This is a reblog form halo Waypoint:
After you ship a game, it is a natural point for reflection for the development team. When you’re creating a game like Halo, which typically takes three years to produce, it is not just a reflection of the making of the game, but of the journey itself. Who were we when we started? Who are we now? What did we do right? What could we have done better? What promises did we make to the fans? What promises did we make to ourselves? Continue reading





