Canon Fodder: Noble Intentions

This is a reblog from HalWaypoint: 

BY GRIMBROTHER ONE
ISSUE 74

canonfodder-5-6-16-4cdc32945480497aae1f3cf3c52a491b

Hello fair folk of fiction fancy, and welcome back to our humble lair of lore. Last week, we began our celebration of the upcoming Memories of Reach content release by digging into some of the deeper lore surrounding the hallowed Halsey’s Journal, as well as pull the icy curtain back on the fictional context for the upcoming Arena multiplayer map, Stasis.

This week, we’re going to explore a bit into how a familiar Noble narrative is weaving its influence into your Halo 5: Guardians experience very soon. And for the particularly ravenous Fodder folk, we might just have a little something… extra. Read on! Continue reading

Community Update: Making Memories

memoriesofreach_visid_1120x675-jpg-7ddbd9a79f7941f596bf2c80cb2524d6

Greetings, and thanks for joining us for another weekly read. In this edition, we’re taking a look at more of the Memories of Reach release. Let’s waste no time.

FINDING THAT PERFECT MATCH (MATCHMAKING PREFERENCES)

Over the past few weeks, we’ve been detailing various bits and pieces arriving with Memories of Reach. One of the features included will be new Matchmaking Search Preferences. These options will be present on the Arena and Warzone playlist selection screens and will give you the ability to choose between Balanced, Focused, or Expanded as your search preference. Here’s how these break down: Continue reading

New Halo 5 “Memories of Reach” Armor and Helmet Reqs Revealed

This is a reblog from GameSpot.com:

Halo 5‘s Memories of Reach update, the sci-fi shooter’s sixth free expansion, is coming later this month. While you have to wait a little while longer to play the new content, GameSpot can today reveal some new, Noble Team-inspired Reqs that are included with the free update, including helmets and armor.

The new Reqs, showcased in the gallery below Halo: Reach-inspired characters Jorge, Emile, and Jun, includes Indomitable, Vigilant, and Intruder. All of these look pretty badass.

Another thing to note that is you will also see Carter’s armor set from Halo: Reach, but that’s been available in Halo 5 since release in October. When Memories of Reach comes out, all five members of Noble Team will have their armor represented in Halo 5.

3058192-h5-guardians-reach-armor-hero-squad+(copy) Continue reading

Canon Fodder: Journalistic Integrity

This is a reblog from HaloWaypoint: 

BY GRIMBROTHER ONEISSUE 73

canonfodder-4-29-16-17475b95325b4471b5fdc39ae7e12f71

Welcome back aboard the lore bus, Fodder folk. Last week, we hit on an eclectic menagerie of scattered story snippets, taking a detailed visual look at some Halo 5: Guardians armiger aesthetics, highlighting tabletop recaps, musing about Mega Bloks in motion, and more. This week however, we’re taking a bit more of a focused approach, and taking some time to remember. As many of you know, the Memories of Reach content release for Halo 5: Guardians is fast approaching, and with it, many memories of our own surrounding time spent on one of humanity’s most important 26th-century strongholds. Continue reading

Halo Community Update: Memories of Reach Preview

This is a reblog from HaloWaypoint:

BY B IS FOR BRAVO

Welcome to another weekly read, friends. As I sit at my typewriter (HFFL: Typewriter? Who even uses those things anymore? Keyboard yes, Typewriter? Okay, moving on…) and combine these eloquent words, each team at the studio is busy wrapping up their contributions to Memories of Reach. The release will include updates across the game, including the addition of a new game mode in the form of Infection (a bit more on that today), new controller options, UI updates (including post-game medals and more), new armor, skins, weapons, a new Arena battleground, matchmaking preference options, Forge updates, and much more, including some updates to REQ weapon balance, which we’ll also talk about in today’s blog. To correctly set expectations, Memories of Reach won’t be here just yet next week, but we’ll continue to keep you updated on specific timing as we get closer to release and all final work is completed, tested, and ready to go out the door.

To start, let’s talk a bit more about Infection!

INFECTION

crypt-ee8bf967e9e94b71b5fc146e3e873038

Continue reading

Warzone Turbo is back! (Through May 4th)

Via a tweet from 343:

I’m already done with weapons commendations, so this won’t help there. However, it’s a good chance to get some vehicle commendations done. I just wish being boarded wasn’t so easy in Halo 5….that is beyond frustrating.

Still, looks like I’m going Phaeton and Mantis hunting!

Halo Community Update3: Control Freak

This is a reblog from Halo Waypoint:

BY B IS FOR BRAVO

Hello, friends. We’re off to PAX East for the weekend, but stopping by with a quick blog this week. Across the studio, teams are hard at work on the Memories of Reach release, including updates to UI and matchmaking, new Forge goodness, sandbox balance, new armors and weapons, and more. Today, we’ll talk a bit about some new advanced controller options on the way, the new Super Fiesta social playlist, Waypoint File Browser, and other tidbits. Let’s get to it.

Last weekend, you eliminated over 147 million enemies over the course of hundreds of thousands of matches in the Warzone Firefight Beta. You have left the Warzone team with thousands of feedback posts as well as a multitude of data points that are undergoing analysis. Since the beta, the design team has been reviewing your feedback on difficulty, rounds, and objectives, and actively planning updates to the mode. Here’s a quick bit from David Ellis: Continue reading