Halo 5 REQ cards: Weapons Skins

Here are all of the 28 ‘at launch’ REQ cards for Weapons Skins.

The ranges of rarity are from UncommonRareUltra Rare, and Legendary.

As there are 28, I’ve broken them up into the respective rarity category.

Uncommon: “Spring inevitably turns to fall.”

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Halo 5 REQ cards: Visors

Here are all of the 53 ‘at launch’ REQ cards for Visors.

The ranges of rarity are from CommonUncommonRareUltra Rare, and Legendary.

Text under each entry is what 343 added in. When you click on the cards at HaloWaypoint you will get a pop-up window that shows that additional text. I’ve saved you that step by including it here.

Common:

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Halo 5 REQ cards: Assassinations

Here are all of the at launch REQ cards for Assassinations.

The background colors of the card denote their rarity. The ranges are from CommonUncommonRareUltra Rare, and Legendary. The text under each entry is the added text 343 put in, when you click on the cards at HaloWaypoint.

Halo 5 REQ cards: Stances

This is the first in a series of articles that will show you the original REQ cards at Halo 5’s launch.

The background colors of the card denote their rarity. The ranges are from Common, Uncommon, Rare, Ultra Rare, and Legendary. The text under each entry is the added text 343 put in, when you click on the cards at HaloWaypoint.

We start with Stances:

Halo Community Update: Post Launch Carnage Report

This is a reblog from Halo Waypoint:

By Bravo:

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On Monday night, we joined together in a celebration that only Halo fans can understand. Whether you had Halo 5: Guardians pre-installed at home or went to a nearby store to pick up your copy on release night, you could likely feel a particular excitement in the air, and we hope that excitement resulted in an all-night (or day, depending on where you might call home) session of campaign, multiplayer, or a perfectly balanced mix of the two. Continue reading

Canon Fodder: Locke and Load

This is a reblog from Halo Waypoint: 

BY GRIMBROTHER ONE

ISSUE 47
So, this is it huh? The last issue of Canon Fodder to know the emptiness of a world without Halo 5: Guardians. It’s been quite a journey so far, and at the risk of rampant overuse, we are indeed just getting started. There’s still an absolute ton to come over the next few days as we burn bright from the effects of launch-time atmospheric entry, not the least of which is our much-bandied about “Halo 5: Live” event. As we mentioned last week, Halo fiction fans will definitely want to tune in as there will be a huge selection of cool content that you’ll likely find particularly intriguing. Also don’t forget that the game launch will also neatly coincide with the final chapter of Hunt the Truth Season 2. Trust me, you aren’t going to want to miss it. Last week in Canon Fodder, we took an overview look at the upcoming campaign and found out some new info regarding our Sangheili friends (and foes). This week we wanted to take a closer look at the weapons you’ll be wielding throughout Halo 5: Guardians, as well as chat about the brand new ways the Halo Channel and Halo Waypoint will be supporting your Halo 5: Guardians experience. Let’s get started!

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