Fan Custom model: The Spirit of Fire

First, before I get into the article, I want to thank HaloBungie.org for tweeting the original link to this, via their website. I followed that link and found a better one that had many more pics and text from the creator of the model, which I’ve reposted much of in the following article.

I chose to showcase this model for a couple of reasons. Not only is it the ship by which HFFL’s podcast “The Spirit of Fire” is named after:

Spirit of Fire Podcast LOGO_R-sm
It’s also going to be referenced to, if not actually shown in issue #5 of the Halo: Escalation comic book by Dark Horse.

Okay, on with this amazing custom model!

This model was created by Mark Kelso. He built this model out of LEGOs. Normally I do not publish works from that toy manufacturer. However, in this case, since it’s a custom and one not likely to be repeated, I decided to post it. (I’m a Halo Mega Bloks fan, through and through.)

Click on pics to make bigger. I’ll be adding Mark’s words (in YELLOW). Any commentary by me will be in BLUE.

SoF Space shot 1stTo whet your appetite, here is the finished model super imposed on a scene in space over a planet. 

Now let’s explore how Mark built this, with an explanation in his words what it took to get him here.

Mark Kelso: Once upon a time, some knucklehead (that would be me) had the brilliant (or not) notion of building another Lego SHIP (Significantly Huge Investment in Parts). He thought it sounded easy enough. After all, other builders had cranked out epic, towering monuments of ABS homage.

Psssssh, yeah. What…an…idiot.

Over FOUR *insert explicative* YEARS LATER, we finally come to the end of one of THE most challenging endeavors of my life. Oddly enough, it wasn’t the construction of the ship that turned out to be the biggest challenge, but life itself.

I won’t bore you with the details, but suffice to say the moment I finally locked the final brick in place (January 27, 2014 at 2:07 pm, but who’s keeping track?) was an accomplishment that I’ll never be able to fully put into words.

But, for me it was about having the tenacity to keep getting back up, no matter how many times life knocked me down, to see this bloody project through to its completion! Chris, you were right. This really was my own personal “There and Back again.”

With the heaven-sent help of Heikki Anttila, who was involved with the original ship’s design and 3-D modeling, I was able to render a version of the ship that was far closer to the original design than I ever expected. There are, of course, variations which we’ll lovingly call artistic license. Nevertheless, upon completion, it seemed to me the overall look of the ship really WAS that of the SOF, and I felt it should be referred to as such.

Some Stats:
Height: 85 studs
Width: 70 studs
Length: 297 studs, or 7 feet (which, by the way, is just over the length of your average NBA player.

One of the things I think I was over the moon (pun intended) about with this space ship was the level of detail. The ultimate goal was to eliminate nearly every stud, giving this creation the appearance of a scale model. I’m callin’ it a win. On that point I was happier than the camel on hump day. Between that and the fact this behemoth’s done? Oh, yeah…downright giddy.

The Command Deck
SoF 01 command deck buildSoF 02 command deck build 2

The main frame
SoF 03 main frame build 0SoF 04 main frame build 1SoF 05 main frame build 2

The wing assembly
SoF 06 wing detail BUILD

More mainframe shots
SoF 07main frame detail top mid 1
SoF 08 main frame detail top mid 2
SoF 09 main frame detail top mid 3

The top half nearly complete
SoF 10 main frame TOP 1SoF 11 main frame TOP 2
SoF 12 detail front 1SoF 13 detail front 2SoF 14 detail wing 1
HFFL: Man, just look at the amount of detail on this!!! It’s a thing of beauty and isn’t even half finished at this point!
SoF 15 detail wing 2SoF 16 top rear detail 1SoF 17 top rear detail 2SoF 18 TOP fin
The above pic shows the top half complete. Now we move on to the bottom half.

Bottom spire assembly
SoF 19 front spire build 1SoF 20 front spire build 2
SoF 21 bottom spire detail INVERSE
Some mainframe shots of the bottom
SoF 22 main frame detail attach 1SoF 23 main frame detail attach 2SoF 24 bottom front detail buildSoF 25 panel detail attachSoF 26 main frame bottom and detailSoF 27 bottom detailSoF 28 bottom detail 2
HFFL: Again, some amazing detail work here. And he had to build this with the bottom half in an inverse position!
SoF 29 hangar detail bottom
He’s not really going to do it, is he?
SoF breaking bloks almost FIN
Hell no. After 4 years, would you?
SoF On table FIN FIRST 2nd
Above the model is complete and ready for it’s “beauty” shots!

SoF 37 Side 3-4 front BLACK BG

Now let’s look at some detailed shots again against a black background, with the model completed.

The front end as seen from the side
Sof 30 Detail front side

The bottom spire seen in correct orientation.
Sof 31 Detail front bottom spire

Top side detailed views starting from front and going to the back of the model:
Sof 32 Detail command deckSof 33 Detail side wing CLOSE-UPSof 34 Detail top-front innerSof 35 Detail top-midSof 36 Detail rear wing

For the most part, I love the look of this ship. But, I gotta say this head-on shot kind of creeps me out a little.

Sof 38 front BLACK BG

Three views of the WHOLE ship from different angles:

SoF 39 front 3-4 BLACK BGSof 40 back 3-4 BLACK BGSoF 41 Side 3-4 back BLACK BG

And that’s a wrap. Nice to be able to say this beast is finally finished.

Sof 42 Fin with Creator LAST

Folks, don’t forget that this is a SEVEN foot long model. It has THOUSANDS and THOUSANDS of pieces in it. It’s not something we as consumers will ever get. However, if we ask nicely, maybe we can get a scaled down version from Mega Bloks. It never hurts to ask!

I salute Mark, his talent, and his incredible recreation of the Spirit of Fire.

Source Link

-Sal

Would you call him an ODST? The Felix Baumgartner freefall.

In 2012, Red Bull sponsored Felix Baumgartner’s world record attempt for highest free-fall.

Not only did Felix beat the previous record by legendary Joe Kittinger, he’s also the first person to ever reach Mach 1, breaking the sound barrier, in a free-fall attempt.

This video is absolutely awe-inspiring. The view is amazing. While I wouldn’t attempt this myself, it’s just exhilarating to live vicariously through Felix’s jump.

Whether you’d agree with him being an ODST or not, this feat is impressive.

Source Link

-Sal

Why I love Halo and a little something more about me.

It’s obvious by this very blog that I love Halo. However, some of you may wonder, why?

Before I can go into detail on that, I should go further back and explain HOW I came to love Halo. Then you’ll know more of the WHY I love it.

jupiter-saturnAs a young boy, I was always fascinated by space. I learned the solar system at a young age and could recite many of the moons at that time. Jupiter and Saturn were my favorite planets. I love the big red spot of Jupiter and Saturns rings. To think they were part of the very same system that Earth belonged to was amazing.

sw logoAround this time, there was a sci-fi movie that came out. I think some of you may have heard of it. It was called Star Wars….Okay, yes, I’m being a little sarcastic there. For me, Star Wars was something I got lost in. This meaning, I could imagine myself in that universe. The original trilogy tapped into me like nothing else had ever connected before. Zooming through space faster than light, visiting many planets, moons, and a couple of immense space stations, were some of the highlights. Beyond that was the fight between good and evil. My childhood was during those first three movies. They influenced me greatly, well into my adulthood. Actually, they still do.

I continued to love space, watching every Space Shuttle launch that was broadcast on network television. I began to learn a little bit about astrophysics and who Albert Einstein and Stephen Hawking were. When I was 13, for the heck of it, I wrote a report on the Solar System, the space program from it’s early years until the present of that time, and where space exploration might take us. This wasn’t a homework project folks. I did this for myself, diligently going to the library and checking out numerous books on the subjects, reading them all. Yep, this is before the time of the internet and smart phones, where all of this is but a few fingertip/clicks away.

Iron-ManIt was around this time that I discovered Iron Man. A regular guy, in a metal suit, who kicked villainous arse! I became an instant fan and still am to this day!

As an adult in my 20s, a second trilogy of Star Wars started to happen. I of course was exhilarated by this, even though they felt different to me that the now called classic trilogy. In part that difference in feeling left a void in me for Sci-FI. I had stopped collecting comic books several years prior, so I had lost touch with Iron Man. So it was at this time a video game came out that changed all of this, yet still felt familiar. Enter Halo.

 

Halo CEWhen I played my first mission of Halo Combat Evolved, I knew I was hooked. It wasn’t the graphics persay, but the story. WHo was this Master Chief? Where did he come from? For that matter, where did these aliens come from and why were future humans at war with them? Over the course of the next 10 years, I along with many of you discovered the answers to those questions through more games, novels, comic books, toys and more. Halo to me is this generation’s Star Wars, though that doesn’t mean it belongs to just those of that decade. Oh, by no means… Those of us who have a few years on the younger generation have experienced our own fascination with space and the like.

As the game continued on, I started to allow myself to get more into the community aspect of Halo. It was during Halo 3 that this really started to take off with me. I barely played any Halo 2 multiplayer. It  just wasn’t my thing at the time. Though I did play some before Halo 3 came out. Halo 3’s graphics on the then new XBOX 360, was superb. The story really came to life for me. I, like many of you, felt Halo 2’s story felt unfinished. The ending was too abrupt. Halo 3 closed that story well. I found myself playing the campaign many MANY times over. I’d play it to find skulls, harder difficulties, exploring the maps and yes, breaking out of them to find new areas. Man, those were the days!

With Halo 3 though, multiplayer took off for me. I really frequented Bungie in those days. At one point, I came across an article about a group that was being spotlighted by Bungie. I looked into the group and it’s forums and found a home for a time. I met some good folks through that site and we decided to start our own group. It was with this second group that I learned a lot more about the Halo community at large. We gamed with several other groups at the time, including TTL, which many of you older Halo fans may remember. Multiplayer sessions would last well into the night. I had already been teaching callouts in the first group, then the second group by this point. I was becoming competitive. Now, I’m going to be the first to say that K/D wise, I sucked during Halo 3. For me though, that wasn’t the focus of the game, well, if it was an objective gametype that is. I was a flag running, bomb planting, grifball scoring fool. I had my fellow group members to watch my back while I ran the objective. We won a TON of games and that is what mattered to me. I was a team player and our group was successful. Not just in gaming, but in social interaction with other Halo groups. If the Halo franchised had ended there, I would have felt quite satisfied with it, though of course I would have wanted further adventures. Thankfully, that didn’t happen. That second group flourished for several years from Halo 3 to ODST to Reach. This is when I created HaloFanForLife.com.

I took a different approach to matchmaking in Reach, deciding to concentrate more on slaying. Oh yes, I’d still run the objective, but I wasn’t as careless as I was in Halo 3. I wanted to see if I could make myself a better slayer and I did. Comparatively from Halo 3 to Reach, I raised my K/D by .5. That was good enough for me. I was still very much a team player, but now I could hold my own in a one to one battle with much more skill. While Bungie added some things to multiplayer that some long time fans didn’t like, I have to say, I wasn’t one of them. I enjoyed nearly every new thing that Bungie had put into Reach, well, except Armor Lock… Invasion was a favorite gametype for my buds and I. It offered multiple objectives within the same turn, elites vs Spartans, and vehicle combat. I honestly think Invasion was the pinnacle for Reach. Maybe not for the uber competitive players, but for regular fans like me.

The campaign of Reach was a LOT of fun. I really loved the idea of my multiplayer spartan being the hero of the campaign. Was I bummed that Master Chief wasn’t in it? (Other than that little sneak peek) No actually. Many of us expected Reach to be like the book and that included Master Chief. However, this was the story of Reach told from a different perspective. There were inconsistencies between the game and the book that did bother me. Still do, and I’d like to resolve those if possible. But that’s another conversation. BY this time I had already bought all the novels that had come out and read then with great interest, soaking in as much as my mind could absorb of all of the different stories. I became entrenched in learning all there was to know about the characters, their backstories, the more intricate workings of the UNSC and Covenant and how these all came together. Halo is RICH in storytelling and it’s characters. Tell me again why this hasn’t been made into a movie yet. Oh yes, again another conversation of another time…LOL Thus came an end to an era.

Unknown-2sad face

As we all know, this is when 343 became public and took over Reach, and then ultimately the franchise from Bungie. It was transition time for many of us. I would go on to leave the second gaming group and focus my attention more on the blog. My passion for Halo had continued to grow with each game. The interactions I had with other gaming groups through gameplay were the best times I’ve had in Halo (and they continue to be). I knew though, that I wanted to be a bigger part in the community. Why? Well, I loved the story of Halo, it’s futuristic, yet believable setting. I love gaming with other like-minded people. So I thought, with my ever growing knowledge of the story and my interactions with the Halo gaming groups, I could bring something more to the Halo community at large.

Halo for me over the course of the next two years evolved from being just a game that I played with friends. It became a way of life. This blog is a physical manifestation of that. Okay, yes, it’s digital to you folks, but I had to put in the physical work to make it happen and continue with it. Oh, and before I forget, I do need to thank my wife. She’s the one who urged me to start this blog in the first place. As HFFL grew, I expanded to having a Facebook page, then a Twitter account for the blog. I’ve enjoyed conventions, LANs, and other types of community events along the way.

Boxshot Wizard file used for creating global boxshotsThe next game was upon us. The long awaited return of Master Chief in Halo 4. Regardless of how it was received by fans, Halo 4 brought a new chapter in this fantastic galaxy. Sure things changed and evolved, but that’s been happening with each game from the beginning of the franchise. The point was, we had Halo again as well as Master Chief, new multiplayer and more.

HFFL continued to grow and I held my first HFFL LAN event in August of last year. It was my pleasure to have Ghostayame come to my LAN as well as Dust Storm from Podtacular. I’ve met 343ers at New York Comicon and became friends with one of the Vice Presidents of Mega Brands, makers of Halo Mega Bloks. I’ve been fortunate enough to have had several of my articles, artwork, and comic books featured on Halo Waypoint. Networking helped in that, but ultimately it was BS Angel who saw the merit of my work and decided to post it on Waypoint. Thanks Jess!

The last six months, I attempted to expand HFFL again, trying out formats for a video series, ricochet league, gaming group and podcast. While the first two never really took off, the gaming group did and the podcast has done fairly well. These were all done to try and get Halo out there even more for people to experience and by different venues.

Halo is now such a huge part of my life, I can’t think of it not being. I’ve recently applied for a position with 343 as a Franchise Writer. Some people think I’m crazy for applying. To them I’d say, it’s better to chase a dream, than to be left wondering what might have been. Many of my friends already think of me as a walking Halo encyclopedia, so why not apply? It would of course be an extreme honor to work there and know that if I’m fortunate enough to be hired, I’ll do everything I can to be the best I can be and bring all of my Halo fandom with me to the job.

343 logo WonKIn the meantime, I’m not resting on my laurels. Just last week, I started planning a Halo event for June of this year. Mind, you, if I’m hired by 343, that wouldn’t be able to happen. However, this is my plan if that doesn’t happen. The event is planned to be a mini-convention. I’ll be asking other Halo groups to attend and set-up booths to show off their respective site/groups. I’m going to have a full on Halo tourney and with a little bit of luck may have a special 343 guest. Prizes and more are planned as well. I’m doing this as a way to give back to the Halo community. There are not many Halo ONLY conventions going on right now. So I want to be one of those that helps bring Halo back and more into the spotlight.

So I come back to the original question…why do I love Halo? It’s characters, stories and lore; it’s competitiveness; it’s camaraderie; it’s community. Now if I’d have just said that at the beginning, would it have been enough?

-Sal

The Spirit of Fire podcast for 1.26.14. An “Array” of topics!

Spirit of Fire Podcast LOGO_R-sm

In the episode Martin, Zach and I talk about the following topics:
• Ghostayame being hired by 343
• Spartan Assault finally coming to the 360
• Rotational playlists
• Matchmaking Updates, including Spartan Bowl and Paintball
• Mortal Dictata
• Tim Longo, new Creative Director hired by 343
• Twitter Conversations I had with BS Angel as well as Carl Clendenin from Virgin Gaming about Matchmaking Choices
• The Halo TV Show. This includes discussion about the Neil Blomkamp director rumor, as well as my four theories on what the show may be about.
• A position at 343 I’m applying for
• HaloFanForLife.com’s next BIG Halo event!

It’s as I said in the title, an array of topics. This podcast clocks in at 1 1/2 hours.

      SoF 1-26-14

Click above to listen

SoF 1-26-14
Right click above to download and listen at your leisure.

Also, you can search iTunes for “Spirit of Fire”. It may take up to a day for this podcast episode to post there.

-Sal

Sweet, I have an article on a piece of my artwork at Halo Waypoint!

During nearly the first two weeks of this month, I released an image a day of minimalist artwork. Not minimal in detail so much as minimal in color. Once done, I talked with BS Angel about the artwork appearing there. She put up the full poster I made of all of the characters. Here’s the link on Waypoint.

Here again is the poster (click on it to make bigger):

Minimalist Compilation group shot v2_smI released one each a day in low-resolution. This poster shows them in much higher resolution though.

Here are each one in there lo-res format (click on each to show full image):

-Sal

 

My Halo Minimalist Art Project Characters Poster.

Okay, I decided to go with a compilation of the characters in relative scale (scale might be off a little, don’t judge….LOL).

This is a FREE download. However, if you choose to donate to the blog, I would very much appreciate it. Donations can be made via the donation link to the right on the main page (via Paypal).

Minimalist Compilation group shot v2_sm

I went back and forth with what color to use for the background given that I had different background colors for each character. In the end, I kept coming back to white. It’s simple, and clean, yet allows the characters to be the main focus. I did add a slight gradient as you see, just to differentiate the ground from the rest, to give a slight bit of depth.

If you do share this on another site, PLEASE give me credit for the graphic. If you would put a “by-line” as: Artwork by Sal at Halofanforlife.com. That would be appreciated as well.

-Sal

HaloFanForLife’s Minimalist Halo Characters: #14 The Didact!!

This is it. The last of my Halo minimalist art pieces.

Who better to end this series than the big baddie of Halo 4 himself, the Didact!

Minimalist Didact v2_sm

There is a ton of detail in this one, even for a minimalist art piece. I used 8 colors for him. I could have dropped it to 7, but felt the dark red near his shoulders (which is hard to see in the small graphic above) was needed.

I was going to go with a dark background for this to help blend the Didact in However, when I did, it just didn’t seem right. SO I kept it lighter and allowed the Didact to pop off the background more.

So comes an end to my Halo minimalist art project. There were more I wanted to do, but didn’t want to drag this out too long. I have other characters in mind and would consider doing a second series of these. However, I’d like to know if YOU folks want to see more of them. Please let me know by either replying below or sending me an e-mail to sal@halofanforlife.com. Let me know which characters you’d like to see done in this style.

Alright, so I said these would be made available in a larger format after these all were revealed. I can’t sell these as posters as I had wanted to as that breaks the usage rule per Microsoft. (Not that I had expected to make any significant money from these anyway, and all the money made would have gone right back into the blog anyway) So I’m at a conundrum as to how to make these available to you folks, without my artwork being ripped off. I’ve asked Jessica Shea, aka BS Angel, if she would be willing to show these as an article on Halo Waypoint. I’m waiting to hear back from her on that. If yes, then I’ll give her my high resolution files so she can post them. If not, then I’m going to need suggestions.

A reader had asked about t-shirts. Again, because I’m not permitted to make money from these, I can’t do that either. While I could easily watermark these, that would detract from the piece itself. To boot, I’d have to place the watermark over part of the piece so it couldn’t be as easily replicated. Again, I think it would be tacky to do so for art pieces.

So again, I’m open to suggestions here.

Thanks to all of you who have been following this project, especially those who commented here. I enjoyed making these. If you look back over the whole series, I only used between 5 to 8 colors for each piece. Not to bad when trying to keep to a minimum.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

HaloFanForLife’s Minimalist Halo Characters: #13 The Arbiter!

Now you don’t think I wouldn’t include the Arbiter would you???

Stepping from the light into the shadow as it seems the Arbiter had done as of late until recently, here he is in my version of minimalist art style.

Minimalist Arbiter_sm

This one uses 6 colors, The light purple on the carbine really pops out here. I was tempted to add another color, but thought this worked with just the 6, so I stuck with that.

Here is the final preview of my Halo minimalist art project. Any guesses ????

day 12 extra 2_sm
Check back later today for this final reveal.

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal

 

HaloFanForLife’s Minimalist Halo Characters: #12 ODST

Today is the last day of my Halo minimalist project. As such, I’m revealing not one, not two, but THREE art pieces today. This is the first of those three.

I’m sure you could guess today’s first reveal was a human, but did you know who/what?

It’s an ODST! Specifically Buck, though I changed the color palette for him.

Minimalist ODST_sm

This one was only 6 colors. I liked that much of him blended with the background. In this way it shows how ODSTs drop behind enemy lines.

As I mentioned, this is but the first of today’s three reveals. Who or what might be the last two?

Here is the second of day 12’s previews:

day 12 extra 1_sm

I’ll let you all think of what or who this might be. CHeck back later today for this reveal as well as the preview of the final art piece in this project!

A bigger version of this and all of the other minimalist pieces will be available after they’ve all been shown. Stay tuned for more details on that.

I recreated these in Adobe Illustrator using some fun techniques and refining some of the shapes. I tried to use as few colors as possible yet show enough detail so that each character was instantly recognizable.

-Sal