Arena Multiplayer Summer Update

This is a reblog from Halo Waypoint:

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After weeks of internal testing, feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with Pro League teams, we’ve locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League. As of today, the Team Arena playlist will reflect the official HCS Pro League maps and game types.

The following game types will be played for the start of Pro League. As a note, extensive testing was done with the Assault game type, and at this time it has been determined that the game type could use some extra tuning before being integrated into Pro League play. The multiplayer team will continue working with Pro League teams on feedback and updates for future consideration. Continue reading

Canon Fodder: Tales and Stingers

This is a reblog from Halo Waypoint:

BY GRIMBROTHER ONEISSUE 76

canonfodder-5-20-16-027d706f06834c9f8fe53b9d12642650You just keep coming back, don’t you? Well, while you’re here, let’s talk some story-related Halo goodness! In case you missed it, last week we officially announced Halo: Fractures, and gave fans some of the first details on the upcoming short-story anthology novel, which lands on September 20, 2016 and is available for pre-order here. This week we’ve got a look at the cover art from Halo: Tales from Slipspace, as well as an exclusive look at one of the interior pages from the anthology-style graphic novel that drops later this year, and a peek at some Hog Wild fiction. Let’s waste no time and take a look! See a bigger fuller version of the image above at the end of this article. Continue reading

Community Update: A Whole New Level

The is a reblog from Halo Waypoint:

Welcome back, faithful readers. Today, we talk Infection, future content releases, Forge, HCS Pro League, and more. Let us begin.

Over the past week, we’ve been monitoring your feedback on Memories of Reach, keeping a close eye on data from Infection, matchmaking search preferences, and more. Teams across the studio are diligently gathering feedback on their respective updates, and preparing for ones that are yet to come, which we’ll talk just a bit about today. To start, we’ll talk about Forging ahead. Specifically, to Windows 10. Continue reading

Forging Ahead – The Forge Experience comes to Windows 10

This is a reblog from Halo Waypoint (with my commentary in blue):

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From the very beginning, community creations have been central to the Halo experience. From stacking up grenades underneath an unsuspecting Warthog to multiplayer movie-making, the Halo sandbox has always been fertile soil for millions of moments and memories created for, and by, the fans.

In 2007, Halo 3 upped the ante with the introduction of a map editing tool called Forge, and quite literally changed the game forever, enabling a cascade of creativity, from new map and unique game type experiences to interactive art – all created by the community itself. Continue reading

Canon Fodder: The Write Stuff

This is a reblog from Halo Waypoint: 

BY GRIMBROTHER ONE
ISSUE 75

Welcome back, Fodder faithful; can you believe it’s been 75 issues already? Last week we dropped new knowledge on armor and weapons from the brand new Memories of Reach content release for Halo 5: Guardians, and dropped a deep lore bomb on the community’s most curious by revealing the long-lost missing pages from Halsey’s Personal Journal.  If you missed it then, get in there and rectify that situation, Spartan! As for this week, while I don’t have any diamonds on hand – as is customary for such an anniversary – I do have something that many Halo lore lovers might consider almost as valuable: brand new info on some fabulous new fiction.Fracts of Life

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Back in 2009, Halo fans around the world – including your humble messenger – devoured their respective copies of Halo: Evolutions. Showcasing “essential tales of the Halo universe,” the acclaimed anthology featured a wonderful collection of stories from a variety of passionate authors tackling a wide range of narrative corners. From “Headhunters” and “The Return,” to “Human Weakness” and “The Impossible Life & Possible Death of Preston J Cole,” many of these stories quickly began to rank among fans’ favorites. With this in mind, 343 Industries and Simon & Schuster are extremely excited to announce a brand new anthology novel, Halo: Fractures.

Continue reading

Memories of Reach additional info

So the Livestream just ended. Almost 2 hours worth.

Here are some things we learned.

Memories of Reach comes out TOMORROW!

Lots of Forge things coming. Textures! We will now be able to applied preset textures to all of the primitive pieces. These include Covie themed, wood, metal and more. As well, there are at least two overlays. Blood and grime!

Jorge’s Turret gives the spartan added damage and protection. No other abilities can be used when wielding the turret though.

For Infection, 3 of the dev made maps have been ‘infected’. There will also be 9 community made maps introduced into Infection.

Grifball will hang around for about another week as fixes to that game mode will be introduced with this update. Then it goes away for a time being.

 

Video And Details For Halo 5’s Infection Mode (via Gameinformer)

This is a reblog from Gameinformer:

by Kyle Hilliard

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Halo’s Infection mode, the fan-created multiplayer variant that eventually became a true Halo mode, is coming to Halo 5: Guardians this month. The mode plays out as humans-versus-zombies outbreak with infected players attempting to grow their numbers by taking out the opposite team, who is simply trying to survive. For its Halo 5 iteration, 343 is going above and beyond to make the mode stand out as more than just a variant playlist, with three modified maps, a multitude of aesthetic changes, and more customization options than those available in Halo 4. Continue reading