Community Update: RTX 2016 Recap

BY B IS FOR BRAVO

to the heart of Texas, and we’re now back in the studio preparing for what’s next. Perhaps the “what’s next” list may be of great interest to you.

This week, the Warzone team pushed out an update to fix the “back button” scoreboard and PGCR (post game carnage report) sorting, and they’re also hard at work on further updates to Warzone Firefight. As we speak, teams are looking at all of the data and feedback you’ve generated so far, and evaluating as they work towards future updates for the mode. While we don’t have a final ETA just yet, you can rest assured that work is well underway, and that you’ll be hearing about more details soon. Oh, and fixes for Tidal lighting are being worked on, too.

HFFL: Oh good, regarding Tidal. It takes an inordinate amount of time to bake lighting. If you are going to forge on Tidal, I HIGHLY suggest SAVING your game before baking lighting. The game can lag out before doing so. It’s happened to me and a few others I know of. 

We’ve been thrilled about the incredible amount of new players who jumped into Halo 5 during the free play period, and hope many of you stick around (one of us! one of us!). As we mentioned last night, we’ve also been ecstatic to see the number of monthly Halo 5 players increasing month over month over the past few months. This is pretty special to see, and I’m looking forward to plenty more gaming with you this summer. Speaking of, we’ve seen many inquiries about what’s to come for Halo 5. We’re glad you’re asking. While you won’t be seeing updates every month moving forward, nor updates the size of the Warzone Firefight release, we’re happy to let you know that there’s still more on the way. Things we have yet to talk about or discuss. Things that I have seen, and I think you will like. These and more are in the works, so in short, there is indeed more to come. Rest easy.

HFFL: Cool. Glad to know there is more on the way. We’ve gotten plenty already. More than enough, IMO. SO anything from this point forward is a huge heap of icing on the cake, so-to-speak.

Next up, let’s catch up on a few different topics, starting with RTX and the cool things we brought there. Grim’s got the details.

RTX 2016

rtx-2016-halo-banner2-4dde8771ef4f4e689c119146338ff8d5 Continue reading

Canon Fodder: Crown Jul

This is a reblog from Halo Waypoint:

BY GRIMBROTHER ONE
ISSUE 81

Howdy, Halo lovers. Thanks for joining us for another week of your favorite service for story-centric snippets. Last issue was a lovely load of lore lovin’, continuing the Firefight-focused fiction feast. This time around we’re playing a bit of catch-up after an incredibly busy few weeks, but we’ve still got some pretty cool things to talk about that we think you’ll enjoy. Also, props to Halo Waypoint community member Nihilus Shadow for the epic highlight shot of the Didact’s Hand (though maybe not quite as good as 
One of the sweet little surprises that awaited players diving into Halo 5: Guardians for the most recent release was the (re)appearance of a well-known Sangheili warlord. There were no doubt plenty of surprised  lore aficionados when Jul ‘Mdama’s name was called out for the first time in Warzone within the Attack on Sanctum scenario, as the challenging Boss he is. While this is the first time players have had the opportunity to tackle the resurgent Covenant leader in-game, it’s certainly not the first time he’s left his mark on Halo hearts. Jul first appeared in Karen Traviss’ Halo: Glasslands and would go on to feature prominently in her Kilo-5 trilogy, revealing the ugly underbelly of interspecies post-war politics. Continue reading