The Halo Bulletin 9.2.13

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The first article of this week’s bulletin starts off with news of the Game of the Year edition of Halo 4. I’ve covered this extensively already. However, if you haven’t seen the trailer for this, take a gander:

Next up is the Matchmaking Playlist update. Several things to note here regarding additional maps/gametypes being included in Snipers, and Team Doubles.

Oddball will replace King of the Hill for the rotational playlist starting Oct 14.

The Halo 4 Forge Ricochet Contest is still going on through Oct 8.

Next up is a written tutorial of sorts on how to make Race from Multi team Ricochet. (Too bad Race isn’t just native to Halo 4 instead of having to jump through hoops to make it…). The following text is taken directly from the bulletin:

Ricochet to Race: How to create Race from Multi-Team Ricochet 

While Race will be coming to Halo 4 Matchmaking in December (continue reading for details), we know that Race custom game types have been quite popular amongst the custom game community, so we’re happy to let you know that the designers over at Certain Affinity have detailed the step-by-step instructions to make the Race game type out of Multi-Team Ricochet. First, you’ll want to download the “Ricochet Multi-Team” game type from the “HaloWaypoint” File Share. Next, if you need a crash course on Ricochet game type labels, head here for all the info. Once you’re ready to get started, follow the below instructions:

1) Label a vehicle or vehicles as rico_forgeball to turn them into ‘balls’.

2) Use ForgeZones as the checkpoints for the race, and set up hill_marker objectives and label them rico_forgezone. These are set up so that they disappear and reappear in order that you hit them. Next, number the spawn sequence to set the order. You can award score for hitting each checkpoint, or only for particular ones. See the documentation for additional info.

3) Who is awarded points depends upon the team of the ball and the team of the ForgeZone. If the team of either of these is set, and so is the user data, then whenever the ‘ball’ enters any ForgeZone, the team of the ball will be awarded the points set on the ball, and the team of the zone will be awarded the points set on the zone. This means you have flexibility in how you set up the race.

Scenario 1: A neutral ball and then a series of ForgeZones set to teams.

The players could fight over who is driving the ‘ball’ and whoever is driving can aim for the checkpoints of their team color. The map can be forged so that the checkpoints are next to each other instead of in the same place, so that players avoid hitting the enemy’s checkpoints when they drive.

Scenario 2: Two team balls (vehicles), one for each team, or as many teams as you have on the map, with neutral ForgeZones.

Set the scoring points on the zones themselves to zero, and only use one set of zones. Set the scoring points on the balls appropriately for the teams. After everything is set up, it’s then a question of who is in the lead and hitting the checkpoints so that they disappear first (and getting the scoring points from their ball.)

Scenario 3: Team balls, and team ForgeZones in the same locations.

With this setup, players score when they hit their checkpoint, but the other team’s checkpoint is still available. Scoring points can be assigned to either the ForgeZones, the balls, or both. This can get a bit visually messy with all the different colored zones visible and in the same place, but is guaranteed good fun.

Up next is the Matchmaking Rotational playlist calendar which I just covered previous to this article.

The community gets a spotlight in the form of a remake of Countdown (the music to the vid is a bit annoying to me so I viewed it with sound off):

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What follows is an interview with the map re-creator.

The map looks good but not exact to the original. I’d really love to see a Classic Map pack come to Halo 4. There would be MANY Halo 3 maps. However, Reach had a few I’d like to see come back. Countdown being one of them.

Finally we have this week’s screenshot spotlight that focuses on the color ORANGE. Though this is a bit early for Halloweeen. There are a few here I like. Especially “Refracitve FOTUS”.

For the FULL bulletin, go on over to Waypoint’s post too see/read all.

-Sal

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal