Ryan McCaffrey, Executive Editor, IGN, speaks with Kynan Pearson, Lead Multiplayer Level Designer, Halo 4 of 343 about the map “Meltdown.”
Check out what I think is a truly amazing BTB map!
[UPDATE] Looks like IGN wasn’t supposed to release that vid yet. So the vid link was removed. I’ll repost it here when it becomes available again.[/UPDATE]
I love the design! Lots of places to run about, not just on vehicles, but on foot. So much detail in the vid. I wish they would have just stopped a few times so I could see the areas clearly, instead of a blurred motion. (Even pressing pause doesn’t get rid of the blur in most cases…)
But it’s not the quality of the video I want to talk about. It’s the quality of the map. Many places to hide behind if you’re on foot. Tunnels abound as well as bases to infiltrate. I like the more subtle Red Vs Blue natural tones of this map with the Snow and Mountain sides of the map. I see this being a great map for objectives and yes for sniping, though I’m not prone to pick that game type.
Without a doubt this is yet another hit for 343. So long as the spawns are worked out well, I can’t see how anyone would dislike Meltdown.
Screen shots and a further analysis of the map to follow later today.
Thanks to The Halo Council for posting a link on Twitter.
-Sal


Video isn´t working…
Yeah, I know. I fixed the post for now. IGN released the vid prematurely. So the vid was taken down. It will be reposted once it’s back up.