IGN takes a look at all 10 mutliplayer maps in Halo 4. Ryan McCaffrey, Executive Editor, IGN speaks with Kynan Pearon, Lead Multiplayer Level Designer, Halo 4 about the mao “Abandon.”
What I like about this map are it’s close quarter opportunities as well as it’s verticality. It’s not a symmetrical map so different strategies will need to be employed by opposing teams.
The lighting is superb as everything else has been that I’ve seen so far. Lots of light and very dark areas. Asa well, I like the blue effects on some of the trees.
Having multiple ways to access key areas are going to make this map fun and frustrating. Fun in that you have options and can flank opponents. Frustrating in that if you’re trying to hold an area, it will be hard. But that will make it competitive.
I can’t wait to play on it. I hope for some explanation of the creatures briefly seen in the clip. I’ll be asking about that at New York Comicon if it hasn’t been revealed by then.