Concerns about Halo 4.

I was on Halo Waypoint overnight perusing the forums as I do (no not trolling, LOL). It’s plainly obvious there that a good many fans aren’t happy with the game as it stands. Whether it’s 343 taking too much time to fix the game in their opinion or that the game came out unfinished or too much like CoD, are topics of conversation in many threads.

I put my own two cents into some of these threads and I wanted to post them here. Before I do, I want to be clear that I, like many fans, WANT 343 to succeed. ON that note though, we do want them to hear our concerns. Halo isn’t just their franchise, we fans have years of playing time vested into the series. So on that point we do deserve at least some respect at should have our voices heard and our concerns addressed.

Here’s what I posted overnight:

The following was in response to a forum poster saying that 343 is Microsoft. I took that and ran with it.

Thread title: WHY 343 CHANGED HALO FOR THE SAKE OF CHANGE..

Well you are right about 343 being Microsoft. They are not their own independent game developer. They are part of MS. They are there to only make Halo games which is a distinct MS property.

Is it CoD? Well, I’m told from my friends who play CoD that it is indeed much more like CoD than any previous Halo title. Does that make it CoD? Not necessarily. However, it also doesn’t mean this game is halo at the core.

I really REALLY hope MS gets a clue. All the complaining we do is because we LOVE the franchise. Sure we may not all be tactful in our responses. But the point is we want 343 to succeed, we want Halo to continue. However, to do that they need to not go in the direction of another game. Why? Well, because if it’s TOO much like another game, then why even buy Halo when you can just go and get the game it seems to be emulating?

Halo at it’s core has been about team play and tactics. Ordinance has crushed a good bit of that. Certainly power weapon drops and the randomness that is the drops to begin with.

Beyond this though, I do hope that more attention to the UI is taken into account for Halo 5. What we got just seems a bit underwhelming. The game itself looks gorgeous, so why didn’t we get something equally as so for the interface? Game menus just seem fairly generic.

I was talking with some friends tonight about this very thing. Personally, I think to “buy” armor or unlock it, we could have had an interface that took us to the Spartan armory on Reach. There we would have seen a holo of what our armor would look like. Then when we want to change it, it would go into an animation that would put our spartan into that gyroscoping armor harness and put the armor on. Of course, we would also have a “quick change” option if we wanted to by-pass this so we could do it on the fly between games without the need for the animation. In this way, the change would be for the better in that we get a whole new experience with changing armor. Something more interactive that would endear us more to our personal war games spartan.

I hope we get something like that in Halo 5 since it’s going to be on the NextBox. I’d actually like to see us be able to traverse more of the Infinity outside of War games and Spartan Ops. Have a shooting range for challenges, maybe a “boxing ring” area where we could have sparring matches with our spartans again for challenges/commendations. Those could be against AI and/or other gamers. Again, have the armory to visit. Changes like those would NOT change gameplay. However they WOULD add to the UE (user experience).

Forge took both steps forward AND backward. Magnets can be incredibly useful as is the copy tool. However, taking away the race playlist to be able to forge, certain special effects, other playlist tools, just hurt forge. Again, we can only hope that with the NextBox we’ll get all of those things back and more. People have been asking for a Far Cry like editor. That is something I could get behind. It wouldn’t change actual gameplay but WOULD allow we users to make much better maps. The NextBox will be able to handle all of that memory and coding so this needs to happen. (Heck if Far Cry can get it into their game now, why couldn’t Halo?)

No more excuses about not having a public beta. Whether it’s 343 or MS or both to blame, you asked us to trust you. We did. However you didn’t quite fulfill OUR wants and desires from the newest Halo game. Many changes that were made were not asked for by the Halo community. If MS doesn’t want to listen to us, well, maybe they need to check themselves. Whether you’re an old Halo fan like me or a newcomer to the franchise, we all have time vested in this game. MS ignoring us and doing what they think should be in Halo just shows the amount of disrespect that have for Halo’s faithful fans. That is eventually going to backfire on them. It’s already happening with the Halo 4 War Games matchmaking population dwindling.

Respectfully,
HFFL

This next response has similar tones to the above response but takes more into account Microsofts handling of Halo 4’s release.

Thread title: CHANGE IN HALO 4. IT TAKES TIME

Well that’s because Bungie got it right for the most part (excluding Reach). Plus they had an established team, where as 343 while having experienced people, those folks hadn’t worked together before for the most part. So workflow had to be established from the ground up.

I do think the Microsoft had a hand in the game coming out when it did. No public beta hurt the game and again I think MS had their hands in this as well. My gut tells me that 343 would have loved to have another 3 months to develop the game as well as have a public beta for it. In that time you BET they would have had all or certainly most of the feedback they’d have needed to have not only the game THEY wanted to put out, but the game WE wanted to play.

I’m grateful for the game we got from 343. However, I, like many have some concerns about certain aspects of it. Fixing it after it came out doesn’t speak well for 343. Well not for as much fixing as they done and as we’re asking for. Again though, I have that feeling that MS tied the hands of 343 from doing any further development and wanted to get the next Halo game out there.

And finally the third response is regarding getting to rank SR130, how it could and should have been higher and was actually planned to be but didn’t make the cut at the end.

Thread title: TAKING POLL: WHO IS 130 NOW?

I’ve been 130 since the 40th day of release. It’s boring now as all I have to work for in matchmaking is commendations.

I get that 343 wanted people to be able to rank up quickly to get to specializations. However, once we got to 50, it should have taken a long while to get to each subsequent specialization. In that way, you’d pick your next one more carefully.

I zipped through these so fast that I didn’t care which one I was picking next since I knew I’d be moving on to another one in just a few days.

This is one reason why we need some other form of a ranking system. I’m grateful we’ll have one for ranked playlists. But that may not be enough for some.

I just really think it should have taken longer to rank up. Heck I got to Inheritor in Reach within 9 months and that was FAST for Reach. I couldn’t believe that I maxed out in just 40 days in Halo 4. The SR rank really doesn’t mean anything now. If there aren’t going to be other specializations then adding more SR ranks just wouldn’t do it.

Anyone else remember when 343 said there would be 10 specializations? There are only 8. There WERE 2 more. It’s even been uncovered in the Crimson Map pack as teleport and hacker. So really we should have been able to achieve SR150. Doesn’t that number sound more deliberate than 130?

Still even then, with the small amount of XP needed between specializations I’d have been maxed out in maybe a week after I got to 130.

I can only hope that when Halo 5 comes out that rank for playing games and getting XP is overhauled. And on that note, I’d love to see the ranks match those of Halo lore. Why not “Petty Officer” And heck, why not Master Chief? Who wouldn’t like being ranked as a master chief in Halo?

End of responses.

So what concerns might you have of Halo 4? Beyond what I’ve posted above, I have to say that I really hate the Join-In-Progress system. We should at least have an option to NOT JIP. As well, that Boltshot…way to overpowered, IMO.

please PLEASE shoot me your responses. I want to read how others feel about Halo 4 and what they think needs to be fixed to make it a better experience for them.

-Sal

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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

6 thoughts on “Concerns about Halo 4.

  1. I also hope Infection is back for 5, along with the other cut gametypes. Flood is just Flood, and is extremely limiting. Infection on the other hand can be changed up in limitless ways.

    I also don’t like the lack of variety in playlists. I’d love a BTB playlist with objectives, as well as KOTH back. I don’t like them removing one for another. I know WHY they do it, it just doesn’t seem necessary. I think they are limiting themselves too much when it comes to the number of playlists. I think they should increase the amount they’ll allow themselves, then continue cycling them.

    As for rank, I agree 100%. By Halo 4’s release I was half way between Hero and its previous rank (Field Master or Legend, I think). Now, I’m only 78 or something, but that’s because I don’t play enough. The ranks need to feel like you’ve worked to achieve them.

  2. I’m still uncertain why 343 chose to release Halo 4 on the 360, rather than waiting for the Nextbox. That would have given them another year, and way more console power to work with. I think MS had it’s hands there as well, maybe trying to squeeze a few more dollars out of the 360.

    I agree that the ranks are totally meaningless, and at SR 90, I’ve already stopped caring about the challenges. I’m pretty sure I’ll hit 130 sometime in the next three years.

    Looking back and comparing Reach and 4, I do enjoy the gameplay in 4 better, mainly because I am better at 4 than I was at Reach. But as far as the UI, the features such as a full theatre and scoring, and the general polish of the game, I’ve got to admit that Reach was a better game. Spartan Ops redeems H4 yo some degree however.

  3. Firstly, just want to say how great your site is Sal. I’m loving the work your doning with Spartan ops and your work your doing on Podtacular at the moment.
    I’ve been a die hard halo fan for so long its even hard for mr to criticize something i am so passionate about.
    However, I find myself confused at this point. Does Halo 4 have floors? Yes. Does Halo for have C.O.D like aspects? Yes. Could 343 have done things different? Of course they could have. I just don’t understand the massive uproar that has occured in the community because of it.
    How quickly people forget that each halo game at the end of it’s cycle was drawing such criticism that in a way was warranting such dramatic change that it forced the next adaptation to be changed radically.
    In a sense we created this so called mess due to our hunger for bigger and better Halo.
    The constant complaints about weapon balancing (especially the Boltshot) are getting tired. The game has only been out a few months and its drawing the same amount of complaints Reach was at the end.
    I know I sound like a Fanboy but im just sick of the complaining. Halo 4 has the best weapon balancing of any Halo and is alot faster. Whether people like the changes or not is their opinion and I respect that. I really hate to say it but their is a reason C.O.D is the most played first person shooter in the world, I say good on 343 for being brave enough to bring in some aspects of other games (C.O.D) to try and get back some of the community that we lost due to 3 and Reach being, quote- ” stale at the end”
    ).

    • Thanks very much for the kind words of the blog and my work with Spartan Ops/Podtacular.

      I get that 343 is trying to reach out to the former Halo gamers turned CoD gamers. It’s my opinion though that by changing large aspects of the game to emulate CoD was not the way to go about it. As I mentioned in the article, if people wanted that, they’d just go play CoD. Believe me, I don’t want to complain either. However, I really feel adamant that Halo 4 is the furthest removed from any Halo game thus far in it’s Multiplayer portion of the game.

      You’re right that in some ways we fans have created a portion of the mess that we’re in. However, there are countless threads on Halo Waypoint that have given positive criticism about the game as well as ways it can be improved. Many of those improvements seem to be things that would be easy to fix.

      Yeah, each successive game has had it’s detractors. This one is different though since it’s the first not done by Bungie. As fans we do have the right to speak up about the franchise we love and have played for years. As the new caretakers of Halo, 343 needs to make a concerted effort to not just listen to those criticisms, but act on them as well. I know that the amount of complainers on Waypoint is a small number in comparison to the overall number of Halo gamers. However, most gamers just aren’t vocal about their issues with a game. I do believe that those on Waypoint are a reasonable representation of the overall feelings towards Halo 4.

      Like I said, we all want 343 to succeed. For in them succeeding, we all as Halo gamers do since we’ll get better and better games. Halo 4 isn’t a bad game. It’s quite good actually. It’s the War Games/Multiplayer aspect though that really needs addressing. It’s good, but not great. And that’s something that 343 needs to live up to for people to regain or continue their faith in them.

      Respectfully,
      Sal

      • Well said Sal , thanks for quick comment. Keep up great work, as someone from your international followers/ halo fanatics (Australia) its great to have a site to go to with so much content. Cheers Mate, regards.

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