About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

343 Spotlight: Vic DeLeon, Lead Mission Artist

Vic Deleon is a Lead Mission Artist with 343. 
Vic Deleon

If you’ve been a fan of the Halo franchise for awhile, then you know who Vic Deleon is. He is a former Bungie employee having worked on Halo starting with Halo 2 on forward. While at Bungie, Vic was also known as “VJ.”

Vic grew up in Culver City, Calif. He wanted to go to art school, while his family wanted him to go to med school. He studied biology at Florida Atlantic University before majoring in Fine Art with a minor in Computer Science, eventually earning a Master of Fine Arts.

During school he worked at a small studio making games. A few years later he would go on to found the studio “Digitalo,” with two of his friends. At the time Vic was working on 3-D simulation stuff with Performer, VRML, Quake and Unreal. He worked on several RPG games as well. After six years, Digitalo went under and Vic was looking for work. Then Bungie happened.

After several rounds of interviews, Bungie hired him. He and his expectant wife moved to Redmond, with Vic starting work on Halo 2 three weeks before it’s launch. He’s said of working for Bungie, “I hate to sound like a fan boy, but it’s even better than I expected. I love it. I could go on and on. It’s like working in a high school locker room without the smells. No, I take that back, there are smells. It’s just crazy, like one big zoo. There are times here when the whole office is just laughing. Just busting-up-rolling-on-the-floor laughing.”

Vic may be most well known as the Artist behind the Halo 3 multiplayer map “Valhalla” and it’s Halo 4 remake “Ragnarok“. He’s also a bit known for not being good at playing Halo…LOL. I have gamed with him a a few occasions and can sadly back up that claim. Though, he is quite a nice guy.  Vic DeLeon also spent six months of pre-production time refining the Flood’s fleshy aesthetic and designing the organic interiors of Flood-infested space ships for Halo 3.

Some time after 343 was formed, Vic left Bungie to join the new developer. He enjoys the position of Lead Mission Artist. Vic also is an avid Tweeter where he’s tweeted all things “Weird Fish” and “UnZen.”

-Sal
Some text above is paraphrased from the Halo.wiki page of Vic where you can find more info about him.

Concept art by A.J. Trajan.

Sparth, the awesome concept artist at 343 tweeted the following link of A.J. Trajan’s Halo 4 concept art. Some amazing stuff there.

Here are the concept art pieces you can find there (click to make bigger and see more of the pics):

This is some fantastic work.

I’d love to see a complete concept art of Halo 4 book out there to buy. So many great pieces by various artists.

-Sal

Halo 4 Capture the Flag master Complete! (New emblem and armor!!!)

I’ve been chasing this for a bit. Overnight, myself and a few friends went on a nearly 30 game win streak. This solidified my mastery of CTF and I’m now the proud owner of a new emblem and armor!

fullbody

Screen shot 2013-03-25 at 3.14.42 PM

Screen shot 2013-03-25 at 3.15.41 PM

Thanks to all of you who played CTF with me over these past several months in Halo 4, especially SpiderManning and his crew, as well as my old gaming group mates from RatedMature.net.

I don’t know what it is, but I really like the secondary color’s pattern on the helmet and chest plate for this armor.

-Sal

New Forge Island pic (and more)

Waypoint put up this screenshot of the map Forge Island.

forgeisland_est_01_660Here you can see all three islands ranging from large to medium to small.

I’ve added in some numbers here to signify teleports you should think about setting up if you want to transport quickly between islands.

The big island is marks as number 1, medium is 2, small is 3. So the cyan colored numbers  signify the teleport’s number you should assign to it to make it simple to port back and forth between.

forgeisland_teleport optionsNow this is really only needed if you plan on trying to link the islands in someway.

Otherwise, might I suggest saving the map three ways? Put an initial spawn on the big island and call it something like that: Big Island Spawn. Do the same for the medium and small islands so that you have maps that will immediately spawn you on whichever island you want to forge on. This way you’re not wasting time traveling to a different island. Simple and effective.

-Sal

 

 

Forge Island video from PAX East

Okay, well I thought the islands would be flush with the water. However, that’s not at all a deal breaker. In fact, it’s BETTER that these islands are formed the way they are. We can forge from the sides of the islands if we want. Also, via BS Angel from the panel at PAX, we can forge right near the water.  Hmm, now if only that large island had a hidden cavern inside that we could forge in…

Thanks to Ducain23 for posting the link to this on Twitter.

New Forge map coming to Halo 4 (and it’s FREE!)

Coming out of PAX East, we have news that there will be a “Forge Island” map to be released on April 11 and it’s FREE!!!!!

The map will include THREE large islands that you can forge on. Oh did I mention, it’s FREE!

Here are three screenshots of it (I cropped them in Photoshop to straighten them out):

Halo 4 forge world Halo 4 forge world3 Halo 4 forge world2These are directly from the panel at PAX so apologies for the low resolution/fuzziness of the pics. Still, it’s enough to get a glimpse at what is to come. I for one can’t wait!!!

-Sal

MaC Rounds meeting date correction.

The meeting was scheduled for March 30. I completely forgot that was Easter weekend and will be attending to guests and wont’ be available. So I’m changing the meeting date to April 6. Apologies for any inconvenience this may have caused.

-Sal

Following on the heels of the previous article…Halo 4 Skirmisher???

I did a quick Photoshopped version of what a Halo 4 Skirmisher might look like. I took the base Jackal and added the fuller plume of head and elbow feathers. Both in the more abundant black feather version as well as the lesser red feather version. Darkened the armor.

JackalCompHalo4SkirmCompHalo4BlackSkirmCompHalo4Red

What do you think? Would you like to see Skirmishers back in Halo? I would. Just another cool enemy to fight!!!

-Sal