Forging Ahead – The Forge Experience comes to Windows 10

This is a reblog from Halo Waypoint (with my commentary in blue):

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From the very beginning, community creations have been central to the Halo experience. From stacking up grenades underneath an unsuspecting Warthog to multiplayer movie-making, the Halo sandbox has always been fertile soil for millions of moments and memories created for, and by, the fans.

In 2007, Halo 3 upped the ante with the introduction of a map editing tool called Forge, and quite literally changed the game forever, enabling a cascade of creativity, from new map and unique game type experiences to interactive art – all created by the community itself. Continue reading

Memories of Reach additional info

So the Livestream just ended. Almost 2 hours worth.

Here are some things we learned.

Memories of Reach comes out TOMORROW!

Lots of Forge things coming. Textures! We will now be able to applied preset textures to all of the primitive pieces. These include Covie themed, wood, metal and more. As well, there are at least two overlays. Blood and grime!

Jorge’s Turret gives the spartan added damage and protection. No other abilities can be used when wielding the turret though.

For Infection, 3 of the dev made maps have been ‘infected’. There will also be 9 community made maps introduced into Infection.

Grifball will hang around for about another week as fixes to that game mode will be introduced with this update. Then it goes away for a time being.

 

Video And Details For Halo 5’s Infection Mode (via Gameinformer)

This is a reblog from Gameinformer:

by Kyle Hilliard

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Halo’s Infection mode, the fan-created multiplayer variant that eventually became a true Halo mode, is coming to Halo 5: Guardians this month. The mode plays out as humans-versus-zombies outbreak with infected players attempting to grow their numbers by taking out the opposite team, who is simply trying to survive. For its Halo 5 iteration, 343 is going above and beyond to make the mode stand out as more than just a variant playlist, with three modified maps, a multitude of aesthetic changes, and more customization options than those available in Halo 4. Continue reading

New Halo 5 “Memories of Reach” Armor and Helmet Reqs Revealed

This is a reblog from GameSpot.com:

Halo 5‘s Memories of Reach update, the sci-fi shooter’s sixth free expansion, is coming later this month. While you have to wait a little while longer to play the new content, GameSpot can today reveal some new, Noble Team-inspired Reqs that are included with the free update, including helmets and armor.

The new Reqs, showcased in the gallery below Halo: Reach-inspired characters Jorge, Emile, and Jun, includes Indomitable, Vigilant, and Intruder. All of these look pretty badass.

Another thing to note that is you will also see Carter’s armor set from Halo: Reach, but that’s been available in Halo 5 since release in October. When Memories of Reach comes out, all five members of Noble Team will have their armor represented in Halo 5.

3058192-h5-guardians-reach-armor-hero-squad+(copy) Continue reading

Warzone Turbo is back! (Through May 4th)

Via a tweet from 343:

I’m already done with weapons commendations, so this won’t help there. However, it’s a good chance to get some vehicle commendations done. I just wish being boarded wasn’t so easy in Halo 5….that is beyond frustrating.

Still, looks like I’m going Phaeton and Mantis hunting!

BIP. BAP. BETA.

This is a reblog from Halo Waypoint:

BY GRIMBROTHER ONE

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Amidst the countless hours spent playing Halo in its myriad of forms, there are several moments that tend to stand out among the rest. Late night campaign runs, last second flag-caps, hilarious custom Forge fests, and many, many more. Holding a particularly special place in this upper echelon of experiences is a brilliant gem in the Halo crown: Firefight. Like the franchise itself, Firefight has grown and evolved – from its sweaty palms-inducing, survival-focused origins in Halo 3: ODST to the frenetic and fast paced enemy onslaughts of its Halo: Reach incarnation. Whether it was running laps in a Prowler in Lost Platoon or holding the line in Alpha Site, eliminating Elite Generals in Glacier or the Viva Piñata-palooza of Gruntpocalypse – for millions of us, Firefight is a mode that’s offered many a memory.

HFFL: Heh, I can agree with this. Firefight holds a special place in my Halo heart. I spent countless hours playing it. First in Halo 3 ODST, then more so in Halo Reach. In Reach, it was a game type I could just go into and have fun with or without friends. If no-one was on to game, I’d typically go into Firefight and destroy hundreds of Covenant.

Continue reading

Halo 5 Warzone Firefight Gameplay Preview

This is a reblog from IGN:

Firefight. The word brings back intense memories for Halo players like me, who spent hours and hours fighting off wave after wave of Covenant forces when the mode was first introduced back in Halo 3: ODST. I was in college then, and much of what I remember about my nights and weekends were those times when, side by side with my roommates on the couch, we vigorously cursed the endless enemy AI or celebrated our momentary victories over the alien threat with high fives and an inordinate amount of yelling. Continue reading

Firefight Gameplay World Premiere Promo

If you’re like me, you are pretty excited for Halo 5’s Warzone Firefight.

I’ve long been a fan of Firefight from the days of Halo 3 ODST to Reach. I am SO happy it’s making a return to Halo, even if it’s a bit different than we’ve had before.

Here’s the promo for Warzone Firefight:

Also, there will be a LIFESTREAM today at 6pm EST / 3pm PST. It’s expected that we will learn yet more about what Warzone Firefight has to offer, and details about the beta of it.