About Sal

I’ve got tons of experience with Halo gaming and collecting. I feel I have something to offer to the greater Halo fan community. Posts along the way will be about tips and tricks in the games as well as collecting and many more Halo related things. I’ll also repost interesting articles from the official site, Halowaypoint.com, or from fellow Halo fan sites. As I continue this blog, I hope to help gamers who want advice on the games, as well as any collectors with regards to where to find collectibles as well as deals, coupons and so on. You can also follow me on Twitter at: http://twitter.com/#!/HaloFanForLife or Facebook at: http://www.facebook.com/halofanforlife11. Welcome to my blog and I hope you’ll come back again and again. -Sal

Spartan Ops Episode 10: EXODUS comic book

We’ve come to the end of Spartan Ops season one. Infinity is locked with Requiem, Jul is sending it crashing into the local star. Halsey is whisked away by a Promethean Knight and Jul M’dama. And Halsey wants something…what is it? Read til the end to find out.

Also, please pay special attention to the last four pages. Included in those four pages are the full credits for the CG vids, my thanks to you all, and a special announcement on my new Machinima project.

What do you think about this episode? The comic book itself? DId you like the whole series?

Please reply below or tweet me @HaloFanForLife.

-Sal

Castle Map Pack screenshots! Perdition

And the final map of the Castle Map Pack, Perdition.

I think I’m going to like this one the most. As I said in the article about the trailer, Perdition has the look and feel of New Mombasa, a tribute to Halo 3 ODST. It’s fantastic how 343 is incorporating ideas from previous Halo games, subtle or not. It shows they have their minds focus on selling the whole brand of Halo as a franchise, not just the games. Thanks 343!

Thoughts on this map? Do you like it’s more realistic setting? Like that it harkens back to New Mombasa?

I was fortunate to get the map pass with my pre-order of Halo 4. If you did, kudos to you as you won’t have to pay anew for this. If you didn’t get the map pass, then do yourself a favor and get this map pack when it comes out. It’s going to be a LOT of fun!

-Sal

Castle Map Pack screenshots! Outcast

Following right on the heels of the Daybreak screenshots comes Outcast!

This map has  a feel of Reach (Pillar of Autumn mission) as well as the Harvestor mission in Halo 4’s Spartan Ops. What a great mix! And check out that Halo Wars Darter! AHH Yeah! I love that 343 is giving some respect to Halo Wars. So glad to see the Darter here. Hmm a Mega Bloks set now please???

With a Wraith and Warthog, this looks like fun for CTF!

How about it folks? Like the look of this map?

-Sal

Castle Map Pack screenshots! DayBreak

An open map with heavy shading (due to the day breaking over the mountains, hence the map name), a Halo 4 style Paris class frigate in the sky, and being able to fly a Banshee…THIS is Daybreak!

Looks like this could be both a Sniper and a Vehicle Driver/Gunner’s dream!

What are your thoughts of the map based off of these screenshots?

-Sal

Halo 4’s Castle Map Pack Teaser Trailer!

Okay so it’s released April 8, not April 1. I’m fine with that. No April fools then…

Wow, do those maps look great. Hmm, Perdition looks like something ripped out of Halo 3 ODST. That’s NOT a complaint folks, that’s AWESOMESAUCE! The New Mombasa environment was fun to play in. Perdition looking even similar to it makes me already like it!

So what do you think of these maps based off of the short teaser trailer?

-Sal

Majestic’s Landfall as a panorama!

Gathering up screenshots of this new map, I made a panorama of Landfall.

Click the image to see larger. Click the link after for the super-sized edition. (If you repost, PLEASE give me credit as “created by Sal at HaloFanForLife.com.”)

Landfall Panorama FULL_wm_SMLSuper-sized Landfall Panorama

These are watermarked in various places, so please don’t “steal” the image for yourself and call it your own. Thanks.

-Sal

Mega Bloks Halo line-up 2013

I’ve already posted much of this before in some fashion, here are some new press images as well as text about the products that I just had to share. The last three images are from figures.com.

First up the single pack minifigs: 

Halo Universe minifigsMicro Action Figures Series 7 (#96978)
SRP: $2.99 each USD/ 3.99$ CAD ǀ Available: Fall 2013

Shown are form left to right, top to bottom:
ODST, Noble 6 (with Brute plasma rifle), Flood-human variant, Grunt (possibly black ops color?);
Grunt Yellow, CQB (Black), Brute, Crimson jump pack, Elite Ascetic Purple;
EOD Yellow, Scout White, Marine (Halo 3 style w/full goggles), Storm Elite Purple;
Halo 4 Spartan Blue, Marine Black (Halo 4), Spartan Security (silver), Grunt

Lots of good choices there. Plenty of army builders for those that want them! (Count me in there!!)

Next up Armory Packs:

Weapons packsHalo Armory Pack IV

SRP: $5.99 each / $6.99 CAD ǀ Available: Fall 2013

UNSC Ammo Pack I (97037V) approx. 23 pcs
Covenant Weapons Pack (97076U) approx. 26 pcs
UNSC Weapons Pack (97165U) approx. 24 pcs
Forerunner Weapons Pack (97166U)

Build and expand your units with an assortment of new Halo Armory Packs by Mega Bloks. Features:
• Assortment includes decorated weapons & new characters.
• First Forerunner armory pack featuring a Promethean Watcher.
• Three new armory packs rebuild into a cool weapon stand.

I am loving the Covie and Forerunner sets! The UNSC set is good too. I want more of the weapons drop pods, but don’t have as much use for the extra desert Spartan.

Next we have the Booster Frame sets:

Booster Frame setsBuild & Combine Assortment

SRP: $9.99 each / 10.99$ CAD ǀ Available: Fall 2013

UNSC C&C Console (97131U): A UNSC Marine heads to the command and control console to alert troops of incoming Covenant forces. Prepare the UNSC for inbound hostile enemies with the Mega Bloks UNSC C&C Console. Combine the UNSC C&C Console with the UNSC Hangar Deck and the Forerunner Terminal to build a UNSC Booster Frame! (approx. 60 pcs) Set includes all-new Halo 4 Marine figure.

UNSC Hangar Deck (97133U): During a Forerunner ambush on a UNSC ship, a cyan UNSC Spartan in EVA armor secures the Hangar Deck for incoming battle-damaged UNSC aircraft. Support the attack with the Mega Bloks UNSC Hangar Deck. Combine the UNSC Hangar Deck with the UNSC C&C Console and the Forerunner Terminal to build a UNSC Booster Frame! (approx. 53 pcs)

Forerunner Terminal (97170U): A Promethean Alpha Crawler defends a Forerunner Terminal from UNSC and Covenant access. Guard the terminal with the Mega Bloks Forerunner Terminal. Combine the Forerunner Terminal with the UNSC C&C Console and the UNSC Hangar Deck to build a UNSC Booster Frame! (approx. 69 pcs) Set includes all-new Halo 4 Alpha Crawler.

Combat Units are next:

4-pack o minifigsHalo Combat Unit

SRP: $11.99 USD/ $12.99 CAD ǀ Available: Fall 2013

Brute Battle Pack (97082U): The Brute Battle Unit pits a green UNSC Officer and green UNSC Spartan Security (NEW!) against a Brute Chieftain and active camo Brute Stalker (NEW!). (approx. 42 pcs)
ODST Battle Pack (97085U): The ODST Battle Unit pits an ODST and an active camo ODST against a Covenant Grunt and gold Hunter. Let the battle begin! (approx. 37 pcs)

You folks know I just LOVE transparent toys and these two sets have one each, YES!!!!

The Cyclops are looking at you:

4 cyclopsCyclops Assortment

SRP: $14.99 USD/ $16.99 CAD ǀ Available: Fall 2013

Cyclops Jungle Strike (97006V) approx. 47 pcs
Cyclops Desert Strike (97007V) approx. 47 pcs
Arctic Strike Cyclops (97107U) approx. 63 pcs
Attack Ops Cyclops (97108U) approx. 54 pcs

The price is pretty good here. I’m looking forward to getting one of each.

A light up Gauss Hog follows:

light up Guass Hog
UNSC Night Ops Gausshog

SRP: $32.99 USD/ $34.99 CAD ǀ Available: Fall 2013

The UNSC Gausshog is the light anti-armor variant of the Warthog LRV. Equipped with a 360° rotating Gauss Cannon, real working suspension and specially engineered floodlights, the Spartan Pathfinder and his Spartan gunner open fire on a Knight Lancer armed with a Suppressor. Now in desert camo with light features and in-game sounds, the Mega Bloks UNSC Night Ops Gausshog lets you play more than ever before! Approximately 220 pieces.

This set is exciting. Yes, a bit more than the normal price-wsie, however, did you read that it lights up AND makes sounds?!! AWESOME! Now if only it came in the more abundant green color as in the games.

And now for something completely different, ONI vehicles!

There has been quite a bit of buzz about our upcoming Fall product line since Nuremburg and New York Toy Fairs. We’re excited that we can finally give Bloks Brigade members the first official look at the exciting new Mega Bloks Halo ONI REAP-X builds! Read on below to learn about the ONI REAP-X subdivision and two new vehicles developed by their team of engineers.

The Office of Naval Intelligence, commonly referred to as ONI, is the intelligence service branch of the UNSC. While ONI serves various functions and operates under a multitude of subdivisions, the existence of the Reverse Engineering and Prototyping–Xenotechnology department, acronym REAP-X, is unknown outside the ONI division. Working under the ONI umbrella, REAP-X develops concepts, technologies and applications that are often field tested by ONI via other military branch deployments.

The REAP-X department evolved from smaller splinter groups created during the Human-Covenant War and helped funnel weapons and shield technology to human forces via Misriah and other firms as the war came to a close. Its big breakthrough however, was a Forerunner slipspace engine discovery that created the basis for the engineering concepts that helped complete the Infinity project. With unlimited resources, funding and attention from top brass the department houses many variants of never before seen military vehicles developed for special missions.

Mainline activities:

Weapon development
Technology analysis and research
Practical reapplication of alien technology
Vehicle and transport development
Hardlight research (Boson-Photon Fields)

The UNSC Siege Bike

oni bikeONI’s solution to single-manned rapid assault vehicles like the Covenant Ghost or Brute Chopper is none other than the UNSC Siege Bike. Positioned on a heavy-grade, all-terrain single traction tread, the Siege Bike can easily traverse challenging environments, reaching speeds of over 145kph (90mph) while maintaining incredible control and field dexterity. The forward-facing armor plate protects the operator while displaying intel for tactical information, as well as firing system controls.
The Siege Bike’s armament is a side-mounted heavy machine gun (M268 HMG) with spectrum-enhanced visual tracking functionality, designed specifically to target well-fortified enemy strongholds and barricades. The goal of the UNSC Siege Bike is simple yet brutal: Through the deployment of multiple, heavily armed and swift Siege Bikes, offensive assaults can form an unstoppable wall of firepower, quickly tearing through enemy defenses.

(This just plain looks COOL!)

The UNSC Light Assault VTOL

oni hover
In the vein of the Hornet and the Sparrowhawk, the UNSC Light Assault VTOL (Vertical Take-Off and Landing) craft is a heavily armed, full mobility combat flier designed to operate in confined environments, such as forests, cave interiors, or even a skyscraper-dense metropolis. Unlike the other UNSC VTOLs which often have limited push mobility due to their turbine placement, the Light Assault VTOL has three turbines, one of which is a rear-mounted thrust system that allows the vehicle to quickly and deftly navigate narrow spaces, as well as engage swift enemy fliers like the Covenant Banshee. Lightly armored and capable of carrying only a single pilot, the real benefit of this vehicle is its armament: Below its flanking turbines hang twin autocannons (GAU-10/A HAC) and a pair of rocket pods (M302 Class-1 GMLS), both of which are extremely competent arsenals when providing ground support or engaging in air-to-air combat.

(Oh my, this will be a multiple purchase if only for the Jackal!)

UNSC Cobra
UNSC Anti-Armor Cobra (97139)

SRP: $49.99 USD/ $54.99 CAD ǀ Available: Fall 2013

The UNSC Cobra is a surprisingly agile and fast 6×6 dual-mode battle tank. While in mobile mode, the Cobra can quickly cover long distances and launch a powerful offensive using its twin 30mm light railguns. It can also transform into lock-down mode and deploy a huge turret mounted 105mm light railgun that can punch through most Covenant shields and vehicles with ease. Featured with dual transformation, lights and in-game sounds, the Mega Bloks UNSC Anti-Armor Cobra lets you create the battle like never before! Approximately 400 pieces.

UNSC Hornet:Vampire
UNSC Hornet vs. Covenant Vampire (97123)

SRP: $69.99 USD/ $74.99 CAD ǀ Available: Fall 2013

Build the aerial battle between the Hornet & Vampire. Set includes 6 collectible figures including the new Spartan Recruit & Engineer! Hornet with in-game sounds & lights! Approximately 680 pieces.

Pelican light up
UNSC Pelican Gunship (97129)

SRP: $99.99 USD/ $109.99 CAD ǀ Available: Fall 2013

New buildable Pelican with 3 Majestic Team micro action figures (Spartan Operator, Pathfinder & Scout). Also includes first ever light up Knight Battlewagon figure! In-game sounds & lights! Approximately 1,160 pieces.

As I’ve said before, I really love the Pelican design and have two of the Mega Bloks previous iteration of this ship. I just HAVE to get one of these new ones though. New design AND the electronics! WHOO-HOO.

I know this article was long, but as I said, it just had to be shared!

-Sal

 

 

Prima Game’s Halo 4 guide book on sale. $4.99!

I’ve touted this amazing guide book before. I bought it for the collectibility of it and found out it had SO much to offer. The graphics are superb and the breakdown of the game, (whether you need it or not), is simply fantastic. It’s totally worth the $19.99 I paid for it.

However, it’s only $4.99 this weekend. Folks, you just can’t pass up this deal. Not only will you get the book itself, but digital access to the entire book as well with free content updates, ala DLC.

I use this book and the digital assets extensively when talking about Spartan Ops be that on Podtacular or here on the blog.

Here’s the announcement from Prima Games:

Prima Guide Halo 4 sale

I get nothing from sales, so don’t feel compelled to buy on my account, get this for yourself! You WON’T be disappointed!

-Sal

Shout out to all my fans, followers, subscribers.

I wanted to make a personal mention of thanks to all of you for supporting my blog, either here, on Twitter, or via Facebook.

To all of those who are new, a hearty welcome!

To those who have been around for awhile, thank you SO much for continuing to support the site.

To those I’ve made friends with through the blog/Twitter/Facebook and now game with, you’re super awesome!

Suffice to say, I appreciate you ALL. When I started out this blog, I didn’t know where it would take me or the kind of response I’d get from it. I continue to be humbled by those responses and will endeavor to bring you great Halo content in whatever capacity I can.

I’ve got some great things planned and will have an announcement of one thing in particular within a few days. Yes, it’s Halo related of course…

Thanks folks for making this fellow Halo fan feel welcomed and proud to be part of the Halo community at large!

-Sal

Cloners, Traditionalists, Progressives and Nonchalants. A discussion on various types of Halo fans with regards to Halo 4.

I frequent HaloWaypoint.com everyday, several times a day. To be quite honest, it gets boring seeing the same/similar complaint threads time and again. (Oh how I wish the moderators would merge those threads)

So what are these threads about and related to? Well, that is the topic of discussion in this article.

I’ve broken down the Halo fanbase to four generic types.
Cloners: These are the fans who do not want Halo to change much if at all between games. They want virtual clones of the previous Halo games and do not at all like change. Usually complaining most about Armor Abilities and Ordnance drops.
Traditionalists (Trads): While these are much like cloners, they can at least accept some change though they’ve deemed Reach, then Halo 4 went a bit too far for their tastes.
Progressives (Progs): These are the forward thinking fans who like that Halo changes from game to game and find/make ways to adapt to those changes. While they may have some concerns about those changes, those changes are minimalized in comparison to perceived great new gameplay. (I consider myself a Progressive Halo fan.)
Nonchalants: These fans are usually the most casual of Halo fans. They could care less about any changes and just play the game. They are also the least vocal of any of the four generic fans types.

While perusing Waypoint daily, I notice that there is a constant “war of words” between Trads and Progs, with Cloners chiming in from time to time.

Trads constantly complain how Halo 4 is unbalanced due to weapons drops, unfair advantages in armor abilities, etc. While Progs challenge them to “adapt.” That one word, “adapt” has become a hated word within the non-Prog Halo fan community. Since I’m a self proclaimed “Progressive” Halo fan, I just can’t wrap my head around wanting the same gameplay, game after game. Yes, the core style of gameplay is what made Halo original. But that was at a time when there wasn’t as many competitive games in the market.

Cloners and Trads would have you believe that Halo needs to remain what it has been for the past 10 years to continue to succeed. While Progs counter that without evolving, Halo would be stagnant and die an early gaming death (with no re-spawn…). Nonchalants just play the game.

Regardless of which of the four above you may consider yourself, everyone can pretty much agree that Halo needs to look like Halo. So did Halo 4 achieve that? I’d say yes on pretty much every count. The campaign certainly looks  very much like Halo, as does Spartan ops. Multi-players (War Games) does too for the most part. Trads and Cloners will disagree with new maps Landfall and Skyline though as they are too realistic of CoD-like.  (Oh gawd, don’t get me started on the CoD comparisons…yet I will later in this article.) I for one firmly believe Halo 4 not only achieved the look and sound of Halo, but excelled at it. Overachieved if you will. What 343 was able to do with the 360 and the Halo game engine is amazing. How one can not applaud their effort for vastly superior graphics and sounds, amazes me.

Now one factor that does come up often by 3 of the 4 subsets of fans is the campaign’s story. The story itself if you didn’t read the books can be a little confusing. However, if you play through the whole campaign, there is enough to fill you in on the basics that the story isn’t lost. Hopefully, this would create a desire in Halo fans to seek out the novels and read them for a greater understanding of the Halo-verse. It’s not required of course, but I have to say, if you haven’t picked up any of the Forerunner Saga trilogy and/or the Kilo 5 trilogy you’re sorely missing out.

Okay, so getting back to gameplay as it pertains to War Games. When Reach came out, there were similar cries about gameplay being changed. However, most people adapted and Reach (however it seemed unpopular) became fun for some, or at least recognized as a legitimate Halo game by others. I for one LOVED Reach. As a fan of Boba Fett from Star Wars, the idea of being able to jet-pack around, be that in matchmaking, firefight or campaign, was not just appealing to me, but exhilarating. I used it to my advantage frequently. It’s been nerfed a bit in Halo 4, but I’ve adapted. The thing is with armor abilities (AAs), they slightly changed gameplay, but at it’s core, Reach was still a Halo game. yes, trads and cloners will be quick to say AAs broke map control. However, as a Prog, I say, that if you are skilled enough, AAs won’t matter. Yes, the jet-packer can see you and tell his teammates where you are, but it also puts the jet-packer at a disadvantage giving up his position and being killed in the process. There IS a give and take or balance if you will in that analogy. Balance…another word that often comes up in threads and arguments.

Balance as perceived by Cloners, Trads, and Progs is quite different from group to group. Cloners want to same weapons for each player with little to no power weapons so that slaying is based on skill rather than a higher powered or faster weapon. Trads might allow for slightly different weapons, but often rail against the DMR as being over powered (OP). Progs like myself, love the challenge of new weaponry. Though yes, like others, hate when it’s used against them. I LOOKING AT YOUR BOLTSHOT! LOL. Nonchalants just want to play the game. So, can balance ever truly be achieved? Well yes and no. If you side with the cloners, then we’d all be playing with BRs and nothing else. Man, that would get boring FAST. Trads would have different weapons and no armor abilities or maybe just sprint. I will agree that as a Prog, having all these abilities and ordnance drops takes away much of balanced play. That doesn’t mean I disagree with abilities and/or ordnance though. In fact with few exceptions (Promethean Vision, Boltshot), I have a LOT of fun with the new and returning abilities and weapons. Gotta love that Binary Rifle!

Okay, so now the part where Halo is compared to other games, most notably Call of Duty, or CoD. I’ll admit I am not a CoD player, so apologies in advance if I get some of these statements incorrect as I’m relying on comments from friends who do play CoD. Cloners and Trads are completely against the idea of ordnance as they feel it strips away the core of what Halo gameplay is. I say, as a Prog, that ordnance ENHANCES gameplay. Yes, there are challenges to overcoming them, but I’m up for that challenge. As super soldiers of the future, why shouldn’t we be able to call in ordnance? Why shouldn’t we be able to jet-pack? Look, I love Master Chief as much as the next Halo fan. While he’s strong and his armor can take a beating, the armor abilities make him and matchmaking all the better. I get the feeling like I’m just that much more of a bad ass super soldier with them. Calling in ordnance rewards those people who are skilled as well as though who, while not as skilled, contribute to the team. How? Well, via assists and objective running. I’ll get to that later though.

Ordnance aside, there is the matter of specializations, known as perks in CoD. Are they unfair? Again, cloners would say yes, Trads would say yes in most respects, Progs can defend each usually with counter specializations and again Nonchalants just want to play the game. With one specialization, there is usually a counter specialization to it. Also, 343 has found a way within those specializations to counter/explain perceived lag or cheating in the game. Is someone shooting you faster? No, likely they have Dexterity and have changed weapons fast enough to get more shots off on you. Does someone have more rockets than normal? Hmm, must be the Ammo spec. Take a look at nearly every situation in War Games and you’ll find (if you look hard enough), that specializations can account for most of what most people perceive as cheating. I think it was brilliance on the part of 343 to incorporate specializations in this way.

Other than obvious lag (usually created by the servers and NOT the average player-though there are some exceptions of course), being killed by another player can be explained as they either have more skill, a better weapon, or a specialization that counters what you have. The fact is with the quick progression through the “SR” ranks, you can have all of these specializations at your fingertips to change loadouts at your whim at any time. Hell, 343 even made it easier by allowing you to change those WHILE IN GAME. So for those who argue that someone is using Promethean vision, you can too. Don’t like the Boltshot, hmm, you can use that weapon too. See what I’m getting at? Why complain when you yourselves have all of the same options available to you? Yes, if you can’t play as much, you won’t have been able to unlock all of the abilities as quickly as others who are more prolific in gameplay. That will come in time. In the meantime, take a little bit of time to learn what the different specializations are and how they can help you. Pick and choose either according to your strengths or maybe even better to your weaknesses so that you can counter them. Nonchalants just want to play the game.

I suppose I could go on and on about this topic for days. Hmm, maybe I’ll have a follow up to this discussion? Certainly if there are replies to this article, I’ll make note of them and utilize them in another discussion. For now, I’ll end this here with this last section.

Regardless of which camp you find yourself in, Cloner, Trad, Prog, Nonchalants, none of you are wrong for thinking as such. We’re all Halo fans. We all have different opinions. It doesn’t mean any one is better for thinking one way or another. For those on HaloWaypoint, please for the love of pete (not Pete the Duck, though he may appreciate it), stop harrasing your fellow Halo fans on Waypoint. Be respectful in your tone and maybe just maybe 343 will respond directly. If not, know that they are keen to what all fans have expressed and utilize those responses as well as the hard data they can get through the game to craft and direct gameplay to be the best it can be to the majority of player. That may not happen as quick as you’d like or even exactly how you want. It doesn’t mean they hate you. Realize that 343 is caught between a rock and a hard place. Change one aspect of the game, and maybe Cloners and Trads are happy while Progs are mad because the game took a step backward. Change another aspect and Cloners and Trads will complain that the game has become less like Halo, while Progs will love the changes and adapt quickly. Nonchalants just want to play the game. Hmm, maybe we all should learn from that least vocal group and just play the game…

-Sal