What if? (In the Halo universe) Week 1’s responses and Week 2’s NEW question!

Last week I introduced a new on-going column asking a “What if?” questions. The first “What if?” questions asked was:

What if the Covenant had not found humanity?

I received some responses from readers and here they are now:

GoodwillHunter jokingly scribes: I imagine the fanbase would be much less fervent for a game called “Settlers of Reach.”

kevinandrewjohnston writes: I think this question has a lot of variables. First though, if the Covenant had not found humanity, I believe that the reverse would have been true. Humanity was rapidly, expanding, and we have always been explorers. Eventually, we would find them.  The question then comes down to first contact.

D Town Ninja gets to the point of what my response is in his reply: Very interesting “What If?” I think that if the covenant hadn’t ran into us, things would have been much much darker for humanity. First, the insurrection war would have been much more drawn out, with alot more deaths on both sides. Might have even ended up with a split of humanity, so to speak. UNSC friendly with half of the colonies (probably the inner ones) and the insurrectionalists with the other half (outer). Probably wouldn’t have lasted long though, because both sides would eventually need each other, for supplies and whatnot. But unfortunately none of that really means anything, because once the covies attempted to light the rings, they would have realized they need a reclaimer. So really, nothing in the grand scheme of things would change. Still get an invasion, still have to light the ark, and we would still have to deal with a war with the covenant. The timeline would just be off. The road to ‘The Great Journey’ still would have to go through a human. But thankfully, we still would have Spartans, and would still kick the covies butt!

And my (HFFL) response to the question: First it should go without saying that the war with the Insurrectionists would have persisted for some time. Though ultimately I believe the UNSC would have won out, especially with having Spartans on their side. The cost of the war in human lives would have been high, though no where near as high as the war with the Covenant. I believe that for a long time humanity would have had an uneasy yet relatively peaceful existence. Undoubtedly, there would be a flair up form time to time form some Insurrectionist terrorist organization. Those would be quickly quelled by UNSC forces. Of course that would lead more and more colony folks to hate and mistrust the UNSC.

Spartans would have been glorified within the UNSC while demonized in the colony worlds. The fact that some of the Spartans came form colony worlds might have gotten out. If so, there would be yet more political turmoil and possibly a defection or two (or more) from the existing Spartan ranks to the colony worlds. Had that happened, we could have seen a “real” red vs blue kind of story where the UNSC Spartans wore Blue, while the Colony Spartans wore Red. (or vice versa, take your pick). I chose blue for UNSC since Chief was part of blue team.

No doubt Halsey’s hand in the Spartan program would have completely demonized her in the eyes of the Insurrectionists. This likely would have resulted in a bounty on her head. At this point, she probably would have had a Spartan bodyguard. Chief? Maybe. Most likely not. A tangent of that part of the story could have been that she would have been captured by Insurrectionist forces, led by those Spartans who defected. In this way, we’d have had a slightly similar story for Halo 3. Instead of Chief rescuing Cortana, he’d rescue Halsey instead.

In the meantime, the Covenant would have gone about searching for more Forerunner technology. They likely would have come upon Requiem with no resistance from the UNSC since neither faction had made contact with one-another. Had that happened, would the Didact have been released? Needing a Reclaimer to do so would have prevented the Covenant from wakening the Didact. However, they would have had a treasure trove of technology to harvest from Requiem which would have made them even stronger.

Humanity may have become a bit complacent by then since the majority of the Insurrectionist would have been wiped out or made to stand down. Most certainly the UNSC Infinity would not have had Forerunner upgrades, though likely would have still been built.

Now, this begs to wonder, would the Covenant ever find humanity? Since humans have a penchant for exploration, it is nearly without a doubt we would have made contact with them. First contact with the Covenant was with Brutes. Had humanity found Elites instead would this have changed things? Would the Covenant invite them into the fold? Or would they too have sought to destroy them, especially after seeing the size of the fleet humanity had (even if technologically inferior)?

If humanity would have joined the covenant, the secrets of the Forerunners would have begun to be unlocked. The rest of the covenant would have seen this happen. In turn they would have either used that to their advantage or taken captive humanity in why would become a bloody civil war between human and other race factions of the covenant. The Didact would have eventually been awakened as well and with the civil war in full swing, humanity could have taken a much harder hit. The reason for that being that the covenant would have known the positions of human worlds, those could have been given to the Didact for him to exact revenge.

So looking back at it all, it’s actually better, in a twisted way, that the Covenant found humanity as it did and the events in the official timeline played out as they did. Otherwise, humanity could have been wiped out of existence.

Whew…okay, I’d love to read your responses to my answer and the other answers as well, so feel free to post your comment s below.

In the meantime, here is week 2’s “What if?” question:

What if Cortana didn’t die at the end of Halo 4, instead was saved and reached meta-stability? (Meta-stability meaning she would have overcome rampancy)

-Sal

Xbox VP: It was a mistake to ‘sugar-coat’ the Xbox One controversy

The following is a reflagged article from yahoo:

Long before sales figures and game releases dominated the headlines, the only thing any gamer wanted to talk about was Microsoft’s radical online strategy for the Xbox One. As it was originally described, theXbox One was going to be an online-only console in the strictest sense — if you weren’t connected to the Internet, the device wouldn’t function. After several unsuccessful attempts to reach a middle ground with consumers, Microsoft threw in the towel and reverted to the standard policies of the previous generation.

In an interview at SXSW, Phil Spencer, head of Microsoft Studios, admitted that he and his team did not approach the delicate situation in an ideal manner.

HFFL: You don’t say? First, having suits deliver the message for the next console was a HORRIBLE idea. Yes, they want some limelight and yes, by showing themselves, they tried to give the perception that they believe in their product. But honestly, I think we can all just about agree that the reveal last year weeks before E3 was a monumental failure. I personally would have rather had celebrities come out and pawn the new system off to me than some suits in the high-up offices of MS. A music act would have been great too. In fact, having a live show ALSO being shown live on the XBOX One would have been a GREAT way to demonstrate it. 

Total Xbox has taken the time to transcribe some of the more interesting quotes:

“I look at last summer and that wasn’t a high point for me, coming out of the announcement of Xbox One and E3, where I thought our messaging around what we believed in was confused,” said Spencer.

HFFL: The biggest failure was not showing what the gaming portion of the system could do as well as conflicting information about the always online format. It of course didn’t help that we as a nation had just gone through reports of revealing info about the NSA’s involvement with wire-tapping and potentially through gaming consoles as well. Having the Kinect be a mandatory part of the console which raised the cost by $100 AND the NSA spook stuff really REALLY hurt MS. Not to mention Don Mattrick’s advice to those who didn’t want Kinect. That was (paraphrased), if you don’t want Kinect, stick with your 360. Man, that was a kick in the nuts to many a gamer, even the loyal ones.

“I learned a ton last summer as leader of our groups about being true to your core vision about what a product is, not being confusing, and frankly, when you’re going to say something to a consumer that might put them off, it’s better to just be direct and honest, rather than trying to sugar-coat something that might be controversial. I’d rather deal with the controversy of what we’re doing, and have an above-table conversation about that topic, rather than trying to sugar-coat it with some other news.”

HFFL: Not what I’m hoping that in-house developers, especially 343, gains from this is that they too MUST follow suit. Be DIRECT AND HONEST. That was one thing that really hurt Halo 4. The whole “perks” thing. Secrecy for secrecy sake, when after what was revealed was more of a let down than anything that merited being kept secret in the first place. I am SO much for honesty even if it means you “rat” yourself out. ‘Fess up to your mistakes from the onset and people WILL be more understanding then than trying to hid things and hope for the best later.

Had Microsoft been more forthcoming at the outset, explaining in detail how its new online strategy could affect the next generation of consoles for the better, consumers might have given the Xbox One the benefit of the doubt. Instead, confusing, drawn out reveals and a refusal to answer basic questions resulted in outrage. If there was anything to be gained by Microsoft’s bold plans, the awkward delivery assured that we’ll never know.

HFFL: It’s possible many gamers may have accepted the new format if it were presented in a better light. The complete mismanagement of the reveal and subsequent showing at E3 really deflated what SHOULD be an otherwise stellar next-fen console. So again, I reiterate that as this pertains to Halo, I hope like heck 343 learned from the mistakes of not just themselves, but those of their superiors AND how those superiors responded. The bolded-underlined portion above is the biggest thing I hope they get. 

SOURCE LINK

/End reflagged article…

You’ll forgive me if it seems like I’m harping on either MS or 343. I make no money from this site, so it shouldn’t really affect me, right? Well, yes and no. See, I have a real passion for Halo. So if MS screws things up for the XBOX One and 343 had a less than stellar game, well that affects the Halo community in general. Sure those BIG sites who are well diversified might be fine, but those like mine that are SOLELY focused on one franchise will have a harder time going forward.

I just do not want to go through another hyped up launch of a Halo title only for it to fall flat a month or two after launch. If Halo is to rebound, the hype has to start earlier. It also has to be honest and sincere.

Just as MS/XBOX execs sugar coated the XBOX One, so too did 343 do with Halo 4. perks WERE/ARE perks. Maybe not exactly the same, but close enough. Saying that they were bring Halo back to it’s core, when what they should have said was bring the Halo campaign back to it’s core… I’m sure I’m not the only one that thought they meant bringing multiplayer back to it’s core. Leading us to believe that Spartan Ops was to be an on-going series, only to have the can it after the first season…

They just can NOT do that stuff anymore. Their own execs have said as much for the console and that trickles down to the in-house devs for the respective games/franchises as well.

Okay, sorry, rant over. I just needed to get that off my chest…again. It’s been a VERY slow Halo week. That, plus the fact that I was sick for a few days last week just didn’t give me much to work with/on for the blog.

-Sal

What if? A new on-going column asking this very question, with regards to the Halo universe and community.

The premise of these articles is to pose the question of “What if?” in varying Halo scenarios. Most will be in-universe “What If?” questions, however, some will also be about the real world Halo community and business of Halo.

Here are some examples of “What If?” questions that will be posed:

  What if Cortana didn’t die at the end of Halo 4, instead was saved and reached meta-stability?
  What if you were in charge of 343, how would you handle the Halo franchise?
  What if Master Chief were killed off, who then would take his place?
  What if the Didact had won at the end of Halo 4?
  What if Bungie were still in charge of the Halo franchise?

These and many more “What if?” articles will be posted over the next several months.

The way it will work (starting with the second article) is that I will post the question from the previous week, for which you will have had time to write your responses. I’ll post my response, then your responses as well. At the end of the article, I’ll give the next question for you to consider writing a response to for the next week. That pattern will repeat weekly.

Please respond by e-mail for these articles as I do not want to comments section potentially clogged up here. Responses for the What If? column can be sent to [email protected]. In your response, please give your screen name here as the name of the author of the response. If you are not yet registered with HFFL, you can still respond to the “What If?” articles. Registration to HFFL is FREE, btw. Click “REGISTER” for instructions.

Okay, so let me ask the first “What if?” question…

What if the Covenant had not found humanity?

This is quite a loaded question here. Lots to ponder. I won’t give you those ideas/thoughts though, so as not to sway your respective answers.

You have until 6pm EST Friday March 21 to get your reposes to me. They can be as short as a sentence or several paragraphs long. Please try to keep to no more than 500 words. Also, PLEASE run spell check on your responses. If it looks like I have to do a lot of editing to your response, it may not be posted.

-Sal

Of the future of gaming / consoles / Halo

I’ve suppressed the urge to write about the “console war” up tip now. I just find it mostly ridiculous that fans of either PS or XBOX flame each other over the respective console. I’m not going to do that here.

What I am going to look at is this supposed decline in game sales, how it has possibly affected console gaming and what that might mean for Halo.

First off, I’ll admit I’m not an expert in the goings on of sales numbers of games and consoles. This is just my observation from reading many articles on the net, as well as conversations with friends over LIVE and people in Gamestop. So you might say this is an everyman’s point of view. Or at least mine anyway…

Gaming sales are on the decline? Why is that? Well, we have gone through a long economic recession that lasted for years. For some of us (yes, I mean me), it continues to linger on. So of course people in general may not have as much money to buy games. Add to that the increase in the price of games several years ago, and you’ve got another factor. Another reason is perceived incomplete games. What do I mean by this? Simple…

Games that come out with a basic campaign and/or multiplayer, but then VERY quickly come out with DLC after are really grinding on gamers. We already are paying a high cost for the gem itself. We do NOT want to have to pay for DLC just a scant few weeks after. WE feel burned by any developer that does that. In most cases we feel that DLC should have just been included on the disc.

At the very least, developers need to understand that and hold back on DLC until several months later. This will at least give the perception that they were working on the DLC after the main release of the game. Halo 4 and Borderlands 2 did this, as examples. When you got the game, if you bought a limited/special edition, it came with a code that enabled you to download the DLC the moment it became available and at a slightly lower cost that if you bought it through the marketplace.

Even before I was laid off from my job, I didn’t purchase a ton of video games, though I certainly bought more then. Now I have to be very picky about which games I by. So I want those games to be top-notch! Knowing that DLC will be coming with those games means more cost for that one game and less chance to buy other games. Yes, it increases the longevity of a particular game, but decreases peoples funds for other games.

Games that have lots of DLC are the norm now. It’s one way developers can recoup/make more money. AND, those are things the likes of Gamestop can’t really sell. Well, maybe codes, but even that may be lost to Gamestop eventually.

In one report I read, it said gaming time has been doubled in the past few years. However, it says that additional time is not console time, but rather cell phone/tablet games. Ugh, I loathe to put those kinds of games in the same category as console games. Here’s why phone/tablet games are doing better than ever though… For one they are CHEAP. You can buy a 99 cent app for your phone/tablet and get hours of “fun” out of it. More and more of these games are becoming pay to play games, meaning you are nearly forced to buy some in-game currency to advance or have to really GRIND it out to get anywhere in the game. Knowing how many people nowadays want that instant gratification and the relative low cost of the in-game currency, people shell out those additional dollars. What has happened though is some of those games become “addicting” to the point where people are paying, in the long run, as much as if not MORE than console games. It’s easy, I’ve done that in the past myself on a Facebook game. (NO, not Farmville…rolls eyes) LOL.

So with phone/tablet games now being considered part of the gaming market, it’s easy to see why console games by comparison have been on the decline. High initial cost of console games, plus too quickly after launch DLC eats away at one’s funds. The phone/tablet games are cheap, even the in-game money is too. Just look at the numbers “Flappy Bird” was pulling in. It’s said the guy who developed the game was making $50K a DAY….let that sink in. And he pulled the game. That I’ll never understand.

Another thing that’s becoming bigger and bigger is digital sales of games. Many of us balked at that as we want that physical disc.  As well, since digital purchases mean no cost for printing of the cover art of cases, or the directions, shouldn’t we expect some reduced cost for purchasing digitally? I certainly do expect that. It’s only now being considered. But if it’s not instituted, it will be just another thing that ruffles many a gamer’s feathers as a perception of greed by the gaming industry.

Okay, so let’s move on to the consoles themselves. Regardless is you like one over the other, the fact is, they ARE expensive. PS4 is $400, XBOX One is $500. Either way, it’s a LOT of money for a console system. What makes it worse is when there are issues with these systems after launch. We gamers DO expect them to work, and darn near flawlessly. If I’m going to pay several hundreds of dollars for something it MUST work. Now, I don’t know much about Playstation anymore (haven’t had one since the PS2), the following is going to be solely regarding XBOX.

Not only is the cost high for the XBOX One, but of course we also have to pay a yearly membership for the privilege to play multiplayer. More and more games are requiring an internet connection for them to work. I take a look at Defiance as an example. When I got it, I was excited for it, since I’m a huge fan of the game. Once I put the disc in and started it up, I quickly realized that there was no offline campaign and everything was online MMORPG. I played it twice and haven’t played it since. So I got burned for the money I paid for that game. We needn’t go over the horrible PR mess with the XBOX One’s reveal, just keep it in mind. As well, we don’t need to go into detail about the additional $100 over the PS4, just keep that in mind. It made matter worse with the whole NSA thing and the XBOX One having an “always on” Kinect…keep that in mind. The XBOX One made a system that from what I read was what Sony was trying to initially do with the PS3. And we all know that the PS3 lost the previous console war to the XBOX 360. Why would Microsoft think releasing a console that has similarities to the previous PS gen console would work? They were met with much backlash and Sony just sat back and watched what unfolded.

Microsoft is being tightlipped about sales numbers of the XBOX One. Why? If their numbers were even close to Sony’s they would likely have said something. This air of secrecy with Microsoft has worn on me and many of my friends. Not just with their console, but with games done by in-house developers. This is were I look to Halo. Yes, the franchise has never fully revealed everything about it’s next game. That’s understandable. But it’s pretty evident that Halo 4’s trickle of information hurt it, not to mention the perception of being a pseudo Call of Duty clone (perks and such). Microsoft has hedged a lot of it’s bets on a new franchise in Titanfall. What does that say for it’s belief in the Halo franchise? If Titanfall sales are flat, what will that mean for the XBOX in general? Destiny is coming out in September. It’s NOT exclusive to XBOX. In fact by all accounts from what I’ve read, the PS will have MORE content than the XBOX version.

We then come back to Halo. The rumor is a “new” game in November. Is it Halo 2 Anniversary? A wholly NEW Halo game? What? yes, we gamers are impatient when it comes to news of our favorite games. However, I think it’s fairly safe to assume that 343 needs to promote the hell out of the next game and can not afford to shroud it in secrecy. If it is Halo 2 Anniversary, we already know much of what we can expect. So no biggie. In fact at this point I hope it IS Halo 2 Anniversary as I don’t think there was enough time between Halo 4 and this coming November to develop a wholly new Halo game for the XBOX One.

With the plethora of games out there, the market for games has become diluted. Even games like Call of Duty have seen a decline in sales. Last year’s Grand Theft Auto saw MASSIVE sales, the likes of which we may not see again. Why? For one, it had been 5 years since it’s previous game. Quite a long time. Not just for development, but to hype up that franchise. When it came out, people were clamoring for it. Sure, not a ton of news came out about it, but what did blew people away (figuratively…). Just enough and just the RIGHT kind of info about the game came out.

So where does this all leave Halo? Well, I’ve said it before. The next fully new Halo game needs to knock it out of the atmosphere, not just the park. Any public speaking of the game by 343/Microsoft needs to be darn near flawless. Any controversy stemming from leaked info needs to be addressed and QUICKLY. If not, it leaves us to wonder and worry about the next game. If we’re to pay the $60 (or more) for the next Halo game, it MUST include all of the classic stuff that it’s predecessors have. Theater for Campaign for one. Ranked and Social Playlists another (and WELL managed to boot). Personally I’d love to see Firefight come back. I’d also want Spartan Ops, but with 343’s killing that one after just one season when we expected more to follow, well, it’s probably best to let that part die (unfortunately).

Regarding DLC for the next NEW Halo game, PLEASE for the love of gawd, do NOT have it come out soon after. Rather include a LOT of stuff on the disc at launch, then maybe 5-6 months after release the first DLC and every 5-6 months again there after. However, if this happens, DLC MUST have it’s own playlist ALWAYS included in the active playlists.

I have hopes that 343 has learned from it’s mistakes with Halo 4. But with sales of the XBOX One already hurting, more and more games coming out, not just for consoles, but cheaply for phones/tablet, they’ve got one heck of a huge hill to climb. This is why I keep saying the next new Halo game MUST be the absolute best of them all. The franchise can not afford even a perceived lackluster game. I think we all know that perception greatly influences our realities. A lot is riding on the next Halo game, especially if Titanfall doesn’t pick up sales for the XBOX One.

At this point, I’m cautiously optimistic.

Finally, one thing I really do NOT want to see anymore are developers (ANY OF THEM) having parties, often with lavish spreads of food. Often with them drinking gawd knows what, but alcohol to be sure. To the all developers I say this, regardless that that money is but a very small portion of production costs, it does give the perception of arrogance and thriving off of your consumers. I personally don’t want to see that. When I do, it pisses me off even more that I’m forced to pay $60 for a game, continued costs for DLC, and often for games that aren’t fully done. Knock that crap off. There are some things that you SHOULD keep secret. THIS is one of those things. If you’re holding these parties, then the game comes out and it’s flat, unfinished, etc., that makes we gamers wonder why you weren’t harder at work finishing the game, rather than partying it up. Yes, you deserve a party for the game being certified and released, just don’t make it public. There are some of us (again I mean me), that struggle for every dollar. I don’t want to see your boisterous parties.

So how do you feel about all of this? Do you buy lots of games? Do you play console/cell phone/tablet games? Are you disgusted with the cost of games and/or consoles? How have these things affected your buying power and your choices of what you buy? Has or will this affect your thoughts and future plans to buy further in the Halo franchise?

I know this was a long article, but I felt the need to write it.

-Sal

The Science of Halo, Fact VS. Fiction: Space Tethers/Elevators/Platforms

Wow, it has been some time since I wrote one of these Science of Halo articles. Well, in a way, I’m glad I waited. The topic in this article is one that I wouldn’t have thought possible during our lifetimes, yet may very well be.

Space Tethers, Elevators, Platforms. Whatever you want to call them, they are incredible constructs that provide easy access to goods shipped via cargo vessels in space as well as a means to transport people to and from the planet and space. We’ve seen them in various Halo games. Could they be real in the future? Let’s explore this fascinating subject and look at both the sci-fii nature of it and the real possibilities.

First up, let’s look at the in-universe space tethers of the Halo franchise.

FICTION

Corbulo Academy Space PlatformCorbulo Academy thether

We got to see this platform in all it’s glory in Episode 3 of the Forward Unto Dawn miniseries.

Screen shot 2012-10-19 at 2.08.12 PM

It stretches from the planet Circinius IV starting from the Corbulo Academy of Military Science (CAMS) into space.

Screen shot 2012-10-19 at 2.22.22 PM

It came under attack on a fateful day in which nearly all of the students and staff of CAMS were killed.

Screen shot 2012-10-19 at 2.26.40 PM

The destruction of the tether proved costly as not only did the people in the tether at the time of it’s destruction lose their lives, but it also meant nearly everyone else on the ground were trapped on the planet during the Covenant invasion.

Quinto Space TetherQuito thether screen2

Above is the map layout for the multiplayer map in Halo 3. It’s still one of my favorites.

Quito tether screen

A view of the Quinto space tether as seen from the ground.

Quinto tether from Space

A view from space looking down towards Earth. A fantastic and dizzying site at the same time.

New Mombasa Orbital Elevator
New Mombasa Orbital elevator ODST Concept

A conceptual rendering of the New Mombasa Orbital Elevator (NMOE) from Halo 3: ODST

New Mombasa Orbital_Elevator

Another look at it, in it’s finished form.

Elevator_standing

This is a great view of the NMOE from the ground. Note the sturdy construction at the bottom and the tapering of the tether as it goes skyward.

New Mombasa Orbital elevator falling The NMOE at the moment of it’s destruction, due initially form the slipspace rupture created by the Prophet of Regrets flagship as it entered splispace next to the tether. It’s quite evident that humanity has not been able to protect their tethers in the Haloverse. This is something we as humanity now need to take into account (should we ever be invaded by an alien race).

New Mombasa Orbital elevator destroyed

The NMOE has fallen…

New Mombasa Orbital Elevator remnants

It spewed a path of debris that stretched thousands of miles long.

The tethers are said to be made of carbon nanofiber.

The following is an excerpt from halo wiki regarding the positioning of the tethers relative to their planets:

The base concept of a Space elevator consists of a cable attached to the surface on the equator and reaching outwards into space. By positioning it so that the total centrifugal force exceeds the total gravity, either by extending the cable or attaching a counterweight, the elevator stays in place in geosynchronous orbit. Once moved far enough, climbers are accelerated further by the planet’s rotation.

The most common proposal is a tether, usually in the form of a cable or ribbon, that spans from the surface to a point beyond geosynchronous orbit. As the planet rotates, the inertia at the end of the tether counteracts gravity and keeps the tether taut. Vehicles can then climb the tether and escape the planet’s gravity without the use of rockets. The engineering of such a structure requires an extremely light but extremely strong material (current estimates require a material ~2 g/cm³ in density and a tensile strength of ~70 GPa). Such a structure could eventually permit delivery of great quantities of cargo and people to orbit, and at costs only a fraction of those associated with current means with little of the danger of conventional sub-orbital travel.

The obvious reason for construction of these tethers is cost. Building a sustainable tether using gravity as a base of movement is much cheaper than conventional booster rockets.

FACT

So now that we’ve taken a look at the fiction of space tethers in the Haloverse, let’s see the fact of today and the possibilities of the future in real life.

To start, instead of building one on Earth, scientists are first looking to the moon as the site of the first space tether. For one, it offers protection for humanity incase of a catastrophic collapse. As well, the reduced gravity of the moon makes this easier to construct and keep aloft.

As mentioned, a space tether would be far less costly. The possibility of sending materials from the moon’s surface to Earth’s orbit is quite possible.

The LiftPort Group of Seattle, Wash is working on one such tether. They are calling it the Luna Space Elevator Infrastructure (LSEI). At present the project would use off-the-shelf technology. That’s quite impressive in and of itself.

Their tether would use a vehicle that would move via the tether. The Seattle group sees the use of a rocket traveling from Earth to a station in space. Then it’s transferred to the robotic lifter attached to the tether and delivered to the moon as a soft landing. They have run tests to determine that the tether could transport up to 36 people to the moon per year in the early years of it’s use.

NASA’s newly announced Lunar Cargo Transportation and Landing by Soft Touchdown (CATALYST) program makes it quite possible that the tether would be used in this capacity.

Jerome Pearson, president of STAR, Inc, has said that a tether from Earth while tough, is not impossible. It would require huge quantities of carbon nanotubes (see that fact vs fiction connection). The biggest issue is the large amount of low Earth orbit debris that could destroy the tether.

To counter that, Pearson’s ElectroDynamic Debris Eliminatro (EDDE) project, a space craft, could remove debris from 4 inches and up from low orbit in 10-15 years from now. He reiterates that the danger of space debris around Earth and the potential for catastrophic collapse are the main reasons for first attempting this on the moon. Another reason is that high strength carbon nanotubes wouldn’t be needs for the lunar tether, again due mostly to it’s greatly reduced gravity.

The following is a diagram from Liftport that shows the basics of where the position of such a lunar tether would be in relation to Earth.

liftport diagram

By transporting materials from the moon to the end of the tether, the need to capture an asteroid for a counter weight (an ambitious and dangerous prospect indeed) would be nullified.

The materials from the moon that we would be able to gather could include  lunar regolith as well as lunar polar water and potentially Helium-3 for nuclear power. Helium-3 costs millions of dollars per ounce where it’s rare on Earth. However, it’s abundant on the moon, which would dramatically reduce the costs of nuclear power.

Pearson believes that the lunar tether is quite possible by around 2025. Just over ten years from now!!! That in turn if successful would open the way for an Earth tether. The cost of sending materials from the moon to Earth would become essentially free as it’s expected to pay for itself after about 19 payload cycles.

Much of the above in the “Fact” section was paraphrased here from an article on space.com.

So as we can see, not only is a space tether possible, but probable AND in our lifetimes!

-Sal

Halo Escalation #3 review (SPOILERS!!!!!!)

Okay, once again SPOILERS! I can’t stress enough how this review will have a HUGE SPOILER in it!

Halo Escalation 3
Read on at the risk of spoiling the comic book for yourself! You’ve been warned!!!

As the enemy forces move in on the delegation’s location, Spartan Scruggs takes a hostage. He’s quickly dispatched by Palmer. This isn’t even the biggest spoiler…

First, I’m still against a Spartan rebelling. See, this is one of the VERY REASONS why Halsey’s Spartan II’s are and always will be better. They were trained from childhood. Their minds grew accustomed (some would say brainwashed) to protecting the UNSC no matter what. The Spartan IIs loyalty is without question.

Spartan VIs having been recruited as adults have all of those experiences and baggage they bring with them.

This next part however IS the BIG SPOILER!

Palmer needs to get the delegation away. This means having to split up forces. She will go with the delegation while the remaining Spartans are to stay behind and fend off the attacking forces as long as possible so as to allow the delegation to get away.

This includes Paul DeMarco. Yes, THAT Demarco, Fireteam Majestic’s leader from Halo 4’s Spartan Ops. He mans a Covenant surface to air turret and valiantly staves off some enemies. However, his station is overrun and destroyed by a Banshee.

Now some might have thought DeMarco was a jerk in Spartan Ops. However, he proved himself there. I’m really surprised he was killed off. Or was he? We do see several coffins at the funeral ceremony, however they are not named during it, so we readers can not be certain DeMarco is one of them. Regardless, it’s a BOLD move to an albeit minor but important character. I wonder how this will impact the rest of Majestic. Speaking of, I am a little surprised that we haven’t heard about them in the Escalation series. I do hope they are brought into the story.

This is a good read. It’s mostly fast paced and we get to see Spartans at their worst (Scruggs) and at their best (DeMarco) and points in between (Palmer).

I can’t wait for the next issue! Spirit of Fire!!!

-Sal

 

More news of Cortana coming to Windows phone!

The following is a reblog of an article from the verge.com, written by Tom Warren.

verge Cortana pic

Microsoft has been in a state of “shut up and ship” with Windows Phone for more than a year now. While the company has released a few minor updates to Windows Phone 8, its feature set hasn’t changed significantly from when Microsoft first introduced the mobile OS in October 2012. The software giant refuses to discuss or acknowledge an upcoming update, Windows Phone 8.1, but a recent software development kit leak has highlighted the huge number of feature changes that will arrive in the coming months and put Windows Phone more on par with iOS and Android. One of the main feature additions is Cortana, a personal digital assistant named after Microsoft’s Halo game series.

Cortana first emerged after a Microsoft employee lost a phone running Windows Phone 8.1last year. Sources familiar with Microsoft’s Windows Phone work have revealed to The Verge that Cortana will replace the built-in Bing search feature, which is currently launched through a dedicated hardware key, and acts as a digital assistant with a mix of Siri and Google Now functionality. We’re told that Cortana will take the form of a circular animated icon with the hue of your selected Windows Phone accent color, and will have a personality not dissimilar from Apple’s Siri. Cortana will animate when it’s speaking or thinking, and bounce around or frown with “emotion” depending on the queries involved. Cortana will be backed by data from services like Bing, Foursquare, and others to give it some of the contextual power of Google Now.

Central to Microsoft’s vision for Cortana is a Notebook feature that will allow Windows Phone users to control exactly what information is shared with the digital assistant. Notebook will allow the Cortana digital assistant to access information such as location data, behaviors, personal information, reminders, and contact information. We’re told it’s designed as a privacy feature to ensure Cortana doesn’t freely access information without a level of user control. While Cortana will learn things about users, it won’t store them in the Notebook without asking you, and any information that’s stored can be edited or deleted. Cortana will then use this information to provide answers to search queries by voice or text, and provide suggestions, alerts, and reminders. Cortana could greet you by name and ask if you need help or answer questions, much like Siri.

Through search queries and just general phone usage, Cortana will learn more about a user and offer to store personal data like home and work locations and general interests in its Notebook. Cortana will also react to messages or emails that contain phrases like “let’s meet tomorrow at 8PM” and ask if you’d like to set up reminders or calendar entries. Cortana can also provide guidance on weather, stocks, directions, appointments, and music that’s contextual based on location and other data. As Cortana is a digital assistant, it will also be able to manage a do-not-disturb feature, similar to iOS, that’s designed to mute notifications. An “inner circle” of contacts will allow Cortana to manage notifications and phone calls during “quiet hours” when notifications are muted.

Although the initial Cortana digital assistant that will ship in Windows Phone 8.1 will have a lot of capabilities, Microsoft will need to extend it to third-party apps and its Windows and Xbox devices to improve its functionality in the future. The real test of Cortana will be how well it works with voice commands and its ability to understand natural phrases and questions. Microsoft’s recent voice work with Xbox One is impressive, but it also requires that you follow a strict pattern of commands for it to work successfully. Microsoft will have to ensure Cortana is at least as good as Siri for the company to position this as a full personal digital assistant.

HFFL: Man, I SO wish I could afford this. I’d LOVE to have a phone with Cortana as it’s A.I.

Do you have a Windows phone? If not, might you get one, since it will have Cortana with it soon?

-Sal

Halo Escalation #6 early preview (comic book) SPOILERS

DarkHorseComicsLogo The ongoing Halo Escalation series has a very interesting story coming up in issue 5. Now by the preview, we see it moves into issue 6 as well.

Here is the cover without the Dark Horse logo and other text on it, followed by a brief summary of the issue. SPOILERS!

HaloEscalation-6 cover
This cover was done by none other than Sparth of 343. It’s a beautiful shot of Pelicans flying over. We know this isn’t Requiem as that has been destroyed. So where might this new Forerunner location be and what is it called?

Issue #6’s title is: A Spy in the Ranks
It’s on sale May 28 for $3.99 and is 32 pages.
Halo Wars of old meets the Halo of the present when the UNSC infinity attempts to gain the Spirit of Fire, a ship thought lost more than 30 years previous, from Vata ‘Gaiat.
Petra’s search for the spy may mean her death and the Haloverse might be thrust into a new war!

-Sal

 

Halo Escalation #3 pre-view. (comic book)

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Dark Horse Comics has release 6 pages of the upcoming Halo Escalation #3 comic book, due to release on February 26. The following is the cover and those 6 pages. Enjoy!

Halo Escalation 3haloes3p1haloes3p2haloes3p3haloes3p4haloes3p5haloes3p6

I’m excited for this. UNSC, Arbiter and Brutes! As well, this gets us closer to #5, which promises to be a BIG event in the Halo franchise!

-Sal

 

Microsoft is considering lower prices for digital Xbox One games

Not Halo, but it may have an impact later on future Halo games.

This is a repost of an article on Yahoo:

The Xbox One and the PlayStation 4 are on a relatively level playing field as the new generation revs up, but Microsoft and Sony will find ways to help consumers differentiate between the two in the coming months and years. Sony has already played its trump card by offering free games through PlayStation Plus, but Microsoft might be closing in on its own digital initiative to give Xbox One owners better deals.

Mike Ybarra, studio manager at Xbox, tweeted on Monday that Xbox owners have been asking for better deals on the Xbox digital marketplace, so his team is going to begin testing a few options. Starting tomorrow and running until the 24th, Ryse: Son of Rome, a launch game for the Xbox One, will be discounted 33% to $39.99 on Xbox Live.

Console owners have been demanding competitive digital download prices for years, but other than occasional discounts and holiday events, more often than not a used copy of a game costs significantly less than its digital counterpart, even months or years after release. As for Ryse, preowned copies at GameStop are still listed at $54.99, $15 over the promotional price being offered on Xbox Live this week.

We don’t know what this means for the future of Xbox One digital pricing, but if the response is positive, expect more promotions like this in the future.

Source Link

-Sal

Next Xbox One Halo Game to “Amaze and Shock” Gamers by Pushing Innovation for Graphics and Audio

This article is reblogged from dualshockers.com.

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Little is known for the moment about the upcoming Xbox One Halo game, but a couple new career opportunity ads seeking a Graphics Engineer and a Software Development Engineer give us a glimpse on what we can expect from its visuals and audio.

343 Industries is looking for an outstanding graphics engineer to complement its award-winning graphics team. This engineer will implement cutting edge features for the future of Halo, and will support other internal teams with their graphics needs and requests.

As a graphics engineer you will be responsible for writing and maintaining the systems which other 343 teams use to implement and iterate features during their daily work. The ideal candidate has a passion in this space, and loves getting their hands dirty while coding incredible systems which unlock the potential of our internal teamsYour features will be used to amaze and shock game players around the world. You are an out of the box thinker who relishes challenges, and enjoys making sure games are fast and pretty.

If rendering hot pixels and facilitating others gets you excited, this is the right job for you.

Candidate responsibilities
– Collaborate closely with internal development teams to unlock their potential
– Own and maintain various DirectX11 rendering systems
– Create new next-generation systems

You are an audio technology innovator and have strong ideas for the future of audio technology. You will help prototype, test, and create audio features through the sheer power of your masterful coding abilities. You understand the tech behind audio at a deep level – both software and hardware. Working with developing technology means you have to be adaptive and understand the constraints of working in an iterative incubation environment. You must be a capable problem solver who is not afraid of big challenges and can use your engineering skills to quickly flesh out ideas with new technologies. A strong understanding of audio technology encompasses, but is not limited to, the following: audiology, acoustic and psychoacoustics, DSP, binaural/surround/HRTF spatial audio, Wwise or similar audio engines, Unity/Unreal or other scripting technologies that allow for rapid iteration on ideas.

As an audio-focused developer, you will be working collaboratively with the Technical Design Director, Central Audio Director, team creatives and producers to drive and support the audio features/tech you help create through all stages of production. You have well balanced communication skills and are able to present your audio concepts concisely both technically and in lay terms.

You thrive in an environment of innovation and excellence. Lastly, you must rock… figuratively of course.

Both ads indicate that 343 industries is pushing the envelope of innovation for its upcoming Halo game. A lot of emphasis is put on the fact that both candidates will have to implement and work with new and cutting-edge systems and technologies.

Will the new halo really “amaze and shock” us? We’ll have to wait and see, but 343 Industries definitely seems to be stepping on the gas pedal here.

HFFL: So do YOU have the skills for one of those positions? Here’s your chance then folks. I am hopeful for the next game and absolutely want it to amaze and shock me with how good it is!

-Sal

New Halo Multi-book deal

Gallery Books and 343 have partnered for a multi-book deal that will bring us a new Halo novel in Fall of 2014.

The following is a repost from Halo Waypoint.

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NEW YORK, February 4, 2014—Gallery Books and 343 Industries are pleased to announce a multi-year co-publishing program based on the award-winning and phenomenally popular video game franchise Halo. Already a massive New York Times bestselling series, all-new canonical tales in the Halo expanded universe will be published across the Gallery Books, Pocket Books, and Pocket Star imprints in a variety of print and digital formats.

Frank O’Connor, Franchise Development Director of 343 Industries said, “We’ve had the luxury of working with amazing novelists and publishing partners in the past – and we’re excited to continue that tradition and growth with the announcement of our new novel publishing partner, Gallery Books – and we can’t wait to share the worlds and wonders we’ll build together.”

“We are thrilled to be working with 343 Industries and Microsoft on these upcoming Halo books,” said Louise Burke, President of Gallery Books. “It’s a phenomenal brand that continues to grow and we look forward to continuing the ascent with them.”

Ed Schlesinger, Senior Editor at Gallery Books, and Jennifer Bergstrom, Publisher of Gallery Books, negotiated the licensing partnership directly with Halo Consumer Products at 343 Industries. The first publication is scheduled for release in Fall 2014.

ABOUT GALLERY BOOKS: Gallery Books is an imprint dedicated to publishing a variety of must-read books on a wide array of topics. Launched in February 2010, Gallery is designed to showcase established voices and to introduce emerging new ones—in both fiction and nonfiction genres. Some of Gallery Books’ bestselling titles include Tim Gunn’s Fashion Bible by Tim Gunn, Are You There, Vodka? It’s Me Chelsea by Chelsea Handler, The Perks of Being a Wallflower by Stephen Chbosky, Love Anthony by Lisa Genova, Mrs. Kennedy and Me by Clint Hill, and The Untold History of the United States by Oliver Stone and Peter Kuznick.

ABOUT SIMON & SCHUSTER: Simon & Schuster, a part of CBS Corporation, is a global leader in the field of general interest publishing, dedicated to providing the best in fiction and nonfiction for consumers of all ages, across all printed, electronic, and audio formats. Its divisions include Simon & Schuster Adult Publishing, Simon & Schuster Children’s Publishing, Simon & Schuster Audio, Simon & Schuster Digital, and international companies in Australia, Canada, and the United Kingdom. For more information, visit our website at www.simonandschuster.com.

HFFL: I’m curious if this means new authors or some of the same authors just a different publishing house? I’m REALLY curious about though is what stories will be told. Will they continue from where Kilo-5 left off? Will it be stories from the UNSC Infinity? One thing’s for sure, it’s NEW Halo and I’m very happy about that.

-Sal

Halo Book Review: Mortal Dictata (SPOILERS if you haven’t read it!)

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Mortal Dictata is the third of the Kilo-5 trilogy written by Karen Traviss. At just under 500 pages (soft cover edition), for most it’s not likely a one sitting read, though I do have a friend who did just that. Should out to PensHalo for attaining that achievement.

This is a long article and I did not put a TL;DR portion at the bottom. Honestly, that would have been doing a disservice to this well written book and fantastic story.

Mortal Dictata starts out with a prologue in which we learn more about Staffan Sentzke and his role as a terrorist, father and grandfather.

The first chapter is about the abduction of Spartan Naomi-010, from the viewpoint of Staffan Sentzke, father to Naomi. I quickly felt like I was in the midst of what was going on and felt sad for Staffan and had only just begun to realize what horrors parents face when their child is abducted. It’s fairly powerful reading. Fair warning, if you’ve been in this position in anyway, then you may be in for something emotional when reading the prologue.

After this we start to get into the main storyline. It’s the year 2553. Kilo-5 is orbiting Venezia aboard the ONI ship the UNSC Port Stanley. The players are all there. Mal, Vaz and Devereaux, Kilo-5’s ODSTs; Spartan Naomi-010, Captain Serin Ozman, commander of Kilo-5 and soon to be Admiral Ozman, CINCONI (that’s Commander in Chief, Office of Naval Intelligence); Evan “Phyllis” Phillips, Sangheli expert, and of course the smart A.I. Black Box, aka “BB” for which he’s known in the trilogy.

Their mission is to stop Staffan Sentzke from ever being a threat to Earth and the Inner Colonies. Sentzke is a known arms dealer, insurrectionist and would be terrorist. We find out that Sentzke is actually Naomi’s father and this complicates the mission in various degrees. Mal and Vaz meet up with a spy on Venezia who helps them be recruited by Staffan himself.

Now before I go any further, I have to say, the writing in this, the third book in the series, is the best of them, in my opinion. I really saw a progression of character growth in this one more than the other two books. In particular, we gain access to how the minds of ODSTs think in certain situations. There’s the usual raucous bar behavior, along with military plotting, knowing your squad mate and what they would saying, without them saying it, as well as how they deal with heavy handed interrogation.

We also get into the mind of a Spartan like we never have before. Through the book, we read how Naomi deals with the fact of Staffan being her father, as well as her new found feelings towards him and how that may endanger the mission. During one part of the book, Naomi finally reads the ONI file regarding her abduction. She comes to the full realization of what that meant, not only to Staffan, but her feelings and thoughts towards Catherine Halsey. To say the Naomi becomes complex is right on the mark. As a spartan, she was trained from an early age to obey orders and she did without questions. Now is the first time she’s beginning to question orders, at first in her mind, then outwardly. While she doesn’t sway far from orders on the whole, it’s clear she doesn’t want to kill her father, though he may be deemed an enemy of the UNSC.

Back to the story. Mal and Vaz are on the inside. They integrate nicely within Staffan’s group as they have a set of skills that Staffan needs. Now before this time in the book, Staffan has acquired a Covenant CCS battlecruiser, a two-kilometer long warship with a ventral beam capable of glassing planets. The mission of Mal and Vaz has become such that they need to find and take the ship if possible. If not, then destroy the ship. If Staffan gets caught in the crossfire, so be it. Mal and Vaz are brought aboard the Covenant ship Pious Inquisitor, now renamed Naomi for Staffan’s daughter, whom he still thinks is dead. The main reason Staffan has become an enemy is due to his belief that his daughter was taken, and did not die as a 6 year old child. He spent 35 years looking for her and never gave up. With the ship, he hopes to exact revenge on the UNSC for what he knows in his heart to be an abduction by them for reasons as yet unknown to him.

Aboard Naomi, Mal and Vaz figure out the coordinates for the ship’s location. They had hoped to plug BB into it so that the A.I. could seize the ship, however they didn’t have time to get a BB “fragment” to insert into the battlecruiser. Shortly after Mal, Vaz, and Staffan come back to Venezia, the two ODSTs try to infiltrate the ship with a BB fragment only to be denied by the onboard engineer, known as “Sometimes Sinks”. Sinks as it’s called is a malfuctioning Forerunner engineer, having been kept apart from any other engineer for sometime and is not capable of repairing himself. Sinks sends word to Staffan about the infiltration attempt and near immediately Mal and Vaz are suspected.

Now there is another side story going on in the meantime. Staffan had bought the cruiser from a Kig Yar of the Skirmisher kind (also known as T’vaoan the correct term for the Skirmisher variant of Kig Yar). His name is Sav Fel. Another T’vaoan named Chol Von, a female Kig Yar wants the ship for herself. She wants to build a Kig Yar fleet, starting with the Pious Inquisitor. Chol goes looking for Sav, who himself had stolen the ship from Avu Med ‘Telcam, a Sangheili rebel who sides with Jul M’dama. Telcam puts out a bounty for Sav Fel, for which Chol Von accepts, even though she has her own plans for the ship. Chol finds Sav on Venezia and commands him to take her to Pious Inquisitor. Once there, with her ship the Paragon, a repurposed Covenant missionary ship, formerly known as Joyous Discovery they find the ship has been virtually locked down by the malfuctioning Sinks. The only way to take it, is for her crew to forcefully board it by cutting through the hull.

Now this part of the story is interesting as it gives us a deeper look into Kig Yar life, specifically Skirmishers and their hierarchy. Females of the Kig Yar race are higher in position than males and are most often the leaders of tribes and/or starships, as Chol Von is. I really like the way this was handled. I think Karen Traviss did an excellent job of explaining this facet of the Haloverse.

karentravissinterview1_220While Chol and her group are trying to board Pious Inquisitor/Naomi, Mal and Vaz have been taken forcibly by Staffan and his group. They’ve been beaten and thrust into holding rooms. It’s during this time that they are temporarily separated. Here is where we learn much more about ODSTs and in particular how Mal and Vaz each deal with what has happened to them. Through fights with their captors (of which I won’t reveal as it’s a juicy part of the story that shouldn’t be spoiled), they are put together. Vaz has let slip a very minute, yet very important part of the mystery of Naomi. Staffan realizes this and attempts to find out what the mystery is.

While all of this is going on, Admiral Ozman, Naomi, and ODST Deveraux hatch a plan to extricate both Mal and Vaz. The plan succeeds and in spectacular fashion. Again, something I won’t spoil for you… Staffan is with Vaz and is taken aboard Port Stanley. It is here where he fully learns what happened to his daughter. Naomi makes herself known to him. It’s a tearful reunion for Staffan who is grateful for her still being alive as well as the fact that his beliefs were not wrong all those many years.

There’s a bit more of this interaction between Naomi and Staffan before the next part of the mission takes place. With Kilo-5 all reunited, they head for Naomi the ship. Again their task being to board and take the ship, barring that destroying it. They come to find out about Chol Von and her plans. They also know the ship’s on lockdown. However, with a fragment of BB, they are able to take partial control of the ship. Immediately upon being inserted into the ship, BB copies all information about the ship and sends it back to Port Stanley. At the very least, the UNSC now has blueprints of a Covenant ship and more importantly a ventral beam. Through firefights, an attempt at diplomacy with Von and an eventual explosion of the ship, the boarding party from Kilo-5 make it out alive. As for what happens to Staffan, well, you’re just going to have to read that part. Again, that’s something I just can’t bring myself to spoil for you all.

Regarding the plot of the story, it’s easy to pick up on and predict what’s going to happen. However with ONI being involved, you never know if what you think is going to happen will. I am glad that Staffan got to know the truth, even if that seems a bit sappy to others. Every parent who has had a child taken from them should have some closure and he got that.

With the story winding down, Ozman finally decides to take a look at her own ONI record of her abduction. What she finds is heartbreak, yet with a small glimmer of hope. She makes orders for the Port Stanley to go to her homeworld. There the crew takes a much needed shore leave, while she seeks out a person from her past.

The story ends with an epilogue. It’s regarding the brain donor for BB. I had expected the donor to be someone we’ve known previously in the Haloverse. However, it’s not anyone we’ve heard of before. This in it’s own way is a small plot twist. Will it ever be written more about or left to just this little bit of writing? Who knows.

It took me longer than I wanted it to, to read this book to the end. Not because it wasn’t good. In part it’s because I can’t seem to read hundreds of pages in one sitting anymore, without my eyes growing tired. As well, when I read, I tend to imagine the setting in full detail. This makes my time reading much longer than the usual person as I often go off into tangents thinking about this or that of what might be happening in the story. It helps me become even more immersed with what is written and I feel I come to appreciate the story even more for it.

As I mentioned at the beginning of the article, Karen Traviss does an exceptional job at character development. The complexities of ODST and Spartan minds are revealed far more than they ever have been before. We the readers are privy to information the characters are not during the course of the story and it’s great to read how they come to deal with each situation.

Mortal Dictata is a story that could have been written about current day espionage (though of course without spaceships, engineers and spartans. But it has that REAL WORLD feeling to it and is very plausible. So in this respect it isn’t just a Halo tale. It’s a tale about trust, loyalty, enduring love and redemption. I HIGHLY recommend this book to anyone. Of course I’d recommend that you read the first two in the series first, but I find that it might not be necessary in this particular series. In any event, I quite enjoyed the Kilo-5 trilogy and look forward to Traviss penning another story in the future.

-Sal

Woot, Mortal Dictata inbound!

I just checked the status of delivery for my copy of Halo: Mortal Dictata. It’s in Pittsburgh, ready to be delivered sometime Friday.

So, I know I’ll be a readin’ fool when it comes in! Anyone else get a copy of the book? If so, have you finished it yet?

NO SPOILERS IN REPLIES, please. (Lest I hunt you down and t-bag you. Trust me, you wouldn’t like it…LOL)

-Sal