Forge ideas for Halo 4.

I just posted this over on HaloWaypoint.com. It’s in response to another person’s thread about ideas for forge in Halo 4:

Personally, I’d love two main things. A PLAIN ground map. No raised or depressed areas, just plain FLAT! This would make placing buildings SO much easier. No more would we have some buildings IN the ground. Within this map have the abiulity to place hills, mountains, etc. MORE natural stuff please! Not to mention trees! (Not those gawd awful rocks we’ve already been given in Forge, though they can be included too.)

A SPACE map. Again, can be completely devoid of ANYTHING. Have a few markers in place while in forge so you know/see the clear boundaries as well have a marker for exact center of the map. From there would could make epic space maps for Banshee Vs Broadsword or Sabre fighting (I mean come on the Sabre was freakin’ awesome in Reach…and Halo 4 is only about 5 years later. Makes sense Sabres would still be in action…) Beyond this, we could build our own capital ships and have teams fighting within, around, inside, and outside of them.

These two maps could EASILY be done for Halo 4. Add some special items only for those maps. Again, LARGE Hills, and trees for the plain ground map. Make it an island if you want so we have clear boundaries, but make it BIG!

How hard would it be to make a space map? Really? Nothing in it at all. Mind you I LOVE Impact. But I’d really like a clean slate blank map to start.

Having a Pelican in forge would be awesome. Even if it’s not pilotable. Just a prop piece. Maybe something for Extraction or Dominion.

Same with a Scarab. Make it stationary. Still have turrets on it. Can’t blow it up. But would be great for Extraction and Dominion. The Scarab is such an Iconic vehicle in Halo.

As for Elephants and Mammoths. I’m VERY surprised these aren’t in any maps. Okay, so the Elephant is Bungie/old. Fine. How about the Mammoth though? You (343) made it for campaign. Make it like the Scarab idea I have above. Not moveable, but as a base.

Hell, how about a map with both a Scarab AND a Mammoth on it. Each are a base. How freakin’ awesome would that be? Man, I’d play the hell out of that map! Not to mention take TONS of screenshots!

Whew, okay, I need to settle down….Getting the ol’ Forge juices flowing…LOL

-Sal

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

One thought on “Forge ideas for Halo 4.

  1. I really hope Halo 5’s Forge Mode is something on an entirely new level. Sure Forge is cool, but the creative minds in this community deserve something more. Far Cry 3’s Map Creator (yes I know Forge is only an Editor) looks like it’s done it right.

    I highly doubt anything in you list will be added, as the 360 could barely handle a lot of what Halo already offers at times (there’s a reason we didn’t have massive-scale battles in Halo 4), but hopefully they will take notes for Halo 5. It’s a new, powerful console with far more potential than the 360. If we get another Forge mode like the last 3 games, I will be VERY disappointed.

    Anyway, I only want one thing really: A terrain editor with a massive catalogue of natural features like cliffs, trees, and waterfalls. Don’t bother making pre-set Forge environments, let us make them instead. Give us like 5 or 6 skyboxes to choose from and then a bunch of different biome items and terrain textures. We’ll never see two Forge maps that look alike again… well except from the 10,000 Lockout remakes of course…

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