BY B IS FOR BRAVO
Welcome back, friends. Since we last spoke, the Warzone Firefight release has reached your consoles, we’ve traveled to the heart of Texas, and we’re now back in the studio preparing for what’s next. Perhaps the “what’s next” list may be of great interest to you.
This week, the Warzone team pushed out an update to fix the “back button” scoreboard and PGCR (post game carnage report) sorting, and they’re also hard at work on further updates to Warzone Firefight. As we speak, teams are looking at all of the data and feedback you’ve generated so far, and evaluating as they work towards future updates for the mode. While we don’t have a final ETA just yet, you can rest assured that work is well underway, and that you’ll be hearing about more details soon. Oh, and fixes for Tidal lighting are being worked on, too.
HFFL: Oh good, regarding Tidal. It takes an inordinate amount of time to bake lighting. If you are going to forge on Tidal, I HIGHLY suggest SAVING your game before baking lighting. The game can lag out before doing so. It’s happened to me and a few others I know of.
We’ve been thrilled about the incredible amount of new players who jumped into Halo 5 during the free play period, and hope many of you stick around (one of us! one of us!). As we mentioned last night, we’ve also been ecstatic to see the number of monthly Halo 5 players increasing month over month over the past few months. This is pretty special to see, and I’m looking forward to plenty more gaming with you this summer. Speaking of, we’ve seen many inquiries about what’s to come for Halo 5. We’re glad you’re asking. While you won’t be seeing updates every month moving forward, nor updates the size of the Warzone Firefight release, we’re happy to let you know that there’s still more on the way. Things we have yet to talk about or discuss. Things that I have seen, and I think you will like. These and more are in the works, so in short, there is indeed more to come. Rest easy.
HFFL: Cool. Glad to know there is more on the way. We’ve gotten plenty already. More than enough, IMO. SO anything from this point forward is a huge heap of icing on the cake, so-to-speak.
Next up, let’s catch up on a few different topics, starting with RTX and the cool things we brought there. Grim’s got the details.