret in the first place. I am SO much for honesty even if it means you “rat” yourself out. ‘Fess up to your mistakes from the onset and people WILL be more understanding then than trying to hid things and hope for the best later.

Had Microsoft been more forthcoming at the outset, explaining in detail how its new online strategy could affect the next generation of consoles for the better, consumers might have given the Xbox One the benefit of the doubt. Instead, confusing, drawn out reveals and a refusal to answer basic questions resulted in outrage. If there was anything to be gained by Microsoft’s bold plans, the awkward delivery assured that we’ll never know.

HFFL: It’s possible many gamers may have accepted the new format if it were presented in a better light. The complete mismanagement of the reveal and subsequent showing at E3 really deflated what SHOULD be an otherwise stellar next-fen console. So again, I reiterate that as this pertains to Halo, I hope like heck 343 learned from the mistakes of not just themselves, but those of their superiors AND how those superiors responded. The bolded-underlined portion above is the biggest thing I hope they get. 

SOURCE LINK

/End reflagged article…

You’ll forgive me if it seems like I’m harping on either MS or 343. I make no money from this site, so it shouldn’t really affect me, right? Well, yes and no. See, I have a real passion for Halo. So if MS screws things up for the XBOX One and 343 had a less than stellar game, well that affects the Halo community in general. Sure those BIG sites who are well diversified might be fine, but those like mine that are SOLELY focused on one franchise will have a harder time going forward.

I just do not want to go through another hyped up launch of a Halo title only for it to fall flat a month or two after launch. If Halo is to rebound, the hype has to start earlier. It also has to be honest and sincere.

Just as MS/XBOX execs sugar coated the XBOX One, so too did 343 do with Halo 4. perks WERE/ARE perks. Maybe not exactly the same, but close enough. Saying that they were bring Halo back to it’s core, when what they should have said was bring the Halo campaign back to it’s core… I’m sure I’m not the only one that thought they meant bringing multiplayer back to it’s core. Leading us to believe that Spartan Ops was to be an on-going series, only to have the can it after the first season…

They just can NOT do that stuff anymore. Their own execs have said as much for the console and that trickles down to the in-house devs for the respective games/franchises as well.

Okay, sorry, rant over. I just needed to get that off my chest…again. It’s been a VERY slow Halo week. That, plus the fact that I was sick for a few days last week just didn’t give me much to work with/on for the blog.

-Sal

What if? A new on-going column asking this very question, with regards to the Halo universe and community.

The premise of these articles is to pose the question of “What if?” in varying Halo scenarios. Most will be in-universe “What If?” questions, however, some will also be about the real world Halo community and business of Halo.

Here are some examples of “What If?” questions that will be posed:

  What if Cortana didn’t die at the end of Halo 4, instead was saved and reached meta-stability?
  What if you were in charge of 343, how would you handle the Halo franchise?
  What if Master Chief were killed off, who then would take his place?
  What if the Didact had won at the end of Halo 4?
  What if Bungie were still in charge of the Halo franchise?

These and many more “What if?” articles will be posted over the next several months.

The way it will work (starting with the second article) is that I will post the question from the previous week, for which you will have had time to write your responses. I’ll post my response, then your responses as well. At the end of the article, I’ll give the next question for you to consider writing a response to for the next week. That pattern will repeat weekly.

Please respond by e-mail for these articles as I do not want to comments section potentially clogged up here. Responses for the What If? column can be sent to sal@halofanforlife.com. In your response, please give your screen name here as the name of the author of the response. If you are not yet registered with HFFL, you can still respond to the “What If?” articles. Registration to HFFL is FREE, btw. Click “REGISTER” for instructions.

Okay, so let me ask the first “What if?” question…

What if the Covenant had not found humanity?

This is quite a loaded question here. Lots to ponder. I won’t give you those ideas/thoughts though, so as not to sway your respective answers.

You have until 6pm EST Friday March 21 to get your reposes to me. They can be as short as a sentence or several paragraphs long. Please try to keep to no more than 500 words. Also, PLEASE run spell check on your responses. If it looks like I have to do a lot of editing to your response, it may not be posted.

-Sal

Of the future of gaming / consoles / Halo

I’ve suppressed the urge to write about the “console war” up tip now. I just find it mostly ridiculous that fans of either PS or XBOX flame each other over the respective console. I’m not going to do that here.

What I am going to look at is this supposed decline in game sales, how it has possibly affected console gaming and what that might mean for Halo.

First off, I’ll admit I’m not an expert in the goings on of sales numbers of games and consoles. This is just my observation from reading many articles on the net, as well as conversations with friends over LIVE and people in Gamestop. So you might say this is an everyman’s point of view. Or at least mine anyway…

Gaming sales are on the decline? Why is that? Well, we have gone through a long economic recession that lasted for years. For some of us (yes, I mean me), it continues to linger on. So of course people in general may not have as much money to buy games. Add to that the increase in the price of games several years ago, and you’ve got another factor. Another reason is perceived incomplete games. What do I mean by this? Simple…

Games that come out with a basic campaign and/or multiplayer, but then VERY quickly come out with DLC after are really grinding on gamers. We already are paying a high cost for the gem itself. We do NOT want to have to pay for DLC just a scant few weeks after. WE feel burned by any developer that does that. In most cases we feel that DLC should have just been included on the disc.

At the very least, developers need to understand that and hold back on DLC until several months later. This will at least give the perception that they were working on the DLC after the main release of the game. Halo 4 and Borderlands 2 did this, as examples. When you got the game, if you bought a limited/special edition, it came with a code that enabled you to download the DLC the moment it became available and at a slightly lower cost that if you bought it through the marketplace.

Even before I was laid off from my job, I didn’t purchase a ton of video games, though I certainly bought more then. Now I have to be very picky about which games I by. So I want those games to be top-notch! Knowing that DLC will be coming with those games means more cost for that one game and less chance to buy other games. Yes, it increases the longevity of a particular game, but decreases peoples funds for other games.

Games that have lots of DLC are the norm now. It’s one way developers can recoup/make more money. AND, those are things the likes of Gamestop can’t really sell. Well, maybe codes, but even that may be lost to Gamestop eventually.

In one report I read, it said gaming time has been doubled in the past few years. However, it says that additional time is not console time, but rather cell phone/tablet games. Ugh, I loathe to put those kinds of games in the same category as console games. Here’s why phone/tablet games are doing better than ever though… For one they are CHEAP. You can buy a 99 cent app for your phone/tablet and get hours of “fun” out of it. More and more of these games are becoming pay to play games, meaning you are nearly forced to buy some in-game currency to advance or have to really GRIND it out to get anywhere in the game. Knowing how many people nowadays want that instant gratification and the relative low cost of the in-game currency, people shell out those additional dollars. What has happened though is some of those games become “addicting” to the point where people are paying, in the long run, as much as if not MORE than console games. It’s easy, I’ve done that in the past myself on a Facebook game. (NO, not Farmville…rolls eyes) LOL.

So with phone/tablet games now being considered part of the gaming market, it’s easy to see why console games by comparison have been on the decline. High initial cost of console games, plus too quickly after launch DLC eats away at one’s funds. The phone/tablet games are cheap, even the in-game money is too. Just look at the numbers “Flappy Bird” was pulling in. It’s said the guy who developed the game was making $50K a DAY….let that sink in. And he pulled the game. That I’ll never understand.

Another thing that’s becoming bigger and bigger is digital sales of games. Many of us balked at that as we want that physical disc.  As well, since digital purchases mean no cost for printing of the cover art of cases, or the directions, shouldn’t we expect some reduced cost for purchasing digitally? I certainly do expect that. It’s only now being considered. But if it’s not instituted, it will be just another thing that ruffles many a gamer’s feathers as a perception of greed by the gaming industry.

Okay, so let’s move on to the consoles themselves. Regardless is you like one over the other, the fact is, they ARE expensive. PS4 is $400, XBOX One is $500. Either way, it’s a LOT of money for a console system. What makes it worse is when there are issues with these systems after launch. We gamers DO expect them to work, and darn near flawlessly. If I’m going to pay several hundreds of dollars for something it MUST work. Now, I don’t know much about Playstation anymore (haven’t had one since the PS2), the following is going to be solely regarding XBOX.

Not only is the cost high for the XBOX One, but of course we also have to pay a yearly membership for the privilege to play multiplayer. More and more games are requiring an internet connection for them to work. I take a look at Defiance as an example. When I got it, I was excited for it, since I’m a huge fan of the game. Once I put the disc in and started it up, I quickly realized that there was no offline campaign and everything was online MMORPG. I played it twice and haven’t played it since. So I got burned for the money I paid for that game. We needn’t go over the horrible PR mess with the XBOX One’s reveal, just keep it in mind. As well, we don’t need to go into detail about the additional $100 over the PS4, just keep that in mind. It made matter worse with the whole NSA thing and the XBOX One having an “always on” Kinect…keep that in mind. The XBOX One made a system that from what I read was what Sony was trying to initially do with the PS3. And we all know that the PS3 lost the previous console war to the XBOX 360. Why would Microsoft think releasing a console that has similarities to the previous PS gen console would work? They were met with much backlash and Sony just sat back and watched what unfolded.

Microsoft is being tightlipped about sales numbers of the XBOX One. Why? If their numbers were even close to Sony’s they would likely have said something. This air of secrecy with Microsoft has worn on me and many of my friends. Not just with their console, but with games done by in-house developers. This is were I look to Halo. Yes, the franchise has never fully revealed everything about it’s next game. That’s understandable. But it’s pretty evident that Halo 4’s trickle of information hurt it, not to mention the perception of being a pseudo Call of Duty clone (perks and such). Microsoft has hedged a lot of it’s bets on a new franchise in Titanfall. What does that say for it’s belief in the Halo franchise? If Titanfall sales are flat, what will that mean for the XBOX in general? Destiny is coming out in September. It’s NOT exclusive to XBOX. In fact by all accounts from what I’ve read, the PS will have MORE content than the XBOX version.

We then come back to Halo. The rumor is a “new” game in November. Is it Halo 2 Anniversary? A wholly NEW Halo game? What? yes, we gamers are impatient when it comes to news of our favorite games. However, I think it’s fairly safe to assume that 343 needs to promote the hell out of the next game and can not afford to shroud it in secrecy. If it is Halo 2 Anniversary, we already know much of what we can expect. So no biggie. In fact at this point I hope it IS Halo 2 Anniversary as I don’t think there was enough time between Halo 4 and this coming November to develop a wholly new Halo game for the XBOX One.

With the plethora of games out there, the market for games has become diluted. Even games like Call of Duty have seen a decline in sales. Last year’s Grand Theft Auto saw MASSIVE sales, the likes of which we may not see again. Why? For one, it had been 5 years since it’s previous game. Quite a long time. Not just for development, but to hype up that franchise. When it came out, people were clamoring for it. Sure, not a ton of news came out about it, but what did blew people away (figuratively…). Just enough and just the RIGHT kind of info about the game came out.

So where does this all leave Halo? Well, I’ve said it before. The next fully new Halo game needs to knock it out of the atmosphere, not just the park. Any public speaking of the game by 343/Microsoft needs to be darn near flawless. Any controversy stemming from leaked info needs to be addressed and QUICKLY. If not, it leaves us to wonder and worry about the next game. If we’re to pay the $60 (or more) for the next Halo game, it MUST include all of the classic stuff that it’s predecessors have. Theater for Campaign for one. Ranked and Social Playlists another (and WELL managed to boot). Personally I’d love to see Firefight come back. I’d also want Spartan Ops, but with 343’s killing that one after just one season when we expected more to follow, well, it’s probably best to let that part die (unfortunately).

Regarding DLC for the next NEW Halo game, PLEASE for the love of gawd, do NOT have it come out soon after. Rather include a LOT of stuff on the disc at launch, then maybe 5-6 months after release the first DLC and every 5-6 months again there after. However, if this happens, DLC MUST have it’s own playlist ALWAYS included in the active playlists.

I have hopes that 343 has learned from it’s mistakes with Halo 4. But with sales of the XBOX One already hurting, more and more games coming out, not just for consoles, but cheaply for phones/tablet, they’ve got one heck of a huge hill to climb. This is why I keep saying the next new Halo game MUST be the absolute best of them all. The franchise can not afford even a perceived lackluster game. I think we all know that perception greatly influences our realities. A lot is riding on the next Halo game, especially if Titanfall doesn’t pick up sales for the XBOX One.

At this point, I’m cautiously optimistic.

Finally, one thing I really do NOT want to see anymore are developers (ANY OF THEM) having parties, often with lavish spreads of food. Often with them drinking gawd knows what, but alcohol to be sure. To the all developers I say this, regardless that that money is but a very small portion of production costs, it does give the perception of arrogance and thriving off of your consumers. I personally don’t want to see that. When I do, it pisses me off even more that I’m forced to pay $60 for a game, continued costs for DLC, and often for games that aren’t fully done. Knock that crap off. There are some things that you SHOULD keep secret. THIS is one of those things. If you’re holding these parties, then the game comes out and it’s flat, unfinished, etc., that makes we gamers wonder why you weren’t harder at work finishing the game, rather than partying it up. Yes, you deserve a party for the game being certified and released, just don’t make it public. There are some of us (again I mean me), that struggle for every dollar. I don’t want to see your boisterous parties.

So how do you feel about all of this? Do you buy lots of games? Do you play console/cell phone/tablet games? Are you disgusted with the cost of games and/or consoles? How have these things affected your buying power and your choices of what you buy? Has or will this affect your thoughts and future plans to buy further in the Halo franchise?

I know this was a long article, but I felt the need to write it.

-Sal

The Science of Halo, Fact VS. Fiction: Space Tethers/Elevators/Platforms

Wow, it has been some time since I wrote one of these Science of Halo articles. Well, in a way, I’m glad I waited. The topic in this article is one that I wouldn’t have thought possible during our lifetimes, yet may very well be.

Space Tethers, Elevators, Platforms. Whatever you want to call them, they are incredible constructs that provide easy access to goods shipped via cargo vessels in space as well as a means to transport people to and from the planet and space. We’ve seen them in various Halo games. Could they be real in the future? Let’s explore this fascinating subject and look at both the sci-fii nature of it and the real possibilities.

First up, let’s look at the in-universe space tethers of the Halo franchise.

FICTION

Corbulo Academy Space PlatformCorbulo Academy thether

We got to see this platform in all it’s glory in Episode 3 of the Forward Unto Dawn miniseries.

Screen shot 2012-10-19 at 2.08.12 PM

It stretches from the planet Circinius IV starting from the Corbulo Academy of Military Science (CAMS) into space.

Screen shot 2012-10-19 at 2.22.22 PM

It came under attack on a fateful day in which nearly all of the students and staff of CAMS were killed.

Screen shot 2012-10-19 at 2.26.40 PM

The destruction of the tether proved costly as not only did the people in the tether at the time of it’s destruction lose their lives, but it also meant nearly everyone else on the ground were trapped on the planet during the Covenant invasion.

Quinto Space TetherQuito thether screen2

Above is the map layout for the multiplayer map in Halo 3. It’s still one of my favorites.

Quito tether screen

A view of the Quinto space tether as seen from the ground.

Quinto tether from Space

A view from space looking down towards Earth. A fantastic and dizzying site at the same time.

New Mombasa Orbital Elevator
New Mombasa Orbital elevator ODST Concept

A conceptual rendering of the New Mombasa Orbital Elevator (NMOE) from Halo 3: ODST

New Mombasa Orbital_Elevator

Another look at it, in it’s finished form.

Elevator_standing

This is a great view of the NMOE from the ground. Note the sturdy construction at the bottom and the tapering of the tether as it goes skyward.

New Mombasa Orbital elevator falling The NMOE at the moment of it’s destruction, due initially form the slipspace rupture created by the Prophet of Regrets flagship as it entered splispace next to the tether. It’s quite evident that humanity has not been able to protect their tethers in the Haloverse. This is something we as humanity now need to take into account (should we ever be invaded by an alien race).

New Mombasa Orbital elevator destroyed

The NMOE has fallen…

New Mombasa Orbital Elevator remnants

It spewed a path of debris that stretched thousands of miles long.

The tethers are said to be made of carbon nanofiber.

The following is an excerpt from halo wiki regarding the positioning of the tethers relative to their planets:

The base concept of a Space elevator consists of a cable attached to the surface on the equator and reaching outwards into space. By positioning it so that the total centrifugal force exceeds the total gravity, either by extending the cable or attaching a counterweight, the elevator stays in place in geosynchronous orbit. Once moved far enough, climbers are accelerated further by the planet’s rotation.

The most common proposal is a tether, usually in the form of a cable or ribbon, that spans from the surface to a point beyond geosynchronous orbit. As the planet rotates, the inertia at the end of the tether counteracts gravity and keeps the tether taut. Vehicles can then climb the tether and escape the planet’s gravity without the use of rockets. The engineering of such a structure requires an extremely light but extremely strong material (current estimates require a material ~2 g/cm³ in density and a tensile strength of ~70 GPa). Such a structure could eventually permit delivery of great quantities of cargo and people to orbit, and at costs only a fraction of those associated with current means with little of the danger of conventional sub-orbital travel.

The obvious reason for construction of these tethers is cost. Building a sustainable tether using gravity as a base of movement is much cheaper than conventional booster rockets.

FACT

So now that we’ve taken a look at the fiction of space tethers in the Haloverse, let’s see the fact of today and the possibilities of the future in real life.

To start, instead of building one on Earth, scientists are first looking to the moon as the site of the first space tether. For one, it offers protection for humanity incase of a catastrophic collapse. As well, the reduced gravity of the moon makes this easier to construct and keep aloft.

As mentioned, a space tether would be far less costly. The possibility of sending materials from the moon’s surface to Earth’s orbit is quite possible.

The LiftPort Group of Seattle, Wash is working on one such tether. They are calling it the Luna Space Elevator Infrastructure (LSEI). At present the project would use off-the-shelf technology. That’s quite impressive in and of itself.

Their tether would use a vehicle that would move via the tether. The Seattle group sees the use of a rocket traveling from Earth to a station in space. Then it’s transferred to the robotic lifter attached to the tether and delivered to the moon as a soft landing. They have run tests to determine that the tether could transport up to 36 people to the moon per year in the early years of it’s use.

NASA’s newly announced Lunar Cargo Transportation and Landing by Soft Touchdown (CATALYST) program makes it quite possible that the tether would be used in this capacity.

Jerome Pearson, president of STAR, Inc, has said that a tether from Earth while tough, is not impossible. It would require huge quantities of carbon nanotubes (see that fact vs fiction connection). The biggest issue is the large amount of low Earth orbit debris that could destroy the tether.

To counter that, Pearson’s ElectroDynamic Debris Eliminatro (EDDE) project, a space craft, could remove debris from 4 inches and up from low orbit in 10-15 years from now. He reiterates that the danger of space debris around Earth and the potential for catastrophic collapse are the main reasons for first attempting this on the moon. Another reason is that high strength carbon nanotubes wouldn’t be needs for the lunar tether, again due mostly to it’s greatly reduced gravity.

The following is a diagram from Liftport that shows the basics of where the position of such a lunar tether would be in relation to Earth.

liftport diagram

By transporting materials from the moon to the end of the tether, the need to capture an asteroid for a counter weight (an ambitious and dangerous prospect indeed) would be nullified.

The materials from the moon that we would be able to gather could include  lunar regolith as well as lunar polar water and potentially Helium-3 for nuclear power. Helium-3 costs millions of dollars per ounce where it’s rare on Earth. However, it’s abundant on the moon, which would dramatically reduce the costs of nuclear power.

Pearson believes that the lunar tether is quite possible by around 2025. Just over ten years from now!!! That in turn if successful would open the way for an Earth tether. The cost of sending materials from the moon to Earth would become essentially free as it’s expected to pay for itself after about 19 payload cycles.

Much of the above in the “Fact” section was paraphrased here from an article on space.com.

So as we can see, not only is a space tether possible, but probable AND in our lifetimes!

-Sal