Post Beta review taking a bit longer than expected.

I have so much to write about and am feverishly working on the post-beta review. There will be several parts to it. For now, I’m trying to get the right outline for it and make it all consistent with it’s various parts.

I had hoped to start posting this today, but realize this will take a bit longer. I want to approach this beta review fairly as well as have consistency throughout the individual parts.

Apologies to any who were looking forward to reading it today. I hope you all understand that it’s better not to rush something, just to get it out, than it is to do something right the first time…Hmm, that sounds a bit familiar.

-Sal

So….7+ hours wasted on the Halo 5 Beta…

Yesterday I was determined to play as much Halo 5 Beta as possible. I had hopes of hitting SR38 before the beta ended. That hope DIED a miserable death when I tried to play for more than SEVEN hours. In all of that time I was only connected to 17 games… Of those only TWO were complete, the rest had crashed on me.

Now, before any of you say it was my connection, I’ll tell you why it wasn’t.

First, my wife works from home. Because of this, we need to have a VERY good connection. I forget the exact plan with have through Verizon, but it’s NOT a simple household plan, that I can tell you. I believe it’s something like business class. Continue reading

Halo 5 Beta Forged map “Orion” available to play!

H5G MP Beta header CROP-hffl WM_sm

I meant to post this last night… This is a partial reblog from Halo Waypoint:

You’ll be able to play Slayer on Orion, a new Forge map. Teams will face off on this asymmetrical map, battling from the tops of two defendable towers. Teams must be willing to push out from their bases in order to capture the Sniper Rifle, Hydra MLRS, and Energy Sword that spawn in exposed areas.

We appreciate your feedback thus far through the beta. Please continue to send your feedback and report issues to our Halo 5: Guardians MP Support Section as we work to improve the Halo 5: Guardians multiplayer experience.

We’ll see you on the battlefield.

I haven’t yet played on this map, though friends have and like it. You are still also able to play the other forged map, Pegasus, in the Slayer menu of the beta.

Source Link

Halo 5 Guardians Beta week 3 is LIVE! Screenshots and Video inside link

H5G MP Beta header CROP-hffl WM_sm

Week 3 has hit and that means FORGE maps are upon us. This week we now will be playing a new game type called Strongholds.

In Bravo’s words: To win, teams must control the majority of bases. Teams earn one point per second for every controlled base more than the enemy team. You’ll be able to play Strongholds on Regret and Empire.

We will also be able to play Slayer. Once again on Truth and in the winner of the polled forged maps, Pegasus. (I was hoping they’d just let us play on both of them since the votes were so close for so long).

As well, 343 has released nearly a couple dozen images and a video. Feel free to download any of those below. Continue reading

Halo 5 Beta being discussed on Halo Waypoint: Victory pose/animation

I do not often check out the forums on Waypoint. Mostly due to moderating that isn’t up to what I prefer. Lots of flaming, too many quotes within quotes kind of posting and repeated topics…

That being said, I do check it out on occasion, especially where there is something currently important going on in the Halo Community.

The Halo 5 Beta is just that current news. So yesterday I took some time to check out threads people were posting over there. Some I agree with, others not, and some pose questions you might be interested in hearing and possibly answering for yourself.

Below you’ll find one of those specifics topics and my thoughts on them. Continue reading

Halo 5 Guardians ‘Pegasus’ Multiplayer map gameplay

Well, it appears there is another forge map as well that we will get in the beta. Pegasus!

Inlike Red Bull which gives you wings, this map instead gives you plenty of opportunity for ground pounding as evidenced in the video.

Again, the textures are simple and again, I’m fine with that. It makes the map look CLEAN, which I like. One thing to note is the cylinders on the map. While we’ve had round objects in the past, they have been few and far between. Looks like 343 is taking a step in the direction and that can only be a good thing for Halo forgers like myself.

This vid also comes from IGN, via 343: Continue reading