Halo Community Update: Campaign Relief

This is a reblog from HaloWaypoint:

BY B IS FOR BRAVO

Greetings! Since the last community update, we’ve released the Ghosts of Meridian, had two livestreams, released the Warzone Firefight Beta, and kept a very close eye on feedback, including the many fantastic threads on Warzone Firefight rounds, objectives, and difficulty, your thoughts on Tyrant and Skirmish at Darkstar, recent sandbox updates, and more. We’re tracking down issues with custom games traits, Grifball betrayal thresholds, CSR only moving one point at a time (we pushed out an update to resolve this earlier today), and more. We’ve also noticed that you’ve been using the Spartan Laser a bit more since the buff, and using it well. Here are some stats from the data scientists:

SPARTAN LASER KILLS – INCREASE AFTER PATCH

Laser Variant
Spartan Kills Per Use
Damage Per Use
Spartan Laser
+ 26.2%
+ 10.5%
Endgame
+ 58.3%
+ 14.4%
Selene’s Lance
+ 69.8%
+ 36.8%

While there is no direct correlation just yet, we also observed that overall Splatter kills in Warzone have reduced 37.5%.

HFFL: Man, I am HAPPY about the changes to the Splaser! That is the last weapon I need for UNSC weapons commendations. In fact, it’s the last of all the weapons (not including the Spnkr Rockets) I need to complete for commendations.

In addition, teams across the studio are hard at work on a variety of updates, including many that come straight from feedback you’ve given us. Modes and playlists like Infection, matchmaking preference options, more Forge goodness, UI updates and post-game medals, Campaign balance updates (more on that in just a bit), and lots more that I can’t talk about just yet is in the works. Many of these will be landing with Memories of Reach, which is currently slated for an early May release.

Let’s dig in, starting with Halo 5’s newest experience: The Warzone Firefight Beta.

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Canon Fodder: Stand Your Ground

This is a reblog from HaloWaypoint:

BY GRIMBROTHER ONE
ISSUE 71

scorpion-a090fcea8f2d459788412924caf75d4cGreetings lore-lovers, and thanks for stopping by. Last issue, we took a look at some of the cool colonial tech that players find scattered across the surface of Meridian, plus we divulged some new info on a couple of cool space ships, and more. This time around, we’re excited to help officially unveil the latest project from our friends and partners at Spartan Games in collaboration with 343 Industries, Halo: Ground Command. Spartan Games will be showing off the title in more glory this weekend at the Salute show in the UK, and we’re here to get you primed and ready. Rounding out our coverage today will be a special highlight of a particularly awesome community creation from the talented folks responsible for the Sins of the Prophets project. We’ve got a lot on the table (literally), so let’s get to it. Continue reading

Canon Fodder: Looking Glassed

This is a reblog from HaloWaypoint: 

BY GRIMBROTHER ONE
ISSUE 70
Greetings fiction-folk. Thanks for stopping by our little story-centric Halo haunt again this week. Last issue, we unleashed some epic new deep lore on the Arena map Tyrant – which launched this week as part of the Ghosts of Meridian content release for Halo 5: Guardians – as well as offering fictional glimpses into a couple of new Gravity Hammers and an epic new Warzone boss. If you missed it then, you can check it out now. Shifting gears a bit this week, we’ve got an eclectic buffet to help you get your narrative nosh on including Meridian mining machines, ship stuff, hidden KI colors, and more. Shall we begin? Continue reading

BIP. BAP. BETA.

This is a reblog from Halo Waypoint:

BY GRIMBROTHER ONE

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Amidst the countless hours spent playing Halo in its myriad of forms, there are several moments that tend to stand out among the rest. Late night campaign runs, last second flag-caps, hilarious custom Forge fests, and many, many more. Holding a particularly special place in this upper echelon of experiences is a brilliant gem in the Halo crown: Firefight. Like the franchise itself, Firefight has grown and evolved – from its sweaty palms-inducing, survival-focused origins in Halo 3: ODST to the frenetic and fast paced enemy onslaughts of its Halo: Reach incarnation. Whether it was running laps in a Prowler in Lost Platoon or holding the line in Alpha Site, eliminating Elite Generals in Glacier or the Viva Piñata-palooza of Gruntpocalypse – for millions of us, Firefight is a mode that’s offered many a memory.

HFFL: Heh, I can agree with this. Firefight holds a special place in my Halo heart. I spent countless hours playing it. First in Halo 3 ODST, then more so in Halo Reach. In Reach, it was a game type I could just go into and have fun with or without friends. If no-one was on to game, I’d typically go into Firefight and destroy hundreds of Covenant.

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Halo 5 Warzone Firefight Gameplay Preview

This is a reblog from IGN:

Firefight. The word brings back intense memories for Halo players like me, who spent hours and hours fighting off wave after wave of Covenant forces when the mode was first introduced back in Halo 3: ODST. I was in college then, and much of what I remember about my nights and weekends were those times when, side by side with my roommates on the couch, we vigorously cursed the endless enemy AI or celebrated our momentary victories over the alien threat with high fives and an inordinate amount of yelling. Continue reading

Halo API Hackathon Contest

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Back in October of 2015, we launched the public API Beta for Halo 5: Guardians, and since then we’ve been blown away by community-created websites and apps. Places like Halo Tracker, Halo Data Hive, and Halo Carnage are just a few of the destinations that are providing a unique statistical experience to Halo 5 players. Continue reading

Firefight Gameplay World Premiere Promo

If you’re like me, you are pretty excited for Halo 5’s Warzone Firefight.

I’ve long been a fan of Firefight from the days of Halo 3 ODST to Reach. I am SO happy it’s making a return to Halo, even if it’s a bit different than we’ve had before.

Here’s the promo for Warzone Firefight:

Also, there will be a LIFESTREAM today at 6pm EST / 3pm PST. It’s expected that we will learn yet more about what Warzone Firefight has to offer, and details about the beta of it.

We bid a fond farewell to BS Angel!

Jessica Shea aka BS Angel is leaving 343 today. She tweeted about it yesterday to the shock of many including myself.

She posted this on Waypoint:
On 9/13/10, I went from community member to 343 Industries employee. On 4/8/16, I am going back from whence I came.

The past several years have been amazing, in entirely too many ways to list. The people I’ve met, the places I’ve been, the projects I’ve worked on, … as a long-time fan of Halo, it’s really been a dream come true. Through it all, you, the community, have been my closest partner. We’ve celebrated the wins and mourned the losses, both in game and out. I won’t say goodbye, because I’m certainly not going anywhere. You’ll still find me traversing the virtual battlefields I love so much. 🙂

Thank you for everything – the good times and bad, the laughs and tears, the friendship and support. You all do, and will continue to, mean the world to me.

<3, Jessica

She was a very cool Community Manger for those first few years, then went into producing for 343. She hasn’t said what’s next for her, but I hope it’s something awesome!

While she won’t be working for 343 anymore, she did say in follow up tweets to the one above that she’d still be playing a lot of Halo!

If you’re on Twitter, go give her a shout out/thanks! I did.

Infection coming to Halo 5!

So you might have already heard the news…Infection IS coming to Halo 5! But when?

Well, if the following screen shots give you any clue, it will be with the Reach update coming next month! (Unless 343 delays again…)

Check out the armor!

Yep, that is Emile, but infected! Bad Arse!!Emile Infected Armor

Infected from behind Continue reading

Halo Community Update: Meridian Awaits

This is a reblog from Halo Waypoint (With my commentary of course):

Meridian Awaits header

BY B IS FOR BRAVO

Greetings, friends of Chief. Today, we’re talking new stuff, including more Ghosts of Meridian, Warzone Turbo, and more. Let’s go!

To start, we’d like to thank those of you who have provided feedback in region-specific matchmaking threads on Waypoint as well as r/Halo. Earlier this morning, the team made a series of adjustments that should improve the experience and matchmaking speed for players who have been impacted. Hop on and let us know how it goes. Next, let’s talk about this weekend’s featured playlist: Warzone Turbo.

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[Mitake machine] Halo 5 Forge Map

I saw this via a Facebook post from the Halo Podcast Evolved group. HAD to repost it here!

That is some MIGHTY scripting there!

Here is the description from Youtube:
This map was made in Forge mode of HALO 5.
BLUE (one person) must steer the machine to fight with the RED .
Two cores are in one arm.There are four cores in total. Visor breaks when all cores are broken.
Destroy the core in the helmet (or destroy the core top of the head when the machine falls down) Red can fight with the driver. Defeat!

Wow, I have to really try this out! Looks VERY menacing!

Ghosts of Meridian 2nd Map reveal and MORE!

This is a reblog from Gamespot:

The next free content update for Halo 5: Guardians, Ghosts of Meridian, is coming out in April, but you don’t have to wait until then to see the add-on’s new maps. GameSpot is pleased today to be able to reveal the expansion’s new maps: Skirmish at Darkstar and Tyrant. We also spoke with the designers at developer 343 Industries, who told us how the maps were made and gave us some tips and tricks for playing on them.

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Warzone Turbo NOW LIVE!

This is an AWESOME reblog from Halo Waypoint!

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This morning, a special little game mode we like to call Warzone Turbo landed on the matchmaking shores of Halo 5: Guardians. What is this “Warzone Turbo” thing? We thought you’d never ask! Actually, we knew you would – which is why we grabbed Lead Multiplayer Designer Lawrence Metten to give you the inside scoop.

Warzone Turbo is fiesta-esque mayhem on a gigantic scale, where you are instantly placed at Level 9 as soon as your Home Base is secure, and are imbued with near-instantaneous energy regeneration. Everything is fair game as players have access to their entire REQ inventory for the full duration of the match. 

Funny enough, originally we had no plans to ever release Warzone Turbo. We created the game type at the request of our test team so that they could more efficiently test Warzone features and functionality without having to wait to level up or refill energy. Then one day we made the “mistake” of giving the mode a whirl during our afternoon studio playtest. It was incredibly chaotic and surprisingly a ton of fun to play, which inevitably led to a long and drawn out internal discussion that went something like this:   

“Should we ship this?”

“We can’t not ship this!”

After a bit of extra polish, a couple tuning tweaks, and a handful of scattered adjustments later and Warzone Turbo is ready for your enjoyment. I look forward to jumping into the playlist and joining the pandemonium with you all this weekend! 

Couldn’t have said it better ourselves, Lawrence. Warzone Turbo is available now until Monday morning, April 4th, so make sure you take part in the furious fracas while you can! And be sure to let us know what you think about Warzone Turbo in this dedicated feedback thread on Waypoint’s forums.

We’ll see you online, Spartans!

HFFL: Okay…I know what I”m doing all weekend!

Canon Fodder: Close Quarters

This is a reblog from Halo Waypoint:

By GrimBrother One
ISSUE 68

Welcome back, folks, and thanks for joining us for another round of your favorite Fodder. Last week, we took an early look at the fiction behind the upcoming Warzone map, Skirmish at Darkstar, chatted canonical competition, and more. This week, we’re going to take a look at some of the sweet new loot that will be accompanying our next content update for Halo 5: Guardians, Ghosts of Meridian. Up today is a Mjolnir variant for the up-close-and-personal crowd, a particularly lovely and lethal gravity hammer, and some highly modified UNSC materiel. Before we dive in too far, I do want to give personal congratulations to Counter Logic Gaming and its members – LETHUL, ROYAL 2, SNAKEBITE, and FROSTY – on taking the Halo World Championship last weekend, as well as a cool one million dollars. And congrats to fan-hero Brett “Naded” Leonard for taking home the series MVP, and to each and every team for bringing their best to make the Halo WC and absolutely outstanding event. Hopefully, as Halo fans, you’ll take an opportunity to celebrate them as well, because trust me, as competitive Halo continues to grow and succeed, we will all benefit. But back to business, let’s lore!

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