Forging Ahead – The Forge Experience comes to Windows 10

This is a reblog from Halo Waypoint (with my commentary in blue):

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From the very beginning, community creations have been central to the Halo experience. From stacking up grenades underneath an unsuspecting Warthog to multiplayer movie-making, the Halo sandbox has always been fertile soil for millions of moments and memories created for, and by, the fans.

In 2007, Halo 3 upped the ante with the introduction of a map editing tool called Forge, and quite literally changed the game forever, enabling a cascade of creativity, from new map and unique game type experiences to interactive art – all created by the community itself. Continue reading

Canon Fodder: The Write Stuff

This is a reblog from Halo Waypoint: 

BY GRIMBROTHER ONE
ISSUE 75

Welcome back, Fodder faithful; can you believe it’s been 75 issues already? Last week we dropped new knowledge on armor and weapons from the brand new Memories of Reach content release for Halo 5: Guardians, and dropped a deep lore bomb on the community’s most curious by revealing the long-lost missing pages from Halsey’s Personal Journal.  If you missed it then, get in there and rectify that situation, Spartan! As for this week, while I don’t have any diamonds on hand – as is customary for such an anniversary – I do have something that many Halo lore lovers might consider almost as valuable: brand new info on some fabulous new fiction.Fracts of Life

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Back in 2009, Halo fans around the world – including your humble messenger – devoured their respective copies of Halo: Evolutions. Showcasing “essential tales of the Halo universe,” the acclaimed anthology featured a wonderful collection of stories from a variety of passionate authors tackling a wide range of narrative corners. From “Headhunters” and “The Return,” to “Human Weakness” and “The Impossible Life & Possible Death of Preston J Cole,” many of these stories quickly began to rank among fans’ favorites. With this in mind, 343 Industries and Simon & Schuster are extremely excited to announce a brand new anthology novel, Halo: Fractures.

Continue reading

Memories of Reach additional info

So the Livestream just ended. Almost 2 hours worth.

Here are some things we learned.

Memories of Reach comes out TOMORROW!

Lots of Forge things coming. Textures! We will now be able to applied preset textures to all of the primitive pieces. These include Covie themed, wood, metal and more. As well, there are at least two overlays. Blood and grime!

Jorge’s Turret gives the spartan added damage and protection. No other abilities can be used when wielding the turret though.

For Infection, 3 of the dev made maps have been ‘infected’. There will also be 9 community made maps introduced into Infection.

Grifball will hang around for about another week as fixes to that game mode will be introduced with this update. Then it goes away for a time being.

 

Video And Details For Halo 5’s Infection Mode (via Gameinformer)

This is a reblog from Gameinformer:

by Kyle Hilliard

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Halo’s Infection mode, the fan-created multiplayer variant that eventually became a true Halo mode, is coming to Halo 5: Guardians this month. The mode plays out as humans-versus-zombies outbreak with infected players attempting to grow their numbers by taking out the opposite team, who is simply trying to survive. For its Halo 5 iteration, 343 is going above and beyond to make the mode stand out as more than just a variant playlist, with three modified maps, a multitude of aesthetic changes, and more customization options than those available in Halo 4. Continue reading

Canon Fodder: Noble Intentions

This is a reblog from HalWaypoint: 

BY GRIMBROTHER ONE
ISSUE 74

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Hello fair folk of fiction fancy, and welcome back to our humble lair of lore. Last week, we began our celebration of the upcoming Memories of Reach content release by digging into some of the deeper lore surrounding the hallowed Halsey’s Journal, as well as pull the icy curtain back on the fictional context for the upcoming Arena multiplayer map, Stasis.

This week, we’re going to explore a bit into how a familiar Noble narrative is weaving its influence into your Halo 5: Guardians experience very soon. And for the particularly ravenous Fodder folk, we might just have a little something… extra. Read on! Continue reading

Community Update: Making Memories

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Greetings, and thanks for joining us for another weekly read. In this edition, we’re taking a look at more of the Memories of Reach release. Let’s waste no time.

FINDING THAT PERFECT MATCH (MATCHMAKING PREFERENCES)

Over the past few weeks, we’ve been detailing various bits and pieces arriving with Memories of Reach. One of the features included will be new Matchmaking Search Preferences. These options will be present on the Arena and Warzone playlist selection screens and will give you the ability to choose between Balanced, Focused, or Expanded as your search preference. Here’s how these break down: Continue reading

New Halo 5 “Memories of Reach” Armor and Helmet Reqs Revealed

This is a reblog from GameSpot.com:

Halo 5‘s Memories of Reach update, the sci-fi shooter’s sixth free expansion, is coming later this month. While you have to wait a little while longer to play the new content, GameSpot can today reveal some new, Noble Team-inspired Reqs that are included with the free update, including helmets and armor.

The new Reqs, showcased in the gallery below Halo: Reach-inspired characters Jorge, Emile, and Jun, includes Indomitable, Vigilant, and Intruder. All of these look pretty badass.

Another thing to note that is you will also see Carter’s armor set from Halo: Reach, but that’s been available in Halo 5 since release in October. When Memories of Reach comes out, all five members of Noble Team will have their armor represented in Halo 5.

3058192-h5-guardians-reach-armor-hero-squad+(copy) Continue reading