The Halo Bulletin 7.25.13

halobulletinheader_7-24-13This week’s update starts with a recap of SDCC 2013. While we were promised something “Mega” at SDCC, the event left us wondering what the heck the “Mega” surprise was. Was it the release of Halo: Spartan Assault? Was it the Mega Bloks full sized Promethean Knight? Both of which were cool in their own right, but not what people were thinking of when they read “Mega.” I for one was hoping to see some Halo XBOX One stuff, or the Halo tv show to come with XBOX one.

Anyway, so the recap goes over the panels, first gameplay on the Champions Bundle pack, and Spartan Assault gameplay.

Next we have three new screenshots from the Champions Bundle pack showing off the armor being introduced (or in one instance re-introduced) into Halo.

h4 champions bundle_on the move_660
Prefect Armor
h4 champions bundle_drop shock_660ODST Armor – I am SO looking forward to this armor!
h4 champions bundle_caves_660
Ricochet Armor. (Note the subtle Seattle Seahawk reference with this armor color? LOL)

Now I wonder, why wasn’t the Mark V armor not shown? Also, the map shown for both the Prefect and Ricochet…is that Vertigo? If so, it’s from an angle I’ve not seen before. Makes me curious if this is a different map? I really don’t recall seeing these views in any of the several video flythroughs that I’ve watched.

Next up in the Bulletin is a gallery of the SDCC Champions Bundle Competition.

Next is an update on the Halo 4 Global Championship tourney. (Which BTW, has changed since they posted this update. The top ten as of this post are as follows:

Screen shot 2013-07-25 at 2.15.17 AM

Now we move on to the Matchmaking Playlist Update. This is really all about what NEXT week’s Halo 4 GC modes are going to be:

Rumble Pro

Game Settings
Score to Win 250
Time Limit 12 minutes
Kill Points 10
Respawn Settings
Respawn Time 5 Seconds
Death Cam Disabled
Ordnance
Initial Ordnance Enabled
Personal Ordnance Disabled
Equipment
Motion Tracker Enabled
Sensor Range Unchanged
Loadout Alpha Pro BR
Primary Weapon Battle Rifle
Secondary Weapon None
Grenades 2x Frag
Armor Ability None
Tactical Package Resupply
Support Upgrade Explosives
Loadout Bravo Infinity 2
Primary Weapon DMR
Secondary Weapon None
Grenades 2x Frag
Armor Ability None
Tactical Package Resupply
Support Upgrade Explosives
Loadout Bravo Infinity 3
Primary Weapon Carbine
Secondary Weapon None
Grenades 2x Frag
Armor Ability None
Tactical Package Resupply
Support Upgrade Explosives
Loadout Bravo Infinity 4
Primary Weapon LightRifle
Secondary Weapon None
Grenades 2x Frag
Armor Ability None
Tactical Package Resupply
Support Upgrade Explosives

Rumble BRs

Game Settings
Score to Win 250
Time Limit 12 minutes
Kill Points 10
Ordnance
Initial Ordnance Enabled
Personal Ordnance Disabled
Respawn Settings
Respawn Time 5 Seconds
Death Cam Disabled
Equipment
Motion Tracker Enabled
Sensor Range Unchanged
Loadout Alpha Pro BR
Primary Weapon Battle Rifle
Secondary Weapon Magnum
Grenades 2x Frag
Armor Ability None
Tactical Package Resupply
Support Upgrade Explosives

We’re looking forward to showcasing Rumble Pro and Rumble BRs in week 3 of the Global Championship. The upcoming week will likely be the most competitive because the gameplay is focused on precision rifle usage and map control, with motion tracker enabled and personal ordnance disabled. The map variants for this week will be identical to week 1: Adrift, Abandon, Solace, Haven, Monolith, Skyline, and Landfall. Both game types will be available across the maps, with identical initial ordnance and on-map weapon locations. Best of luck to all week 3 competitors, and enjoy your Double XP! 

Here are the other weekly playlist updates:

In Spartan Ops, we are offering a selection of Covenant enemy themed missions:
Episode 1, Mission 1: Land Grab
Episode 1, Mission 2: Sniper Alley
Episode 2, Mission 2: For Science
Episode 2, Mission 3: Hacksaw
Episode 2, Mission 4: Pelican Down

Lockdown in the Dominion playlist has been updated with several changes. To allow for an optimized attack / defend dynamic, motion tracker has been disabled, and auto-turrets and shield doors have been removed. These updates will make it more difficult to defend a base, and result in more back-and-forth style gameplay. Lastly, we’ve also made some updates to Legendary Slayer:

  • On Haven, the Rocket Launcher is now updated to have one spare clip instead of two.
  • On Adrift, the Spartan Lasers have been replaced by Sniper Rifles.
Lastly as ever, the bulletin ends with a Screenshot Spotlight. This week’s subject? FUNNY!
There are actually some pretty good shots in the gallery, so I suggest taking a look see.
To read the full bulletin, go to the site.
And as always for everything Halo, not just the games, but toys, novels, fan related content and more, stick with HaloFanForLife.com.
-Sal
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About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal